diff options
Diffstat (limited to 'src/mbgl/shader/line_shader.hpp')
-rw-r--r-- | src/mbgl/shader/line_shader.hpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mbgl/shader/line_shader.hpp b/src/mbgl/shader/line_shader.hpp index 1ad4b56b01..a6be32ebc3 100644 --- a/src/mbgl/shader/line_shader.hpp +++ b/src/mbgl/shader/line_shader.hpp @@ -10,19 +10,19 @@ class LineShader : public Shader { public: LineShader(gl::Context&, Defines defines = None); - void bind(GLbyte *offset) final; + void bind(int8_t* offset) final; - UniformMatrix<4> u_matrix = {"u_matrix", *this}; - Uniform<Color> u_color = {"u_color", *this}; - Uniform<GLfloat> u_opacity = {"u_opacity", *this}; - Uniform<GLfloat> u_ratio = {"u_ratio", *this}; - Uniform<GLfloat> u_linewidth = {"u_linewidth", *this}; - Uniform<GLfloat> u_gapwidth = {"u_gapwidth", *this}; - Uniform<GLfloat> u_antialiasing = {"u_antialiasing", *this}; - Uniform<GLfloat> u_blur = {"u_blur", *this}; - Uniform<GLfloat> u_extra = {"u_extra", *this}; - Uniform<GLfloat> u_offset = {"u_offset", *this}; - UniformMatrix<2> u_antialiasingmatrix = {"u_antialiasingmatrix", *this}; + UniformMatrix<4> u_matrix = {"u_matrix", *this}; + Uniform<Color> u_color = {"u_color", *this}; + Uniform<float> u_opacity = {"u_opacity", *this}; + Uniform<float> u_ratio = {"u_ratio", *this}; + Uniform<float> u_linewidth = {"u_linewidth", *this}; + Uniform<float> u_gapwidth = {"u_gapwidth", *this}; + Uniform<float> u_antialiasing = {"u_antialiasing", *this}; + Uniform<float> u_blur = {"u_blur", *this}; + Uniform<float> u_extra = {"u_extra", *this}; + Uniform<float> u_offset = {"u_offset", *this}; + UniformMatrix<2> u_antialiasingmatrix = {"u_antialiasingmatrix", *this}; }; |