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Diffstat (limited to 'src/mbgl/shader/linepattern_shader.hpp')
-rw-r--r--src/mbgl/shader/linepattern_shader.hpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/mbgl/shader/linepattern_shader.hpp b/src/mbgl/shader/linepattern_shader.hpp
new file mode 100644
index 0000000000..bf85940b8a
--- /dev/null
+++ b/src/mbgl/shader/linepattern_shader.hpp
@@ -0,0 +1,33 @@
+#ifndef MBGL_SHADER_SHADER_LINEPATTERN
+#define MBGL_SHADER_SHADER_LINEPATTERN
+
+#include <mbgl/shader/shader.hpp>
+#include <mbgl/shader/uniform.hpp>
+
+namespace mbgl {
+
+class LinepatternShader : public Shader {
+public:
+ LinepatternShader();
+
+ void bind(char *offset);
+
+ UniformMatrix<4> u_matrix = {"u_matrix", *this};
+ UniformMatrix<4> u_exmatrix = {"u_exmatrix", *this};
+ Uniform<std::array<float, 2>> u_linewidth = {"u_linewidth", *this};
+ Uniform<std::array<float, 2>> u_pattern_size = {"u_pattern_size", *this};
+ Uniform<std::array<float, 2>> u_pattern_tl = {"u_pattern_tl", *this};
+ Uniform<std::array<float, 2>> u_pattern_br = {"u_pattern_br", *this};
+ Uniform<float> u_ratio = {"u_ratio", *this};
+ Uniform<float> u_point = {"u_point", *this};
+ Uniform<float> u_blur = {"u_blur", *this};
+ Uniform<float> u_fade = {"u_fade", *this};
+
+private:
+ int32_t a_pos = -1;
+ int32_t a_extrude = -1;
+ int32_t a_linesofar = -1;
+};
+}
+
+#endif