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path: root/src/mbgl/shader/outlinepattern_shader.hpp
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Diffstat (limited to 'src/mbgl/shader/outlinepattern_shader.hpp')
-rw-r--r--src/mbgl/shader/outlinepattern_shader.hpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/mbgl/shader/outlinepattern_shader.hpp b/src/mbgl/shader/outlinepattern_shader.hpp
index 0fd6882876..795d390f19 100644
--- a/src/mbgl/shader/outlinepattern_shader.hpp
+++ b/src/mbgl/shader/outlinepattern_shader.hpp
@@ -9,24 +9,24 @@ class OutlinePatternShader : public Shader {
public:
OutlinePatternShader(gl::Context&, Defines defines = None);
- void bind(GLbyte *offset) final;
+ void bind(int8_t* offset) final;
- UniformMatrix<4> u_matrix = {"u_matrix", *this};
- Uniform<std::array<GLfloat, 2>> u_pattern_tl_a = {"u_pattern_tl_a", *this};
- Uniform<std::array<GLfloat, 2>> u_pattern_br_a = {"u_pattern_br_a", *this};
- Uniform<std::array<GLfloat, 2>> u_pattern_tl_b = {"u_pattern_tl_b", *this};
- Uniform<std::array<GLfloat, 2>> u_pattern_br_b = {"u_pattern_br_b", *this};
- Uniform<GLfloat> u_opacity = {"u_opacity", *this};
- Uniform<GLfloat> u_mix = {"u_mix", *this};
- Uniform<GLfloat> u_scale_a = {"u_scale_a", *this};
- Uniform<GLfloat> u_scale_b = {"u_scale_b", *this};
- Uniform<GLfloat> u_tile_units_to_pixels = {"u_tile_units_to_pixels", *this};
- Uniform<GLint> u_image = {"u_image", *this};
- Uniform<std::array<GLfloat, 2>> u_pattern_size_a = {"u_pattern_size_a", *this};
- Uniform<std::array<GLfloat, 2>> u_pattern_size_b = {"u_pattern_size_b", *this};
- Uniform<std::array<GLfloat, 2>> u_pixel_coord_upper = {"u_pixel_coord_upper", *this};
- Uniform<std::array<GLfloat, 2>> u_pixel_coord_lower = {"u_pixel_coord_lower", *this};
- Uniform<std::array<GLfloat, 2>> u_world = {"u_world", *this};
+ UniformMatrix<4> u_matrix = {"u_matrix", *this};
+ Uniform<std::array<float, 2>> u_pattern_tl_a = {"u_pattern_tl_a", *this};
+ Uniform<std::array<float, 2>> u_pattern_br_a = {"u_pattern_br_a", *this};
+ Uniform<std::array<float, 2>> u_pattern_tl_b = {"u_pattern_tl_b", *this};
+ Uniform<std::array<float, 2>> u_pattern_br_b = {"u_pattern_br_b", *this};
+ Uniform<float> u_opacity = {"u_opacity", *this};
+ Uniform<float> u_mix = {"u_mix", *this};
+ Uniform<float> u_scale_a = {"u_scale_a", *this};
+ Uniform<float> u_scale_b = {"u_scale_b", *this};
+ Uniform<float> u_tile_units_to_pixels = {"u_tile_units_to_pixels", *this};
+ Uniform<int32_t> u_image = {"u_image", *this};
+ Uniform<std::array<float, 2>> u_pattern_size_a = {"u_pattern_size_a", *this};
+ Uniform<std::array<float, 2>> u_pattern_size_b = {"u_pattern_size_b", *this};
+ Uniform<std::array<float, 2>> u_pixel_coord_upper = {"u_pixel_coord_upper", *this};
+ Uniform<std::array<float, 2>> u_pixel_coord_lower = {"u_pixel_coord_lower", *this};
+ Uniform<std::array<float, 2>> u_world = {"u_world", *this};
};
} // namespace mbgl