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-rw-r--r--src/mbgl/renderer/layers/render_layer_symbol_interface.hpp22
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp35
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.hpp9
-rw-r--r--src/mbgl/renderer/render_layer.cpp9
-rw-r--r--src/mbgl/renderer/render_layer.hpp5
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp21
6 files changed, 28 insertions, 73 deletions
diff --git a/src/mbgl/renderer/layers/render_layer_symbol_interface.hpp b/src/mbgl/renderer/layers/render_layer_symbol_interface.hpp
deleted file mode 100644
index e5c16c6e7c..0000000000
--- a/src/mbgl/renderer/layers/render_layer_symbol_interface.hpp
+++ /dev/null
@@ -1,22 +0,0 @@
-#pragma once
-
-#include <memory>
-#include <vector>
-#include <string>
-
-namespace mbgl {
-
-class RenderTile;
-class SymbolBucket;
-
-class RenderLayerSymbolInterface {
-public:
- virtual const std::string& layerID() const = 0;
- virtual const std::vector<std::reference_wrapper<RenderTile>>& getRenderTiles() const = 0;
- virtual SymbolBucket* getSymbolBucket(const RenderTile&) const = 0;
-
-protected:
- virtual ~RenderLayerSymbolInterface() = default;
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index 219ea43430..644056f24d 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -412,22 +412,6 @@ bool RenderSymbolLayer::hasCrossfade() const {
return false;
}
-const std::string& RenderSymbolLayer::layerID() const {
- return RenderLayer::getID();
-}
-
-const RenderLayerSymbolInterface* RenderSymbolLayer::getSymbolInterface() const {
- return this;
-}
-
-const std::vector<std::reference_wrapper<RenderTile>>& RenderSymbolLayer::getRenderTiles() const {
- return renderTiles;
-}
-
-SymbolBucket* RenderSymbolLayer::getSymbolBucket(const RenderTile& renderTile) const {
- return renderTile.tile.getBucket<SymbolBucket>(*baseImpl);
-}
-
void RenderSymbolLayer::upload(gfx::UploadPass& uploadPass, UploadParameters& uploadParameters) {
for (const RenderTile& tile : renderTiles) {
const LayerRenderData* renderData = tile.tile.getLayerRenderData(*baseImpl);
@@ -670,17 +654,18 @@ style::TextPaintProperties::PossiblyEvaluated RenderSymbolLayer::textPaintProper
void RenderSymbolLayer::setRenderTiles(RenderTiles tiles, const TransformState& state) {
renderTiles = std::move(tiles);
- // Sort symbol tiles in opposite y position, so tiles with overlapping symbols are drawn
- // on top of each other, with lower symbols being drawn on top of higher symbols.
- std::sort(renderTiles.begin(), renderTiles.end(), [&state](const auto& a, const auto& b) {
- Point<float> pa(a.get().id.canonical.x, a.get().id.canonical.y);
- Point<float> pb(b.get().id.canonical.x, b.get().id.canonical.y);
+ const auto comp = [bearing = state.getBearing()](const RenderTile& a, const RenderTile& b) {
+ Point<float> pa(a.id.canonical.x, a.id.canonical.y);
+ Point<float> pb(b.id.canonical.x, b.id.canonical.y);
- auto par = util::rotate(pa, state.getBearing());
- auto pbr = util::rotate(pb, state.getBearing());
+ auto par = util::rotate(pa, bearing);
+ auto pbr = util::rotate(pb, bearing);
- return std::tie(b.get().id.canonical.z, par.y, par.x) < std::tie(a.get().id.canonical.z, pbr.y, pbr.x);
- });
+ return std::tie(b.id.canonical.z, par.y, par.x) < std::tie(a.id.canonical.z, pbr.y, pbr.x);
+ };
+ // Sort symbol tiles in opposite y position, so tiles with overlapping symbols are drawn
+ // on top of each other, with lower symbols being drawn on top of higher symbols.
+ std::sort(renderTiles.begin(), renderTiles.end(), comp);
placementData.clear();
for (RenderTile& renderTile : renderTiles) {
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.hpp b/src/mbgl/renderer/layers/render_symbol_layer.hpp
index ca9b42728c..351ed4833e 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.hpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.hpp
@@ -2,7 +2,6 @@
#include <mbgl/text/glyph.hpp>
#include <mbgl/renderer/render_layer.hpp>
-#include <mbgl/renderer/layers/render_layer_symbol_interface.hpp>
#include <mbgl/style/image_impl.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
@@ -53,7 +52,7 @@ public:
} // namespace style
-class RenderSymbolLayer final: public RenderLayer, public RenderLayerSymbolInterface {
+class RenderSymbolLayer final: public RenderLayer {
public:
explicit RenderSymbolLayer(Immutable<style::SymbolLayer::Impl>);
~RenderSymbolLayer() override;
@@ -69,12 +68,6 @@ private:
void upload(gfx::UploadPass&, UploadParameters&) override;
void render(PaintParameters&, RenderSource*) override;
void setRenderTiles(RenderTiles, const TransformState&) override;
-
- // RenderLayerSymbolInterface overrides
- const RenderLayerSymbolInterface* getSymbolInterface() const override;
- const std::string& layerID() const override;
- const std::vector<std::reference_wrapper<RenderTile>>& getRenderTiles() const override;
- SymbolBucket* getSymbolBucket(const RenderTile&) const override;
// Paint properties
style::SymbolPaintProperties::Unevaluated unevaluated;
diff --git a/src/mbgl/renderer/render_layer.cpp b/src/mbgl/renderer/render_layer.cpp
index 373a693ffd..da5269a20f 100644
--- a/src/mbgl/renderer/render_layer.cpp
+++ b/src/mbgl/renderer/render_layer.cpp
@@ -21,6 +21,11 @@ void RenderLayer::transition(const TransitionParameters& parameters, Immutable<s
transition(parameters);
}
+bool RenderLayer::needsPlacement() const {
+ return baseImpl->getTypeInfo()->crossTileIndex == style::LayerTypeInfo::CrossTileIndex::Required
+ && !placementData.empty();
+}
+
const std::string& RenderLayer::getID() const {
return baseImpl->id;
}
@@ -43,10 +48,6 @@ void RenderLayer::setRenderTiles(RenderTiles tiles, const TransformState&) {
renderTiles = filterRenderTiles(std::move(tiles));
}
-const RenderLayerSymbolInterface* RenderLayer::getSymbolInterface() const {
- return nullptr;
-}
-
optional<Color> RenderLayer::getSolidBackground() const {
return nullopt;
}
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index dc2f4cb5d7..ae5e1a48b0 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -16,7 +16,6 @@ class PropertyEvaluationParameters;
class UploadParameters;
class PaintParameters;
class RenderSource;
-class RenderLayerSymbolInterface;
class RenderTile;
class TransformState;
class GeometryTile;
@@ -58,8 +57,8 @@ public:
// Returns true if the layer has a pattern property and is actively crossfading.
virtual bool hasCrossfade() const = 0;
- // Returns instance of RenderLayerSymbolInterface if RenderLayer supports it.
- virtual const RenderLayerSymbolInterface* getSymbolInterface() const;
+ // Returns true is the layer is subject to placement.
+ bool needsPlacement() const;
const std::string& getID() const;
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index 4ca7f3847b..76c45aef76 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -224,7 +224,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
};
std::set<RenderItem> renderItems;
- std::vector<std::reference_wrapper<RenderLayer>> symbolLayers;
+ std::vector<std::reference_wrapper<RenderLayer>> layersNeedPlacement;
auto renderItemsEmplaceHint = renderItems.begin();
// Update all sources and initialize renderItems.
@@ -298,8 +298,8 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
}
RenderLayer& renderLayer = renderItem.layer;
renderLayer.setRenderTiles(renderItem.source->getRenderTiles(), updateParameters.transformState);
- if (const RenderLayerSymbolInterface* symbolLayer = renderLayer.getSymbolInterface()) {
- symbolLayers.push_back(renderLayer);
+ if (renderLayer.needsPlacement()) {
+ layersNeedPlacement.emplace_back(renderLayer);
}
}
@@ -321,13 +321,13 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
updateParameters.transformState.getProjMatrix(projMatrix);
}
- for (auto it = symbolLayers.rbegin(); it != symbolLayers.rend(); ++it) {
- const RenderLayer& symbolLayer = *it;
- if (crossTileSymbolIndex.addLayer(symbolLayer, updateParameters.transformState.getLatLng().longitude())) symbolBucketsChanged = true;
+ for (auto it = layersNeedPlacement.rbegin(); it != layersNeedPlacement.rend(); ++it) {
+ const RenderLayer& layer = *it;
+ if (crossTileSymbolIndex.addLayer(layer, updateParameters.transformState.getLatLng().longitude())) symbolBucketsChanged = true;
if (placementChanged) {
- usedSymbolLayers.insert(symbolLayer.getID());
- placement->placeLayer(symbolLayer, projMatrix, updateParameters.debugOptions & MapDebugOptions::Collision);
+ usedSymbolLayers.insert(layer.getID());
+ placement->placeLayer(layer, projMatrix, updateParameters.debugOptions & MapDebugOptions::Collision);
}
}
@@ -340,9 +340,8 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
}
if (placementChanged || symbolBucketsChanged) {
- for (auto it = symbolLayers.rbegin(); it != symbolLayers.rend(); ++it) {
- const RenderLayer& symbolLayer = *it;
- placement->updateLayerOpacities(symbolLayer);
+ for (auto it = layersNeedPlacement.rbegin(); it != layersNeedPlacement.rend(); ++it) {
+ placement->updateLayerOpacities(*it);
}
}
}