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Diffstat (limited to 'src/mbgl/shader/fill_outline_pattern_shader.hpp')
-rw-r--r--src/mbgl/shader/fill_outline_pattern_shader.hpp20
1 files changed, 3 insertions, 17 deletions
diff --git a/src/mbgl/shader/fill_outline_pattern_shader.hpp b/src/mbgl/shader/fill_outline_pattern_shader.hpp
index 630e6a7ce8..c76b93c355 100644
--- a/src/mbgl/shader/fill_outline_pattern_shader.hpp
+++ b/src/mbgl/shader/fill_outline_pattern_shader.hpp
@@ -2,7 +2,7 @@
#include <mbgl/gl/shader.hpp>
#include <mbgl/gl/attribute.hpp>
-#include <mbgl/gl/uniform.hpp>
+#include <mbgl/shader/fill_uniforms.hpp>
namespace mbgl {
@@ -13,25 +13,11 @@ public:
FillOutlinePatternShader(gl::Context&, Defines defines = None);
using VertexType = FillVertex;
+ using UniformsType = FillPatternUniforms;
gl::Attribute<int16_t, 2> a_pos = {"a_pos", *this};
- gl::UniformMatrix<4> u_matrix = {"u_matrix", *this};
- gl::Uniform<std::array<float, 2>> u_pattern_tl_a = {"u_pattern_tl_a", *this};
- gl::Uniform<std::array<float, 2>> u_pattern_br_a = {"u_pattern_br_a", *this};
- gl::Uniform<std::array<float, 2>> u_pattern_tl_b = {"u_pattern_tl_b", *this};
- gl::Uniform<std::array<float, 2>> u_pattern_br_b = {"u_pattern_br_b", *this};
- gl::Uniform<float> u_opacity = {"u_opacity", *this};
- gl::Uniform<float> u_mix = {"u_mix", *this};
- gl::Uniform<float> u_scale_a = {"u_scale_a", *this};
- gl::Uniform<float> u_scale_b = {"u_scale_b", *this};
- gl::Uniform<float> u_tile_units_to_pixels = {"u_tile_units_to_pixels", *this};
- gl::Uniform<int32_t> u_image = {"u_image", *this};
- gl::Uniform<std::array<float, 2>> u_pattern_size_a = {"u_pattern_size_a", *this};
- gl::Uniform<std::array<float, 2>> u_pattern_size_b = {"u_pattern_size_b", *this};
- gl::Uniform<std::array<float, 2>> u_pixel_coord_upper = {"u_pixel_coord_upper", *this};
- gl::Uniform<std::array<float, 2>> u_pixel_coord_lower = {"u_pixel_coord_lower", *this};
- gl::Uniform<std::array<float, 2>> u_world = {"u_world", *this};
+ typename FillPatternUniforms::State uniformsState;
};
} // namespace mbgl