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-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.cpp2
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.cpp167
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp58
-rw-r--r--src/mbgl/renderer/frame_history.cpp81
-rw-r--r--src/mbgl/renderer/frame_history.hpp41
-rw-r--r--src/mbgl/renderer/layers/render_circle_layer.cpp2
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp82
-rw-r--r--src/mbgl/renderer/paint_parameters.cpp2
-rw-r--r--src/mbgl/renderer/paint_parameters.hpp5
-rw-r--r--src/mbgl/renderer/render_layer.hpp11
-rw-r--r--src/mbgl/renderer/render_source.cpp3
-rw-r--r--src/mbgl/renderer/render_source.hpp4
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp114
-rw-r--r--src/mbgl/renderer/renderer_impl.hpp13
-rw-r--r--src/mbgl/renderer/sources/render_custom_geometry_source.cpp86
-rw-r--r--src/mbgl/renderer/sources/render_custom_geometry_source.hpp50
-rw-r--r--src/mbgl/renderer/sources/render_geojson_source.cpp5
-rw-r--r--src/mbgl/renderer/sources/render_geojson_source.hpp3
-rw-r--r--src/mbgl/renderer/sources/render_image_source.cpp3
-rw-r--r--src/mbgl/renderer/sources/render_image_source.hpp3
-rw-r--r--src/mbgl/renderer/sources/render_raster_source.cpp3
-rw-r--r--src/mbgl/renderer/sources/render_raster_source.hpp3
-rw-r--r--src/mbgl/renderer/sources/render_vector_source.cpp5
-rw-r--r--src/mbgl/renderer/sources/render_vector_source.hpp3
-rw-r--r--src/mbgl/renderer/tile_pyramid.cpp44
-rw-r--r--src/mbgl/renderer/tile_pyramid.hpp3
26 files changed, 550 insertions, 246 deletions
diff --git a/src/mbgl/renderer/buckets/circle_bucket.cpp b/src/mbgl/renderer/buckets/circle_bucket.cpp
index 04126990b3..d23f0861f4 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.cpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.cpp
@@ -49,7 +49,7 @@ void CircleBucket::addFeature(const GeometryTileFeature& feature,
// Do not include points that are outside the tile boundaries.
// Include all points in Still mode. You need to include points from
// neighbouring tiles so that they are not clipped at tile boundaries.
- if ((mode != MapMode::Still) &&
+ if ((mode == MapMode::Continuous) &&
(x < 0 || x >= util::EXTENT || y < 0 || y >= util::EXTENT)) continue;
if (segments.empty() || segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp
index a3f71f1f6e..60e8a0b504 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.cpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp
@@ -16,10 +16,14 @@ SymbolBucket::SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated layo
const style::DataDrivenPropertyValue<float>& iconSize,
float zoom,
bool sdfIcons_,
- bool iconsNeedLinear_)
+ bool iconsNeedLinear_,
+ bool sortFeaturesByY_,
+ const std::vector<SymbolInstance>&& symbolInstances_)
: layout(std::move(layout_)),
sdfIcons(sdfIcons_),
iconsNeedLinear(iconsNeedLinear_ || iconSize.isDataDriven() || !iconSize.isZoomConstant()),
+ sortFeaturesByY(sortFeaturesByY_),
+ symbolInstances(std::move(symbolInstances_)),
textSizeBinder(SymbolSizeBinder::create(zoom, textSize, TextSize::defaultValue())),
iconSizeBinder(SymbolSizeBinder::create(zoom, iconSize, IconSize::defaultValue())) {
@@ -36,28 +40,84 @@ SymbolBucket::SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated layo
void SymbolBucket::upload(gl::Context& context) {
if (hasTextData()) {
- text.vertexBuffer = context.createVertexBuffer(std::move(text.vertices));
- text.dynamicVertexBuffer = context.createVertexBuffer(std::move(text.dynamicVertices), gl::BufferUsage::StreamDraw);
- text.indexBuffer = context.createIndexBuffer(std::move(text.triangles));
+ if (!staticUploaded) {
+ text.indexBuffer = context.createIndexBuffer(std::move(text.triangles), sortFeaturesByY ? gl::BufferUsage::StreamDraw : gl::BufferUsage::StaticDraw);
+ text.vertexBuffer = context.createVertexBuffer(std::move(text.vertices));
+ } else if (!sortUploaded) {
+ context.updateIndexBuffer(*text.indexBuffer, std::move(text.triangles));
+ }
+
+ if (!dynamicUploaded) {
+ text.dynamicVertexBuffer = context.createVertexBuffer(std::move(text.dynamicVertices), gl::BufferUsage::StreamDraw);
+ }
+ if (!placementChangesUploaded) {
+ if (!text.opacityVertexBuffer) {
+ text.opacityVertexBuffer = context.createVertexBuffer(std::move(text.opacityVertices), gl::BufferUsage::StreamDraw);
+ } else {
+ context.updateVertexBuffer(*text.opacityVertexBuffer, std::move(text.opacityVertices));
+ }
+ }
}
if (hasIconData()) {
- icon.vertexBuffer = context.createVertexBuffer(std::move(icon.vertices));
- icon.dynamicVertexBuffer = context.createVertexBuffer(std::move(icon.dynamicVertices), gl::BufferUsage::StreamDraw);
- icon.indexBuffer = context.createIndexBuffer(std::move(icon.triangles));
+ if (!staticUploaded) {
+ icon.indexBuffer = context.createIndexBuffer(std::move(icon.triangles), sortFeaturesByY ? gl::BufferUsage::StreamDraw : gl::BufferUsage::StaticDraw);
+ icon.vertexBuffer = context.createVertexBuffer(std::move(icon.vertices));
+ } else if (!sortUploaded) {
+ context.updateIndexBuffer(*icon.indexBuffer, std::move(icon.triangles));
+ }
+ if (!dynamicUploaded) {
+ icon.dynamicVertexBuffer = context.createVertexBuffer(std::move(icon.dynamicVertices), gl::BufferUsage::StreamDraw);
+ }
+ if (!placementChangesUploaded) {
+ if (!icon.opacityVertexBuffer) {
+ icon.opacityVertexBuffer = context.createVertexBuffer(std::move(icon.opacityVertices), gl::BufferUsage::StreamDraw);
+ } else {
+ context.updateVertexBuffer(*icon.opacityVertexBuffer, std::move(icon.opacityVertices));
+ }
+ }
}
- if (!collisionBox.vertices.empty()) {
- collisionBox.vertexBuffer = context.createVertexBuffer(std::move(collisionBox.vertices));
- collisionBox.indexBuffer = context.createIndexBuffer(std::move(collisionBox.lines));
+ if (hasCollisionBoxData()) {
+ if (!staticUploaded) {
+ collisionBox.indexBuffer = context.createIndexBuffer(std::move(collisionBox.lines));
+ collisionBox.vertexBuffer = context.createVertexBuffer(std::move(collisionBox.vertices));
+ }
+ if (!placementChangesUploaded) {
+ if (!collisionBox.dynamicVertexBuffer) {
+ collisionBox.dynamicVertexBuffer = context.createVertexBuffer(std::move(collisionBox.dynamicVertices), gl::BufferUsage::StreamDraw);
+ } else {
+ context.updateVertexBuffer(*collisionBox.dynamicVertexBuffer, std::move(collisionBox.dynamicVertices));
+ }
+ }
}
-
- for (auto& pair : paintPropertyBinders) {
- pair.second.first.upload(context);
- pair.second.second.upload(context);
+
+ if (hasCollisionCircleData()) {
+ if (!staticUploaded) {
+ collisionCircle.indexBuffer = context.createIndexBuffer(std::move(collisionCircle.triangles));
+ collisionCircle.vertexBuffer = context.createVertexBuffer(std::move(collisionCircle.vertices));
+ }
+ if (!placementChangesUploaded) {
+ if (!collisionCircle.dynamicVertexBuffer) {
+ collisionCircle.dynamicVertexBuffer = context.createVertexBuffer(std::move(collisionCircle.dynamicVertices), gl::BufferUsage::StreamDraw);
+ } else {
+ context.updateVertexBuffer(*collisionCircle.dynamicVertexBuffer, std::move(collisionCircle.dynamicVertices));
+ }
+ }
}
+ if (!staticUploaded) {
+ for (auto& pair : paintPropertyBinders) {
+ pair.second.first.upload(context);
+ pair.second.second.upload(context);
+ }
+ }
+
uploaded = true;
+ staticUploaded = true;
+ placementChangesUploaded = true;
+ dynamicUploaded = true;
+ sortUploaded = true;
}
bool SymbolBucket::hasData() const {
@@ -76,4 +136,83 @@ bool SymbolBucket::hasCollisionBoxData() const {
return !collisionBox.segments.empty();
}
+bool SymbolBucket::hasCollisionCircleData() const {
+ return !collisionCircle.segments.empty();
+}
+
+void SymbolBucket::updateOpacity() {
+ placementChangesUploaded = false;
+ uploaded = false;
+}
+
+void addPlacedSymbol(gl::IndexVector<gl::Triangles>& triangles, const PlacedSymbol& placedSymbol) {
+ auto endIndex = placedSymbol.vertexStartIndex + placedSymbol.glyphOffsets.size() * 4;
+ for (auto vertexIndex = placedSymbol.vertexStartIndex; vertexIndex < endIndex; vertexIndex += 4) {
+ triangles.emplace_back(vertexIndex + 0, vertexIndex + 1, vertexIndex + 2);
+ triangles.emplace_back(vertexIndex + 1, vertexIndex + 2, vertexIndex + 3);
+ }
+}
+
+void SymbolBucket::sortFeatures(const float angle) {
+ if (!sortFeaturesByY) {
+ return;
+ }
+
+ if (sortedAngle && *sortedAngle == angle) {
+ return;
+ }
+
+ sortedAngle = angle;
+
+ // The current approach to sorting doesn't sort across segments so don't try.
+ // Sorting within segments separately seemed not to be worth the complexity.
+ if (text.segments.size() > 1 || icon.segments.size() > 1) {
+ return;
+ }
+
+ sortUploaded = false;
+ uploaded = false;
+
+ // If the symbols are allowed to overlap sort them by their vertical screen position.
+ // The index array buffer is rewritten to reference the (unchanged) vertices in the
+ // sorted order.
+
+ // To avoid sorting the actual symbolInstance array we sort an array of indexes.
+ std::vector<size_t> symbolInstanceIndexes;
+ symbolInstanceIndexes.reserve(symbolInstances.size());
+ for (size_t i = 0; i < symbolInstances.size(); i++) {
+ symbolInstanceIndexes.push_back(i);
+ }
+
+ const float sin = std::sin(angle);
+ const float cos = std::cos(angle);
+
+ std::sort(symbolInstanceIndexes.begin(), symbolInstanceIndexes.end(), [sin, cos, this](size_t &aIndex, size_t &bIndex) {
+ const SymbolInstance& a = symbolInstances[aIndex];
+ const SymbolInstance& b = symbolInstances[bIndex];
+ const int32_t aRotated = sin * a.anchor.point.x + cos * a.anchor.point.y;
+ const int32_t bRotated = sin * b.anchor.point.x + cos * b.anchor.point.y;
+ return aRotated != bRotated ?
+ aRotated < bRotated :
+ a.index > b.index;
+ });
+
+ text.triangles.clear();
+ icon.triangles.clear();
+
+ for (auto i : symbolInstanceIndexes) {
+ const SymbolInstance& symbolInstance = symbolInstances[i];
+
+ if (symbolInstance.placedTextIndex) {
+ addPlacedSymbol(text.triangles, text.placedSymbols[*symbolInstance.placedTextIndex]);
+ }
+ if (symbolInstance.placedVerticalTextIndex) {
+ addPlacedSymbol(text.triangles, text.placedSymbols[*symbolInstance.placedVerticalTextIndex]);
+ }
+ if (symbolInstance.placedIconIndex) {
+ addPlacedSymbol(icon.triangles, icon.placedSymbols[*symbolInstance.placedIconIndex]);
+ }
+ }
+}
+
} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index 32f976bcb2..4abea90508 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -10,6 +10,7 @@
#include <mbgl/text/glyph_range.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
#include <mbgl/layout/symbol_feature.hpp>
+#include <mbgl/layout/symbol_instance.hpp>
#include <vector>
@@ -18,18 +19,22 @@ namespace mbgl {
class PlacedSymbol {
public:
PlacedSymbol(Point<float> anchorPoint_, uint16_t segment_, float lowerSize_, float upperSize_,
- std::array<float, 2> lineOffset_, float placementZoom_, bool useVerticalMode_, GeometryCoordinates line_) :
+ std::array<float, 2> lineOffset_, WritingModeType writingModes_, GeometryCoordinates line_, std::vector<float> tileDistances_) :
anchorPoint(anchorPoint_), segment(segment_), lowerSize(lowerSize_), upperSize(upperSize_),
- lineOffset(lineOffset_), placementZoom(placementZoom_), useVerticalMode(useVerticalMode_), line(std::move(line_)) {}
+ lineOffset(lineOffset_), writingModes(writingModes_), line(std::move(line_)), tileDistances(std::move(tileDistances_)), hidden(false), vertexStartIndex(0)
+ {
+ }
Point<float> anchorPoint;
uint16_t segment;
float lowerSize;
float upperSize;
std::array<float, 2> lineOffset;
- float placementZoom;
- bool useVerticalMode;
+ WritingModeType writingModes;
GeometryCoordinates line;
+ std::vector<float> tileDistances;
std::vector<float> glyphOffsets;
+ bool hidden;
+ size_t vertexStartIndex;
};
class SymbolBucket : public Bucket {
@@ -40,17 +45,33 @@ public:
const style::DataDrivenPropertyValue<float>& iconSize,
float zoom,
bool sdfIcons,
- bool iconsNeedLinear);
+ bool iconsNeedLinear,
+ bool sortFeaturesByY,
+ const std::vector<SymbolInstance>&&);
void upload(gl::Context&) override;
bool hasData() const override;
bool hasTextData() const;
bool hasIconData() const;
bool hasCollisionBoxData() const;
+ bool hasCollisionCircleData() const;
+
+ void updateOpacity();
+ void sortFeatures(const float angle);
const style::SymbolLayoutProperties::PossiblyEvaluated layout;
const bool sdfIcons;
const bool iconsNeedLinear;
+ const bool sortFeaturesByY;
+
+ optional<float> sortedAngle;
+
+ bool staticUploaded = false;
+ bool placementChangesUploaded = false;
+ bool dynamicUploaded = false;
+ bool sortUploaded = false;
+
+ std::vector<SymbolInstance> symbolInstances;
std::map<std::string, std::pair<
SymbolIconProgram::PaintPropertyBinders,
@@ -61,12 +82,14 @@ public:
struct TextBuffer {
gl::VertexVector<SymbolLayoutVertex> vertices;
gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices;
+ gl::VertexVector<SymbolOpacityAttributes::Vertex> opacityVertices;
gl::IndexVector<gl::Triangles> triangles;
SegmentVector<SymbolTextAttributes> segments;
std::vector<PlacedSymbol> placedSymbols;
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer;
+ optional<gl::VertexBuffer<SymbolOpacityAttributes::Vertex>> opacityVertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
} text;
@@ -75,6 +98,7 @@ public:
struct IconBuffer {
gl::VertexVector<SymbolLayoutVertex> vertices;
gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices;
+ gl::VertexVector<SymbolOpacityAttributes::Vertex> opacityVertices;
gl::IndexVector<gl::Triangles> triangles;
SegmentVector<SymbolIconAttributes> segments;
std::vector<PlacedSymbol> placedSymbols;
@@ -82,18 +106,30 @@ public:
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer;
+ optional<gl::VertexBuffer<SymbolOpacityAttributes::Vertex>> opacityVertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
} icon;
- struct CollisionBoxBuffer {
- gl::VertexVector<CollisionBoxVertex> vertices;
- gl::IndexVector<gl::Lines> lines;
- SegmentVector<CollisionBoxAttributes> segments;
+ struct CollisionBuffer {
+ gl::VertexVector<CollisionBoxLayoutAttributes::Vertex> vertices;
+ gl::VertexVector<CollisionBoxDynamicAttributes::Vertex> dynamicVertices;
+ SegmentVector<CollisionBoxProgram::Attributes> segments;
- optional<gl::VertexBuffer<CollisionBoxVertex>> vertexBuffer;
- optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer;
+ optional<gl::VertexBuffer<CollisionBoxLayoutAttributes::Vertex>> vertexBuffer;
+ optional<gl::VertexBuffer<CollisionBoxDynamicAttributes::Vertex>> dynamicVertexBuffer;
+ };
+
+ struct CollisionBoxBuffer : public CollisionBuffer {
+ gl::IndexVector<gl::Lines> lines;
optional<gl::IndexBuffer<gl::Lines>> indexBuffer;
} collisionBox;
+
+ struct CollisionCircleBuffer : public CollisionBuffer {
+ gl::IndexVector<gl::Triangles> triangles;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ } collisionCircle;
+
+ uint32_t bucketInstanceId = 0;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/frame_history.cpp b/src/mbgl/renderer/frame_history.cpp
deleted file mode 100644
index de153b6963..0000000000
--- a/src/mbgl/renderer/frame_history.cpp
+++ /dev/null
@@ -1,81 +0,0 @@
-#include <mbgl/renderer/frame_history.hpp>
-#include <mbgl/math/minmax.hpp>
-#include <mbgl/gl/context.hpp>
-
-#include <cassert>
-
-namespace mbgl {
-
-FrameHistory::FrameHistory() {
- changeOpacities.fill(0);
- opacities.fill(0);
-}
-
-void FrameHistory::record(const TimePoint& now, float zoom, const Duration& duration) {
-
- int16_t zoomIndex = std::floor(zoom * 10.0);
-
- if (firstFrame) {
- changeTimes.fill(now);
-
- for (int16_t z = 0; z <= zoomIndex; z++) {
- opacities.data[z] = 255u;
- }
- firstFrame = false;
- }
-
- if (zoomIndex < previousZoomIndex) {
- for (int16_t z = zoomIndex + 1; z <= previousZoomIndex; z++) {
- changeTimes[z] = now;
- changeOpacities[z] = opacities.data[z];
- }
- } else {
- for (int16_t z = zoomIndex; z > previousZoomIndex; z--) {
- changeTimes[z] = now;
- changeOpacities[z] = opacities.data[z];
- }
- }
-
- for (int16_t z = 0; z <= 255; z++) {
- const std::chrono::duration<float> timeDiff = now - changeTimes[z];
- const int32_t opacityChange = (duration == Milliseconds(0) ? 1 : (timeDiff / duration)) * 255;
- const uint8_t opacity = z <= zoomIndex
- ? util::min(255, changeOpacities[z] + opacityChange)
- : util::max(0, changeOpacities[z] - opacityChange);
- if (opacities.data[z] != opacity) {
- opacities.data[z] = opacity;
- dirty = true;
- }
- }
-
- if (zoomIndex != previousZoomIndex) {
- previousZoomIndex = zoomIndex;
- previousTime = now;
- }
-
- time = now;
-}
-
-bool FrameHistory::needsAnimation(const Duration& duration) const {
- return (time - previousTime) < duration;
-}
-
-void FrameHistory::upload(gl::Context& context, uint32_t unit) {
- if (!texture) {
- texture = context.createTexture(opacities, unit);
- } else if (dirty) {
- context.updateTexture(*texture, opacities, unit);
- }
- dirty = false;
-}
-
-void FrameHistory::bind(gl::Context& context, uint32_t unit) {
- upload(context, unit);
- context.bindTexture(*texture, unit);
-}
-
-bool FrameHistory::isVisible(const float zoom) const {
- return opacities.data[std::floor(zoom * 10)] != 0;
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/frame_history.hpp b/src/mbgl/renderer/frame_history.hpp
deleted file mode 100644
index 75a8b60a71..0000000000
--- a/src/mbgl/renderer/frame_history.hpp
+++ /dev/null
@@ -1,41 +0,0 @@
-#pragma once
-
-#include <array>
-
-#include <mbgl/util/platform.hpp>
-#include <mbgl/gl/texture.hpp>
-#include <mbgl/util/chrono.hpp>
-#include <mbgl/util/image.hpp>
-#include <mbgl/util/optional.hpp>
-
-namespace mbgl {
-
-namespace gl {
-class Context;
-} // namespace gl
-
-class FrameHistory {
-public:
- FrameHistory();
- void record(const TimePoint&, float zoom, const Duration&);
-
- bool needsAnimation(const Duration&) const;
- void bind(gl::Context&, uint32_t);
- void upload(gl::Context&, uint32_t);
- bool isVisible(const float zoom) const;
-
-private:
- std::array<TimePoint, 256> changeTimes;
- std::array<uint8_t, 256> changeOpacities;
- AlphaImage opacities{ { 256, 1 } };
-
- int16_t previousZoomIndex = 0;
- TimePoint previousTime;
- TimePoint time;
- bool firstFrame = true;
- bool dirty = true;
-
- mbgl::optional<gl::Texture> texture;
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp
index e7b022f3ee..fe2e7cd42d 100644
--- a/src/mbgl/renderer/layers/render_circle_layer.cpp
+++ b/src/mbgl/renderer/layers/render_circle_layer.cpp
@@ -63,7 +63,7 @@ void RenderCircleLayer::render(PaintParameters& parameters, RenderSource*) {
parameters.context,
gl::Triangles(),
parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
- parameters.mapMode == MapMode::Still
+ parameters.mapMode != MapMode::Continuous
? parameters.stencilModeForClipping(tile.clip)
: gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index 1376e8a3d8..04fcb2c3ab 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -4,7 +4,6 @@
#include <mbgl/renderer/property_evaluation_parameters.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/frame_history.hpp>
#include <mbgl/text/glyph_atlas.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/symbol_program.hpp>
@@ -81,8 +80,6 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
const auto& layout = bucket.layout;
- parameters.frameHistory.bind(parameters.context, 1);
-
auto draw = [&] (auto& program,
auto&& uniformValues,
const auto& buffers,
@@ -91,22 +88,18 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
const auto& binders,
const auto& paintProperties)
{
- // We clip symbols to their tile extent in still mode.
- const bool needsClipping = parameters.mapMode == MapMode::Still;
-
program.get(paintProperties).draw(
parameters.context,
gl::Triangles(),
values_.pitchAlignment == AlignmentType::Map
? parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly)
: gl::DepthMode::disabled(),
- needsClipping
- ? parameters.stencilModeForClipping(tile.clip)
- : gl::StencilMode::disabled(),
+ gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
std::move(uniformValues),
*buffers.vertexBuffer,
*buffers.dynamicVertexBuffer,
+ *buffers.opacityVertexBuffer,
*symbolSizeBinder,
*buffers.indexBuffer,
buffers.segments,
@@ -134,8 +127,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
values,
tile,
*bucket.iconSizeBinder,
- parameters.state,
- parameters.frameHistory);
+ parameters.state);
parameters.context.updateVertexBuffer(*bucket.icon.dynamicVertexBuffer, std::move(bucket.icon.dynamicVertices));
}
@@ -152,7 +144,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
if (bucket.sdfIcons) {
if (values.hasHalo) {
draw(parameters.programs.symbolIconSDF,
- SymbolSDFIconProgram::uniformValues(false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, SymbolSDFPart::Halo),
+ SymbolSDFIconProgram::uniformValues(false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
bucket.icon,
bucket.iconSizeBinder,
values,
@@ -162,7 +154,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
if (values.hasFill) {
draw(parameters.programs.symbolIconSDF,
- SymbolSDFIconProgram::uniformValues(false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, SymbolSDFPart::Fill),
+ SymbolSDFIconProgram::uniformValues(false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
bucket.icon,
bucket.iconSizeBinder,
values,
@@ -171,7 +163,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
}
} else {
draw(parameters.programs.symbolIcon,
- SymbolIconProgram::uniformValues(false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state),
+ SymbolIconProgram::uniformValues(false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange),
bucket.icon,
bucket.iconSizeBinder,
values,
@@ -196,8 +188,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
values,
tile,
*bucket.textSizeBinder,
- parameters.state,
- parameters.frameHistory);
+ parameters.state);
parameters.context.updateVertexBuffer(*bucket.text.dynamicVertexBuffer, std::move(bucket.text.dynamicVertices));
}
@@ -206,7 +197,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
if (values.hasHalo) {
draw(parameters.programs.symbolGlyph,
- SymbolSDFTextProgram::uniformValues(true, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, SymbolSDFPart::Halo),
+ SymbolSDFTextProgram::uniformValues(true, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
bucket.text,
bucket.textSizeBinder,
values,
@@ -216,7 +207,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
if (values.hasFill) {
draw(parameters.programs.symbolGlyph,
- SymbolSDFTextProgram::uniformValues(true, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, SymbolSDFPart::Fill),
+ SymbolSDFTextProgram::uniformValues(true, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
bucket.text,
bucket.textSizeBinder,
values,
@@ -229,23 +220,27 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
static const style::Properties<>::PossiblyEvaluated properties {};
static const CollisionBoxProgram::PaintPropertyBinders paintAttributeData(properties, 0);
+ auto pixelRatio = tile.id.pixelsToTileUnits(1, parameters.state.getZoom());
+ auto scale = std::pow(2.0f, float(parameters.state.getZoom() - tile.tile.id.overscaledZ));
+ std::array<float,2> extrudeScale =
+ {{
+ parameters.pixelsToGLUnits[0] / (pixelRatio * scale),
+ parameters.pixelsToGLUnits[1] / (pixelRatio * scale)
+
+ }};
parameters.programs.collisionBox.draw(
parameters.context,
gl::Lines { 1.0f },
gl::DepthMode::disabled(),
- parameters.stencilModeForClipping(tile.clip),
+ gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
CollisionBoxProgram::UniformValues {
uniforms::u_matrix::Value{ tile.matrix },
- uniforms::u_scale::Value{ std::pow(2.0f, float(parameters.state.getZoom() - tile.tile.id.overscaledZ)) },
- uniforms::u_zoom::Value{ float(parameters.state.getZoom() * 10) },
- uniforms::u_maxzoom::Value{ float((tile.id.canonical.z + 1) * 10) },
- uniforms::u_collision_y_stretch::Value{ tile.tile.yStretch() },
- uniforms::u_camera_to_center_distance::Value{ parameters.state.getCameraToCenterDistance() },
- uniforms::u_pitch::Value{ parameters.state.getPitch() },
- uniforms::u_fadetexture::Value{ 1 }
+ uniforms::u_extrude_scale::Value{ extrudeScale },
+ uniforms::u_camera_to_center_distance::Value{ parameters.state.getCameraToCenterDistance() }
},
*bucket.collisionBox.vertexBuffer,
+ *bucket.collisionBox.dynamicVertexBuffer,
*bucket.collisionBox.indexBuffer,
bucket.collisionBox.segments,
paintAttributeData,
@@ -254,6 +249,41 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
getID()
);
}
+ if (bucket.hasCollisionCircleData()) {
+ static const style::Properties<>::PossiblyEvaluated properties {};
+ static const CollisionBoxProgram::PaintPropertyBinders paintAttributeData(properties, 0);
+
+ auto pixelRatio = tile.id.pixelsToTileUnits(1, parameters.state.getZoom());
+ auto scale = std::pow(2.0f, float(parameters.state.getZoom() - tile.tile.id.overscaledZ));
+ std::array<float,2> extrudeScale =
+ {{
+ parameters.pixelsToGLUnits[0] / (pixelRatio * scale),
+ parameters.pixelsToGLUnits[1] / (pixelRatio * scale)
+
+ }};
+
+ parameters.programs.collisionCircle.draw(
+ parameters.context,
+ gl::Triangles(),
+ gl::DepthMode::disabled(),
+ gl::StencilMode::disabled(),
+ parameters.colorModeForRenderPass(),
+ CollisionBoxProgram::UniformValues {
+ uniforms::u_matrix::Value{ tile.matrix },
+ uniforms::u_extrude_scale::Value{ extrudeScale },
+ uniforms::u_camera_to_center_distance::Value{ parameters.state.getCameraToCenterDistance() }
+ },
+ *bucket.collisionCircle.vertexBuffer,
+ *bucket.collisionCircle.dynamicVertexBuffer,
+ *bucket.collisionCircle.indexBuffer,
+ bucket.collisionCircle.segments,
+ paintAttributeData,
+ properties,
+ parameters.state.getZoom(),
+ getID()
+ );
+
+ }
}
}
diff --git a/src/mbgl/renderer/paint_parameters.cpp b/src/mbgl/renderer/paint_parameters.cpp
index 299db844bc..58dd5597a5 100644
--- a/src/mbgl/renderer/paint_parameters.cpp
+++ b/src/mbgl/renderer/paint_parameters.cpp
@@ -12,7 +12,6 @@ PaintParameters::PaintParameters(gl::Context& context_,
const UpdateParameters& updateParameters,
const EvaluatedLight& evaluatedLight_,
RenderStaticData& staticData_,
- FrameHistory& frameHistory_,
ImageManager& imageManager_,
LineAtlas& lineAtlas_)
: context(context_),
@@ -20,7 +19,6 @@ PaintParameters::PaintParameters(gl::Context& context_,
state(updateParameters.transformState),
evaluatedLight(evaluatedLight_),
staticData(staticData_),
- frameHistory(frameHistory_),
imageManager(imageManager_),
lineAtlas(lineAtlas_),
mapMode(updateParameters.mode),
diff --git a/src/mbgl/renderer/paint_parameters.hpp b/src/mbgl/renderer/paint_parameters.hpp
index 60f5af4e9a..5c934c2239 100644
--- a/src/mbgl/renderer/paint_parameters.hpp
+++ b/src/mbgl/renderer/paint_parameters.hpp
@@ -17,7 +17,6 @@ namespace mbgl {
class RendererBackend;
class UpdateParameters;
class RenderStaticData;
-class FrameHistory;
class Programs;
class TransformState;
class ImageManager;
@@ -33,7 +32,6 @@ public:
const UpdateParameters&,
const EvaluatedLight&,
RenderStaticData&,
- FrameHistory&,
ImageManager&,
LineAtlas&);
@@ -44,7 +42,6 @@ public:
const EvaluatedLight& evaluatedLight;
RenderStaticData& staticData;
- FrameHistory& frameHistory;
ImageManager& imageManager;
LineAtlas& lineAtlas;
@@ -74,6 +71,8 @@ public:
uint32_t currentLayer;
float depthRangeSize;
const float depthEpsilon = 1.0f / (1 << 16);
+
+ float symbolFadeChange;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index dfc6bcf2fd..55831cb72c 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -82,13 +82,16 @@ public:
friend std::string layoutKey(const RenderLayer&);
protected:
+ // renderTiles are exposed directly to CrossTileSymbolIndex and Placement so they
+ // can update opacities in the symbol buckets immediately before rendering
+ friend class CrossTileSymbolIndex;
+ friend class Placement;
+ // Stores current set of tiles to be rendered for this layer.
+ std::vector<std::reference_wrapper<RenderTile>> renderTiles;
+
// Stores what render passes this layer is currently enabled for. This depends on the
// evaluated StyleProperties object and is updated accordingly.
RenderPass passes = RenderPass::None;
-
- //Stores current set of tiles to be rendered for this layer.
- std::vector<std::reference_wrapper<RenderTile>> renderTiles;
-
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/render_source.cpp b/src/mbgl/renderer/render_source.cpp
index 7723a1c7ca..6624bb7d96 100644
--- a/src/mbgl/renderer/render_source.cpp
+++ b/src/mbgl/renderer/render_source.cpp
@@ -6,6 +6,7 @@
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/annotation/render_annotation_source.hpp>
#include <mbgl/renderer/sources/render_image_source.hpp>
+#include <mbgl/renderer/sources/render_custom_geometry_source.hpp>
#include <mbgl/tile/tile.hpp>
namespace mbgl {
@@ -27,6 +28,8 @@ std::unique_ptr<RenderSource> RenderSource::create(Immutable<Source::Impl> impl)
return std::make_unique<RenderAnnotationSource>(staticImmutableCast<AnnotationSource::Impl>(impl));
case SourceType::Image:
return std::make_unique<RenderImageSource>(staticImmutableCast<ImageSource::Impl>(impl));
+ case SourceType::CustomVector:
+ return std::make_unique<RenderCustomGeometrySource>(staticImmutableCast<CustomGeometrySource::Impl>(impl));
}
// Not reachable, but placate GCC.
diff --git a/src/mbgl/renderer/render_source.hpp b/src/mbgl/renderer/render_source.hpp
index 8293923ff6..8c84af4f1e 100644
--- a/src/mbgl/renderer/render_source.hpp
+++ b/src/mbgl/renderer/render_source.hpp
@@ -24,6 +24,7 @@ class SourceQueryOptions;
class Tile;
class RenderSourceObserver;
class TileParameters;
+class CollisionIndex;
class RenderSource : protected TileObserver {
public:
@@ -63,7 +64,8 @@ public:
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const = 0;
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const = 0;
virtual std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const = 0;
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index 5987e69374..aa138df662 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -56,7 +56,8 @@ Renderer::Impl::Impl(RendererBackend& backend_,
, imageImpls(makeMutable<std::vector<Immutable<style::Image::Impl>>>())
, sourceImpls(makeMutable<std::vector<Immutable<style::Source::Impl>>>())
, layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>())
- , renderLight(makeMutable<Light::Impl>()) {
+ , renderLight(makeMutable<Light::Impl>())
+ , placement(std::make_unique<Placement>(TransformState{}, MapMode::Static)) {
glyphManager->setObserver(this);
}
@@ -80,7 +81,7 @@ void Renderer::Impl::setObserver(RendererObserver* observer_) {
}
void Renderer::Impl::render(const UpdateParameters& updateParameters) {
- if (updateParameters.mode == MapMode::Still) {
+ if (updateParameters.mode != MapMode::Continuous) {
// Don't load/render anyting in still mode until explicitly requested.
if (!updateParameters.stillImageRequest) {
return;
@@ -252,13 +253,12 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
updateParameters,
renderLight.getEvaluated(),
*staticData,
- frameHistory,
*imageManager,
*lineAtlas
};
bool loaded = updateParameters.styleLoaded && isLoaded();
- if (updateParameters.mode == MapMode::Still && !loaded) {
+ if (updateParameters.mode != MapMode::Continuous && !loaded) {
return;
}
@@ -334,11 +334,15 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
auto par = util::rotate(pa, parameters.state.getAngle());
auto pbr = util::rotate(pb, parameters.state.getAngle());
- return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x);
+ return std::tie(b.id.canonical.z, par.y, par.x) < std::tie(a.id.canonical.z, pbr.y, pbr.x);
});
} else {
std::sort(sortedTiles.begin(), sortedTiles.end(),
[](const auto& a, const auto& b) { return a.get().id < b.get().id; });
+ // Don't render non-symbol layers for tiles that we're only holding on to for symbol fading
+ sortedTiles.erase(std::remove_if(sortedTiles.begin(), sortedTiles.end(),
+ [](const auto& tile) { return tile.get().tile.holdForFade(); }),
+ sortedTiles.end());
}
std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;
@@ -348,35 +352,13 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
continue;
}
- // We're not clipping symbol layers, so when we have both parents and children of symbol
- // layers, we drop all children in favor of their parent to avoid duplicate labels.
- // See https://github.com/mapbox/mapbox-gl-native/issues/2482
- if (symbolLayer) {
- bool skip = false;
- // Look back through the buckets we decided to render to find out whether there is
- // already a bucket from this layer that is a parent of this tile. Tiles are ordered
- // by zoom level when we obtain them from getTiles().
- for (auto it = sortedTilesForInsertion.rbegin();
- it != sortedTilesForInsertion.rend(); ++it) {
- if (tile.tile.id.isChildOf(it->get().tile.id)) {
- skip = true;
- break;
- }
- }
- if (skip) {
- continue;
- }
- }
-
auto bucket = tile.tile.getBucket(*layer->baseImpl);
if (bucket) {
sortedTilesForInsertion.emplace_back(tile);
tile.used = true;
- // We only need clipping when we're _not_ drawing a symbol layer. The only exception
- // for symbol layers is when we're rendering still images. See render_symbol_layer.cpp
- // for the exception we make there.
- if (!symbolLayer || parameters.mapMode == MapMode::Still) {
+ // We only need clipping when we're _not_ drawing a symbol layer.
+ if (!symbolLayer) {
tile.needsClipping = true;
}
}
@@ -385,9 +367,47 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
order.emplace_back(RenderItem { *layer, source });
}
- frameHistory.record(parameters.timePoint,
- parameters.state.getZoom(),
- parameters.mapMode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Milliseconds(0));
+ bool symbolBucketsChanged = false;
+ if (parameters.mapMode != MapMode::Continuous) {
+ // TODO: Think about right way for symbol index to handle still rendering
+ crossTileSymbolIndex.reset();
+ }
+ for (auto it = order.rbegin(); it != order.rend(); ++it) {
+ if (it->layer.is<RenderSymbolLayer>()) {
+ if (crossTileSymbolIndex.addLayer(*it->layer.as<RenderSymbolLayer>())) symbolBucketsChanged = true;
+ }
+ }
+
+ bool placementChanged = false;
+ if (!placement->stillRecent(parameters.timePoint)) {
+ auto newPlacement = std::make_unique<Placement>(parameters.state, parameters.mapMode);
+ for (auto it = order.rbegin(); it != order.rend(); ++it) {
+ if (it->layer.is<RenderSymbolLayer>()) {
+ newPlacement->placeLayer(*it->layer.as<RenderSymbolLayer>(), parameters.projMatrix, parameters.debugOptions & MapDebugOptions::Collision);
+ }
+ }
+
+ placementChanged = newPlacement->commit(*placement, parameters.timePoint);
+ if (placementChanged || symbolBucketsChanged) {
+ placement = std::move(newPlacement);
+ }
+
+ placement->setRecent(parameters.timePoint);
+
+ updateFadingTiles();
+ } else {
+ placement->setStale();
+ }
+
+ parameters.symbolFadeChange = placement->symbolFadeChange(parameters.timePoint);
+
+ if (placementChanged || symbolBucketsChanged) {
+ for (auto it = order.rbegin(); it != order.rend(); ++it) {
+ if (it->layer.is<RenderSymbolLayer>()) {
+ placement->updateLayerOpacities(*it->layer.as<RenderSymbolLayer>());
+ }
+ }
+ }
// - UPLOAD PASS -------------------------------------------------------------------------------
// Uploads all required buffers and images before we do any actual rendering.
@@ -396,8 +416,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
parameters.imageManager.upload(parameters.context, 0);
parameters.lineAtlas.upload(parameters.context, 0);
- parameters.frameHistory.upload(parameters.context, 0);
-
+
// Update all clipping IDs + upload buckets.
for (const auto& entry : renderSources) {
if (entry.second->isEnabled()) {
@@ -607,7 +626,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
observer->onDidFinishRenderingFrame(
loaded ? RendererObserver::RenderMode::Full : RendererObserver::RenderMode::Partial,
- updateParameters.mode == MapMode::Continuous && (hasTransitions() || frameHistory.needsAnimation(util::DEFAULT_TRANSITION_DURATION))
+ updateParameters.mode == MapMode::Continuous && hasTransitions(parameters.timePoint)
);
if (!loaded) {
@@ -647,7 +666,7 @@ std::vector<Feature> Renderer::Impl::queryRenderedFeatures(const ScreenLineStrin
std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
for (const auto& sourceID : sourceIDs) {
if (RenderSource* renderSource = getRenderSource(sourceID)) {
- auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, layers, options);
+ auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, layers, options, placement->getCollisionIndex());
std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
}
}
@@ -727,7 +746,7 @@ RenderSource* Renderer::Impl::getRenderSource(const std::string& id) const {
return it != renderSources.end() ? it->second.get() : nullptr;
}
-bool Renderer::Impl::hasTransitions() const {
+bool Renderer::Impl::hasTransitions(TimePoint timePoint) const {
if (renderLight.hasTransition()) {
return true;
}
@@ -738,9 +757,30 @@ bool Renderer::Impl::hasTransitions() const {
}
}
+ if (placement->hasTransitions(timePoint)) {
+ return true;
+ }
+
+ if (fadingTiles) {
+ return true;
+ }
+
return false;
}
+void Renderer::Impl::updateFadingTiles() {
+ fadingTiles = false;
+ for (auto& source : renderSources) {
+ for (auto& renderTile : source.second->getRenderTiles()) {
+ Tile& tile = renderTile.get().tile;
+ if (tile.holdForFade()) {
+ fadingTiles = true;
+ tile.performedFadePlacement();
+ }
+ }
+ }
+}
+
bool Renderer::Impl::isLoaded() const {
for (const auto& entry: renderSources) {
if (!entry.second->isLoaded()) {
diff --git a/src/mbgl/renderer/renderer_impl.hpp b/src/mbgl/renderer/renderer_impl.hpp
index 720e01ed53..4f8139791c 100644
--- a/src/mbgl/renderer/renderer_impl.hpp
+++ b/src/mbgl/renderer/renderer_impl.hpp
@@ -4,13 +4,14 @@
#include <mbgl/renderer/renderer.hpp>
#include <mbgl/renderer/render_source_observer.hpp>
#include <mbgl/renderer/render_light.hpp>
-#include <mbgl/renderer/frame_history.hpp>
#include <mbgl/style/image.hpp>
#include <mbgl/style/source.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/map/zoom_history.hpp>
+#include <mbgl/text/cross_tile_symbol_index.hpp>
#include <mbgl/text/glyph_manager_observer.hpp>
+#include <mbgl/text/placement.hpp>
#include <memory>
#include <string>
@@ -31,6 +32,7 @@ class Scheduler;
class GlyphManager;
class ImageManager;
class LineAtlas;
+class CrossTileSymbolIndex;
class Renderer::Impl : public GlyphManagerObserver,
public RenderSourceObserver{
@@ -56,7 +58,7 @@ public:
private:
bool isLoaded() const;
- bool hasTransitions() const;
+ bool hasTransitions(TimePoint) const;
RenderSource* getRenderSource(const std::string& id) const;
@@ -72,6 +74,8 @@ private:
void onTileChanged(RenderSource&, const OverscaledTileID&) override;
void onTileError(RenderSource&, const OverscaledTileID&, std::exception_ptr) override;
+ void updateFadingTiles();
+
friend class Renderer;
RendererBackend& backend;
@@ -91,7 +95,6 @@ private:
};
RenderState renderState = RenderState::Never;
- FrameHistory frameHistory;
ZoomHistory zoomHistory;
TransformState transformState;
@@ -108,7 +111,11 @@ private:
std::unordered_map<std::string, std::unique_ptr<RenderLayer>> renderLayers;
RenderLight renderLight;
+ CrossTileSymbolIndex crossTileSymbolIndex;
+ std::unique_ptr<Placement> placement;
+
bool contextLost = false;
+ bool fadingTiles = false;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_custom_geometry_source.cpp b/src/mbgl/renderer/sources/render_custom_geometry_source.cpp
new file mode 100644
index 0000000000..111f0234ed
--- /dev/null
+++ b/src/mbgl/renderer/sources/render_custom_geometry_source.cpp
@@ -0,0 +1,86 @@
+#include <mbgl/renderer/sources/render_custom_geometry_source.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/tile/custom_geometry_tile.hpp>
+
+#include <mbgl/algorithm/generate_clip_ids.hpp>
+#include <mbgl/algorithm/generate_clip_ids_impl.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+RenderCustomGeometrySource::RenderCustomGeometrySource(Immutable<style::CustomGeometrySource::Impl> impl_)
+ : RenderSource(impl_) {
+ tilePyramid.setObserver(this);
+}
+
+const style::CustomGeometrySource::Impl& RenderCustomGeometrySource::impl() const {
+ return static_cast<const style::CustomGeometrySource::Impl&>(*baseImpl);
+}
+
+bool RenderCustomGeometrySource::isLoaded() const {
+ return tilePyramid.isLoaded();
+}
+
+void RenderCustomGeometrySource::update(Immutable<style::Source::Impl> baseImpl_,
+ const std::vector<Immutable<Layer::Impl>>& layers,
+ const bool needsRendering,
+ const bool needsRelayout,
+ const TileParameters& parameters) {
+ std::swap(baseImpl, baseImpl_);
+
+ enabled = needsRendering;
+
+ auto tileLoader = impl().getTileLoader();
+ if (!tileLoader) {
+ return;
+ }
+
+ tilePyramid.update(layers,
+ needsRendering,
+ needsRelayout,
+ parameters,
+ SourceType::CustomVector,
+ util::tileSize,
+ impl().getZoomRange(),
+ [&] (const OverscaledTileID& tileID) {
+ return std::make_unique<CustomGeometryTile>(tileID, impl().id, parameters, impl().getTileOptions(), *tileLoader);
+ });
+}
+
+void RenderCustomGeometrySource::startRender(PaintParameters& parameters) {
+ parameters.clipIDGenerator.update(tilePyramid.getRenderTiles());
+ tilePyramid.startRender(parameters);
+}
+
+void RenderCustomGeometrySource::finishRender(PaintParameters& parameters) {
+ tilePyramid.finishRender(parameters);
+}
+
+std::vector<std::reference_wrapper<RenderTile>> RenderCustomGeometrySource::getRenderTiles() {
+ return tilePyramid.getRenderTiles();
+}
+
+std::unordered_map<std::string, std::vector<Feature>>
+RenderCustomGeometrySource::queryRenderedFeatures(const ScreenLineString& geometry,
+ const TransformState& transformState,
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const {
+ return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options, collisionIndex);
+}
+
+std::vector<Feature> RenderCustomGeometrySource::querySourceFeatures(const SourceQueryOptions& options) const {
+ return tilePyramid.querySourceFeatures(options);
+}
+
+void RenderCustomGeometrySource::onLowMemory() {
+ tilePyramid.onLowMemory();
+}
+
+void RenderCustomGeometrySource::dumpDebugLogs() const {
+ tilePyramid.dumpDebugLogs();
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_custom_geometry_source.hpp b/src/mbgl/renderer/sources/render_custom_geometry_source.hpp
new file mode 100644
index 0000000000..82e691d5c9
--- /dev/null
+++ b/src/mbgl/renderer/sources/render_custom_geometry_source.hpp
@@ -0,0 +1,50 @@
+#pragma once
+
+#include <mbgl/renderer/render_source.hpp>
+#include <mbgl/renderer/tile_pyramid.hpp>
+#include <mbgl/style/sources/custom_geometry_source_impl.hpp>
+
+namespace mbgl {
+
+class RenderCustomGeometrySource : public RenderSource {
+public:
+ RenderCustomGeometrySource(Immutable<style::CustomGeometrySource::Impl>);
+
+ bool isLoaded() const final;
+
+ void update(Immutable<style::Source::Impl>,
+ const std::vector<Immutable<style::Layer::Impl>>&,
+ bool needsRendering,
+ bool needsRelayout,
+ const TileParameters&) final;
+
+ void startRender(PaintParameters&) final;
+ void finishRender(PaintParameters&) final;
+
+ std::vector<std::reference_wrapper<RenderTile>> getRenderTiles() final;
+
+ std::unordered_map<std::string, std::vector<Feature>>
+ queryRenderedFeatures(const ScreenLineString& geometry,
+ const TransformState& transformState,
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const final;
+
+ std::vector<Feature>
+ querySourceFeatures(const SourceQueryOptions&) const final;
+
+ void onLowMemory() final;
+ void dumpDebugLogs() const final;
+
+private:
+ const style::CustomGeometrySource::Impl& impl() const;
+
+ TilePyramid tilePyramid;
+};
+
+template <>
+inline bool RenderSource::is<RenderCustomGeometrySource>() const {
+ return baseImpl->type == style::SourceType::CustomVector;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_geojson_source.cpp b/src/mbgl/renderer/sources/render_geojson_source.cpp
index 504db78ea3..d07cfcdc41 100644
--- a/src/mbgl/renderer/sources/render_geojson_source.cpp
+++ b/src/mbgl/renderer/sources/render_geojson_source.cpp
@@ -84,8 +84,9 @@ std::unordered_map<std::string, std::vector<Feature>>
RenderGeoJSONSource::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const {
- return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options);
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const {
+ return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options, collisionIndex);
}
std::vector<Feature> RenderGeoJSONSource::querySourceFeatures(const SourceQueryOptions& options) const {
diff --git a/src/mbgl/renderer/sources/render_geojson_source.hpp b/src/mbgl/renderer/sources/render_geojson_source.hpp
index b2e06c68d4..55166ea901 100644
--- a/src/mbgl/renderer/sources/render_geojson_source.hpp
+++ b/src/mbgl/renderer/sources/render_geojson_source.hpp
@@ -31,7 +31,8 @@ public:
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const final;
+ const RenderedQueryOptions& options,
+ const CollisionIndex&) const final;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
diff --git a/src/mbgl/renderer/sources/render_image_source.cpp b/src/mbgl/renderer/sources/render_image_source.cpp
index 9140e01711..b5c42584e0 100644
--- a/src/mbgl/renderer/sources/render_image_source.cpp
+++ b/src/mbgl/renderer/sources/render_image_source.cpp
@@ -84,7 +84,8 @@ std::unordered_map<std::string, std::vector<Feature>>
RenderImageSource::queryRenderedFeatures(const ScreenLineString&,
const TransformState&,
const std::vector<const RenderLayer*>&,
- const RenderedQueryOptions&) const {
+ const RenderedQueryOptions&,
+ const CollisionIndex&) const {
return std::unordered_map<std::string, std::vector<Feature>> {};
}
diff --git a/src/mbgl/renderer/sources/render_image_source.hpp b/src/mbgl/renderer/sources/render_image_source.hpp
index 8d80838c3b..72cf4cea61 100644
--- a/src/mbgl/renderer/sources/render_image_source.hpp
+++ b/src/mbgl/renderer/sources/render_image_source.hpp
@@ -32,7 +32,8 @@ public:
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const final;
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const final;
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const final;
diff --git a/src/mbgl/renderer/sources/render_raster_source.cpp b/src/mbgl/renderer/sources/render_raster_source.cpp
index bcd719365d..f11f9b7aed 100644
--- a/src/mbgl/renderer/sources/render_raster_source.cpp
+++ b/src/mbgl/renderer/sources/render_raster_source.cpp
@@ -74,7 +74,8 @@ std::unordered_map<std::string, std::vector<Feature>>
RenderRasterSource::queryRenderedFeatures(const ScreenLineString&,
const TransformState&,
const std::vector<const RenderLayer*>&,
- const RenderedQueryOptions&) const {
+ const RenderedQueryOptions&,
+ const CollisionIndex& ) const {
return std::unordered_map<std::string, std::vector<Feature>> {};
}
diff --git a/src/mbgl/renderer/sources/render_raster_source.hpp b/src/mbgl/renderer/sources/render_raster_source.hpp
index e1bf5798ff..25041fde43 100644
--- a/src/mbgl/renderer/sources/render_raster_source.hpp
+++ b/src/mbgl/renderer/sources/render_raster_source.hpp
@@ -27,7 +27,8 @@ public:
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const final;
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const final;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
diff --git a/src/mbgl/renderer/sources/render_vector_source.cpp b/src/mbgl/renderer/sources/render_vector_source.cpp
index ca3071c6b0..49f8fdff2c 100644
--- a/src/mbgl/renderer/sources/render_vector_source.cpp
+++ b/src/mbgl/renderer/sources/render_vector_source.cpp
@@ -77,8 +77,9 @@ std::unordered_map<std::string, std::vector<Feature>>
RenderVectorSource::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const {
- return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options);
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const {
+ return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options, collisionIndex);
}
std::vector<Feature> RenderVectorSource::querySourceFeatures(const SourceQueryOptions& options) const {
diff --git a/src/mbgl/renderer/sources/render_vector_source.hpp b/src/mbgl/renderer/sources/render_vector_source.hpp
index ac319a167e..4a992e854f 100644
--- a/src/mbgl/renderer/sources/render_vector_source.hpp
+++ b/src/mbgl/renderer/sources/render_vector_source.hpp
@@ -27,7 +27,8 @@ public:
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const final;
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const final;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
diff --git a/src/mbgl/renderer/tile_pyramid.cpp b/src/mbgl/renderer/tile_pyramid.cpp
index 3e2311089d..c1566d12a5 100644
--- a/src/mbgl/renderer/tile_pyramid.cpp
+++ b/src/mbgl/renderer/tile_pyramid.cpp
@@ -5,7 +5,6 @@
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/renderer/query.hpp>
#include <mbgl/map/transform.hpp>
-#include <mbgl/text/placement_config.hpp>
#include <mbgl/math/clamp.hpp>
#include <mbgl/util/tile_cover.hpp>
#include <mbgl/util/enum.hpp>
@@ -120,6 +119,7 @@ void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layer
// use because they're still loading. In addition to that, we also need to retain all tiles that
// we're actively using, e.g. as a replacement for tile that aren't loaded yet.
std::set<OverscaledTileID> retain;
+ std::set<UnwrappedTileID> rendered;
auto retainTileFn = [&](Tile& tile, TileNecessity necessity) -> void {
if (retain.emplace(tile.id).second) {
@@ -148,8 +148,17 @@ void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layer
}
return tiles.emplace(tileID, std::move(tile)).first->second.get();
};
+
+ std::map<UnwrappedTileID, Tile*> previouslyRenderedTiles;
+ for (auto& renderTile : renderTiles) {
+ previouslyRenderedTiles[renderTile.id] = &renderTile.tile;
+ }
+
auto renderTileFn = [&](const UnwrappedTileID& tileID, Tile& tile) {
renderTiles.emplace_back(tileID, tile);
+ rendered.emplace(tileID);
+ previouslyRenderedTiles.erase(tileID); // Still rendering this tile, no need for special fading logic.
+ tile.markRenderedIdeal();
};
renderTiles.clear();
@@ -161,6 +170,18 @@ void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layer
algorithm::updateRenderables(getTileFn, createTileFn, retainTileFn, renderTileFn,
idealTiles, zoomRange, tileZoom);
+
+ for (auto previouslyRenderedTile : previouslyRenderedTiles) {
+ Tile& tile = *previouslyRenderedTile.second;
+ tile.markRenderedPreviously();
+ if (tile.holdForFade()) {
+ // Since it was rendered in the last frame, we know we have it
+ // Don't mark the tile "Required" to avoid triggering a new network request
+ retainTileFn(tile, TileNecessity::Optional);
+ renderTiles.emplace_back(previouslyRenderedTile.first, tile);
+ rendered.emplace(previouslyRenderedTile.first);
+ }
+ }
if (type != SourceType::Annotations) {
size_t conservativeCacheSize =
@@ -177,6 +198,13 @@ void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layer
auto tilesIt = tiles.begin();
auto retainIt = retain.begin();
while (tilesIt != tiles.end()) {
+ auto renderedIt = rendered.find(tilesIt->first.toUnwrapped());
+ if (renderedIt == rendered.end()) {
+ // Since this tile isn't in the render set, crossTileIDs won't be kept
+ // updated by CrossTileSymbolIndex. We need to reset the stored crossTileIDs
+ // so they're not reused if/when this tile is re-added to the render set
+ tilesIt->second->resetCrossTileIDs();
+ }
if (retainIt == retain.end() || tilesIt->first < *retainIt) {
if (!needsRelayout) {
tilesIt->second->setNecessity(TileNecessity::Optional);
@@ -193,20 +221,15 @@ void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layer
}
for (auto& pair : tiles) {
- const PlacementConfig config { parameters.transformState.getAngle(),
- parameters.transformState.getPitch(),
- parameters.transformState.getCameraToCenterDistance(),
- parameters.transformState.getCameraToTileDistance(pair.first.toUnwrapped()),
- parameters.debugOptions & MapDebugOptions::Collision };
-
- pair.second->setPlacementConfig(config);
+ pair.second->setShowCollisionBoxes(parameters.debugOptions & MapDebugOptions::Collision);
}
}
std::unordered_map<std::string, std::vector<Feature>> TilePyramid::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const {
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const {
std::unordered_map<std::string, std::vector<Feature>> result;
if (renderTiles.empty() || geometry.empty()) {
return result;
@@ -249,7 +272,8 @@ std::unordered_map<std::string, std::vector<Feature>> TilePyramid::queryRendered
tileSpaceQueryGeometry,
transformState,
layers,
- options);
+ options,
+ collisionIndex);
}
return result;
diff --git a/src/mbgl/renderer/tile_pyramid.hpp b/src/mbgl/renderer/tile_pyramid.hpp
index ac4572b103..feab8a838c 100644
--- a/src/mbgl/renderer/tile_pyramid.hpp
+++ b/src/mbgl/renderer/tile_pyramid.hpp
@@ -51,7 +51,8 @@ public:
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>&,
- const RenderedQueryOptions& options) const;
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const;
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const;