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Diffstat (limited to 'src/mbgl/shader/linepattern_shader.hpp')
-rw-r--r--src/mbgl/shader/linepattern_shader.hpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/mbgl/shader/linepattern_shader.hpp b/src/mbgl/shader/linepattern_shader.hpp
index 8f6a54de2c..89f64d3e1f 100644
--- a/src/mbgl/shader/linepattern_shader.hpp
+++ b/src/mbgl/shader/linepattern_shader.hpp
@@ -9,27 +9,27 @@ class LinepatternShader : public Shader {
public:
LinepatternShader(gl::Context&, Defines defines = None);
- void bind(GLbyte *offset) final;
+ void bind(int8_t* offset) final;
- UniformMatrix<4> u_matrix = {"u_matrix", *this};
- Uniform<GLfloat> u_linewidth = {"u_linewidth", *this};
- Uniform<GLfloat> u_gapwidth = {"u_gapwidth", *this};
- Uniform<GLfloat> u_antialiasing = {"u_antialiasing", *this};
- Uniform<std::array<GLfloat, 2>> u_pattern_size_a = {"u_pattern_size_a", *this};
- Uniform<std::array<GLfloat, 2>> u_pattern_tl_a = {"u_pattern_tl_a", *this};
- Uniform<std::array<GLfloat, 2>> u_pattern_br_a = {"u_pattern_br_a", *this};
- Uniform<std::array<GLfloat, 2>> u_pattern_size_b = {"u_pattern_size_b", *this};
- Uniform<std::array<GLfloat, 2>> u_pattern_tl_b = {"u_pattern_tl_b", *this};
- Uniform<std::array<GLfloat, 2>> u_pattern_br_b = {"u_pattern_br_b", *this};
- Uniform<GLfloat> u_ratio = {"u_ratio", *this};
- Uniform<GLfloat> u_point = {"u_point", *this};
- Uniform<GLfloat> u_blur = {"u_blur", *this};
- Uniform<GLfloat> u_fade = {"u_fade", *this};
- Uniform<GLfloat> u_opacity = {"u_opacity", *this};
- Uniform<GLfloat> u_extra = {"u_extra", *this};
- Uniform<GLfloat> u_offset = {"u_offset", *this};
- Uniform<GLint> u_image = {"u_image", *this};
- UniformMatrix<2> u_antialiasingmatrix = {"u_antialiasingmatrix", *this};
+ UniformMatrix<4> u_matrix = {"u_matrix", *this};
+ Uniform<float> u_linewidth = {"u_linewidth", *this};
+ Uniform<float> u_gapwidth = {"u_gapwidth", *this};
+ Uniform<float> u_antialiasing = {"u_antialiasing", *this};
+ Uniform<std::array<float, 2>> u_pattern_size_a = {"u_pattern_size_a", *this};
+ Uniform<std::array<float, 2>> u_pattern_tl_a = {"u_pattern_tl_a", *this};
+ Uniform<std::array<float, 2>> u_pattern_br_a = {"u_pattern_br_a", *this};
+ Uniform<std::array<float, 2>> u_pattern_size_b = {"u_pattern_size_b", *this};
+ Uniform<std::array<float, 2>> u_pattern_tl_b = {"u_pattern_tl_b", *this};
+ Uniform<std::array<float, 2>> u_pattern_br_b = {"u_pattern_br_b", *this};
+ Uniform<float> u_ratio = {"u_ratio", *this};
+ Uniform<float> u_point = {"u_point", *this};
+ Uniform<float> u_blur = {"u_blur", *this};
+ Uniform<float> u_fade = {"u_fade", *this};
+ Uniform<float> u_opacity = {"u_opacity", *this};
+ Uniform<float> u_extra = {"u_extra", *this};
+ Uniform<float> u_offset = {"u_offset", *this};
+ Uniform<int32_t> u_image = {"u_image", *this};
+ UniformMatrix<2> u_antialiasingmatrix = {"u_antialiasingmatrix", *this};
};
} // namespace mbgl