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-rw-r--r--src/mbgl/shader/line_uniforms.hpp109
1 files changed, 0 insertions, 109 deletions
diff --git a/src/mbgl/shader/line_uniforms.hpp b/src/mbgl/shader/line_uniforms.hpp
deleted file mode 100644
index 8a9c5310b5..0000000000
--- a/src/mbgl/shader/line_uniforms.hpp
+++ /dev/null
@@ -1,109 +0,0 @@
-#pragma once
-
-#include <mbgl/shader/uniforms.hpp>
-
-namespace mbgl {
-
-namespace style {
-class LinePaintProperties;
-} // namespace style
-
-class RenderTile;
-class TransformState;
-class LinePatternPos;
-class SpriteAtlasPosition;
-
-namespace uniforms {
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_ratio);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_linewidth);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_gapwidth);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_antialiasing);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_extra);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_offset);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_tex_y_a);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_tex_y_b);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_sdfgamma);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_fade);
-MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_patternscale_a);
-MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_patternscale_b);
-MBGL_DEFINE_UNIFORM_MATRIX(double, 2, u_antialiasingmatrix);
-} // namespace uniforms
-
-struct LineColorUniforms : gl::Uniforms<
- uniforms::u_matrix,
- uniforms::u_opacity,
- uniforms::u_linewidth,
- uniforms::u_gapwidth,
- uniforms::u_blur,
- uniforms::u_offset,
- uniforms::u_antialiasing,
- uniforms::u_antialiasingmatrix,
- uniforms::u_ratio,
- uniforms::u_extra,
- uniforms::u_color>
-{
- static Values values(const style::LinePaintProperties&,
- float pixelRatio,
- const RenderTile&,
- const TransformState&);
-};
-
-struct LineSDFUniforms : gl::Uniforms<
- uniforms::u_matrix,
- uniforms::u_opacity,
- uniforms::u_linewidth,
- uniforms::u_gapwidth,
- uniforms::u_blur,
- uniforms::u_offset,
- uniforms::u_antialiasing,
- uniforms::u_antialiasingmatrix,
- uniforms::u_ratio,
- uniforms::u_extra,
- uniforms::u_color,
- uniforms::u_patternscale_a,
- uniforms::u_patternscale_b,
- uniforms::u_tex_y_a,
- uniforms::u_tex_y_b,
- uniforms::u_mix,
- uniforms::u_sdfgamma,
- uniforms::u_image>
-{
- static Values values(const style::LinePaintProperties&,
- float pixelRatio,
- const RenderTile&,
- const TransformState&,
- const LinePatternPos& posA,
- const LinePatternPos& posB,
- float dashLineWidth,
- float atlasWidth);
-};
-
-struct LinePatternUniforms : gl::Uniforms<
- uniforms::u_matrix,
- uniforms::u_opacity,
- uniforms::u_linewidth,
- uniforms::u_gapwidth,
- uniforms::u_blur,
- uniforms::u_offset,
- uniforms::u_antialiasing,
- uniforms::u_antialiasingmatrix,
- uniforms::u_ratio,
- uniforms::u_extra,
- uniforms::u_pattern_tl_a,
- uniforms::u_pattern_br_a,
- uniforms::u_pattern_tl_b,
- uniforms::u_pattern_br_b,
- uniforms::u_pattern_size_a,
- uniforms::u_pattern_size_b,
- uniforms::u_fade,
- uniforms::u_image>
-{
- static Values values(const style::LinePaintProperties&,
- float pixelRatio,
- const RenderTile&,
- const TransformState&,
- const SpriteAtlasPosition& posA,
- const SpriteAtlasPosition& posB);
-};
-
-} // namespace mbgl