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-rw-r--r--src/mbgl/shader/fill_uniforms.hpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/mbgl/shader/fill_uniforms.hpp b/src/mbgl/shader/fill_uniforms.hpp
new file mode 100644
index 0000000000..a596da0ea9
--- /dev/null
+++ b/src/mbgl/shader/fill_uniforms.hpp
@@ -0,0 +1,63 @@
+#pragma once
+
+#include <mbgl/shader/uniforms.hpp>
+#include <mbgl/util/mat4.hpp>
+#include <mbgl/util/size.hpp>
+
+#include <string>
+
+namespace mbgl {
+
+namespace uniforms {
+MBGL_DEFINE_UNIFORM_SCALAR(Size, u_world);
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_outline_color);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_a);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_b);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_tile_units_to_pixels);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_upper);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_lower);
+} // namespace uniforms
+
+struct FillColorUniforms : gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_opacity,
+ uniforms::u_color,
+ uniforms::u_outline_color,
+ uniforms::u_world> {};
+
+class SpriteAtlasPosition;
+class UnwrappedTileID;
+class TransformState;
+
+namespace style {
+template <class> class Faded;
+} // namespace style
+
+struct FillPatternUniforms : gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_opacity,
+ uniforms::u_world,
+ uniforms::u_pattern_tl_a,
+ uniforms::u_pattern_br_a,
+ uniforms::u_pattern_tl_b,
+ uniforms::u_pattern_br_b,
+ uniforms::u_pattern_size_a,
+ uniforms::u_pattern_size_b,
+ uniforms::u_scale_a,
+ uniforms::u_scale_b,
+ uniforms::u_mix,
+ uniforms::u_image,
+ uniforms::u_pixel_coord_upper,
+ uniforms::u_pixel_coord_lower,
+ uniforms::u_tile_units_to_pixels> {
+ static Values values(mat4 matrix,
+ float opacity,
+ Size framebufferSize,
+ const SpriteAtlasPosition&,
+ const SpriteAtlasPosition&,
+ const style::Faded<std::string>&,
+ const UnwrappedTileID&,
+ const TransformState&);
+};
+
+} // namespace mbgl