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Diffstat (limited to 'src/mbgl/shader/box_shader.cpp')
-rw-r--r-- | src/mbgl/shader/box_shader.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mbgl/shader/box_shader.cpp b/src/mbgl/shader/box_shader.cpp index d9845ec36f..63f800ea69 100644 --- a/src/mbgl/shader/box_shader.cpp +++ b/src/mbgl/shader/box_shader.cpp @@ -1,16 +1,16 @@ #include <mbgl/shader/box_shader.hpp> #include <mbgl/shader/box.vertex.hpp> #include <mbgl/shader/box.fragment.hpp> -#include <mbgl/platform/gl.hpp> +#include <mbgl/gl/gl.hpp> #include <cstdio> using namespace mbgl; -CollisionBoxShader::CollisionBoxShader() - : Shader("collisionbox", shaders::box::vertex, shaders::box::fragment) { - a_extrude = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_extrude")); - a_data = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_data")); +CollisionBoxShader::CollisionBoxShader(gl::GLObjectStore& glObjectStore) + : Shader("collisionbox", shaders::box::vertex, shaders::box::fragment, glObjectStore) { + a_extrude = MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_extrude")); + a_data = MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data")); } void CollisionBoxShader::bind(GLbyte *offset) { |