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-rw-r--r--src/mbgl/shader/collision_box_shader.hpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/mbgl/shader/collision_box_shader.hpp b/src/mbgl/shader/collision_box_shader.hpp
index 2f5c506168..337de77150 100644
--- a/src/mbgl/shader/collision_box_shader.hpp
+++ b/src/mbgl/shader/collision_box_shader.hpp
@@ -2,7 +2,7 @@
#include <mbgl/gl/shader.hpp>
#include <mbgl/gl/attribute.hpp>
-#include <mbgl/gl/uniform.hpp>
+#include <mbgl/shader/collision_box_uniforms.hpp>
namespace mbgl {
@@ -13,15 +13,13 @@ public:
CollisionBoxShader(gl::Context&);
using VertexType = CollisionBoxVertex;
+ using UniformsType = CollisionBoxUniforms;
gl::Attribute<int16_t, 2> a_pos = {"a_pos", *this};
gl::Attribute<int16_t, 2> a_extrude = {"a_extrude", *this};
gl::Attribute<uint8_t, 2> a_data = {"a_data", *this};
- gl::UniformMatrix<4> u_matrix = {"u_matrix", *this};
- gl::Uniform<float> u_scale = {"u_scale", *this};
- gl::Uniform<float> u_zoom = {"u_zoom", *this};
- gl::Uniform<float> u_maxzoom = {"u_maxzoom", *this};
+ typename CollisionBoxUniforms::State uniformsState;
};
} // namespace mbgl