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Diffstat (limited to 'src/mbgl/shader/line_attributes.hpp')
-rw-r--r-- | src/mbgl/shader/line_attributes.hpp | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/src/mbgl/shader/line_attributes.hpp b/src/mbgl/shader/line_attributes.hpp deleted file mode 100644 index 1f7dc85201..0000000000 --- a/src/mbgl/shader/line_attributes.hpp +++ /dev/null @@ -1,60 +0,0 @@ -#pragma once - -#include <mbgl/shader/attributes.hpp> -#include <mbgl/util/geometry.hpp> - -#include <cmath> - -namespace mbgl { - -struct LineAttributes : gl::Attributes< - attributes::a_pos, - attributes::a_data<4>> { - - /* - * @param p vertex position - * @param e extrude normal - * @param t texture normal - * @param dir direction of the line cap (-1/0/1) - */ - static Vertex vertex(Point<int16_t> p, Point<double> e, Point<bool> t, int8_t dir, int32_t linesofar = 0) { - return Vertex { - { - static_cast<int16_t>((p.x * 2) | t.x), - static_cast<int16_t>((p.y * 2) | t.y) - }, - { - // add 128 to store an byte in an unsigned byte - static_cast<uint8_t>(::round(extrudeScale * e.x) + 128), - static_cast<uint8_t>(::round(extrudeScale * e.y) + 128), - - // Encode the -1/0/1 direction value into the first two bits of .z of a_data. - // Combine it with the lower 6 bits of `linesofar` (shifted by 2 bites to make - // room for the direction value). The upper 8 bits of `linesofar` are placed in - // the `w` component. `linesofar` is scaled down by `LINE_DISTANCE_SCALE` so that - // we can store longer distances while sacrificing precision. - - // Encode the -1/0/1 direction value into .zw coordinates of a_data, which is normally covered - // by linesofar, so we need to merge them. - // The z component's first bit, as well as the sign bit is reserved for the direction, - // so we need to shift the linesofar. - static_cast<uint8_t>(((dir == 0 ? 0 : (dir < 0 ? -1 : 1 )) + 1) | ((linesofar & 0x3F) << 2)), - static_cast<uint8_t>(linesofar >> 6) - } - }; - } - - /* - * Scale the extrusion vector so that the normal length is this value. - * Contains the "texture" normals (-1..1). This is distinct from the extrude - * normals for line joins, because the x-value remains 0 for the texture - * normal array, while the extrude normal actually moves the vertex to create - * the acute/bevelled line join. - */ - static const int8_t extrudeScale = 63; -}; - -using LineVertex = LineAttributes::Vertex; -static_assert(sizeof(LineVertex) == 8, "expected LineVertex size"); - -} // namespace mbgl |