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Diffstat (limited to 'src/mbgl/shader/line_uniforms.hpp')
-rw-r--r-- | src/mbgl/shader/line_uniforms.hpp | 109 |
1 files changed, 0 insertions, 109 deletions
diff --git a/src/mbgl/shader/line_uniforms.hpp b/src/mbgl/shader/line_uniforms.hpp deleted file mode 100644 index 8a9c5310b5..0000000000 --- a/src/mbgl/shader/line_uniforms.hpp +++ /dev/null @@ -1,109 +0,0 @@ -#pragma once - -#include <mbgl/shader/uniforms.hpp> - -namespace mbgl { - -namespace style { -class LinePaintProperties; -} // namespace style - -class RenderTile; -class TransformState; -class LinePatternPos; -class SpriteAtlasPosition; - -namespace uniforms { -MBGL_DEFINE_UNIFORM_SCALAR(float, u_ratio); -MBGL_DEFINE_UNIFORM_SCALAR(float, u_linewidth); -MBGL_DEFINE_UNIFORM_SCALAR(float, u_gapwidth); -MBGL_DEFINE_UNIFORM_SCALAR(float, u_antialiasing); -MBGL_DEFINE_UNIFORM_SCALAR(float, u_extra); -MBGL_DEFINE_UNIFORM_SCALAR(float, u_offset); -MBGL_DEFINE_UNIFORM_SCALAR(float, u_tex_y_a); -MBGL_DEFINE_UNIFORM_SCALAR(float, u_tex_y_b); -MBGL_DEFINE_UNIFORM_SCALAR(float, u_sdfgamma); -MBGL_DEFINE_UNIFORM_SCALAR(float, u_fade); -MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_patternscale_a); -MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_patternscale_b); -MBGL_DEFINE_UNIFORM_MATRIX(double, 2, u_antialiasingmatrix); -} // namespace uniforms - -struct LineColorUniforms : gl::Uniforms< - uniforms::u_matrix, - uniforms::u_opacity, - uniforms::u_linewidth, - uniforms::u_gapwidth, - uniforms::u_blur, - uniforms::u_offset, - uniforms::u_antialiasing, - uniforms::u_antialiasingmatrix, - uniforms::u_ratio, - uniforms::u_extra, - uniforms::u_color> -{ - static Values values(const style::LinePaintProperties&, - float pixelRatio, - const RenderTile&, - const TransformState&); -}; - -struct LineSDFUniforms : gl::Uniforms< - uniforms::u_matrix, - uniforms::u_opacity, - uniforms::u_linewidth, - uniforms::u_gapwidth, - uniforms::u_blur, - uniforms::u_offset, - uniforms::u_antialiasing, - uniforms::u_antialiasingmatrix, - uniforms::u_ratio, - uniforms::u_extra, - uniforms::u_color, - uniforms::u_patternscale_a, - uniforms::u_patternscale_b, - uniforms::u_tex_y_a, - uniforms::u_tex_y_b, - uniforms::u_mix, - uniforms::u_sdfgamma, - uniforms::u_image> -{ - static Values values(const style::LinePaintProperties&, - float pixelRatio, - const RenderTile&, - const TransformState&, - const LinePatternPos& posA, - const LinePatternPos& posB, - float dashLineWidth, - float atlasWidth); -}; - -struct LinePatternUniforms : gl::Uniforms< - uniforms::u_matrix, - uniforms::u_opacity, - uniforms::u_linewidth, - uniforms::u_gapwidth, - uniforms::u_blur, - uniforms::u_offset, - uniforms::u_antialiasing, - uniforms::u_antialiasingmatrix, - uniforms::u_ratio, - uniforms::u_extra, - uniforms::u_pattern_tl_a, - uniforms::u_pattern_br_a, - uniforms::u_pattern_tl_b, - uniforms::u_pattern_br_b, - uniforms::u_pattern_size_a, - uniforms::u_pattern_size_b, - uniforms::u_fade, - uniforms::u_image> -{ - static Values values(const style::LinePaintProperties&, - float pixelRatio, - const RenderTile&, - const TransformState&, - const SpriteAtlasPosition& posA, - const SpriteAtlasPosition& posB); -}; - -} // namespace mbgl |