diff options
Diffstat (limited to 'src/mbgl/shader/linepattern_shader.hpp')
-rw-r--r-- | src/mbgl/shader/linepattern_shader.hpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/mbgl/shader/linepattern_shader.hpp b/src/mbgl/shader/linepattern_shader.hpp index 8f6a54de2c..89f64d3e1f 100644 --- a/src/mbgl/shader/linepattern_shader.hpp +++ b/src/mbgl/shader/linepattern_shader.hpp @@ -9,27 +9,27 @@ class LinepatternShader : public Shader { public: LinepatternShader(gl::Context&, Defines defines = None); - void bind(GLbyte *offset) final; + void bind(int8_t* offset) final; - UniformMatrix<4> u_matrix = {"u_matrix", *this}; - Uniform<GLfloat> u_linewidth = {"u_linewidth", *this}; - Uniform<GLfloat> u_gapwidth = {"u_gapwidth", *this}; - Uniform<GLfloat> u_antialiasing = {"u_antialiasing", *this}; - Uniform<std::array<GLfloat, 2>> u_pattern_size_a = {"u_pattern_size_a", *this}; - Uniform<std::array<GLfloat, 2>> u_pattern_tl_a = {"u_pattern_tl_a", *this}; - Uniform<std::array<GLfloat, 2>> u_pattern_br_a = {"u_pattern_br_a", *this}; - Uniform<std::array<GLfloat, 2>> u_pattern_size_b = {"u_pattern_size_b", *this}; - Uniform<std::array<GLfloat, 2>> u_pattern_tl_b = {"u_pattern_tl_b", *this}; - Uniform<std::array<GLfloat, 2>> u_pattern_br_b = {"u_pattern_br_b", *this}; - Uniform<GLfloat> u_ratio = {"u_ratio", *this}; - Uniform<GLfloat> u_point = {"u_point", *this}; - Uniform<GLfloat> u_blur = {"u_blur", *this}; - Uniform<GLfloat> u_fade = {"u_fade", *this}; - Uniform<GLfloat> u_opacity = {"u_opacity", *this}; - Uniform<GLfloat> u_extra = {"u_extra", *this}; - Uniform<GLfloat> u_offset = {"u_offset", *this}; - Uniform<GLint> u_image = {"u_image", *this}; - UniformMatrix<2> u_antialiasingmatrix = {"u_antialiasingmatrix", *this}; + UniformMatrix<4> u_matrix = {"u_matrix", *this}; + Uniform<float> u_linewidth = {"u_linewidth", *this}; + Uniform<float> u_gapwidth = {"u_gapwidth", *this}; + Uniform<float> u_antialiasing = {"u_antialiasing", *this}; + Uniform<std::array<float, 2>> u_pattern_size_a = {"u_pattern_size_a", *this}; + Uniform<std::array<float, 2>> u_pattern_tl_a = {"u_pattern_tl_a", *this}; + Uniform<std::array<float, 2>> u_pattern_br_a = {"u_pattern_br_a", *this}; + Uniform<std::array<float, 2>> u_pattern_size_b = {"u_pattern_size_b", *this}; + Uniform<std::array<float, 2>> u_pattern_tl_b = {"u_pattern_tl_b", *this}; + Uniform<std::array<float, 2>> u_pattern_br_b = {"u_pattern_br_b", *this}; + Uniform<float> u_ratio = {"u_ratio", *this}; + Uniform<float> u_point = {"u_point", *this}; + Uniform<float> u_blur = {"u_blur", *this}; + Uniform<float> u_fade = {"u_fade", *this}; + Uniform<float> u_opacity = {"u_opacity", *this}; + Uniform<float> u_extra = {"u_extra", *this}; + Uniform<float> u_offset = {"u_offset", *this}; + Uniform<int32_t> u_image = {"u_image", *this}; + UniformMatrix<2> u_antialiasingmatrix = {"u_antialiasingmatrix", *this}; }; } // namespace mbgl |