diff options
Diffstat (limited to 'src/mbgl/shader/outlinepattern_shader.hpp')
-rw-r--r-- | src/mbgl/shader/outlinepattern_shader.hpp | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/mbgl/shader/outlinepattern_shader.hpp b/src/mbgl/shader/outlinepattern_shader.hpp new file mode 100644 index 0000000000..eed3839fd3 --- /dev/null +++ b/src/mbgl/shader/outlinepattern_shader.hpp @@ -0,0 +1,32 @@ +#ifndef MBGL_SHADER_SHADER_OUTLINEPATTERN +#define MBGL_SHADER_SHADER_OUTLINEPATTERN + +#include <mbgl/shader/shader.hpp> +#include <mbgl/shader/uniform.hpp> + +namespace mbgl { + +class OutlinePatternShader : public Shader { +public: + OutlinePatternShader(gl::GLObjectStore&); + + void bind(GLbyte *offset) final; + + UniformMatrix<4> u_matrix = {"u_matrix", *this}; + Uniform<std::array<GLfloat, 2>> u_pattern_tl_a = {"u_pattern_tl_a", *this}; + Uniform<std::array<GLfloat, 2>> u_pattern_br_a = {"u_pattern_br_a", *this}; + Uniform<std::array<GLfloat, 2>> u_pattern_tl_b = {"u_pattern_tl_b", *this}; + Uniform<std::array<GLfloat, 2>> u_pattern_br_b = {"u_pattern_br_b", *this}; + Uniform<GLfloat> u_opacity = {"u_opacity", *this}; + Uniform<GLfloat> u_mix = {"u_mix", *this}; + Uniform<GLint> u_image = {"u_image", *this}; + Uniform<std::array<GLfloat, 2>> u_patternscale_a = {"u_patternscale_a", *this}; + Uniform<std::array<GLfloat, 2>> u_patternscale_b = {"u_patternscale_b", *this}; + Uniform<std::array<GLfloat, 2>> u_offset_a = {"u_offset_a", *this}; + Uniform<std::array<GLfloat, 2>> u_offset_b = {"u_offset_b", *this}; + Uniform<std::array<GLfloat, 2>> u_world = {"u_world", *this}; +}; + +} // namespace mbgl + +#endif
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