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-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/debug_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/fill_bucket.hpp6
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/hillshade_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/line_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/raster_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp10
-rw-r--r--src/mbgl/renderer/render_static_data.hpp6
10 files changed, 25 insertions, 25 deletions
diff --git a/src/mbgl/renderer/buckets/circle_bucket.hpp b/src/mbgl/renderer/buckets/circle_bucket.hpp
index 6e0011a4cd..9495a9650c 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.hpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.hpp
@@ -4,7 +4,7 @@
#include <mbgl/map/mode.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/circle_program.hpp>
#include <mbgl/style/layers/circle_layer_properties.hpp>
@@ -35,7 +35,7 @@ public:
SegmentVector<CircleAttributes> segments;
optional<gl::VertexBuffer<CircleLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
std::map<std::string, CircleProgram::Binders> paintPropertyBinders;
diff --git a/src/mbgl/renderer/buckets/debug_bucket.hpp b/src/mbgl/renderer/buckets/debug_bucket.hpp
index 92d575a3cd..e30d580df4 100644
--- a/src/mbgl/renderer/buckets/debug_bucket.hpp
+++ b/src/mbgl/renderer/buckets/debug_bucket.hpp
@@ -6,7 +6,7 @@
#include <mbgl/util/optional.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/debug_program.hpp>
namespace mbgl {
@@ -35,7 +35,7 @@ public:
SegmentVector<DebugAttributes> segments;
optional<gl::VertexBuffer<DebugLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/fill_bucket.hpp b/src/mbgl/renderer/buckets/fill_bucket.hpp
index 41c3e2004f..dc7180ee3d 100644
--- a/src/mbgl/renderer/buckets/fill_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_bucket.hpp
@@ -3,7 +3,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/style/layers/fill_layer_properties.hpp>
@@ -47,8 +47,8 @@ public:
SegmentVector<FillAttributes> triangleSegments;
optional<gl::VertexBuffer<FillLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer> lineIndexBuffer;
- optional<gl::IndexBuffer> triangleIndexBuffer;
+ optional<gfx::IndexBuffer> lineIndexBuffer;
+ optional<gfx::IndexBuffer> triangleIndexBuffer;
std::map<std::string, FillProgram::Binders> paintPropertyBinders;
};
diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
index c3ea537de5..840ed70b4c 100644
--- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
@@ -3,7 +3,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>
@@ -44,7 +44,7 @@ public:
SegmentVector<FillExtrusionAttributes> triangleSegments;
optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
std::unordered_map<std::string, FillExtrusionProgram::Binders> paintPropertyBinders;
};
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.hpp b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
index da60904f22..ad0ad7b99d 100644
--- a/src/mbgl/renderer/buckets/heatmap_bucket.hpp
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
@@ -4,7 +4,7 @@
#include <mbgl/map/mode.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/heatmap_program.hpp>
#include <mbgl/style/layers/heatmap_layer_properties.hpp>
@@ -34,7 +34,7 @@ public:
SegmentVector<HeatmapAttributes> segments;
optional<gl::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
std::map<std::string, HeatmapProgram::Binders> paintPropertyBinders;
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.hpp b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
index f3c13a4c63..89da41d174 100644
--- a/src/mbgl/renderer/buckets/hillshade_bucket.hpp
+++ b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
@@ -1,6 +1,6 @@
#pragma once
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/gl/texture.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/programs/hillshade_program.hpp>
@@ -51,7 +51,7 @@ public:
SegmentVector<HillshadeAttributes> segments;
optional<gl::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
private:
DEMData demdata;
bool prepared = false;
diff --git a/src/mbgl/renderer/buckets/line_bucket.hpp b/src/mbgl/renderer/buckets/line_bucket.hpp
index 4f46385a27..1faf775d55 100644
--- a/src/mbgl/renderer/buckets/line_bucket.hpp
+++ b/src/mbgl/renderer/buckets/line_bucket.hpp
@@ -2,7 +2,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/line_program.hpp>
#include <mbgl/style/layers/line_layer_properties.hpp>
@@ -48,7 +48,7 @@ public:
SegmentVector<LineAttributes> segments;
optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
std::map<std::string, LineProgram::Binders> paintPropertyBinders;
diff --git a/src/mbgl/renderer/buckets/raster_bucket.hpp b/src/mbgl/renderer/buckets/raster_bucket.hpp
index 3608f91626..510dbf1f8f 100644
--- a/src/mbgl/renderer/buckets/raster_bucket.hpp
+++ b/src/mbgl/renderer/buckets/raster_bucket.hpp
@@ -1,6 +1,6 @@
#pragma once
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/gl/texture.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/programs/raster_program.hpp>
@@ -37,7 +37,7 @@ public:
SegmentVector<RasterAttributes> segments;
optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index 2d58a7ce0f..c28a2cbc95 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -3,7 +3,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/symbol_program.hpp>
#include <mbgl/programs/collision_box_program.hpp>
@@ -98,7 +98,7 @@ public:
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
} text;
std::unique_ptr<SymbolSizeBinder> iconSizeBinder;
@@ -115,7 +115,7 @@ public:
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
} icon;
struct CollisionBuffer {
@@ -129,12 +129,12 @@ public:
struct CollisionBoxBuffer : public CollisionBuffer {
gfx::IndexVector<gfx::Lines> lines;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
} collisionBox;
struct CollisionCircleBuffer : public CollisionBuffer {
gfx::IndexVector<gfx::Triangles> triangles;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
} collisionCircle;
uint32_t bucketInstanceId = 0;
diff --git a/src/mbgl/renderer/render_static_data.hpp b/src/mbgl/renderer/render_static_data.hpp
index 73e92c85b9..3d4f3e7dbe 100644
--- a/src/mbgl/renderer/render_static_data.hpp
+++ b/src/mbgl/renderer/render_static_data.hpp
@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/background_program.hpp>
#include <mbgl/programs/extrusion_texture_program.hpp>
#include <mbgl/programs/programs.hpp>
@@ -20,8 +20,8 @@ public:
gl::VertexBuffer<RasterLayoutVertex> rasterVertexBuffer;
gl::VertexBuffer<ExtrusionTextureLayoutVertex> extrusionTextureVertexBuffer;
- gl::IndexBuffer quadTriangleIndexBuffer;
- gl::IndexBuffer tileBorderIndexBuffer;
+ gfx::IndexBuffer quadTriangleIndexBuffer;
+ gfx::IndexBuffer tileBorderIndexBuffer;
SegmentVector<BackgroundAttributes> tileTriangleSegments;
SegmentVector<DebugAttributes> tileBorderSegments;