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path: root/src/mbgl/shader/pattern.fragment.glsl
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Diffstat (limited to 'src/mbgl/shader/pattern.fragment.glsl')
-rw-r--r--src/mbgl/shader/pattern.fragment.glsl17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/mbgl/shader/pattern.fragment.glsl b/src/mbgl/shader/pattern.fragment.glsl
index ba6aed3023..a28a52ce36 100644
--- a/src/mbgl/shader/pattern.fragment.glsl
+++ b/src/mbgl/shader/pattern.fragment.glsl
@@ -1,20 +1,23 @@
uniform float u_opacity;
-uniform vec2 u_pattern_tl;
-uniform vec2 u_pattern_br;
+uniform vec2 u_pattern_tl_a;
+uniform vec2 u_pattern_br_a;
+uniform vec2 u_pattern_tl_b;
+uniform vec2 u_pattern_br_b;
uniform float u_mix;
uniform sampler2D u_image;
-varying vec2 v_pos;
+varying vec2 v_pos_a;
+varying vec2 v_pos_b;
void main() {
- vec2 imagecoord = mod(v_pos, 1.0);
- vec2 pos = mix(u_pattern_tl, u_pattern_br, imagecoord);
+ vec2 imagecoord = mod(v_pos_a, 1.0);
+ vec2 pos = mix(u_pattern_tl_a, u_pattern_br_a, imagecoord);
vec4 color1 = texture2D(u_image, pos);
- vec2 imagecoord2 = mod(imagecoord * 2.0, 1.0);
- vec2 pos2 = mix(u_pattern_tl, u_pattern_br, imagecoord2);
+ vec2 imagecoord_b = mod(v_pos_b, 1.0);
+ vec2 pos2 = mix(u_pattern_tl_b, u_pattern_br_b, imagecoord_b);
vec4 color2 = texture2D(u_image, pos2);
gl_FragColor = mix(color1, color2, u_mix) * u_opacity;