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-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp1
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp19
2 files changed, 10 insertions, 10 deletions
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
index 25c3db2e49..2c9fac0131 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
@@ -72,7 +72,6 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*
// Flag the depth buffer as no longer needing to be cleared for the remainder of this pass.
parameters.staticData.depthRenderbuffer->setShouldClear(false);
- glContext.setStencilMode(gfx::StencilMode::disabled());
glContext.clear(Color{ 0.0f, 0.0f, 0.0f, 0.0f }, depthClearValue, {});
auto draw = [&](auto& programInstance, const auto& tileBucket, auto&& uniformValues,
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index f5d72712b6..c58f4a091d 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -310,13 +310,6 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
backend.updateAssumedState();
- // TODO: remove cast
- gl::Context& glContext = static_cast<gl::Context&>(parameters.context);
-
- if (parameters.contextMode == GLContextMode::Shared) {
- glContext.setDirtyState();
- }
-
// Set render tiles to the render items.
for (auto& renderItem : renderItems) {
if (!renderItem.source) {
@@ -372,6 +365,15 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
}
}
+ const auto encoder = parameters.context.createCommandEncoder();
+
+ // TODO: remove cast
+ gl::Context& glContext = static_cast<gl::Context&>(parameters.context);
+
+ if (parameters.contextMode == GLContextMode::Shared) {
+ glContext.setDirtyState();
+ }
+
// - UPLOAD PASS -------------------------------------------------------------------------------
// Uploads all required buffers and images before we do any actual rendering.
{
@@ -595,8 +597,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
observer->onDidFinishRenderingMap();
}
- // Cleanup only after signaling completion
- parameters.context.performCleanup();
+ // CommandEncoder destructor submits render commands.
}
void Renderer::Impl::flush() {