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-rw-r--r--src/mbgl/shader/fill_uniforms.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/mbgl/shader/fill_uniforms.cpp b/src/mbgl/shader/fill_uniforms.cpp
new file mode 100644
index 0000000000..368cb12fcf
--- /dev/null
+++ b/src/mbgl/shader/fill_uniforms.cpp
@@ -0,0 +1,45 @@
+#include <mbgl/shader/fill_uniforms.hpp>
+#include <mbgl/sprite/sprite_atlas.hpp>
+#include <mbgl/style/property_evaluator.hpp>
+#include <mbgl/tile/tile_id.hpp>
+#include <mbgl/map/transform_state.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+FillPatternUniforms::Values
+FillPatternUniforms::values(mat4 matrix,
+ float opacity,
+ Size framebufferSize,
+ const SpriteAtlasPosition& a,
+ const SpriteAtlasPosition& b,
+ const Faded<std::string>& fading,
+ const UnwrappedTileID& tileID,
+ const TransformState& state)
+{
+ int32_t tileSizeAtNearestZoom = util::tileSize * state.zoomScale(state.getIntegerZoom() - tileID.canonical.z);
+ int32_t pixelX = tileSizeAtNearestZoom * (tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z));
+ int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y;
+
+ return FillPatternUniforms::Values {
+ matrix,
+ opacity,
+ framebufferSize,
+ a.tl,
+ a.br,
+ b.tl,
+ b.br,
+ a.size,
+ b.size,
+ fading.fromScale,
+ fading.toScale,
+ fading.t,
+ 0,
+ std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }},
+ std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }},
+ 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom())
+ };
+}
+
+} // namespace mbgl