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Diffstat (limited to 'src/mbgl/shader/fill_uniforms.cpp')
-rw-r--r-- | src/mbgl/shader/fill_uniforms.cpp | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/mbgl/shader/fill_uniforms.cpp b/src/mbgl/shader/fill_uniforms.cpp new file mode 100644 index 0000000000..368cb12fcf --- /dev/null +++ b/src/mbgl/shader/fill_uniforms.cpp @@ -0,0 +1,45 @@ +#include <mbgl/shader/fill_uniforms.hpp> +#include <mbgl/sprite/sprite_atlas.hpp> +#include <mbgl/style/property_evaluator.hpp> +#include <mbgl/tile/tile_id.hpp> +#include <mbgl/map/transform_state.hpp> + +namespace mbgl { + +using namespace style; + +FillPatternUniforms::Values +FillPatternUniforms::values(mat4 matrix, + float opacity, + Size framebufferSize, + const SpriteAtlasPosition& a, + const SpriteAtlasPosition& b, + const Faded<std::string>& fading, + const UnwrappedTileID& tileID, + const TransformState& state) +{ + int32_t tileSizeAtNearestZoom = util::tileSize * state.zoomScale(state.getIntegerZoom() - tileID.canonical.z); + int32_t pixelX = tileSizeAtNearestZoom * (tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z)); + int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y; + + return FillPatternUniforms::Values { + matrix, + opacity, + framebufferSize, + a.tl, + a.br, + b.tl, + b.br, + a.size, + b.size, + fading.fromScale, + fading.toScale, + fading.t, + 0, + std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }}, + std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }}, + 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) + }; +} + +} // namespace mbgl |