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-rw-r--r--src/mbgl/renderer/bucket_parameters.hpp1
-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.cpp (renamed from src/mbgl/renderer/circle_bucket.cpp)4
-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.hpp (renamed from src/mbgl/renderer/circle_bucket.hpp)0
-rw-r--r--src/mbgl/renderer/buckets/debug_bucket.cpp (renamed from src/mbgl/renderer/debug_bucket.cpp)2
-rw-r--r--src/mbgl/renderer/buckets/debug_bucket.hpp (renamed from src/mbgl/renderer/debug_bucket.hpp)0
-rw-r--r--src/mbgl/renderer/buckets/fill_bucket.cpp (renamed from src/mbgl/renderer/fill_bucket.cpp)4
-rw-r--r--src/mbgl/renderer/buckets/fill_bucket.hpp (renamed from src/mbgl/renderer/fill_bucket.hpp)0
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp (renamed from src/mbgl/renderer/fill_extrusion_bucket.cpp)4
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp (renamed from src/mbgl/renderer/fill_extrusion_bucket.hpp)0
-rw-r--r--src/mbgl/renderer/buckets/line_bucket.cpp (renamed from src/mbgl/renderer/line_bucket.cpp)12
-rw-r--r--src/mbgl/renderer/buckets/line_bucket.hpp (renamed from src/mbgl/renderer/line_bucket.hpp)2
-rw-r--r--src/mbgl/renderer/buckets/raster_bucket.cpp53
-rw-r--r--src/mbgl/renderer/buckets/raster_bucket.hpp40
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.cpp (renamed from src/mbgl/renderer/symbol_bucket.cpp)8
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp (renamed from src/mbgl/renderer/symbol_bucket.hpp)5
-rw-r--r--src/mbgl/renderer/data_driven_property_evaluator.hpp10
-rw-r--r--src/mbgl/renderer/frame_history.cpp6
-rw-r--r--src/mbgl/renderer/group_by_layout.cpp14
-rw-r--r--src/mbgl/renderer/image_atlas.cpp60
-rw-r--r--src/mbgl/renderer/image_atlas.hpp51
-rw-r--r--src/mbgl/renderer/image_manager.cpp166
-rw-r--r--src/mbgl/renderer/image_manager.hpp94
-rw-r--r--src/mbgl/renderer/layers/render_background_layer.cpp (renamed from src/mbgl/renderer/render_background_layer.cpp)18
-rw-r--r--src/mbgl/renderer/layers/render_background_layer.hpp (renamed from src/mbgl/renderer/render_background_layer.hpp)15
-rw-r--r--src/mbgl/renderer/layers/render_circle_layer.cpp (renamed from src/mbgl/renderer/render_circle_layer.cpp)20
-rw-r--r--src/mbgl/renderer/layers/render_circle_layer.hpp (renamed from src/mbgl/renderer/render_circle_layer.hpp)15
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.cpp76
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.hpp (renamed from src/mbgl/renderer/render_custom_layer.hpp)19
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp (renamed from src/mbgl/renderer/render_fill_extrusion_layer.cpp)18
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp (renamed from src/mbgl/renderer/render_fill_extrusion_layer.hpp)13
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.cpp (renamed from src/mbgl/renderer/render_fill_layer.cpp)20
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.hpp (renamed from src/mbgl/renderer/render_fill_layer.hpp)13
-rw-r--r--src/mbgl/renderer/layers/render_line_layer.cpp (renamed from src/mbgl/renderer/render_line_layer.cpp)34
-rw-r--r--src/mbgl/renderer/layers/render_line_layer.hpp (renamed from src/mbgl/renderer/render_line_layer.hpp)26
-rw-r--r--src/mbgl/renderer/layers/render_raster_layer.cpp50
-rw-r--r--src/mbgl/renderer/layers/render_raster_layer.hpp (renamed from src/mbgl/renderer/render_raster_layer.hpp)15
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp (renamed from src/mbgl/renderer/render_symbol_layer.cpp)38
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.hpp (renamed from src/mbgl/renderer/render_symbol_layer.hpp)33
-rw-r--r--src/mbgl/renderer/paint_property_binder.hpp28
-rw-r--r--src/mbgl/renderer/painter.cpp84
-rw-r--r--src/mbgl/renderer/painter.hpp33
-rw-r--r--src/mbgl/renderer/painters/painter_background.cpp (renamed from src/mbgl/renderer/painter_background.cpp)15
-rw-r--r--src/mbgl/renderer/painters/painter_circle.cpp (renamed from src/mbgl/renderer/painter_circle.cpp)6
-rw-r--r--src/mbgl/renderer/painters/painter_clipping.cpp (renamed from src/mbgl/renderer/painter_clipping.cpp)2
-rw-r--r--src/mbgl/renderer/painters/painter_debug.cpp (renamed from src/mbgl/renderer/painter_debug.cpp)32
-rw-r--r--src/mbgl/renderer/painters/painter_fill.cpp (renamed from src/mbgl/renderer/painter_fill.cpp)15
-rw-r--r--src/mbgl/renderer/painters/painter_fill_extrusion.cpp (renamed from src/mbgl/renderer/painter_fill_extrusion.cpp)17
-rw-r--r--src/mbgl/renderer/painters/painter_line.cpp (renamed from src/mbgl/renderer/painter_line.cpp)16
-rw-r--r--src/mbgl/renderer/painters/painter_raster.cpp (renamed from src/mbgl/renderer/painter_raster.cpp)17
-rw-r--r--src/mbgl/renderer/painters/painter_symbol.cpp (renamed from src/mbgl/renderer/painter_symbol.cpp)29
-rw-r--r--src/mbgl/renderer/possibly_evaluated_property_value.hpp12
-rw-r--r--src/mbgl/renderer/property_evaluation_parameters.hpp10
-rw-r--r--src/mbgl/renderer/raster_bucket.cpp30
-rw-r--r--src/mbgl/renderer/raster_bucket.hpp22
-rw-r--r--src/mbgl/renderer/render_custom_layer.cpp29
-rw-r--r--src/mbgl/renderer/render_item.hpp10
-rw-r--r--src/mbgl/renderer/render_layer.cpp70
-rw-r--r--src/mbgl/renderer/render_layer.hpp31
-rw-r--r--src/mbgl/renderer/render_light.cpp20
-rw-r--r--src/mbgl/renderer/render_light.hpp85
-rw-r--r--src/mbgl/renderer/render_raster_layer.cpp35
-rw-r--r--src/mbgl/renderer/render_source.cpp36
-rw-r--r--src/mbgl/renderer/render_source.hpp53
-rw-r--r--src/mbgl/renderer/render_style.cpp450
-rw-r--r--src/mbgl/renderer/render_style.hpp92
-rw-r--r--src/mbgl/renderer/render_style_observer.hpp14
-rw-r--r--src/mbgl/renderer/render_tile.cpp16
-rw-r--r--src/mbgl/renderer/render_tile.hpp6
-rw-r--r--src/mbgl/renderer/sources/render_geojson_source.cpp76
-rw-r--r--src/mbgl/renderer/sources/render_geojson_source.hpp35
-rw-r--r--src/mbgl/renderer/sources/render_image_source.cpp180
-rw-r--r--src/mbgl/renderer/sources/render_image_source.hpp64
-rw-r--r--src/mbgl/renderer/sources/render_raster_source.cpp74
-rw-r--r--src/mbgl/renderer/sources/render_raster_source.hpp35
-rw-r--r--src/mbgl/renderer/sources/render_vector_source.cpp79
-rw-r--r--src/mbgl/renderer/sources/render_vector_source.hpp35
-rw-r--r--src/mbgl/renderer/style_diff.cpp79
-rw-r--r--src/mbgl/renderer/style_diff.hpp48
-rw-r--r--src/mbgl/renderer/tile_parameters.hpp28
-rw-r--r--src/mbgl/renderer/tile_pyramid.cpp67
-rw-r--r--src/mbgl/renderer/tile_pyramid.hpp32
-rw-r--r--src/mbgl/renderer/transition_parameters.hpp (renamed from src/mbgl/renderer/cascade_parameters.hpp)4
-rw-r--r--src/mbgl/renderer/transitioning_property.hpp75
-rw-r--r--src/mbgl/renderer/update_parameters.hpp20
84 files changed, 2265 insertions, 940 deletions
diff --git a/src/mbgl/renderer/bucket_parameters.hpp b/src/mbgl/renderer/bucket_parameters.hpp
index 1774ba2bbe..50ec4cf521 100644
--- a/src/mbgl/renderer/bucket_parameters.hpp
+++ b/src/mbgl/renderer/bucket_parameters.hpp
@@ -9,6 +9,7 @@ class BucketParameters {
public:
const OverscaledTileID tileID;
const MapMode mode;
+ const float pixelRatio;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/circle_bucket.cpp b/src/mbgl/renderer/buckets/circle_bucket.cpp
index 1e08eca478..8b5743d500 100644
--- a/src/mbgl/renderer/circle_bucket.cpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.cpp
@@ -1,9 +1,9 @@
-#include <mbgl/renderer/circle_bucket.hpp>
+#include <mbgl/renderer/buckets/circle_bucket.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/programs/circle_program.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
-#include <mbgl/renderer/render_circle_layer.hpp>
+#include <mbgl/renderer/layers/render_circle_layer.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/math.hpp>
diff --git a/src/mbgl/renderer/circle_bucket.hpp b/src/mbgl/renderer/buckets/circle_bucket.hpp
index b048fd7675..b048fd7675 100644
--- a/src/mbgl/renderer/circle_bucket.hpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.hpp
diff --git a/src/mbgl/renderer/debug_bucket.cpp b/src/mbgl/renderer/buckets/debug_bucket.cpp
index 2a514989cf..acfe15d2fb 100644
--- a/src/mbgl/renderer/debug_bucket.cpp
+++ b/src/mbgl/renderer/buckets/debug_bucket.cpp
@@ -1,4 +1,4 @@
-#include <mbgl/renderer/debug_bucket.hpp>
+#include <mbgl/renderer/buckets/debug_bucket.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/geometry/debug_font_data.hpp>
diff --git a/src/mbgl/renderer/debug_bucket.hpp b/src/mbgl/renderer/buckets/debug_bucket.hpp
index 756e58a6de..756e58a6de 100644
--- a/src/mbgl/renderer/debug_bucket.hpp
+++ b/src/mbgl/renderer/buckets/debug_bucket.hpp
diff --git a/src/mbgl/renderer/fill_bucket.cpp b/src/mbgl/renderer/buckets/fill_bucket.cpp
index 2409fd365b..042d7b7506 100644
--- a/src/mbgl/renderer/fill_bucket.cpp
+++ b/src/mbgl/renderer/buckets/fill_bucket.cpp
@@ -1,9 +1,9 @@
-#include <mbgl/renderer/fill_bucket.hpp>
+#include <mbgl/renderer/buckets/fill_bucket.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/fill_layer_impl.hpp>
-#include <mbgl/renderer/render_fill_layer.hpp>
+#include <mbgl/renderer/layers/render_fill_layer.hpp>
#include <mbgl/util/math.hpp>
#include <mapbox/earcut.hpp>
diff --git a/src/mbgl/renderer/fill_bucket.hpp b/src/mbgl/renderer/buckets/fill_bucket.hpp
index 421d8b332b..421d8b332b 100644
--- a/src/mbgl/renderer/fill_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_bucket.hpp
diff --git a/src/mbgl/renderer/fill_extrusion_bucket.cpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
index 2b352ab66a..f61f1d1549 100644
--- a/src/mbgl/renderer/fill_extrusion_bucket.cpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
@@ -1,9 +1,9 @@
-#include <mbgl/renderer/fill_extrusion_bucket.hpp>
+#include <mbgl/renderer/buckets/fill_extrusion_bucket.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
-#include <mbgl/renderer/render_fill_extrusion_layer.hpp>
+#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/constants.hpp>
diff --git a/src/mbgl/renderer/fill_extrusion_bucket.hpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
index c54805d743..c54805d743 100644
--- a/src/mbgl/renderer/fill_extrusion_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
diff --git a/src/mbgl/renderer/line_bucket.cpp b/src/mbgl/renderer/buckets/line_bucket.cpp
index 7bb4e2f202..3af3cd63d3 100644
--- a/src/mbgl/renderer/line_bucket.cpp
+++ b/src/mbgl/renderer/buckets/line_bucket.cpp
@@ -1,6 +1,6 @@
-#include <mbgl/renderer/line_bucket.hpp>
+#include <mbgl/renderer/buckets/line_bucket.hpp>
#include <mbgl/renderer/painter.hpp>
-#include <mbgl/renderer/render_line_layer.hpp>
+#include <mbgl/renderer/layers/render_line_layer.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/line_layer_impl.hpp>
#include <mbgl/util/math.hpp>
@@ -14,7 +14,7 @@ using namespace style;
LineBucket::LineBucket(const BucketParameters& parameters,
const std::vector<const RenderLayer*>& layers,
- const style::LineLayoutProperties& layout_)
+ const style::LineLayoutProperties::Unevaluated& layout_)
: layout(layout_.evaluate(PropertyEvaluationParameters(parameters.tileID.overscaledZ))),
overscaling(parameters.tileID.overscaleFactor()) {
for (const auto& layer : layers) {
@@ -183,7 +183,7 @@ void LineBucket::addGeometry(const GeometryCoordinates& coordinates, FeatureType
const bool isSharpCorner = cosHalfAngle < COS_HALF_SHARP_CORNER && prevCoordinate && nextCoordinate;
if (isSharpCorner && i > first) {
- const double prevSegmentLength = util::dist<double>(*currentCoordinate, *prevCoordinate);
+ const auto prevSegmentLength = util::dist<double>(*currentCoordinate, *prevCoordinate);
if (prevSegmentLength > 2.0 * sharpCornerOffset) {
GeometryCoordinate newPrevVertex = *currentCoordinate - convertPoint<int16_t>(util::round(convertPoint<double>(*currentCoordinate - *prevCoordinate) * (sharpCornerOffset / prevSegmentLength)));
distance += util::dist<double>(newPrevVertex, *prevCoordinate);
@@ -356,7 +356,7 @@ void LineBucket::addGeometry(const GeometryCoordinates& coordinates, FeatureType
}
if (isSharpCorner && i < len - 1) {
- const double nextSegmentLength = util::dist<double>(*currentCoordinate, *nextCoordinate);
+ const auto nextSegmentLength = util::dist<double>(*currentCoordinate, *nextCoordinate);
if (nextSegmentLength > 2 * sharpCornerOffset) {
GeometryCoordinate newCurrentVertex = *currentCoordinate + convertPoint<int16_t>(util::round(convertPoint<double>(*nextCoordinate - *currentCoordinate) * (sharpCornerOffset / nextSegmentLength)));
distance += util::dist<double>(newCurrentVertex, *currentCoordinate);
@@ -480,7 +480,7 @@ static float get(const RenderLineLayer& layer, const std::map<std::string, LineP
}
float LineBucket::getLineWidth(const RenderLineLayer& layer) const {
- float lineWidth = layer.evaluated.get<LineWidth>();
+ float lineWidth = get<LineWidth>(layer, paintPropertyBinders);
float gapWidth = get<LineGapWidth>(layer, paintPropertyBinders);
if (gapWidth) {
diff --git a/src/mbgl/renderer/line_bucket.hpp b/src/mbgl/renderer/buckets/line_bucket.hpp
index c319548714..34d8935953 100644
--- a/src/mbgl/renderer/line_bucket.hpp
+++ b/src/mbgl/renderer/buckets/line_bucket.hpp
@@ -19,7 +19,7 @@ class LineBucket : public Bucket {
public:
LineBucket(const BucketParameters&,
const std::vector<const RenderLayer*>&,
- const style::LineLayoutProperties&);
+ const style::LineLayoutProperties::Unevaluated&);
void addFeature(const GeometryTileFeature&,
const GeometryCollection&) override;
diff --git a/src/mbgl/renderer/buckets/raster_bucket.cpp b/src/mbgl/renderer/buckets/raster_bucket.cpp
new file mode 100644
index 0000000000..49ec0065c3
--- /dev/null
+++ b/src/mbgl/renderer/buckets/raster_bucket.cpp
@@ -0,0 +1,53 @@
+#include <mbgl/renderer/buckets/raster_bucket.hpp>
+#include <mbgl/renderer/layers/render_raster_layer.hpp>
+#include <mbgl/programs/raster_program.hpp>
+#include <mbgl/renderer/painter.hpp>
+#include <mbgl/gl/context.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+RasterBucket::RasterBucket(UnassociatedImage&& image_) : image(std::move(image_)) {
+}
+
+void RasterBucket::upload(gl::Context& context) {
+ if (!texture) {
+ texture = context.createTexture(image);
+ }
+ if (!vertices.empty()) {
+ vertexBuffer = context.createVertexBuffer(std::move(vertices));
+ indexBuffer = context.createIndexBuffer(std::move(indices));
+ }
+ uploaded = true;
+}
+
+void RasterBucket::clear() {
+ vertexBuffer = {};
+ indexBuffer = {};
+ segments.clear();
+ vertices.clear();
+ indices.clear();
+
+ uploaded = false;
+}
+void RasterBucket::render(Painter& painter,
+ PaintParameters& parameters,
+ const RenderLayer& layer,
+ const RenderTile& tile) {
+ painter.renderRaster(parameters, *this, *layer.as<RenderRasterLayer>(), tile.matrix, false);
+}
+
+void RasterBucket::render(Painter& painter,
+ PaintParameters& parameters,
+ const RenderLayer& layer,
+ const mat4& matrix) {
+ painter.renderRaster(parameters, *this, *layer.as<RenderRasterLayer>(), matrix, true);
+}
+
+bool RasterBucket::hasData() const {
+ return true;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/raster_bucket.hpp b/src/mbgl/renderer/buckets/raster_bucket.hpp
new file mode 100644
index 0000000000..b5cf7997d5
--- /dev/null
+++ b/src/mbgl/renderer/buckets/raster_bucket.hpp
@@ -0,0 +1,40 @@
+#pragma once
+
+#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gl/texture.hpp>
+#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/programs/raster_program.hpp>
+#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/util/image.hpp>
+#include <mbgl/util/mat4.hpp>
+#include <mbgl/util/optional.hpp>
+
+namespace mbgl {
+
+class RasterBucket : public Bucket {
+public:
+ RasterBucket(UnassociatedImage&&);
+
+ void upload(gl::Context&) override;
+ void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
+ void render(Painter& painter,
+ PaintParameters& parameters,
+ const RenderLayer& layer,
+ const mat4& matrix);
+ bool hasData() const override;
+
+ void clear();
+ UnassociatedImage image;
+ optional<gl::Texture> texture;
+
+ // Bucket specific vertices are used for Image Sources only
+ // Raster Tile Sources use the default buffers from Painter
+ gl::VertexVector<RasterLayoutVertex> vertices;
+ gl::IndexVector<gl::Triangles> indices;
+ gl::SegmentVector<RasterAttributes> segments;
+
+ optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp
index 9b016c16f9..cbddade899 100644
--- a/src/mbgl/renderer/symbol_bucket.cpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp
@@ -1,8 +1,9 @@
-#include <mbgl/renderer/symbol_bucket.hpp>
+#include <mbgl/renderer/buckets/symbol_bucket.hpp>
#include <mbgl/renderer/painter.hpp>
-#include <mbgl/renderer/render_symbol_layer.hpp>
+#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
+#include <mbgl/text/glyph_atlas.hpp>
namespace mbgl {
@@ -10,7 +11,8 @@ using namespace style;
SymbolBucket::SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated layout_,
const std::map<std::string, std::pair<
- style::IconPaintProperties::Evaluated, style::TextPaintProperties::Evaluated>>& layerPaintProperties,
+ style::IconPaintProperties::PossiblyEvaluated,
+ style::TextPaintProperties::PossiblyEvaluated>>& layerPaintProperties,
const style::DataDrivenPropertyValue<float>& textSize,
const style::DataDrivenPropertyValue<float>& iconSize,
float zoom,
diff --git a/src/mbgl/renderer/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index f7e4bcfa20..002b6e28b3 100644
--- a/src/mbgl/renderer/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -18,7 +18,7 @@ namespace mbgl {
class SymbolBucket : public Bucket {
public:
SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated,
- const std::map<std::string, std::pair<style::IconPaintProperties::Evaluated, style::TextPaintProperties::Evaluated>>&,
+ const std::map<std::string, std::pair<style::IconPaintProperties::PossiblyEvaluated, style::TextPaintProperties::PossiblyEvaluated>>&,
const style::DataDrivenPropertyValue<float>& textSize,
const style::DataDrivenPropertyValue<float>& iconSize,
float zoom,
@@ -57,6 +57,7 @@ public:
gl::VertexVector<SymbolLayoutVertex> vertices;
gl::IndexVector<gl::Triangles> triangles;
gl::SegmentVector<SymbolIconAttributes> segments;
+ PremultipliedImage atlasImage;
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
@@ -70,8 +71,6 @@ public:
optional<gl::VertexBuffer<CollisionBoxVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Lines>> indexBuffer;
} collisionBox;
-
- SpriteAtlas* spriteAtlas = nullptr;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/data_driven_property_evaluator.hpp b/src/mbgl/renderer/data_driven_property_evaluator.hpp
index 6406b3478b..79ecd0d495 100644
--- a/src/mbgl/renderer/data_driven_property_evaluator.hpp
+++ b/src/mbgl/renderer/data_driven_property_evaluator.hpp
@@ -24,12 +24,18 @@ public:
}
ResultType operator()(const style::CameraFunction<T>& function) const {
- return ResultType(function.evaluate(parameters.z));
+ if (!parameters.useIntegerZoom) {
+ return ResultType(function.evaluate(parameters.z));
+ } else {
+ return ResultType(function.evaluate(floor(parameters.z)));
+ }
}
template <class Function>
ResultType operator()(const Function& function) const {
- return ResultType(function);
+ auto returnFunction = function;
+ returnFunction.useIntegerZoom = parameters.useIntegerZoom;
+ return ResultType(returnFunction);
}
private:
diff --git a/src/mbgl/renderer/frame_history.cpp b/src/mbgl/renderer/frame_history.cpp
index 35e246f488..869222b4eb 100644
--- a/src/mbgl/renderer/frame_history.cpp
+++ b/src/mbgl/renderer/frame_history.cpp
@@ -37,9 +37,9 @@ void FrameHistory::record(const TimePoint& now, float zoom, const Duration& dura
}
for (int16_t z = 0; z <= 255; z++) {
- std::chrono::duration<float> timeDiff = now - changeTimes[z];
- int32_t opacityChange = (duration == Milliseconds(0) ? 1 : (timeDiff / duration)) * 255;
- uint8_t opacity = z <= zoomIndex
+ const std::chrono::duration<float> timeDiff = now - changeTimes[z];
+ const int32_t opacityChange = (duration == Milliseconds(0) ? 1 : (timeDiff / duration)) * 255;
+ const uint8_t opacity = z <= zoomIndex
? util::min(255, changeOpacities[z] + opacityChange)
: util::max(0, changeOpacities[z] - opacityChange);
if (opacities.data[z] != opacity) {
diff --git a/src/mbgl/renderer/group_by_layout.cpp b/src/mbgl/renderer/group_by_layout.cpp
index df1eb7c7dd..3b02727ff8 100644
--- a/src/mbgl/renderer/group_by_layout.cpp
+++ b/src/mbgl/renderer/group_by_layout.cpp
@@ -19,13 +19,13 @@ std::string layoutKey(const RenderLayer& layer) {
writer.StartArray();
writer.Uint(static_cast<uint32_t>(layer.type));
- writer.String(layer.baseImpl.source);
- writer.String(layer.baseImpl.sourceLayer);
- writer.Double(layer.baseImpl.minZoom);
- writer.Double(layer.baseImpl.maxZoom);
- writer.Uint(static_cast<uint32_t>(layer.baseImpl.visibility));
- stringify(writer, layer.baseImpl.filter);
- layer.baseImpl.stringifyLayout(writer);
+ writer.String(layer.baseImpl->source);
+ writer.String(layer.baseImpl->sourceLayer);
+ writer.Double(layer.baseImpl->minZoom);
+ writer.Double(layer.baseImpl->maxZoom);
+ writer.Uint(static_cast<uint32_t>(layer.baseImpl->visibility));
+ stringify(writer, layer.baseImpl->filter);
+ layer.baseImpl->stringifyLayout(writer);
writer.EndArray();
return s.GetString();
diff --git a/src/mbgl/renderer/image_atlas.cpp b/src/mbgl/renderer/image_atlas.cpp
new file mode 100644
index 0000000000..8eee7c2095
--- /dev/null
+++ b/src/mbgl/renderer/image_atlas.cpp
@@ -0,0 +1,60 @@
+#include <mbgl/renderer/image_atlas.hpp>
+
+#include <mapbox/shelf-pack.hpp>
+
+namespace mbgl {
+
+static constexpr uint32_t padding = 1;
+
+ImagePosition::ImagePosition(const mapbox::Bin& bin, const style::Image::Impl& image)
+ : pixelRatio(image.pixelRatio),
+ textureRect(
+ bin.x + padding,
+ bin.y + padding,
+ bin.w - padding * 2,
+ bin.h - padding * 2
+ ) {
+}
+
+ImageAtlas makeImageAtlas(const ImageMap& images) {
+ ImageAtlas result;
+
+ mapbox::ShelfPack::ShelfPackOptions options;
+ options.autoResize = true;
+ mapbox::ShelfPack pack(0, 0, options);
+
+ for (const auto& entry : images) {
+ const style::Image::Impl& image = *entry.second;
+
+ const mapbox::Bin& bin = *pack.packOne(-1,
+ image.image.size.width + 2 * padding,
+ image.image.size.height + 2 * padding);
+
+ result.image.resize({
+ static_cast<uint32_t>(pack.width()),
+ static_cast<uint32_t>(pack.height())
+ });
+
+ PremultipliedImage::copy(image.image,
+ result.image,
+ { 0, 0 },
+ {
+ bin.x + padding,
+ bin.y + padding
+ },
+ image.image.size);
+
+ result.positions.emplace(image.id,
+ ImagePosition { bin, image });
+ }
+
+ pack.shrink();
+ result.image.resize({
+ static_cast<uint32_t>(pack.width()),
+ static_cast<uint32_t>(pack.height())
+ });
+
+ return result;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/image_atlas.hpp b/src/mbgl/renderer/image_atlas.hpp
new file mode 100644
index 0000000000..b3cc166eff
--- /dev/null
+++ b/src/mbgl/renderer/image_atlas.hpp
@@ -0,0 +1,51 @@
+#pragma once
+
+#include <mbgl/style/image_impl.hpp>
+#include <mbgl/util/rect.hpp>
+
+#include <mapbox/shelf-pack.hpp>
+
+#include <array>
+
+namespace mbgl {
+
+class ImagePosition {
+public:
+ ImagePosition(const mapbox::Bin&, const style::Image::Impl&);
+
+ float pixelRatio;
+ Rect<uint16_t> textureRect;
+
+ std::array<uint16_t, 2> tl() const {
+ return {{
+ textureRect.x,
+ textureRect.y
+ }};
+ }
+
+ std::array<uint16_t, 2> br() const {
+ return {{
+ static_cast<uint16_t>(textureRect.x + textureRect.w),
+ static_cast<uint16_t>(textureRect.y + textureRect.h)
+ }};
+ }
+
+ std::array<float, 2> displaySize() const {
+ return {{
+ textureRect.w / pixelRatio,
+ textureRect.h / pixelRatio,
+ }};
+ }
+};
+
+using ImagePositions = std::map<std::string, ImagePosition>;
+
+class ImageAtlas {
+public:
+ PremultipliedImage image;
+ ImagePositions positions;
+};
+
+ImageAtlas makeImageAtlas(const ImageMap&);
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/image_manager.cpp b/src/mbgl/renderer/image_manager.cpp
new file mode 100644
index 0000000000..d0a106ede6
--- /dev/null
+++ b/src/mbgl/renderer/image_manager.cpp
@@ -0,0 +1,166 @@
+#include <mbgl/renderer/image_manager.hpp>
+#include <mbgl/util/logging.hpp>
+#include <mbgl/gl/context.hpp>
+
+namespace mbgl {
+
+void ImageManager::onSpriteLoaded() {
+ loaded = true;
+ for (const auto& entry : requestors) {
+ notify(*entry.first, entry.second);
+ }
+ requestors.clear();
+}
+
+void ImageManager::addImage(Immutable<style::Image::Impl> image_) {
+ assert(images.find(image_->id) == images.end());
+ images.emplace(image_->id, std::move(image_));
+}
+
+void ImageManager::updateImage(Immutable<style::Image::Impl> image_) {
+ removeImage(image_->id);
+ addImage(std::move(image_));
+}
+
+void ImageManager::removeImage(const std::string& id) {
+ assert(images.find(id) != images.end());
+ images.erase(id);
+
+ auto it = patterns.find(id);
+ if (it != patterns.end()) {
+ shelfPack.unref(*it->second.bin);
+ patterns.erase(it);
+ }
+}
+
+const style::Image::Impl* ImageManager::getImage(const std::string& id) const {
+ const auto it = images.find(id);
+ if (it != images.end()) {
+ return it->second.get();
+ }
+ return nullptr;
+}
+
+void ImageManager::getImages(ImageRequestor& requestor, ImageDependencies dependencies) {
+ // If the sprite has been loaded, or if all the icon dependencies are already present
+ // (i.e. if they've been addeded via runtime styling), then notify the requestor immediately.
+ // Otherwise, delay notification until the sprite is loaded. At that point, if any of the
+ // dependencies are still unavailable, we'll just assume they are permanently missing.
+ bool hasAllDependencies = true;
+ if (!isLoaded()) {
+ for (const auto& dependency : dependencies) {
+ if (images.find(dependency) == images.end()) {
+ hasAllDependencies = false;
+ }
+ }
+ }
+ if (isLoaded() || hasAllDependencies) {
+ notify(requestor, dependencies);
+ } else {
+ requestors.emplace(&requestor, std::move(dependencies));
+ }
+}
+
+void ImageManager::removeRequestor(ImageRequestor& requestor) {
+ requestors.erase(&requestor);
+}
+
+void ImageManager::notify(ImageRequestor& requestor, const ImageDependencies& dependencies) const {
+ ImageMap response;
+
+ for (const auto& dependency : dependencies) {
+ auto it = images.find(dependency);
+ if (it != images.end()) {
+ response.emplace(*it);
+ }
+ }
+
+ requestor.onImagesAvailable(response);
+}
+
+void ImageManager::dumpDebugLogs() const {
+ Log::Info(Event::General, "ImageManager::loaded: %d", loaded);
+}
+
+// When copied into the atlas texture, image data is padded by one pixel on each side. Icon
+// images are padded with fully transparent pixels, while pattern images are padded with a
+// copy of the image data wrapped from the opposite side. In both cases, this ensures the
+// correct behavior of GL_LINEAR texture sampling mode.
+static constexpr uint16_t padding = 1;
+
+static mapbox::ShelfPack::ShelfPackOptions shelfPackOptions() {
+ mapbox::ShelfPack::ShelfPackOptions options;
+ options.autoResize = true;
+ return options;
+}
+
+ImageManager::ImageManager()
+ : shelfPack(64, 64, shelfPackOptions()) {
+}
+
+ImageManager::~ImageManager() = default;
+
+optional<ImagePosition> ImageManager::getPattern(const std::string& id) {
+ auto it = patterns.find(id);
+ if (it != patterns.end()) {
+ return it->second.position;
+ }
+
+ const style::Image::Impl* image = getImage(id);
+ if (!image) {
+ return {};
+ }
+
+ const uint16_t width = image->image.size.width + padding * 2;
+ const uint16_t height = image->image.size.height + padding * 2;
+
+ mapbox::Bin* bin = shelfPack.packOne(-1, width, height);
+ if (!bin) {
+ return {};
+ }
+
+ atlasImage.resize(getPixelSize());
+
+ const PremultipliedImage& src = image->image;
+
+ const uint32_t x = bin->x + padding;
+ const uint32_t y = bin->y + padding;
+ const uint32_t w = src.size.width;
+ const uint32_t h = src.size.height;
+
+ PremultipliedImage::copy(src, atlasImage, { 0, 0 }, { x, y }, { w, h });
+
+ // Add 1 pixel wrapped padding on each side of the image.
+ PremultipliedImage::copy(src, atlasImage, { 0, h - 1 }, { x, y - 1 }, { w, 1 }); // T
+ PremultipliedImage::copy(src, atlasImage, { 0, 0 }, { x, y + h }, { w, 1 }); // B
+ PremultipliedImage::copy(src, atlasImage, { w - 1, 0 }, { x - 1, y }, { 1, h }); // L
+ PremultipliedImage::copy(src, atlasImage, { 0, 0 }, { x + w, y }, { 1, h }); // R
+
+ dirty = true;
+
+ return patterns.emplace(id, Pattern { bin, { *bin, *image } }).first->second.position;
+}
+
+Size ImageManager::getPixelSize() const {
+ return Size {
+ static_cast<uint32_t>(shelfPack.width()),
+ static_cast<uint32_t>(shelfPack.height())
+ };
+}
+
+void ImageManager::upload(gl::Context& context, gl::TextureUnit unit) {
+ if (!atlasTexture) {
+ atlasTexture = context.createTexture(atlasImage, unit);
+ } else if (dirty) {
+ context.updateTexture(*atlasTexture, atlasImage, unit);
+ }
+
+ dirty = false;
+}
+
+void ImageManager::bind(gl::Context& context, gl::TextureUnit unit) {
+ upload(context, unit);
+ context.bindTexture(*atlasTexture, unit, gl::TextureFilter::Linear);
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/image_manager.hpp b/src/mbgl/renderer/image_manager.hpp
new file mode 100644
index 0000000000..9a9a4ce997
--- /dev/null
+++ b/src/mbgl/renderer/image_manager.hpp
@@ -0,0 +1,94 @@
+#pragma once
+
+#include <mbgl/style/image_impl.hpp>
+#include <mbgl/renderer/image_atlas.hpp>
+#include <mbgl/util/noncopyable.hpp>
+#include <mbgl/util/immutable.hpp>
+#include <mbgl/util/optional.hpp>
+#include <mbgl/gl/texture.hpp>
+
+#include <mapbox/shelf-pack.hpp>
+
+#include <set>
+#include <string>
+
+namespace mbgl {
+
+namespace gl {
+class Context;
+} // namespace gl
+
+class ImageRequestor {
+public:
+ virtual ~ImageRequestor() = default;
+ virtual void onImagesAvailable(ImageMap) = 0;
+};
+
+/*
+ ImageManager does two things:
+
+ 1. Tracks requests for icon images from tile workers and sends responses when the requests are fulfilled.
+ 2. Builds a texture atlas for pattern images.
+
+ These are disparate responsibilities and should eventually be handled by different classes. When we implement
+ data-driven support for `*-pattern`, we'll likely use per-bucket pattern atlases, and that would be a good time
+ to refactor this.
+*/
+class ImageManager : public util::noncopyable {
+public:
+ ImageManager();
+ ~ImageManager();
+
+ void onSpriteLoaded();
+
+ bool isLoaded() const {
+ return loaded;
+ }
+
+ void dumpDebugLogs() const;
+
+ const style::Image::Impl* getImage(const std::string&) const;
+
+ void addImage(Immutable<style::Image::Impl>);
+ void updateImage(Immutable<style::Image::Impl>);
+ void removeImage(const std::string&);
+
+ void getImages(ImageRequestor&, ImageDependencies);
+ void removeRequestor(ImageRequestor&);
+
+private:
+ void notify(ImageRequestor&, const ImageDependencies&) const;
+
+ bool loaded = false;
+
+ std::unordered_map<ImageRequestor*, ImageDependencies> requestors;
+ ImageMap images;
+
+// Pattern stuff
+public:
+ optional<ImagePosition> getPattern(const std::string& name);
+
+ void bind(gl::Context&, gl::TextureUnit unit);
+ void upload(gl::Context&, gl::TextureUnit unit);
+
+ Size getPixelSize() const;
+
+ // Only for use in tests.
+ const PremultipliedImage& getAtlasImage() const {
+ return atlasImage;
+ }
+
+private:
+ struct Pattern {
+ mapbox::Bin* bin;
+ ImagePosition position;
+ };
+
+ mapbox::ShelfPack shelfPack;
+ std::unordered_map<std::string, Pattern> patterns;
+ PremultipliedImage atlasImage;
+ mbgl::optional<gl::Texture> atlasTexture;
+ bool dirty = true;
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/render_background_layer.cpp b/src/mbgl/renderer/layers/render_background_layer.cpp
index 485d4b16c6..702977cd23 100644
--- a/src/mbgl/renderer/render_background_layer.cpp
+++ b/src/mbgl/renderer/layers/render_background_layer.cpp
@@ -1,16 +1,16 @@
-#include <mbgl/renderer/render_background_layer.hpp>
+#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/style/layers/background_layer_impl.hpp>
#include <mbgl/renderer/bucket.hpp>
namespace mbgl {
-RenderBackgroundLayer::RenderBackgroundLayer(const style::BackgroundLayer::Impl& _impl)
- : RenderLayer(style::LayerType::Background, _impl),
- impl(&_impl) {
+RenderBackgroundLayer::RenderBackgroundLayer(Immutable<style::BackgroundLayer::Impl> _impl)
+ : RenderLayer(style::LayerType::Background, _impl),
+ unevaluated(impl().paint.untransitioned()) {
}
-std::unique_ptr<RenderLayer> RenderBackgroundLayer::clone() const {
- return std::make_unique<RenderBackgroundLayer>(*this);
+const style::BackgroundLayer::Impl& RenderBackgroundLayer::impl() const {
+ return static_cast<const style::BackgroundLayer::Impl&>(*baseImpl);
}
std::unique_ptr<Bucket> RenderBackgroundLayer::createBucket(const BucketParameters &,
@@ -19,8 +19,8 @@ std::unique_ptr<Bucket> RenderBackgroundLayer::createBucket(const BucketParamete
return nullptr;
}
-void RenderBackgroundLayer::cascade(const CascadeParameters &parameters) {
- unevaluated = impl->cascading.cascade(parameters, std::move(unevaluated));
+void RenderBackgroundLayer::transition(const TransitionParameters &parameters) {
+ unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
}
void RenderBackgroundLayer::evaluate(const PropertyEvaluationParameters &parameters) {
@@ -34,4 +34,4 @@ bool RenderBackgroundLayer::hasTransition() const {
return unevaluated.hasTransition();
}
-}
+} // namespace mbgl
diff --git a/src/mbgl/renderer/render_background_layer.hpp b/src/mbgl/renderer/layers/render_background_layer.hpp
index b1f709953f..0fba3d2bb1 100644
--- a/src/mbgl/renderer/render_background_layer.hpp
+++ b/src/mbgl/renderer/layers/render_background_layer.hpp
@@ -1,20 +1,17 @@
#pragma once
#include <mbgl/renderer/render_layer.hpp>
-#include <mbgl/style/layers/background_layer.hpp>
+#include <mbgl/style/layers/background_layer_impl.hpp>
#include <mbgl/style/layers/background_layer_properties.hpp>
namespace mbgl {
class RenderBackgroundLayer: public RenderLayer {
public:
-
- RenderBackgroundLayer(const style::BackgroundLayer::Impl&);
+ RenderBackgroundLayer(Immutable<style::BackgroundLayer::Impl>);
~RenderBackgroundLayer() final = default;
- std::unique_ptr<RenderLayer> clone() const override;
-
- void cascade(const CascadeParameters&) override;
+ void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
@@ -22,9 +19,9 @@ public:
// Paint properties
style::BackgroundPaintProperties::Unevaluated unevaluated;
- style::BackgroundPaintProperties::Evaluated evaluated;
+ style::BackgroundPaintProperties::PossiblyEvaluated evaluated;
- const style::BackgroundLayer::Impl* const impl;
+ const style::BackgroundLayer::Impl& impl() const;
};
template <>
@@ -32,4 +29,4 @@ inline bool RenderLayer::is<RenderBackgroundLayer>() const {
return type == style::LayerType::Background;
}
-}
+} // namespace mbgl
diff --git a/src/mbgl/renderer/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp
index f59c174dd3..51a5ecd7d6 100644
--- a/src/mbgl/renderer/render_circle_layer.cpp
+++ b/src/mbgl/renderer/layers/render_circle_layer.cpp
@@ -1,5 +1,5 @@
-#include <mbgl/renderer/render_circle_layer.hpp>
-#include <mbgl/renderer/circle_bucket.hpp>
+#include <mbgl/renderer/layers/render_circle_layer.hpp>
+#include <mbgl/renderer/buckets/circle_bucket.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
@@ -7,21 +7,21 @@
namespace mbgl {
-RenderCircleLayer::RenderCircleLayer(const style::CircleLayer::Impl& _impl)
- : RenderLayer(style::LayerType::Circle, _impl),
- impl(&_impl) {
+RenderCircleLayer::RenderCircleLayer(Immutable<style::CircleLayer::Impl> _impl)
+ : RenderLayer(style::LayerType::Circle, _impl),
+ unevaluated(impl().paint.untransitioned()) {
}
-std::unique_ptr<RenderLayer> RenderCircleLayer::clone() const {
- return std::make_unique<RenderCircleLayer>(*this);
+const style::CircleLayer::Impl& RenderCircleLayer::impl() const {
+ return static_cast<const style::CircleLayer::Impl&>(*baseImpl);
}
std::unique_ptr<Bucket> RenderCircleLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
return std::make_unique<CircleBucket>(parameters, layers);
}
-void RenderCircleLayer::cascade(const CascadeParameters& parameters) {
- unevaluated = impl->cascading.cascade(parameters, std::move(unevaluated));
+void RenderCircleLayer::transition(const TransitionParameters& parameters) {
+ unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
}
void RenderCircleLayer::evaluate(const PropertyEvaluationParameters& parameters) {
@@ -64,4 +64,4 @@ bool RenderCircleLayer::queryIntersectsFeature(
return util::polygonIntersectsBufferedMultiPoint(translatedQueryGeometry.value_or(queryGeometry), feature.getGeometries(), circleRadius);
}
-}
+} // namespace mbgl
diff --git a/src/mbgl/renderer/render_circle_layer.hpp b/src/mbgl/renderer/layers/render_circle_layer.hpp
index 3b82b5c988..4ae7399ad1 100644
--- a/src/mbgl/renderer/render_circle_layer.hpp
+++ b/src/mbgl/renderer/layers/render_circle_layer.hpp
@@ -1,20 +1,17 @@
#pragma once
#include <mbgl/renderer/render_layer.hpp>
-#include <mbgl/style/layers/circle_layer.hpp>
+#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/style/layers/circle_layer_properties.hpp>
namespace mbgl {
class RenderCircleLayer: public RenderLayer {
public:
-
- RenderCircleLayer(const style::CircleLayer::Impl&);
+ RenderCircleLayer(Immutable<style::CircleLayer::Impl>);
~RenderCircleLayer() final = default;
- std::unique_ptr<RenderLayer> clone() const override;
-
- void cascade(const CascadeParameters&) override;
+ void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
@@ -29,9 +26,9 @@ public:
// Paint properties
style::CirclePaintProperties::Unevaluated unevaluated;
- style::CirclePaintProperties::Evaluated evaluated;
+ style::CirclePaintProperties::PossiblyEvaluated evaluated;
- const style::CircleLayer::Impl* const impl;
+ const style::CircleLayer::Impl& impl() const;
};
template <>
@@ -39,4 +36,4 @@ inline bool RenderLayer::is<RenderCircleLayer>() const {
return type == style::LayerType::Circle;
}
-}
+} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_custom_layer.cpp b/src/mbgl/renderer/layers/render_custom_layer.cpp
new file mode 100644
index 0000000000..4d6084075d
--- /dev/null
+++ b/src/mbgl/renderer/layers/render_custom_layer.cpp
@@ -0,0 +1,76 @@
+#include <mbgl/renderer/layers/render_custom_layer.hpp>
+#include <mbgl/renderer/painter.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/style/layers/custom_layer_impl.hpp>
+#include <mbgl/map/transform_state.hpp>
+#include <mbgl/map/backend_scope.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+RenderCustomLayer::RenderCustomLayer(Immutable<style::CustomLayer::Impl> _impl)
+ : RenderLayer(LayerType::Custom, _impl) {
+}
+
+RenderCustomLayer::~RenderCustomLayer() {
+ assert(BackendScope::exists());
+ if (initialized && impl().deinitializeFn) {
+ impl().deinitializeFn(impl().context);
+ }
+}
+
+const CustomLayer::Impl& RenderCustomLayer::impl() const {
+ return static_cast<const CustomLayer::Impl&>(*baseImpl);
+}
+
+void RenderCustomLayer::evaluate(const PropertyEvaluationParameters&) {
+ passes = RenderPass::Translucent;
+}
+
+bool RenderCustomLayer::hasTransition() const {
+ return false;
+}
+
+std::unique_ptr<Bucket> RenderCustomLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const {
+ assert(false);
+ return nullptr;
+}
+
+void RenderCustomLayer::render(Painter& painter, PaintParameters& paintParameters, RenderSource*) {
+ if (!initialized) {
+ assert(impl().initializeFn);
+ impl().initializeFn(impl().context);
+ initialized = true;
+ }
+
+ gl::Context& context = painter.context;
+ const TransformState& state = painter.state;
+
+ // Reset GL state to a known state so the CustomLayer always has a clean slate.
+ context.vertexArrayObject = 0;
+ context.setDepthMode(painter.depthModeForSublayer(0, gl::DepthMode::ReadOnly));
+ context.setStencilMode(gl::StencilMode::disabled());
+ context.setColorMode(painter.colorModeForRenderPass());
+
+ CustomLayerRenderParameters parameters;
+
+ parameters.width = state.getSize().width;
+ parameters.height = state.getSize().height;
+ parameters.latitude = state.getLatLng().latitude();
+ parameters.longitude = state.getLatLng().longitude();
+ parameters.zoom = state.getZoom();
+ parameters.bearing = -state.getAngle() * util::RAD2DEG;
+ parameters.pitch = state.getPitch();
+ parameters.fieldOfView = state.getFieldOfView();
+
+ assert(impl().renderFn);
+ impl().renderFn(impl().context, parameters);
+
+ // Reset the view back to our original one, just in case the CustomLayer changed
+ // the viewport or Framebuffer.
+ paintParameters.view.bind();
+ context.setDirtyState();
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/render_custom_layer.hpp b/src/mbgl/renderer/layers/render_custom_layer.hpp
index c3af6c77b2..dd52d315cf 100644
--- a/src/mbgl/renderer/render_custom_layer.hpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.hpp
@@ -1,25 +1,26 @@
#pragma once
#include <mbgl/renderer/render_layer.hpp>
-#include <mbgl/style/layers/custom_layer.hpp>
+#include <mbgl/style/layers/custom_layer_impl.hpp>
namespace mbgl {
class RenderCustomLayer: public RenderLayer {
public:
+ RenderCustomLayer(Immutable<style::CustomLayer::Impl>);
+ ~RenderCustomLayer() final;
- RenderCustomLayer(const style::CustomLayer::Impl&);
- ~RenderCustomLayer() final = default;
-
- std::unique_ptr<RenderLayer> clone() const override;
-
- void cascade(const CascadeParameters&) final {}
+ void transition(const TransitionParameters&) final {}
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const final;
+ void render(Painter&, PaintParameters&, RenderSource*) final;
- const style::CustomLayer::Impl* const impl;
+ const style::CustomLayer::Impl& impl() const;
+
+private:
+ bool initialized = false;
};
template <>
@@ -27,4 +28,4 @@ inline bool RenderLayer::is<RenderCustomLayer>() const {
return type == style::LayerType::Custom;
}
-}
+} // namespace mbgl
diff --git a/src/mbgl/renderer/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
index f6ba164d8c..cd69316670 100644
--- a/src/mbgl/renderer/render_fill_extrusion_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
@@ -1,5 +1,5 @@
-#include <mbgl/renderer/render_fill_extrusion_layer.hpp>
-#include <mbgl/renderer/fill_extrusion_bucket.hpp>
+#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
+#include <mbgl/renderer/buckets/fill_extrusion_bucket.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
@@ -7,21 +7,21 @@
namespace mbgl {
-RenderFillExtrusionLayer::RenderFillExtrusionLayer(const style::FillExtrusionLayer::Impl& _impl)
- : RenderLayer(style::LayerType::FillExtrusion, _impl),
- impl(&_impl) {
+RenderFillExtrusionLayer::RenderFillExtrusionLayer(Immutable<style::FillExtrusionLayer::Impl> _impl)
+ : RenderLayer(style::LayerType::FillExtrusion, _impl),
+ unevaluated(impl().paint.untransitioned()) {
}
-std::unique_ptr<RenderLayer> RenderFillExtrusionLayer::clone() const {
- return std::make_unique<RenderFillExtrusionLayer>(*this);
+const style::FillExtrusionLayer::Impl& RenderFillExtrusionLayer::impl() const {
+ return static_cast<const style::FillExtrusionLayer::Impl&>(*baseImpl);
}
std::unique_ptr<Bucket> RenderFillExtrusionLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
return std::make_unique<FillExtrusionBucket>(parameters, layers);
}
-void RenderFillExtrusionLayer::cascade(const CascadeParameters& parameters) {
- unevaluated = impl->cascading.cascade(parameters, std::move(unevaluated));
+void RenderFillExtrusionLayer::transition(const TransitionParameters& parameters) {
+ unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
}
void RenderFillExtrusionLayer::evaluate(const PropertyEvaluationParameters& parameters) {
diff --git a/src/mbgl/renderer/render_fill_extrusion_layer.hpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
index bd66d8e3b1..1a55b56836 100644
--- a/src/mbgl/renderer/render_fill_extrusion_layer.hpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
@@ -1,20 +1,17 @@
#pragma once
#include <mbgl/renderer/render_layer.hpp>
-#include <mbgl/style/layers/fill_extrusion_layer.hpp>
+#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>
namespace mbgl {
class RenderFillExtrusionLayer: public RenderLayer {
public:
-
- RenderFillExtrusionLayer(const style::FillExtrusionLayer::Impl&);
+ RenderFillExtrusionLayer(Immutable<style::FillExtrusionLayer::Impl>);
~RenderFillExtrusionLayer() final = default;
- std::unique_ptr<RenderLayer> clone() const override;
-
- void cascade(const CascadeParameters&) override;
+ void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
@@ -29,9 +26,9 @@ public:
// Paint properties
style::FillExtrusionPaintProperties::Unevaluated unevaluated;
- style::FillExtrusionPaintProperties::Evaluated evaluated;
+ style::FillExtrusionPaintProperties::PossiblyEvaluated evaluated;
- const style::FillExtrusionLayer::Impl* const impl;
+ const style::FillExtrusionLayer::Impl& impl() const;
};
template <>
diff --git a/src/mbgl/renderer/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp
index 1af139cded..f1c7e97067 100644
--- a/src/mbgl/renderer/render_fill_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.cpp
@@ -1,5 +1,5 @@
-#include <mbgl/renderer/render_fill_layer.hpp>
-#include <mbgl/renderer/fill_bucket.hpp>
+#include <mbgl/renderer/layers/render_fill_layer.hpp>
+#include <mbgl/renderer/buckets/fill_bucket.hpp>
#include <mbgl/style/layers/fill_layer_impl.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
@@ -7,21 +7,21 @@
namespace mbgl {
-RenderFillLayer::RenderFillLayer(const style::FillLayer::Impl& _impl)
- : RenderLayer(style::LayerType::Fill, _impl),
- impl(&_impl) {
+RenderFillLayer::RenderFillLayer(Immutable<style::FillLayer::Impl> _impl)
+ : RenderLayer(style::LayerType::Fill, _impl),
+ unevaluated(impl().paint.untransitioned()) {
}
-std::unique_ptr<RenderLayer> RenderFillLayer::clone() const {
- return std::make_unique<RenderFillLayer>(*this);
+const style::FillLayer::Impl& RenderFillLayer::impl() const {
+ return static_cast<const style::FillLayer::Impl&>(*baseImpl);
}
std::unique_ptr<Bucket> RenderFillLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
return std::make_unique<FillBucket>(parameters, layers);
}
-void RenderFillLayer::cascade(const CascadeParameters& parameters) {
- unevaluated = impl->cascading.cascade(parameters, std::move(unevaluated));
+void RenderFillLayer::transition(const TransitionParameters& parameters) {
+ unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
}
void RenderFillLayer::evaluate(const PropertyEvaluationParameters& parameters) {
@@ -68,4 +68,4 @@ bool RenderFillLayer::queryIntersectsFeature(
}
-}
+} // namespace mbgl
diff --git a/src/mbgl/renderer/render_fill_layer.hpp b/src/mbgl/renderer/layers/render_fill_layer.hpp
index 8080cf289b..1960fb653f 100644
--- a/src/mbgl/renderer/render_fill_layer.hpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.hpp
@@ -1,20 +1,17 @@
#pragma once
#include <mbgl/renderer/render_layer.hpp>
-#include <mbgl/style/layers/fill_layer.hpp>
+#include <mbgl/style/layers/fill_layer_impl.hpp>
#include <mbgl/style/layers/fill_layer_properties.hpp>
namespace mbgl {
class RenderFillLayer: public RenderLayer {
public:
-
- RenderFillLayer(const style::FillLayer::Impl&);
+ RenderFillLayer(Immutable<style::FillLayer::Impl>);
~RenderFillLayer() final = default;
- std::unique_ptr<RenderLayer> clone() const override;
-
- void cascade(const CascadeParameters&) override;
+ void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
@@ -29,9 +26,9 @@ public:
// Paint properties
style::FillPaintProperties::Unevaluated unevaluated;
- style::FillPaintProperties::Evaluated evaluated;
+ style::FillPaintProperties::PossiblyEvaluated evaluated;
- const style::FillLayer::Impl* const impl;
+ const style::FillLayer::Impl& impl() const;
};
template <>
diff --git a/src/mbgl/renderer/render_line_layer.cpp b/src/mbgl/renderer/layers/render_line_layer.cpp
index 06c2564516..c27e5ea990 100644
--- a/src/mbgl/renderer/render_line_layer.cpp
+++ b/src/mbgl/renderer/layers/render_line_layer.cpp
@@ -1,5 +1,5 @@
-#include <mbgl/renderer/render_line_layer.hpp>
-#include <mbgl/renderer/line_bucket.hpp>
+#include <mbgl/renderer/layers/render_line_layer.hpp>
+#include <mbgl/renderer/buckets/line_bucket.hpp>
#include <mbgl/style/layers/line_layer_impl.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
@@ -7,34 +7,35 @@
namespace mbgl {
-RenderLineLayer::RenderLineLayer(const style::LineLayer::Impl& _impl)
- : RenderLayer(style::LayerType::Line, _impl),
- impl(&_impl) {
+RenderLineLayer::RenderLineLayer(Immutable<style::LineLayer::Impl> _impl)
+ : RenderLayer(style::LayerType::Line, _impl),
+ unevaluated(impl().paint.untransitioned()) {
}
-std::unique_ptr<RenderLayer> RenderLineLayer::clone() const {
- return std::make_unique<RenderLineLayer>(*this);
+const style::LineLayer::Impl& RenderLineLayer::impl() const {
+ return static_cast<const style::LineLayer::Impl&>(*baseImpl);
}
std::unique_ptr<Bucket> RenderLineLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
- return std::make_unique<LineBucket>(parameters, layers, impl->layout);
+ return std::make_unique<LineBucket>(parameters, layers, impl().layout);
}
-void RenderLineLayer::cascade(const CascadeParameters& parameters) {
- unevaluated = impl->cascading.cascade(parameters, std::move(unevaluated));
+void RenderLineLayer::transition(const TransitionParameters& parameters) {
+ unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
}
void RenderLineLayer::evaluate(const PropertyEvaluationParameters& parameters) {
- // for scaling dasharrays
+ style::Properties<LineFloorwidth>::Unevaluated extra(unevaluated.get<style::LineWidth>());
+
auto dashArrayParams = parameters;
- dashArrayParams.z = std::floor(dashArrayParams.z);
- dashLineWidth = unevaluated.evaluate<style::LineWidth>(dashArrayParams);
+ dashArrayParams.useIntegerZoom = true;
- evaluated = unevaluated.evaluate(parameters);
+ evaluated = RenderLinePaintProperties::PossiblyEvaluated(
+ unevaluated.evaluate(parameters).concat(extra.evaluate(dashArrayParams)));
passes = (evaluated.get<style::LineOpacity>().constantOr(1.0) > 0
&& evaluated.get<style::LineColor>().constantOr(Color::black()).a > 0
- && evaluated.get<style::LineWidth>() > 0)
+ && evaluated.get<style::LineWidth>().constantOr(1.0) > 0)
? RenderPass::Translucent : RenderPass::None;
}
@@ -103,7 +104,8 @@ bool RenderLineLayer::queryIntersectsFeature(
}
float RenderLineLayer::getLineWidth(const GeometryTileFeature& feature, const float zoom) const {
- float lineWidth = evaluated.get<style::LineWidth>();
+ float lineWidth = evaluated.get<style::LineWidth>()
+ .evaluate(feature, zoom, style::LineWidth::defaultValue());
float gapWidth = evaluated.get<style::LineGapWidth>()
.evaluate(feature, zoom, style::LineGapWidth::defaultValue());
if (gapWidth) {
diff --git a/src/mbgl/renderer/render_line_layer.hpp b/src/mbgl/renderer/layers/render_line_layer.hpp
index 6d6fecc227..77551b6b7c 100644
--- a/src/mbgl/renderer/render_line_layer.hpp
+++ b/src/mbgl/renderer/layers/render_line_layer.hpp
@@ -1,20 +1,26 @@
#pragma once
#include <mbgl/renderer/render_layer.hpp>
-#include <mbgl/style/layers/line_layer.hpp>
+#include <mbgl/style/layers/line_layer_impl.hpp>
#include <mbgl/style/layers/line_layer_properties.hpp>
+#include <mbgl/programs/uniforms.hpp>
namespace mbgl {
+struct LineFloorwidth : style::DataDrivenPaintProperty<float, attributes::a_floorwidth, uniforms::u_floorwidth> {
+ static float defaultValue() { return 1; }
+};
+
+class RenderLinePaintProperties : public style::ConcatenateProperties<
+ style::LinePaintProperties::PropertyTypes,
+ TypeList<LineFloorwidth>>::Type {};
+
class RenderLineLayer: public RenderLayer {
public:
-
- RenderLineLayer(const style::LineLayer::Impl&);
+ RenderLineLayer(Immutable<style::LineLayer::Impl>);
~RenderLineLayer() final = default;
- std::unique_ptr<RenderLayer> clone() const override;
-
- void cascade(const CascadeParameters&) override;
+ void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
@@ -29,16 +35,12 @@ public:
// Paint properties
style::LinePaintProperties::Unevaluated unevaluated;
- style::LinePaintProperties::Evaluated evaluated;
-
- const style::LineLayer::Impl* const impl;
+ RenderLinePaintProperties::PossiblyEvaluated evaluated;
- // Special case
- float dashLineWidth = 1;
+ const style::LineLayer::Impl& impl() const;
private:
float getLineWidth(const GeometryTileFeature&, const float) const;
-
};
template <>
diff --git a/src/mbgl/renderer/layers/render_raster_layer.cpp b/src/mbgl/renderer/layers/render_raster_layer.cpp
new file mode 100644
index 0000000000..84e27a3895
--- /dev/null
+++ b/src/mbgl/renderer/layers/render_raster_layer.cpp
@@ -0,0 +1,50 @@
+#include <mbgl/renderer/layers/render_raster_layer.hpp>
+#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/style/layers/raster_layer_impl.hpp>
+#include <mbgl/gl/context.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/tile/tile.hpp>
+#include <mbgl/renderer/sources/render_image_source.hpp>
+#include <mbgl/renderer/painter.hpp>
+
+namespace mbgl {
+
+RenderRasterLayer::RenderRasterLayer(Immutable<style::RasterLayer::Impl> _impl)
+ : RenderLayer(style::LayerType::Raster, _impl),
+ unevaluated(impl().paint.untransitioned()) {
+}
+
+const style::RasterLayer::Impl& RenderRasterLayer::impl() const {
+ return static_cast<const style::RasterLayer::Impl&>(*baseImpl);
+}
+
+std::unique_ptr<Bucket> RenderRasterLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const {
+ assert(false);
+ return nullptr;
+}
+
+void RenderRasterLayer::transition(const TransitionParameters& parameters) {
+ unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
+}
+
+void RenderRasterLayer::evaluate(const PropertyEvaluationParameters& parameters) {
+ evaluated = unevaluated.evaluate(parameters);
+
+ passes = evaluated.get<style::RasterOpacity>() > 0 ? RenderPass::Translucent : RenderPass::None;
+}
+
+bool RenderRasterLayer::hasTransition() const {
+ return unevaluated.hasTransition();
+}
+
+void RenderRasterLayer::render(Painter& painter, PaintParameters& parameters, RenderSource* source) {
+ RenderLayer::render(painter, parameters, source);
+ if (renderTiles.empty()) {
+ RenderImageSource* imageSource = source->as<RenderImageSource>();
+ if (imageSource) {
+ imageSource->render(painter, parameters, *this);
+ }
+ }
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/render_raster_layer.hpp b/src/mbgl/renderer/layers/render_raster_layer.hpp
index 3ffeb8febf..ce46152a95 100644
--- a/src/mbgl/renderer/render_raster_layer.hpp
+++ b/src/mbgl/renderer/layers/render_raster_layer.hpp
@@ -1,30 +1,29 @@
#pragma once
#include <mbgl/renderer/render_layer.hpp>
-#include <mbgl/style/layers/raster_layer.hpp>
+#include <mbgl/style/layers/raster_layer_impl.hpp>
#include <mbgl/style/layers/raster_layer_properties.hpp>
namespace mbgl {
class RenderRasterLayer: public RenderLayer {
public:
-
- RenderRasterLayer(const style::RasterLayer::Impl&);
+ RenderRasterLayer(Immutable<style::RasterLayer::Impl>);
~RenderRasterLayer() final = default;
- std::unique_ptr<RenderLayer> clone() const override;
-
- void cascade(const CascadeParameters&) override;
+ void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
+ void render(Painter&, PaintParameters&, RenderSource*) override;
+
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
// Paint properties
style::RasterPaintProperties::Unevaluated unevaluated;
- style::RasterPaintProperties::Evaluated evaluated;
+ style::RasterPaintProperties::PossiblyEvaluated evaluated;
- const style::RasterLayer::Impl* const impl;
+ const style::RasterLayer::Impl& impl() const;
};
template <>
diff --git a/src/mbgl/renderer/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index 30d769e032..6540fc9612 100644
--- a/src/mbgl/renderer/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -1,4 +1,4 @@
-#include <mbgl/renderer/render_symbol_layer.hpp>
+#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/layout/symbol_layout.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
@@ -8,13 +8,13 @@
namespace mbgl {
-RenderSymbolLayer::RenderSymbolLayer(const style::SymbolLayer::Impl& _impl)
- : RenderLayer(style::LayerType::Symbol, _impl),
- impl(&_impl) {
+RenderSymbolLayer::RenderSymbolLayer(Immutable<style::SymbolLayer::Impl> _impl)
+ : RenderLayer(style::LayerType::Symbol, _impl),
+ unevaluated(impl().paint.untransitioned()) {
}
-std::unique_ptr<RenderLayer> RenderSymbolLayer::clone() const {
- return std::make_unique<RenderSymbolLayer>(*this);
+const style::SymbolLayer::Impl& RenderSymbolLayer::impl() const {
+ return static_cast<const style::SymbolLayer::Impl&>(*baseImpl);
}
std::unique_ptr<Bucket> RenderSymbolLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const {
@@ -24,18 +24,18 @@ std::unique_ptr<Bucket> RenderSymbolLayer::createBucket(const BucketParameters&,
std::unique_ptr<SymbolLayout> RenderSymbolLayer::createLayout(const BucketParameters& parameters,
const std::vector<const RenderLayer*>& group,
- const GeometryTileLayer& layer,
+ std::unique_ptr<GeometryTileLayer> layer,
GlyphDependencies& glyphDependencies,
- IconDependencies& iconDependencies) const {
+ ImageDependencies& imageDependencies) const {
return std::make_unique<SymbolLayout>(parameters,
group,
- layer,
- iconDependencies,
+ std::move(layer),
+ imageDependencies,
glyphDependencies);
}
-void RenderSymbolLayer::cascade(const CascadeParameters& parameters) {
- unevaluated = impl->cascading.cascade(parameters, std::move(unevaluated));
+void RenderSymbolLayer::transition(const TransitionParameters& parameters) {
+ unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
}
void RenderSymbolLayer::evaluate(const PropertyEvaluationParameters& parameters) {
@@ -55,8 +55,8 @@ bool RenderSymbolLayer::hasTransition() const {
return unevaluated.hasTransition();
}
-style::IconPaintProperties::Evaluated RenderSymbolLayer::iconPaintProperties() const {
- return style::IconPaintProperties::Evaluated {
+style::IconPaintProperties::PossiblyEvaluated RenderSymbolLayer::iconPaintProperties() const {
+ return style::IconPaintProperties::PossiblyEvaluated {
evaluated.get<style::IconOpacity>(),
evaluated.get<style::IconColor>(),
evaluated.get<style::IconHaloColor>(),
@@ -67,8 +67,8 @@ style::IconPaintProperties::Evaluated RenderSymbolLayer::iconPaintProperties() c
};
}
-style::TextPaintProperties::Evaluated RenderSymbolLayer::textPaintProperties() const {
- return style::TextPaintProperties::Evaluated {
+style::TextPaintProperties::PossiblyEvaluated RenderSymbolLayer::textPaintProperties() const {
+ return style::TextPaintProperties::PossiblyEvaluated {
evaluated.get<style::TextOpacity>(),
evaluated.get<style::TextColor>(),
evaluated.get<style::TextHaloColor>(),
@@ -84,11 +84,8 @@ style::SymbolPropertyValues RenderSymbolLayer::iconPropertyValues(const style::S
return style::SymbolPropertyValues {
layout_.get<style::IconRotationAlignment>(), // icon-pitch-alignment is not yet implemented; inherit the rotation alignment
layout_.get<style::IconRotationAlignment>(),
- layout_.get<style::IconSize>(),
evaluated.get<style::IconTranslate>(),
evaluated.get<style::IconTranslateAnchor>(),
- iconSize,
- 1.0f,
evaluated.get<style::IconHaloColor>().constantOr(Color::black()).a > 0 &&
evaluated.get<style::IconHaloWidth>().constantOr(1),
evaluated.get<style::IconColor>().constantOr(Color::black()).a > 0
@@ -99,11 +96,8 @@ style::SymbolPropertyValues RenderSymbolLayer::textPropertyValues(const style::S
return style::SymbolPropertyValues {
layout_.get<style::TextPitchAlignment>(),
layout_.get<style::TextRotationAlignment>(),
- layout_.get<style::TextSize>(),
evaluated.get<style::TextTranslate>(),
evaluated.get<style::TextTranslateAnchor>(),
- textSize,
- 24.0f,
evaluated.get<style::TextHaloColor>().constantOr(Color::black()).a > 0 &&
evaluated.get<style::TextHaloWidth>().constantOr(1),
evaluated.get<style::TextColor>().constantOr(Color::black()).a > 0
diff --git a/src/mbgl/renderer/render_symbol_layer.hpp b/src/mbgl/renderer/layers/render_symbol_layer.hpp
index 80ffd95a06..2199103de2 100644
--- a/src/mbgl/renderer/render_symbol_layer.hpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.hpp
@@ -2,8 +2,8 @@
#include <mbgl/text/glyph.hpp>
#include <mbgl/renderer/render_layer.hpp>
-#include <mbgl/sprite/sprite_atlas.hpp>
-#include <mbgl/style/layers/symbol_layer.hpp>
+#include <mbgl/style/image_impl.hpp>
+#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
namespace mbgl {
@@ -13,7 +13,7 @@ namespace style {
// {icon,text}-specific paint-property packs for use in the symbol Programs.
// Since each program deals either with icons or text, using a smaller property set
// lets us avoid unnecessarily binding attributes for properties the program wouldn't use.
-class IconPaintProperties : public PaintProperties<
+class IconPaintProperties : public Properties<
IconOpacity,
IconColor,
IconHaloColor,
@@ -23,7 +23,7 @@ class IconPaintProperties : public PaintProperties<
IconTranslateAnchor
> {};
-class TextPaintProperties : public PaintProperties<
+class TextPaintProperties : public Properties<
TextOpacity,
TextColor,
TextHaloColor,
@@ -40,14 +40,10 @@ public:
// Layout
AlignmentType pitchAlignment;
AlignmentType rotationAlignment;
- PossiblyEvaluatedPropertyValue<float> layoutSize;
// Paint
std::array<float, 2> translate;
TranslateAnchorType translateAnchor;
- float paintSize;
-
- float sdfScale; // Constant (1.0 or 24.0)
bool hasHalo;
bool hasFill;
@@ -61,33 +57,34 @@ class GeometryTileLayer;
class RenderSymbolLayer: public RenderLayer {
public:
- RenderSymbolLayer(const style::SymbolLayer::Impl&);
+ RenderSymbolLayer(Immutable<style::SymbolLayer::Impl>);
~RenderSymbolLayer() final = default;
- std::unique_ptr<RenderLayer> clone() const override;
-
- void cascade(const CascadeParameters&) override;
+ void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
- style::IconPaintProperties::Evaluated iconPaintProperties() const;
- style::TextPaintProperties::Evaluated textPaintProperties() const;
+ style::IconPaintProperties::PossiblyEvaluated iconPaintProperties() const;
+ style::TextPaintProperties::PossiblyEvaluated textPaintProperties() const;
style::SymbolPropertyValues iconPropertyValues(const style::SymbolLayoutProperties::PossiblyEvaluated&) const;
style::SymbolPropertyValues textPropertyValues(const style::SymbolLayoutProperties::PossiblyEvaluated&) const;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
- std::unique_ptr<SymbolLayout> createLayout(const BucketParameters&, const std::vector<const RenderLayer*>&,
- const GeometryTileLayer&, GlyphDependencies&, IconDependencies&) const;
+ std::unique_ptr<SymbolLayout> createLayout(const BucketParameters&,
+ const std::vector<const RenderLayer*>&,
+ std::unique_ptr<GeometryTileLayer>,
+ GlyphDependencies&,
+ ImageDependencies&) const;
// Paint properties
style::SymbolPaintProperties::Unevaluated unevaluated;
- style::SymbolPaintProperties::Evaluated evaluated;
+ style::SymbolPaintProperties::PossiblyEvaluated evaluated;
float iconSize = 1.0f;
float textSize = 16.0f;
- const style::SymbolLayer::Impl* const impl;
+ const style::SymbolLayer::Impl& impl() const;
};
template <>
diff --git a/src/mbgl/renderer/paint_property_binder.hpp b/src/mbgl/renderer/paint_property_binder.hpp
index bcbc7c287d..f78147fc87 100644
--- a/src/mbgl/renderer/paint_property_binder.hpp
+++ b/src/mbgl/renderer/paint_property_binder.hpp
@@ -4,6 +4,7 @@
#include <mbgl/gl/attribute.hpp>
#include <mbgl/gl/uniform.hpp>
#include <mbgl/util/type_list.hpp>
+#include <mbgl/renderer/possibly_evaluated_property_value.hpp>
#include <mbgl/renderer/paint_property_statistics.hpp>
#include <bitset>
@@ -102,11 +103,8 @@ public:
void populateVertexVector(const GeometryTileFeature&, std::size_t) override {}
void upload(gl::Context&) override {}
- AttributeBinding attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override {
- auto value = attributeValue(currentValue.constantOr(constant));
- return typename Attribute::ConstantBinding {
- zoomInterpolatedAttributeValue(value, value)
- };
+ AttributeBinding attributeBinding(const PossiblyEvaluatedPropertyValue<T>&) const override {
+ return gl::DisabledAttribute();
}
float interpolationFactor(float) const override {
@@ -151,12 +149,9 @@ public:
AttributeBinding attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override {
if (currentValue.isConstant()) {
- BaseAttributeValue value = attributeValue(*currentValue.constant());
- return typename Attribute::ConstantBinding {
- zoomInterpolatedAttributeValue(value, value)
- };
+ return gl::DisabledAttribute();
} else {
- return Attribute::variableBinding(*vertexBuffer, 0, BaseAttribute::Dimensions);
+ return Attribute::binding(*vertexBuffer, 0, BaseAttribute::Dimensions);
}
}
@@ -215,17 +210,18 @@ public:
AttributeBinding attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override {
if (currentValue.isConstant()) {
- BaseAttributeValue value = attributeValue(*currentValue.constant());
- return typename Attribute::ConstantBinding {
- zoomInterpolatedAttributeValue(value, value)
- };
+ return gl::DisabledAttribute();
} else {
- return Attribute::variableBinding(*vertexBuffer, 0);
+ return Attribute::binding(*vertexBuffer, 0);
}
}
float interpolationFactor(float currentZoom) const override {
- return util::interpolationFactor(1.0f, { rangeOfCoveringRanges.min.zoom, rangeOfCoveringRanges.max.zoom }, currentZoom);
+ if (function.useIntegerZoom) {
+ return util::interpolationFactor(1.0f, { rangeOfCoveringRanges.min.zoom, rangeOfCoveringRanges.max.zoom }, std::floor(currentZoom));
+ } else {
+ return util::interpolationFactor(1.0f, { rangeOfCoveringRanges.min.zoom, rangeOfCoveringRanges.max.zoom }, currentZoom);
+ }
}
T uniformValue(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override {
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index da4903864b..47db8254e2 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -2,6 +2,7 @@
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/render_source.hpp>
+#include <mbgl/renderer/render_style.hpp>
#include <mbgl/style/source.hpp>
#include <mbgl/style/source_impl.hpp>
@@ -11,25 +12,21 @@
#include <mbgl/util/logging.hpp>
#include <mbgl/gl/debugging.hpp>
-#include <mbgl/style/style.hpp>
#include <mbgl/style/layer_impl.hpp>
+#include <mbgl/style/layers/custom_layer_impl.hpp>
#include <mbgl/tile/tile.hpp>
-#include <mbgl/renderer/render_background_layer.hpp>
-#include <mbgl/renderer/render_custom_layer.hpp>
+#include <mbgl/renderer/layers/render_background_layer.hpp>
+#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
-#include <mbgl/renderer/render_fill_extrusion_layer.hpp>
+#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
-#include <mbgl/sprite/sprite_atlas.hpp>
+#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/geometry/line_atlas.hpp>
-#include <mbgl/text/glyph_atlas.hpp>
#include <mbgl/programs/program_parameters.hpp>
#include <mbgl/programs/programs.hpp>
-#include <mbgl/algorithm/generate_clip_ids.hpp>
-#include <mbgl/algorithm/generate_clip_ids_impl.hpp>
-
#include <mbgl/util/constants.hpp>
#include <mbgl/util/mat3.hpp>
#include <mbgl/util/string.hpp>
@@ -118,14 +115,14 @@ Painter::Painter(gl::Context& context_,
Painter::~Painter() = default;
bool Painter::needsAnimation() const {
- return frameHistory.needsAnimation(util::DEFAULT_FADE_DURATION);
+ return frameHistory.needsAnimation(util::DEFAULT_TRANSITION_DURATION);
}
void Painter::cleanup() {
context.performCleanup();
}
-void Painter::render(const Style& style, const FrameData& frame_, View& view, SpriteAtlas& annotationSpriteAtlas) {
+void Painter::render(RenderStyle& style, const FrameData& frame_, View& view) {
frame = frame_;
if (frame.contextMode == GLContextMode::Shared) {
context.setDirtyState();
@@ -140,11 +137,10 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp
view
};
- glyphAtlas = style.glyphAtlas.get();
- spriteAtlas = style.spriteAtlas.get();
+ imageManager = style.imageManager.get();
lineAtlas = style.lineAtlas.get();
- evaluatedLight = style.getRenderLight()->getEvaluated();
+ evaluatedLight = style.getRenderLight().getEvaluated();
RenderData renderData = style.getRenderData(frame.debugOptions, state.getAngle());
const std::vector<RenderItem>& order = renderData.order;
@@ -163,7 +159,7 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp
}
frameHistory.record(frame.timePoint, state.getZoom(),
- frame.mapMode == MapMode::Continuous ? util::DEFAULT_FADE_DURATION : Milliseconds(0));
+ frame.mapMode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Milliseconds(0));
// - UPLOAD PASS -------------------------------------------------------------------------------
@@ -171,21 +167,9 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp
{
MBGL_DEBUG_GROUP(context, "upload");
- spriteAtlas->upload(context, 0);
-
+ imageManager->upload(context, 0);
lineAtlas->upload(context, 0);
- glyphAtlas->upload(context, 0);
frameHistory.upload(context, 0);
- annotationSpriteAtlas.upload(context, 0);
-
- for (const auto& item : order) {
- for (const auto& tileRef : item.tiles) {
- const auto& bucket = tileRef.get().tile.getBucket(item.layer);
- if (bucket && bucket->needsUpload()) {
- bucket->upload(context);
- }
- }
- }
}
// - CLEAR -------------------------------------------------------------------------------------
@@ -207,14 +191,14 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp
MBGL_DEBUG_GROUP(context, "clip");
// Update all clipping IDs.
- algorithm::ClipIDGenerator generator;
+ clipIDGenerator = algorithm::ClipIDGenerator();
for (const auto& source : sources) {
- source->startRender(generator, projMatrix, nearClippedProjMatrix, state);
+ source->startRender(*this);
}
MBGL_DEBUG_GROUP(context, "clipping masks");
- for (const auto& stencil : generator.getStencils()) {
+ for (const auto& stencil : clipIDGenerator.getStencils()) {
MBGL_DEBUG_GROUP(context, std::string{ "mask: " } + util::toString(stencil.first));
renderClippingMask(stencil.first, stencil.second);
}
@@ -308,21 +292,6 @@ void Painter::renderPass(PaintParameters& parameters,
if (layer.is<RenderBackgroundLayer>()) {
MBGL_DEBUG_GROUP(context, "background");
renderBackground(parameters, *layer.as<RenderBackgroundLayer>());
- } else if (layer.is<RenderCustomLayer>()) {
- MBGL_DEBUG_GROUP(context, layer.baseImpl.id + " - custom");
-
- // Reset GL state to a known state so the CustomLayer always has a clean slate.
- context.vertexArrayObject = 0;
- context.setDepthMode(depthModeForSublayer(0, gl::DepthMode::ReadOnly));
- context.setStencilMode(gl::StencilMode::disabled());
- context.setColorMode(colorModeForRenderPass());
-
- layer.as<RenderCustomLayer>()->impl->render(state);
-
- // Reset the view back to our original one, just in case the CustomLayer changed
- // the viewport or Framebuffer.
- parameters.view.bind();
- context.setDirtyState();
} else if (layer.is<RenderFillExtrusionLayer>()) {
const auto size = context.viewport.getCurrentValue().size;
@@ -336,13 +305,7 @@ void Painter::renderPass(PaintParameters& parameters,
context.setDepthMode(depthModeForSublayer(0, gl::DepthMode::ReadWrite));
context.clear(Color{ 0.0f, 0.0f, 0.0f, 0.0f }, 1.0f, {});
- for (auto& tileRef : item.tiles) {
- auto& tile = tileRef.get();
-
- MBGL_DEBUG_GROUP(context, layer.baseImpl.id + " - " + util::toString(tile.id));
- auto bucket = tile.tile.getBucket(layer);
- bucket->render(*this, parameters, layer, tile);
- }
+ renderItem(parameters, item);
parameters.view.bind();
context.bindTexture(extrusionTexture->getTexture());
@@ -350,7 +313,7 @@ void Painter::renderPass(PaintParameters& parameters,
mat4 viewportMat;
matrix::ortho(viewportMat, 0, size.width, size.height, 0, 0, 1);
- const PaintProperties<>::Evaluated properties{};
+ const Properties<>::PossiblyEvaluated properties;
parameters.programs.extrusionTexture.draw(
context, gl::Triangles(), gl::DepthMode::disabled(), gl::StencilMode::disabled(),
@@ -364,12 +327,7 @@ void Painter::renderPass(PaintParameters& parameters,
ExtrusionTextureProgram::PaintPropertyBinders{ properties, 0 }, properties,
state.getZoom());
} else {
- for (auto& tileRef : item.tiles) {
- auto& tile = tileRef.get();
- MBGL_DEBUG_GROUP(context, layer.baseImpl.id + " - " + util::toString(tile.id));
- auto bucket = tile.tile.getBucket(layer);
- bucket->render(*this, parameters, layer, tile);
- }
+ renderItem(parameters, item);
}
}
@@ -378,6 +336,12 @@ void Painter::renderPass(PaintParameters& parameters,
}
}
+void Painter::renderItem(PaintParameters& parameters, const RenderItem& item) {
+ RenderLayer& layer = item.layer;
+ MBGL_DEBUG_GROUP(context, layer.getID());
+ layer.render(*this, parameters, item.source);
+}
+
mat4 Painter::matrixForTile(const UnwrappedTileID& tileID) {
mat4 matrix;
state.matrixFor(matrix, tileID);
diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp
index 4658f0c206..7e966adefa 100644
--- a/src/mbgl/renderer/painter.hpp
+++ b/src/mbgl/renderer/painter.hpp
@@ -7,6 +7,7 @@
#include <mbgl/renderer/frame_history.hpp>
#include <mbgl/renderer/render_item.hpp>
#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/renderer/render_light.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/programs/debug_program.hpp>
@@ -15,13 +16,13 @@
#include <mbgl/programs/extrusion_texture_program.hpp>
#include <mbgl/programs/raster_program.hpp>
-#include <mbgl/style/style.hpp>
-
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/chrono.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/offscreen_texture.hpp>
+#include <mbgl/algorithm/generate_clip_ids.hpp>
+
#include <array>
#include <vector>
#include <set>
@@ -29,10 +30,10 @@
namespace mbgl {
+class RenderStyle;
class RenderTile;
-class SpriteAtlas;
+class ImageManager;
class View;
-class GlyphAtlas;
class LineAtlas;
struct FrameData;
class Tile;
@@ -59,11 +60,6 @@ class TilePyramid;
struct ClipID;
-namespace style {
-class Style;
-class Source;
-} // namespace style
-
struct FrameData {
TimePoint timePoint;
float pixelRatio;
@@ -77,23 +73,25 @@ public:
Painter(gl::Context&, const TransformState&, float pixelRatio, const optional<std::string>& programCacheDir);
~Painter();
- void render(const style::Style&,
+ void render(RenderStyle&,
const FrameData&,
- View&,
- SpriteAtlas& annotationSpriteAtlas);
+ View&);
void cleanup();
void renderClippingMask(const UnwrappedTileID&, const ClipID&);
void renderTileDebug(const RenderTile&);
+ void renderTileDebug(const mat4& matrix);
void renderFill(PaintParameters&, FillBucket&, const RenderFillLayer&, const RenderTile&);
void renderFillExtrusion(PaintParameters&, FillExtrusionBucket&, const RenderFillExtrusionLayer&, const RenderTile&);
void renderLine(PaintParameters&, LineBucket&, const RenderLineLayer&, const RenderTile&);
void renderCircle(PaintParameters&, CircleBucket&, const RenderCircleLayer&, const RenderTile&);
void renderSymbol(PaintParameters&, SymbolBucket&, const RenderSymbolLayer&, const RenderTile&);
- void renderRaster(PaintParameters&, RasterBucket&, const RenderRasterLayer&, const RenderTile&);
+ void renderRaster(PaintParameters&, RasterBucket&, const RenderRasterLayer&, const mat4&, bool useBucketBuffers /* = false */);
void renderBackground(PaintParameters&, const RenderBackgroundLayer&);
+ void renderItem(PaintParameters&, const RenderItem&);
+
#ifndef NDEBUG
// Renders tile clip boundaries, using stencil buffer to calculate fill color.
void renderClipMasks(PaintParameters&);
@@ -103,9 +101,6 @@ public:
bool needsAnimation() const;
-private:
- std::vector<RenderItem> determineRenderOrder(const style::Style&);
-
template <class Iterator>
void renderPass(PaintParameters&,
RenderPass,
@@ -128,9 +123,10 @@ private:
}
#endif
-private:
gl::Context& context;
+ algorithm::ClipIDGenerator clipIDGenerator;
+
mat4 projMatrix;
mat4 nearClippedProjMatrix;
@@ -155,8 +151,7 @@ private:
float depthRangeSize;
const float depthEpsilon = 1.0f / (1 << 16);
- SpriteAtlas* spriteAtlas = nullptr;
- GlyphAtlas* glyphAtlas = nullptr;
+ ImageManager* imageManager = nullptr;
LineAtlas* lineAtlas = nullptr;
optional<OffscreenTexture> extrusionTexture;
diff --git a/src/mbgl/renderer/painter_background.cpp b/src/mbgl/renderer/painters/painter_background.cpp
index d01696ee3e..577d7d6cda 100644
--- a/src/mbgl/renderer/painter_background.cpp
+++ b/src/mbgl/renderer/painters/painter_background.cpp
@@ -1,10 +1,10 @@
#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/render_background_layer.hpp>
+#include <mbgl/renderer/layers/render_background_layer.hpp>
+#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/style/layers/background_layer_impl.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/fill_program.hpp>
-#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/util/tile_cover.hpp>
namespace mbgl {
@@ -14,9 +14,9 @@ using namespace style;
void Painter::renderBackground(PaintParameters& parameters, const RenderBackgroundLayer& layer) {
// Note that for bottommost layers without a pattern, the background color is drawn with
// glClear rather than this method.
- const BackgroundPaintProperties::Evaluated& background = layer.evaluated;
+ const BackgroundPaintProperties::PossiblyEvaluated& background = layer.evaluated;
- style::FillPaintProperties::Evaluated properties;
+ style::FillPaintProperties::PossiblyEvaluated properties;
properties.get<FillPattern>() = background.get<BackgroundPattern>();
properties.get<FillOpacity>() = { background.get<BackgroundOpacity>() };
properties.get<FillColor>() = { background.get<BackgroundColor>() };
@@ -24,13 +24,13 @@ void Painter::renderBackground(PaintParameters& parameters, const RenderBackgrou
const FillProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
if (!background.get<BackgroundPattern>().to.empty()) {
- optional<SpriteAtlasElement> imagePosA = spriteAtlas->getPattern(background.get<BackgroundPattern>().from);
- optional<SpriteAtlasElement> imagePosB = spriteAtlas->getPattern(background.get<BackgroundPattern>().to);
+ optional<ImagePosition> imagePosA = imageManager->getPattern(background.get<BackgroundPattern>().from);
+ optional<ImagePosition> imagePosB = imageManager->getPattern(background.get<BackgroundPattern>().to);
if (!imagePosA || !imagePosB)
return;
- spriteAtlas->bind(true, context, 0);
+ imageManager->bind(context, 0);
for (const auto& tileID : util::tileCover(state, state.getIntegerZoom())) {
parameters.programs.fillPattern.get(properties).draw(
@@ -42,6 +42,7 @@ void Painter::renderBackground(PaintParameters& parameters, const RenderBackgrou
FillPatternUniforms::values(
matrixForTile(tileID),
context.viewport.getCurrentValue().size,
+ imageManager->getPixelSize(),
*imagePosA,
*imagePosB,
background.get<BackgroundPattern>(),
diff --git a/src/mbgl/renderer/painter_circle.cpp b/src/mbgl/renderer/painters/painter_circle.cpp
index 13acb5f7fe..58e384979d 100644
--- a/src/mbgl/renderer/painter_circle.cpp
+++ b/src/mbgl/renderer/painters/painter_circle.cpp
@@ -1,8 +1,8 @@
#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/circle_bucket.hpp>
+#include <mbgl/renderer/buckets/circle_bucket.hpp>
#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/render_circle_layer.hpp>
+#include <mbgl/renderer/layers/render_circle_layer.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/circle_program.hpp>
@@ -20,7 +20,7 @@ void Painter::renderCircle(PaintParameters& parameters,
return;
}
- const CirclePaintProperties::Evaluated& properties = layer.evaluated;
+ const CirclePaintProperties::PossiblyEvaluated& properties = layer.evaluated;
const bool scaleWithMap = properties.get<CirclePitchScale>() == CirclePitchScaleType::Map;
parameters.programs.circle.get(properties).draw(
diff --git a/src/mbgl/renderer/painter_clipping.cpp b/src/mbgl/renderer/painters/painter_clipping.cpp
index b3a2d77b1a..cad092594e 100644
--- a/src/mbgl/renderer/painter_clipping.cpp
+++ b/src/mbgl/renderer/painters/painter_clipping.cpp
@@ -6,7 +6,7 @@
namespace mbgl {
void Painter::renderClippingMask(const UnwrappedTileID& tileID, const ClipID& clip) {
- static const style::FillPaintProperties::Evaluated properties {};
+ static const style::FillPaintProperties::PossiblyEvaluated properties {};
static const FillProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
programs->fill.get(properties).draw(
context,
diff --git a/src/mbgl/renderer/painter_debug.cpp b/src/mbgl/renderer/painters/painter_debug.cpp
index 37fa3bcb12..ee76aee54c 100644
--- a/src/mbgl/renderer/painter_debug.cpp
+++ b/src/mbgl/renderer/painters/painter_debug.cpp
@@ -1,5 +1,5 @@
#include <mbgl/renderer/painter.hpp>
-#include <mbgl/renderer/debug_bucket.hpp>
+#include <mbgl/renderer/buckets/debug_bucket.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/map/view.hpp>
@@ -20,7 +20,7 @@ void Painter::renderTileDebug(const RenderTile& renderTile) {
MBGL_DEBUG_GROUP(context, std::string { "debug " } + util::toString(renderTile.id));
- static const style::PaintProperties<>::Evaluated properties {};
+ static const style::Properties<>::PossiblyEvaluated properties {};
static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
auto draw = [&] (Color color, const auto& vertexBuffer, const auto& indexBuffer, const auto& segments, auto drawMode) {
@@ -77,6 +77,34 @@ void Painter::renderTileDebug(const RenderTile& renderTile) {
}
}
+void Painter::renderTileDebug(const mat4& matrix) {
+ if (frame.debugOptions == MapDebugOptions::NoDebug)
+ return;
+
+ static const style::Properties<>::PossiblyEvaluated properties {};
+ static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+
+ if (frame.debugOptions & MapDebugOptions::TileBorders) {
+ programs->debug.draw(
+ context,
+ gl::LineStrip { 4.0f * frame.pixelRatio },
+ gl::DepthMode::disabled(),
+ gl::StencilMode::disabled(),
+ gl::ColorMode::unblended(),
+ DebugProgram::UniformValues {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_color::Value{ Color::red() }
+ },
+ tileVertexBuffer,
+ tileBorderIndexBuffer,
+ tileBorderSegments,
+ paintAttibuteData,
+ properties,
+ state.getZoom()
+ );
+ }
+}
+
#ifndef NDEBUG
void Painter::renderClipMasks(PaintParameters&) {
context.setStencilMode(gl::StencilMode::disabled());
diff --git a/src/mbgl/renderer/painter_fill.cpp b/src/mbgl/renderer/painters/painter_fill.cpp
index e1b59d8839..3a0bfed454 100644
--- a/src/mbgl/renderer/painter_fill.cpp
+++ b/src/mbgl/renderer/painters/painter_fill.cpp
@@ -1,10 +1,10 @@
#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/fill_bucket.hpp>
+#include <mbgl/renderer/buckets/fill_bucket.hpp>
#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/render_fill_layer.hpp>
+#include <mbgl/renderer/layers/render_fill_layer.hpp>
+#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/style/layers/fill_layer_impl.hpp>
-#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/util/convert.hpp>
@@ -17,21 +17,21 @@ void Painter::renderFill(PaintParameters& parameters,
FillBucket& bucket,
const RenderFillLayer& layer,
const RenderTile& tile) {
- const FillPaintProperties::Evaluated& properties = layer.evaluated;
+ const FillPaintProperties::PossiblyEvaluated& properties = layer.evaluated;
if (!properties.get<FillPattern>().from.empty()) {
if (pass != RenderPass::Translucent) {
return;
}
- optional<SpriteAtlasElement> imagePosA = spriteAtlas->getPattern(properties.get<FillPattern>().from);
- optional<SpriteAtlasElement> imagePosB = spriteAtlas->getPattern(properties.get<FillPattern>().to);
+ optional<ImagePosition> imagePosA = imageManager->getPattern(properties.get<FillPattern>().from);
+ optional<ImagePosition> imagePosB = imageManager->getPattern(properties.get<FillPattern>().to);
if (!imagePosA || !imagePosB) {
return;
}
- spriteAtlas->bind(true, context, 0);
+ imageManager->bind(context, 0);
auto draw = [&] (uint8_t sublayer,
auto& program,
@@ -49,6 +49,7 @@ void Painter::renderFill(PaintParameters& parameters,
properties.get<FillTranslateAnchor>(),
state),
context.viewport.getCurrentValue().size,
+ imageManager->getPixelSize(),
*imagePosA,
*imagePosB,
properties.get<FillPattern>(),
diff --git a/src/mbgl/renderer/painter_fill_extrusion.cpp b/src/mbgl/renderer/painters/painter_fill_extrusion.cpp
index 95617525c7..165476944b 100644
--- a/src/mbgl/renderer/painter_fill_extrusion.cpp
+++ b/src/mbgl/renderer/painters/painter_fill_extrusion.cpp
@@ -1,10 +1,10 @@
#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/fill_extrusion_bucket.hpp>
+#include <mbgl/renderer/buckets/fill_extrusion_bucket.hpp>
#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/render_fill_extrusion_layer.hpp>
+#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
+#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
-#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
#include <mbgl/util/constants.hpp>
@@ -18,23 +18,21 @@ void Painter::renderFillExtrusion(PaintParameters& parameters,
FillExtrusionBucket& bucket,
const RenderFillExtrusionLayer& layer,
const RenderTile& tile) {
- const FillExtrusionPaintProperties::Evaluated& properties = layer.evaluated;
+ const FillExtrusionPaintProperties::PossiblyEvaluated& properties = layer.evaluated;
if (pass == RenderPass::Opaque) {
return;
}
if (!properties.get<FillExtrusionPattern>().from.empty()) {
- optional<SpriteAtlasElement> imagePosA =
- spriteAtlas->getPattern(properties.get<FillExtrusionPattern>().from);
- optional<SpriteAtlasElement> imagePosB =
- spriteAtlas->getPattern(properties.get<FillExtrusionPattern>().to);
+ optional<ImagePosition> imagePosA = imageManager->getPattern(properties.get<FillExtrusionPattern>().from);
+ optional<ImagePosition> imagePosB = imageManager->getPattern(properties.get<FillExtrusionPattern>().to);
if (!imagePosA || !imagePosB) {
return;
}
- spriteAtlas->bind(true, context, 0);
+ imageManager->bind(context, 0);
parameters.programs.fillExtrusionPattern.get(properties).draw(
context,
@@ -46,6 +44,7 @@ void Painter::renderFillExtrusion(PaintParameters& parameters,
tile.translatedClipMatrix(properties.get<FillExtrusionTranslate>(),
properties.get<FillExtrusionTranslateAnchor>(),
state),
+ imageManager->getPixelSize(),
*imagePosA,
*imagePosB,
properties.get<FillExtrusionPattern>(),
diff --git a/src/mbgl/renderer/painter_line.cpp b/src/mbgl/renderer/painters/painter_line.cpp
index 9152ac8512..58f4131d96 100644
--- a/src/mbgl/renderer/painter_line.cpp
+++ b/src/mbgl/renderer/painters/painter_line.cpp
@@ -1,12 +1,12 @@
#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/line_bucket.hpp>
+#include <mbgl/renderer/buckets/line_bucket.hpp>
#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/render_line_layer.hpp>
+#include <mbgl/renderer/layers/render_line_layer.hpp>
+#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/style/layers/line_layer_impl.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/line_program.hpp>
-#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/geometry/line_atlas.hpp>
namespace mbgl {
@@ -21,7 +21,7 @@ void Painter::renderLine(PaintParameters& parameters,
return;
}
- const LinePaintProperties::Evaluated& properties = layer.evaluated;
+ const RenderLinePaintProperties::PossiblyEvaluated& properties = layer.evaluated;
auto draw = [&] (auto& program, auto&& uniformValues) {
program.get(properties).draw(
@@ -57,17 +57,16 @@ void Painter::renderLine(PaintParameters& parameters,
pixelsToGLUnits,
posA,
posB,
- layer.dashLineWidth,
lineAtlas->getSize().width));
} else if (!properties.get<LinePattern>().from.empty()) {
- optional<SpriteAtlasElement> posA = spriteAtlas->getPattern(properties.get<LinePattern>().from);
- optional<SpriteAtlasElement> posB = spriteAtlas->getPattern(properties.get<LinePattern>().to);
+ optional<ImagePosition> posA = imageManager->getPattern(properties.get<LinePattern>().from);
+ optional<ImagePosition> posB = imageManager->getPattern(properties.get<LinePattern>().to);
if (!posA || !posB)
return;
- spriteAtlas->bind(true, context, 0);
+ imageManager->bind(context, 0);
draw(parameters.programs.linePattern,
LinePatternProgram::uniformValues(
@@ -75,6 +74,7 @@ void Painter::renderLine(PaintParameters& parameters,
tile,
state,
pixelsToGLUnits,
+ imageManager->getPixelSize(),
*posA,
*posB));
diff --git a/src/mbgl/renderer/painter_raster.cpp b/src/mbgl/renderer/painters/painter_raster.cpp
index fbe025b5b0..56e38ae8f4 100644
--- a/src/mbgl/renderer/painter_raster.cpp
+++ b/src/mbgl/renderer/painters/painter_raster.cpp
@@ -1,8 +1,8 @@
#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/raster_bucket.hpp>
-#include <mbgl/renderer/render_raster_layer.hpp>
+#include <mbgl/renderer/buckets/raster_bucket.hpp>
+#include <mbgl/renderer/layers/render_raster_layer.hpp>
#include <mbgl/style/layers/raster_layer_impl.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/raster_program.hpp>
@@ -42,13 +42,14 @@ static std::array<float, 3> spinWeights(float spin) {
void Painter::renderRaster(PaintParameters& parameters,
RasterBucket& bucket,
const RenderRasterLayer& layer,
- const RenderTile& tile) {
+ const mat4& matrix,
+ bool useBucketBuffers = false) {
if (pass != RenderPass::Translucent)
return;
if (!bucket.hasData())
return;
- const RasterPaintProperties::Evaluated& properties = layer.evaluated;
+ const RasterPaintProperties::PossiblyEvaluated& properties = layer.evaluated;
const RasterProgram::PaintPropertyBinders paintAttributeData(properties, 0);
assert(bucket.texture);
@@ -62,7 +63,7 @@ void Painter::renderRaster(PaintParameters& parameters,
gl::StencilMode::disabled(),
colorModeForRenderPass(),
RasterProgram::UniformValues {
- uniforms::u_matrix::Value{ tile.matrix },
+ uniforms::u_matrix::Value{ matrix },
uniforms::u_image0::Value{ 0 },
uniforms::u_image1::Value{ 1 },
uniforms::u_opacity::Value{ properties.get<RasterOpacity>() },
@@ -76,9 +77,9 @@ void Painter::renderRaster(PaintParameters& parameters,
uniforms::u_scale_parent::Value{ 1.0f },
uniforms::u_tl_parent::Value{ std::array<float, 2> {{ 0.0f, 0.0f }} },
},
- rasterVertexBuffer,
- quadTriangleIndexBuffer,
- rasterSegments,
+ useBucketBuffers ? *bucket.vertexBuffer : rasterVertexBuffer,
+ useBucketBuffers ? *bucket.indexBuffer : quadTriangleIndexBuffer,
+ useBucketBuffers ? bucket.segments : rasterSegments,
paintAttributeData,
properties,
state.getZoom()
diff --git a/src/mbgl/renderer/painter_symbol.cpp b/src/mbgl/renderer/painters/painter_symbol.cpp
index 86b2146b9f..d3a505aa3f 100644
--- a/src/mbgl/renderer/painter_symbol.cpp
+++ b/src/mbgl/renderer/painters/painter_symbol.cpp
@@ -1,16 +1,15 @@
#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/symbol_bucket.hpp>
+#include <mbgl/renderer/buckets/symbol_bucket.hpp>
#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/render_symbol_layer.hpp>
+#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/text/glyph_atlas.hpp>
-#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/symbol_program.hpp>
#include <mbgl/programs/collision_box_program.hpp>
#include <mbgl/util/math.hpp>
-#include <mbgl/tile/tile.hpp>
+#include <mbgl/tile/geometry_tile.hpp>
#include <cmath>
@@ -54,7 +53,6 @@ void Painter::renderSymbol(PaintParameters& parameters,
std::move(uniformValues),
*buffers.vertexBuffer,
*symbolSizeBinder,
- values_.layoutSize,
*buffers.indexBuffer,
buffers.segments,
binders,
@@ -63,18 +61,21 @@ void Painter::renderSymbol(PaintParameters& parameters,
);
};
+ assert(dynamic_cast<GeometryTile*>(&tile.tile));
+ GeometryTile& geometryTile = static_cast<GeometryTile&>(tile.tile);
+
if (bucket.hasIconData()) {
auto values = layer.iconPropertyValues(layout);
auto paintPropertyValues = layer.iconPaintProperties();
- SpriteAtlas& atlas = *bucket.spriteAtlas;
- const bool iconScaled = layout.get<IconSize>().constantOr(1.0) != 1.0 ||
- frame.pixelRatio != atlas.getPixelRatio() ||
- bucket.iconsNeedLinear;
+ const bool iconScaled = layout.get<IconSize>().constantOr(1.0) != 1.0 || bucket.iconsNeedLinear;
const bool iconTransformed = values.rotationAlignment == AlignmentType::Map || state.getPitch() != 0;
- atlas.bind(bucket.sdfIcons || state.isChanging() || iconScaled || iconTransformed, context, 0);
- const Size texsize = atlas.getSize();
+ context.bindTexture(*geometryTile.iconAtlasTexture, 0,
+ bucket.sdfIcons || state.isChanging() || iconScaled || iconTransformed
+ ? gl::TextureFilter::Linear : gl::TextureFilter::Nearest);
+
+ const Size texsize = geometryTile.iconAtlasTexture->size;
if (bucket.sdfIcons) {
if (values.hasHalo) {
@@ -108,12 +109,12 @@ void Painter::renderSymbol(PaintParameters& parameters,
}
if (bucket.hasTextData()) {
- glyphAtlas->bind(context, 0);
+ context.bindTexture(*geometryTile.glyphAtlasTexture, 0, gl::TextureFilter::Linear);
auto values = layer.textPropertyValues(layout);
auto paintPropertyValues = layer.textPaintProperties();
- const Size texsize = glyphAtlas->getSize();
+ const Size texsize = geometryTile.glyphAtlasTexture->size;
if (values.hasHalo) {
draw(parameters.programs.symbolGlyph,
@@ -137,7 +138,7 @@ void Painter::renderSymbol(PaintParameters& parameters,
}
if (bucket.hasCollisionBoxData()) {
- static const style::PaintProperties<>::Evaluated properties {};
+ static const style::Properties<>::PossiblyEvaluated properties {};
static const CollisionBoxProgram::PaintPropertyBinders paintAttributeData(properties, 0);
programs->collisionBox.draw(
diff --git a/src/mbgl/renderer/possibly_evaluated_property_value.hpp b/src/mbgl/renderer/possibly_evaluated_property_value.hpp
index a0bcec2bf1..8a5dfbe4ea 100644
--- a/src/mbgl/renderer/possibly_evaluated_property_value.hpp
+++ b/src/mbgl/renderer/possibly_evaluated_property_value.hpp
@@ -19,7 +19,9 @@ private:
public:
PossiblyEvaluatedPropertyValue() = default;
- PossiblyEvaluatedPropertyValue(Value v) : value(std::move(v)) {}
+ PossiblyEvaluatedPropertyValue(Value v, bool useIntegerZoom_ = false)
+ : value(std::move(v)),
+ useIntegerZoom(useIntegerZoom_) {}
bool isConstant() const {
return value.template is<T>();
@@ -48,10 +50,16 @@ public:
return function.evaluate(feature, defaultValue);
},
[&] (const style::CompositeFunction<T>& function) {
- return function.evaluate(zoom, feature, defaultValue);
+ if (useIntegerZoom) {
+ return function.evaluate(floor(zoom), feature, defaultValue);
+ } else {
+ return function.evaluate(zoom, feature, defaultValue);
+ }
}
);
}
+
+ bool useIntegerZoom;
};
namespace util {
diff --git a/src/mbgl/renderer/property_evaluation_parameters.hpp b/src/mbgl/renderer/property_evaluation_parameters.hpp
index 39b663bdb9..da6a4a0892 100644
--- a/src/mbgl/renderer/property_evaluation_parameters.hpp
+++ b/src/mbgl/renderer/property_evaluation_parameters.hpp
@@ -11,20 +11,24 @@ public:
: z(z_),
now(Clock::time_point::max()),
zoomHistory(),
- defaultFadeDuration(0) {}
+ defaultFadeDuration(0),
+ useIntegerZoom(false) {}
PropertyEvaluationParameters(ZoomHistory zoomHistory_,
TimePoint now_,
- Duration defaultFadeDuration_)
+ Duration defaultFadeDuration_,
+ bool useIntegerZoom_ = false)
: z(zoomHistory_.lastZoom),
now(std::move(now_)),
zoomHistory(std::move(zoomHistory_)),
- defaultFadeDuration(std::move(defaultFadeDuration_)) {}
+ defaultFadeDuration(std::move(defaultFadeDuration_)),
+ useIntegerZoom(useIntegerZoom_) {}
float z;
TimePoint now;
ZoomHistory zoomHistory;
Duration defaultFadeDuration;
+ bool useIntegerZoom;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/raster_bucket.cpp b/src/mbgl/renderer/raster_bucket.cpp
deleted file mode 100644
index ee8ef24071..0000000000
--- a/src/mbgl/renderer/raster_bucket.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-#include <mbgl/renderer/raster_bucket.hpp>
-#include <mbgl/renderer/render_raster_layer.hpp>
-#include <mbgl/programs/raster_program.hpp>
-#include <mbgl/renderer/painter.hpp>
-#include <mbgl/gl/context.hpp>
-
-namespace mbgl {
-
-using namespace style;
-
-RasterBucket::RasterBucket(UnassociatedImage&& image_) : image(std::move(image_)) {
-}
-
-void RasterBucket::upload(gl::Context& context) {
- texture = context.createTexture(std::move(image));
- uploaded = true;
-}
-
-void RasterBucket::render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer,
- const RenderTile& tile) {
- painter.renderRaster(parameters, *this, *layer.as<RenderRasterLayer>(), tile);
-}
-
-bool RasterBucket::hasData() const {
- return true;
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/raster_bucket.hpp b/src/mbgl/renderer/raster_bucket.hpp
deleted file mode 100644
index 334954e3f4..0000000000
--- a/src/mbgl/renderer/raster_bucket.hpp
+++ /dev/null
@@ -1,22 +0,0 @@
-#pragma once
-
-#include <mbgl/renderer/bucket.hpp>
-#include <mbgl/util/image.hpp>
-#include <mbgl/util/optional.hpp>
-#include <mbgl/gl/texture.hpp>
-
-namespace mbgl {
-
-class RasterBucket : public Bucket {
-public:
- RasterBucket(UnassociatedImage&&);
-
- void upload(gl::Context&) override;
- void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
- bool hasData() const override;
-
- UnassociatedImage image;
- optional<gl::Texture> texture;
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/render_custom_layer.cpp b/src/mbgl/renderer/render_custom_layer.cpp
deleted file mode 100644
index 66dd57b3d3..0000000000
--- a/src/mbgl/renderer/render_custom_layer.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-#include <mbgl/renderer/render_custom_layer.hpp>
-#include <mbgl/style/layers/custom_layer_impl.hpp>
-#include <mbgl/renderer/bucket.hpp>
-
-namespace mbgl {
-
-RenderCustomLayer::RenderCustomLayer(const style::CustomLayer::Impl& _impl)
- : RenderLayer(style::LayerType::Custom, _impl),
- impl(&_impl) {
-}
-
-std::unique_ptr<RenderLayer> RenderCustomLayer::clone() const {
- return std::make_unique<RenderCustomLayer>(*this);
-}
-
-void RenderCustomLayer::evaluate(const PropertyEvaluationParameters&) {
- passes = RenderPass::Translucent;
-}
-
-bool RenderCustomLayer::hasTransition() const {
- return false;
-}
-
-std::unique_ptr<Bucket> RenderCustomLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const {
- assert(false);
- return nullptr;
-}
-
-}
diff --git a/src/mbgl/renderer/render_item.hpp b/src/mbgl/renderer/render_item.hpp
index 787211c30a..4bf5629263 100644
--- a/src/mbgl/renderer/render_item.hpp
+++ b/src/mbgl/renderer/render_item.hpp
@@ -17,13 +17,13 @@ namespace style {
class RenderItem {
public:
- RenderItem(const RenderLayer& layer_,
- std::vector<std::reference_wrapper<RenderTile>> tiles_ = {})
- : layer(layer_), tiles(std::move(tiles_)) {
+ RenderItem(RenderLayer& layer_,
+ RenderSource* renderSource_)
+ : layer(layer_), source(renderSource_) {
}
- const RenderLayer& layer;
- std::vector<std::reference_wrapper<RenderTile>> tiles;
+ RenderLayer& layer;
+ RenderSource* source;
};
class RenderData {
diff --git a/src/mbgl/renderer/render_layer.cpp b/src/mbgl/renderer/render_layer.cpp
index 6699f39144..3f9d68003e 100644
--- a/src/mbgl/renderer/render_layer.cpp
+++ b/src/mbgl/renderer/render_layer.cpp
@@ -1,14 +1,56 @@
#include <mbgl/renderer/render_layer.hpp>
+#include <mbgl/renderer/layers/render_background_layer.hpp>
+#include <mbgl/renderer/layers/render_circle_layer.hpp>
+#include <mbgl/renderer/layers/render_custom_layer.hpp>
+#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
+#include <mbgl/renderer/layers/render_fill_layer.hpp>
+#include <mbgl/renderer/layers/render_line_layer.hpp>
+#include <mbgl/renderer/layers/render_raster_layer.hpp>
+#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/style/types.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/tile/tile.hpp>
namespace mbgl {
-RenderLayer::RenderLayer(style::LayerType type_, const style::Layer::Impl& baseImpl_)
- : type(type_), baseImpl(baseImpl_) {
+using namespace style;
+
+std::unique_ptr<RenderLayer> RenderLayer::create(Immutable<Layer::Impl> impl) {
+ switch (impl->type) {
+ case LayerType::Fill:
+ return std::make_unique<RenderFillLayer>(staticImmutableCast<FillLayer::Impl>(impl));
+ case LayerType::Line:
+ return std::make_unique<RenderLineLayer>(staticImmutableCast<LineLayer::Impl>(impl));
+ case LayerType::Circle:
+ return std::make_unique<RenderCircleLayer>(staticImmutableCast<CircleLayer::Impl>(impl));
+ case LayerType::Symbol:
+ return std::make_unique<RenderSymbolLayer>(staticImmutableCast<SymbolLayer::Impl>(impl));
+ case LayerType::Raster:
+ return std::make_unique<RenderRasterLayer>(staticImmutableCast<RasterLayer::Impl>(impl));
+ case LayerType::Background:
+ return std::make_unique<RenderBackgroundLayer>(staticImmutableCast<BackgroundLayer::Impl>(impl));
+ case LayerType::Custom:
+ return std::make_unique<RenderCustomLayer>(staticImmutableCast<CustomLayer::Impl>(impl));
+ case LayerType::FillExtrusion:
+ return std::make_unique<RenderFillExtrusionLayer>(staticImmutableCast<FillExtrusionLayer::Impl>(impl));
+ }
+
+ // Not reachable, but placate GCC.
+ assert(false);
+ return nullptr;
+}
+
+RenderLayer::RenderLayer(style::LayerType type_, Immutable<style::Layer::Impl> baseImpl_)
+ : type(type_),
+ baseImpl(baseImpl_) {
+}
+
+void RenderLayer::setImpl(Immutable<style::Layer::Impl> impl) {
+ baseImpl = impl;
}
const std::string& RenderLayer::getID() const {
- return baseImpl.id;
+ return baseImpl->id;
}
bool RenderLayer::hasRenderPass(RenderPass pass) const {
@@ -17,9 +59,23 @@ bool RenderLayer::hasRenderPass(RenderPass pass) const {
bool RenderLayer::needsRendering(float zoom) const {
return passes != RenderPass::None
- && baseImpl.visibility != style::VisibilityType::None
- && baseImpl.minZoom <= zoom
- && baseImpl.maxZoom >= zoom;
+ && baseImpl->visibility != style::VisibilityType::None
+ && baseImpl->minZoom <= zoom
+ && baseImpl->maxZoom >= zoom;
}
-} \ No newline at end of file
+void RenderLayer::setRenderTiles(std::vector<std::reference_wrapper<RenderTile>> tiles) {
+ renderTiles = std::move(tiles);
+}
+
+void RenderLayer::render(Painter& painter, PaintParameters& parameters, RenderSource*) {
+ for (auto& tileRef : renderTiles) {
+ auto& tile = tileRef.get();
+ auto bucket = tile.tile.getBucket(*baseImpl);
+ bucket->render(painter, parameters, *this, tile);
+ }
+}
+
+
+} //namespace mbgl
+
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index eea2ec1f61..e06f479281 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -12,27 +12,28 @@ namespace mbgl {
class Bucket;
class BucketParameters;
-class CascadeParameters;
+class TransitionParameters;
class PropertyEvaluationParameters;
+class Painter;
+class PaintParameters;
+class RenderSource;
+class RenderTile;
class RenderLayer {
-
protected:
- RenderLayer(style::LayerType, const style::Layer::Impl&);
+ RenderLayer(style::LayerType, Immutable<style::Layer::Impl>);
const style::LayerType type;
public:
+ static std::unique_ptr<RenderLayer> create(Immutable<style::Layer::Impl>);
virtual ~RenderLayer() = default;
- // Create an identical copy of this layer.
- virtual std::unique_ptr<RenderLayer> clone() const = 0;
-
- // Partially evaluate paint properties based on a set of classes.
- virtual void cascade(const CascadeParameters&) = 0;
+ // Begin transitions for any properties that have changed since the last frame.
+ virtual void transition(const TransitionParameters&) = 0;
- // Fully evaluate cascaded paint properties based on a zoom level.
+ // Fully evaluate possibly-transitioning paint properties based on a zoom level.
virtual void evaluate(const PropertyEvaluationParameters&) = 0;
// Returns true if any paint properties have active transitions.
@@ -61,6 +62,8 @@ public:
// Checks whether this layer can be rendered.
bool needsRendering(float zoom) const;
+ virtual void render(Painter&, PaintParameters&, RenderSource*);
+
// Check wether the given geometry intersects
// with the feature
virtual bool queryIntersectsFeature(
@@ -72,15 +75,21 @@ public:
virtual std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const = 0;
+ void setRenderTiles(std::vector<std::reference_wrapper<RenderTile>>);
// Private implementation
- const style::Layer::Impl& baseImpl;
+ Immutable<style::Layer::Impl> baseImpl;
+ void setImpl(Immutable<style::Layer::Impl>);
friend std::string layoutKey(const RenderLayer&);
-protected:
+protected:
// Stores what render passes this layer is currently enabled for. This depends on the
// evaluated StyleProperties object and is updated accordingly.
RenderPass passes = RenderPass::None;
+
+ //Stores current set of tiles to be rendered for this layer.
+ std::vector<std::reference_wrapper<RenderTile>> renderTiles;
+
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/render_light.cpp b/src/mbgl/renderer/render_light.cpp
index 134e1829e0..85768cff47 100644
--- a/src/mbgl/renderer/render_light.cpp
+++ b/src/mbgl/renderer/render_light.cpp
@@ -2,25 +2,17 @@
namespace mbgl {
-RenderLight::RenderLight(std::shared_ptr<const style::Light::Impl> impl_)
- : impl(std::move(impl_)) {
+RenderLight::RenderLight(Immutable<style::Light::Impl> impl_)
+ : impl(std::move(impl_)),
+ transitioning(impl->properties.untransitioned()) {
}
-RenderLight::RenderLight(std::shared_ptr<const style::Light::Impl> impl_, const TransitioningLight transitioning_)
- : impl(std::move(impl_))
- , transitioning(transitioning_) {
-}
-
-std::unique_ptr<RenderLight> RenderLight::copy(std::shared_ptr<const style::Light::Impl> impl_) const {
- return std::make_unique<RenderLight>(std::move(impl_), transitioning);
-}
-
-void RenderLight::transition(const CascadeParameters& parameters) {
- transitioning = TransitioningLight(impl->properties, std::move(transitioning), parameters);
+void RenderLight::transition(const TransitionParameters& parameters) {
+ transitioning = impl->properties.transitioned(parameters, std::move(transitioning));
}
void RenderLight::evaluate(const PropertyEvaluationParameters& parameters) {
- evaluated = EvaluatedLight(transitioning, parameters);
+ evaluated = transitioning.evaluate(parameters);
}
bool RenderLight::hasTransition() const {
diff --git a/src/mbgl/renderer/render_light.hpp b/src/mbgl/renderer/render_light.hpp
index 275f3ae8ba..f13f925318 100644
--- a/src/mbgl/renderer/render_light.hpp
+++ b/src/mbgl/renderer/render_light.hpp
@@ -1,98 +1,29 @@
#pragma once
#include <mbgl/style/light_impl.hpp>
-#include <mbgl/style/light_properties.hpp>
-#include <mbgl/renderer/transitioning_property.hpp>
-#include <mbgl/renderer/cascade_parameters.hpp>
-#include <mbgl/renderer/property_evaluator.hpp>
-#include <mbgl/renderer/property_evaluation_parameters.hpp>
-#include <mbgl/util/ignore.hpp>
-
-#include <memory>
+#include <mbgl/util/immutable.hpp>
namespace mbgl {
-template <class TypeList>
-class Transitioning;
-
-template <class... Ps>
-class Transitioning<TypeList<Ps...>> : public IndexedTuple<
- TypeList<Ps...>,
- TypeList<TransitioningProperty<typename Ps::ValueType>...>>
-{
-private:
- using Properties = TypeList<Ps...>;
- using Raw = IndexedTuple<Properties, Properties>;
- using Super = IndexedTuple<
- TypeList<Ps...>,
- TypeList<TransitioningProperty<typename Ps::ValueType>...>>;
-
-public:
- Transitioning() = default;
- Transitioning(const Raw& raw, Transitioning&& prior, const CascadeParameters& params)
- : Super {
- TransitioningProperty<typename Ps::ValueType>(
- raw.template get<Ps>().value,
- std::move(prior.template get<Ps>()),
- raw.template get<Ps>().transition.reverseMerge(params.transition),
- params.now)...
- } {}
-
- bool hasTransition() const {
- bool result = false;
- util::ignore({ result |= this->template get<Ps>().hasTransition()... });
- return result;
- }
-};
-
-template <class TypeList>
-class Evaluated;
+class TransitionParameters;
+class PropertyEvaluationParameters;
-template <class... Ps>
-class Evaluated<TypeList<Ps...>> : public IndexedTuple<
- TypeList<Ps...>,
- TypeList<typename Ps::Type...>>
-{
-private:
- using Properties = TypeList<Ps...>;
- using TransitioningPs = Transitioning<Properties>;
- using Super = IndexedTuple<
- TypeList<Ps...>,
- TypeList<typename Ps::Type...>>;
-
-public:
- Evaluated() = default;
- Evaluated(TransitioningPs& transitioning, const PropertyEvaluationParameters& params)
- : Super {
- transitioning.template get<Ps>()
- .evaluate(PropertyEvaluator<typename Ps::Type>(params, Ps::defaultValue()), params.now)...
- } {}
-};
-
-using TransitioningLight = Transitioning<style::LightProperties>;
-using EvaluatedLight = Evaluated<style::LightProperties>;
+using TransitioningLight = style::LightProperties::Unevaluated;
+using EvaluatedLight = style::LightProperties::PossiblyEvaluated;
class RenderLight {
public:
- RenderLight(std::shared_ptr<const style::Light::Impl>);
-
- // Creates a copy intitalized with previous transitioning light
- RenderLight(std::shared_ptr<const style::Light::Impl>, const TransitioningLight);
+ RenderLight(Immutable<style::Light::Impl>);
- // creates a copy initialized with previous transitioning
- // values
- std::unique_ptr<RenderLight> copy(std::shared_ptr<const style::Light::Impl>) const;
-
- void transition(const CascadeParameters&);
+ void transition(const TransitionParameters&);
void evaluate(const PropertyEvaluationParameters&);
bool hasTransition() const;
const EvaluatedLight& getEvaluated() const;
- const std::shared_ptr<const style::Light::Impl> impl;
+ Immutable<style::Light::Impl> impl;
private:
-
TransitioningLight transitioning;
EvaluatedLight evaluated;
};
diff --git a/src/mbgl/renderer/render_raster_layer.cpp b/src/mbgl/renderer/render_raster_layer.cpp
deleted file mode 100644
index 5e664e6f58..0000000000
--- a/src/mbgl/renderer/render_raster_layer.cpp
+++ /dev/null
@@ -1,35 +0,0 @@
-#include <mbgl/renderer/render_raster_layer.hpp>
-#include <mbgl/renderer/bucket.hpp>
-#include <mbgl/style/layers/raster_layer_impl.hpp>
-
-namespace mbgl {
-
-RenderRasterLayer::RenderRasterLayer(const style::RasterLayer::Impl& _impl)
- : RenderLayer(style::LayerType::Raster, _impl),
- impl(&_impl) {
-}
-
-std::unique_ptr<RenderLayer> RenderRasterLayer::clone() const {
- return std::make_unique<RenderRasterLayer>(*this);
-}
-
-std::unique_ptr<Bucket> RenderRasterLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const {
- assert(false);
- return nullptr;
-}
-
-void RenderRasterLayer::cascade(const CascadeParameters& parameters) {
- unevaluated = impl->cascading.cascade(parameters, std::move(unevaluated));
-}
-
-void RenderRasterLayer::evaluate(const PropertyEvaluationParameters& parameters) {
- evaluated = unevaluated.evaluate(parameters);
-
- passes = evaluated.get<style::RasterOpacity>() > 0 ? RenderPass::Translucent : RenderPass::None;
-}
-
-bool RenderRasterLayer::hasTransition() const {
- return unevaluated.hasTransition();
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/render_source.cpp b/src/mbgl/renderer/render_source.cpp
index 643d92fe81..7723a1c7ca 100644
--- a/src/mbgl/renderer/render_source.cpp
+++ b/src/mbgl/renderer/render_source.cpp
@@ -1,12 +1,42 @@
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_source_observer.hpp>
+#include <mbgl/renderer/sources/render_geojson_source.hpp>
+#include <mbgl/renderer/sources/render_raster_source.hpp>
+#include <mbgl/renderer/sources/render_vector_source.hpp>
+#include <mbgl/renderer/tile_parameters.hpp>
+#include <mbgl/annotation/render_annotation_source.hpp>
+#include <mbgl/renderer/sources/render_image_source.hpp>
#include <mbgl/tile/tile.hpp>
namespace mbgl {
+using namespace style;
+
+std::unique_ptr<RenderSource> RenderSource::create(Immutable<Source::Impl> impl) {
+ switch (impl->type) {
+ case SourceType::Vector:
+ return std::make_unique<RenderVectorSource>(staticImmutableCast<VectorSource::Impl>(impl));
+ case SourceType::Raster:
+ return std::make_unique<RenderRasterSource>(staticImmutableCast<RasterSource::Impl>(impl));
+ case SourceType::GeoJSON:
+ return std::make_unique<RenderGeoJSONSource>(staticImmutableCast<GeoJSONSource::Impl>(impl));
+ case SourceType::Video:
+ assert(false);
+ return nullptr;
+ case SourceType::Annotations:
+ return std::make_unique<RenderAnnotationSource>(staticImmutableCast<AnnotationSource::Impl>(impl));
+ case SourceType::Image:
+ return std::make_unique<RenderImageSource>(staticImmutableCast<ImageSource::Impl>(impl));
+ }
+
+ // Not reachable, but placate GCC.
+ assert(false);
+ return nullptr;
+}
+
static RenderSourceObserver nullObserver;
-RenderSource::RenderSource(const style::Source::Impl& impl)
+RenderSource::RenderSource(Immutable<style::Source::Impl> impl)
: baseImpl(impl),
observer(&nullObserver) {
}
@@ -23,4 +53,8 @@ void RenderSource::onTileError(Tile& tile, std::exception_ptr error) {
observer->onTileError(*this, tile.id, error);
}
+bool RenderSource::isEnabled() const {
+ return enabled;
}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/render_source.hpp b/src/mbgl/renderer/render_source.hpp
index d31347579e..b82547b375 100644
--- a/src/mbgl/renderer/render_source.hpp
+++ b/src/mbgl/renderer/render_source.hpp
@@ -6,6 +6,7 @@
#include <mbgl/util/geo.hpp>
#include <mbgl/util/feature.hpp>
#include <mbgl/style/source_impl.hpp>
+#include <mbgl/style/layer_impl.hpp>
#include <unordered_map>
#include <vector>
@@ -17,41 +18,43 @@ namespace mbgl {
class Painter;
class TransformState;
class RenderTile;
+class RenderStyle;
+class RenderLayer;
class RenderedQueryOptions;
class SourceQueryOptions;
class Tile;
class RenderSourceObserver;
class TileParameters;
-namespace algorithm {
-class ClipIDGenerator;
-} // namespace algorithm
-
class RenderSource : protected TileObserver {
public:
- RenderSource(const style::Source::Impl&);
- virtual ~RenderSource() = default;
+ static std::unique_ptr<RenderSource> create(Immutable<style::Source::Impl>);
- virtual bool isLoaded() const = 0;
+ // Check whether this source is of the given subtype.
+ template <class T>
+ bool is() const;
- // Called when the camera has changed. May load new tiles, unload obsolete tiles, or
- // trigger re-placement of existing complete tiles.
- virtual void updateTiles(const TileParameters&) = 0;
+ // Dynamically cast this source to the given subtype.
+ template <class T>
+ T* as() {
+ return is<T>() ? reinterpret_cast<T*>(this) : nullptr;
+ }
- // Removes all tiles (by putting them into the cache).
- virtual void removeTiles() = 0;
+ template <class T>
+ const T* as() const {
+ return is<T>() ? reinterpret_cast<const T*>(this) : nullptr;
+ }
- // Remove all tiles and clear the cache.
- virtual void invalidateTiles() = 0;
+ bool isEnabled() const;
+ virtual bool isLoaded() const = 0;
- // Request that all loaded tiles re-run the layout operation on the existing source
- // data with fresh style information.
- virtual void reloadTiles() = 0;
+ virtual void update(Immutable<style::Source::Impl>,
+ const std::vector<Immutable<style::Layer::Impl>>&,
+ bool needsRendering,
+ bool needsRelayout,
+ const TileParameters&) = 0;
- virtual void startRender(algorithm::ClipIDGenerator&,
- const mat4& projMatrix,
- const mat4& clipMatrix,
- const TransformState&) = 0;
+ virtual void startRender(Painter&) = 0;
virtual void finishRender(Painter&) = 0;
virtual std::map<UnwrappedTileID, RenderTile>& getRenderTiles() = 0;
@@ -59,24 +62,26 @@ public:
virtual std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
+ const RenderStyle& style,
const RenderedQueryOptions& options) const = 0;
virtual std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const = 0;
- virtual void setCacheSize(size_t) = 0;
virtual void onLowMemory() = 0;
virtual void dumpDebugLogs() const = 0;
void setObserver(RenderSourceObserver*);
- const style::Source::Impl& baseImpl;
- bool enabled = false;
+ Immutable<style::Source::Impl> baseImpl;
protected:
+ RenderSource(Immutable<style::Source::Impl>);
RenderSourceObserver* observer;
+ bool enabled = false;
+
void onTileChanged(Tile&) final;
void onTileError(Tile&, std::exception_ptr) final;
};
diff --git a/src/mbgl/renderer/render_style.cpp b/src/mbgl/renderer/render_style.cpp
new file mode 100644
index 0000000000..91efb6c737
--- /dev/null
+++ b/src/mbgl/renderer/render_style.cpp
@@ -0,0 +1,450 @@
+#include <mbgl/renderer/render_style.hpp>
+#include <mbgl/renderer/render_style_observer.hpp>
+#include <mbgl/renderer/update_parameters.hpp>
+#include <mbgl/renderer/transition_parameters.hpp>
+#include <mbgl/renderer/property_evaluation_parameters.hpp>
+#include <mbgl/renderer/tile_parameters.hpp>
+#include <mbgl/renderer/render_source.hpp>
+#include <mbgl/renderer/render_item.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/layers/render_background_layer.hpp>
+#include <mbgl/renderer/layers/render_circle_layer.hpp>
+#include <mbgl/renderer/layers/render_custom_layer.hpp>
+#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
+#include <mbgl/renderer/layers/render_fill_layer.hpp>
+#include <mbgl/renderer/layers/render_line_layer.hpp>
+#include <mbgl/renderer/layers/render_raster_layer.hpp>
+#include <mbgl/renderer/layers/render_symbol_layer.hpp>
+#include <mbgl/renderer/style_diff.hpp>
+#include <mbgl/renderer/image_manager.hpp>
+#include <mbgl/style/style.hpp>
+#include <mbgl/style/source_impl.hpp>
+#include <mbgl/style/transition_options.hpp>
+#include <mbgl/sprite/sprite_loader.hpp>
+#include <mbgl/text/glyph_manager.hpp>
+#include <mbgl/geometry/line_atlas.hpp>
+#include <mbgl/map/backend_scope.hpp>
+#include <mbgl/map/query.hpp>
+#include <mbgl/tile/tile.hpp>
+#include <mbgl/util/math.hpp>
+#include <mbgl/util/string.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+RenderStyleObserver nullObserver;
+
+RenderStyle::RenderStyle(Scheduler& scheduler_, FileSource& fileSource_)
+ : scheduler(scheduler_),
+ fileSource(fileSource_),
+ glyphManager(std::make_unique<GlyphManager>(fileSource)),
+ imageManager(std::make_unique<ImageManager>()),
+ lineAtlas(std::make_unique<LineAtlas>(Size{ 256, 512 })),
+ imageImpls(makeMutable<std::vector<Immutable<style::Image::Impl>>>()),
+ sourceImpls(makeMutable<std::vector<Immutable<style::Source::Impl>>>()),
+ layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>()),
+ renderLight(makeMutable<Light::Impl>()),
+ observer(&nullObserver) {
+ glyphManager->setObserver(this);
+}
+
+RenderStyle::~RenderStyle() {
+ assert(BackendScope::exists()); // Required for custom layers.
+}
+
+void RenderStyle::setObserver(RenderStyleObserver* observer_) {
+ observer = observer_;
+}
+
+std::vector<const RenderLayer*> RenderStyle::getRenderLayers() const {
+ std::vector<const RenderLayer*> result;
+ result.reserve(renderLayers.size());
+ for (const auto& layer : *layerImpls) {
+ result.push_back(getRenderLayer(layer->id));
+ }
+ return result;
+}
+
+RenderLayer* RenderStyle::getRenderLayer(const std::string& id) {
+ auto it = renderLayers.find(id);
+ return it != renderLayers.end() ? it->second.get() : nullptr;
+}
+
+const RenderLayer* RenderStyle::getRenderLayer(const std::string& id) const {
+ auto it = renderLayers.find(id);
+ return it != renderLayers.end() ? it->second.get() : nullptr;
+}
+
+const RenderLight& RenderStyle::getRenderLight() const {
+ return renderLight;
+}
+
+void RenderStyle::update(const UpdateParameters& parameters) {
+ assert(BackendScope::exists()); // Required for custom layers.
+
+ const bool zoomChanged = zoomHistory.update(parameters.transformState.getZoom(), parameters.timePoint);
+
+ const TransitionParameters transitionParameters {
+ parameters.timePoint,
+ parameters.mode == MapMode::Continuous ? parameters.transitionOptions : TransitionOptions()
+ };
+
+ const PropertyEvaluationParameters evaluationParameters {
+ zoomHistory,
+ parameters.timePoint,
+ parameters.mode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Duration::zero()
+ };
+
+ const TileParameters tileParameters {
+ parameters.pixelRatio,
+ parameters.debugOptions,
+ parameters.transformState,
+ parameters.scheduler,
+ parameters.fileSource,
+ parameters.mode,
+ parameters.annotationManager,
+ *imageManager,
+ *glyphManager
+ };
+
+ glyphManager->setURL(parameters.glyphURL);
+
+ // Update light.
+ const bool lightChanged = renderLight.impl != parameters.light;
+
+ if (lightChanged) {
+ renderLight.impl = parameters.light;
+ renderLight.transition(transitionParameters);
+ }
+
+ if (lightChanged || zoomChanged || renderLight.hasTransition()) {
+ renderLight.evaluate(evaluationParameters);
+ }
+
+
+ const ImageDifference imageDiff = diffImages(imageImpls, parameters.images);
+ imageImpls = parameters.images;
+
+ // Remove removed images from sprite atlas.
+ for (const auto& entry : imageDiff.removed) {
+ imageManager->removeImage(entry.first);
+ }
+
+ // Add added images to sprite atlas.
+ for (const auto& entry : imageDiff.added) {
+ imageManager->addImage(entry.second);
+ }
+
+ // Update changed images.
+ for (const auto& entry : imageDiff.changed) {
+ imageManager->updateImage(entry.second.after);
+ }
+
+ if (parameters.spriteLoaded && !imageManager->isLoaded()) {
+ imageManager->onSpriteLoaded();
+ }
+
+
+ const LayerDifference layerDiff = diffLayers(layerImpls, parameters.layers);
+ layerImpls = parameters.layers;
+
+ // Remove render layers for removed layers.
+ for (const auto& entry : layerDiff.removed) {
+ renderLayers.erase(entry.first);
+ }
+
+ // Create render layers for newly added layers.
+ for (const auto& entry : layerDiff.added) {
+ renderLayers.emplace(entry.first, RenderLayer::create(entry.second));
+ }
+
+ // Update render layers for changed layers.
+ for (const auto& entry : layerDiff.changed) {
+ renderLayers.at(entry.first)->setImpl(entry.second.after);
+ }
+
+ // Update layers for class and zoom changes.
+ for (const auto& entry : renderLayers) {
+ RenderLayer& layer = *entry.second;
+ const bool layerAdded = layerDiff.added.count(entry.first);
+ const bool layerChanged = layerDiff.changed.count(entry.first);
+
+ if (layerAdded || layerChanged) {
+ layer.transition(transitionParameters);
+ }
+
+ if (layerAdded || layerChanged || zoomChanged || layer.hasTransition()) {
+ layer.evaluate(evaluationParameters);
+ }
+ }
+
+
+ const SourceDifference sourceDiff = diffSources(sourceImpls, parameters.sources);
+ sourceImpls = parameters.sources;
+
+ // Remove render layers for removed sources.
+ for (const auto& entry : sourceDiff.removed) {
+ renderSources.erase(entry.first);
+ }
+
+ // Create render sources for newly added sources.
+ for (const auto& entry : sourceDiff.added) {
+ std::unique_ptr<RenderSource> renderSource = RenderSource::create(entry.second);
+ renderSource->setObserver(this);
+ renderSources.emplace(entry.first, std::move(renderSource));
+ }
+
+ // Update all sources.
+ for (const auto& source : *sourceImpls) {
+ std::vector<Immutable<Layer::Impl>> filteredLayers;
+ bool needsRendering = false;
+ bool needsRelayout = false;
+
+ for (const auto& layer : *layerImpls) {
+ if (layer->type == LayerType::Background ||
+ layer->type == LayerType::Custom ||
+ layer->source != source->id) {
+ continue;
+ }
+
+ if (!needsRendering && getRenderLayer(layer->id)->needsRendering(zoomHistory.lastZoom)) {
+ needsRendering = true;
+ }
+
+ if (!needsRelayout && (
+ hasLayoutDifference(layerDiff, layer->id) ||
+ !imageDiff.added.empty() ||
+ !imageDiff.removed.empty() ||
+ !imageDiff.changed.empty())) {
+ needsRelayout = true;
+ }
+
+ filteredLayers.push_back(layer);
+ }
+
+ renderSources.at(source->id)->update(source,
+ filteredLayers,
+ needsRendering,
+ needsRelayout,
+ tileParameters);
+ }
+}
+
+RenderSource* RenderStyle::getRenderSource(const std::string& id) const {
+ auto it = renderSources.find(id);
+ return it != renderSources.end() ? it->second.get() : nullptr;
+}
+
+bool RenderStyle::hasTransitions() const {
+ if (renderLight.hasTransition()) {
+ return true;
+ }
+
+ for (const auto& entry : renderLayers) {
+ if (entry.second->hasTransition()) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool RenderStyle::isLoaded() const {
+ for (const auto& entry: renderSources) {
+ if (!entry.second->isLoaded()) {
+ return false;
+ }
+ }
+
+ if (!imageManager->isLoaded()) {
+ return false;
+ }
+
+ return true;
+}
+
+RenderData RenderStyle::getRenderData(MapDebugOptions debugOptions, float angle) {
+ RenderData result;
+
+ for (const auto& entry : renderSources) {
+ if (entry.second->isEnabled()) {
+ result.sources.insert(entry.second.get());
+ }
+ }
+
+ for (auto& layerImpl : *layerImpls) {
+ RenderLayer* layer = getRenderLayer(layerImpl->id);
+ assert(layer);
+
+ if (!layer->needsRendering(zoomHistory.lastZoom)) {
+ continue;
+ }
+
+ if (const RenderBackgroundLayer* background = layer->as<RenderBackgroundLayer>()) {
+ if (debugOptions & MapDebugOptions::Overdraw) {
+ // We want to skip glClear optimization in overdraw mode.
+ result.order.emplace_back(*layer, nullptr);
+ continue;
+ }
+ const BackgroundPaintProperties::PossiblyEvaluated& paint = background->evaluated;
+ if (layerImpl.get() == layerImpls->at(0).get() && paint.get<BackgroundPattern>().from.empty()) {
+ // This is a solid background. We can use glClear().
+ result.backgroundColor = paint.get<BackgroundColor>() * paint.get<BackgroundOpacity>();
+ } else {
+ // This is a textured background, or not the bottommost layer. We need to render it with a quad.
+ result.order.emplace_back(*layer, nullptr);
+ }
+ continue;
+ }
+
+ if (layer->is<RenderCustomLayer>()) {
+ result.order.emplace_back(*layer, nullptr);
+ continue;
+ }
+
+ RenderSource* source = getRenderSource(layer->baseImpl->source);
+ if (!source) {
+ Log::Warning(Event::Render, "can't find source for layer '%s'", layer->getID().c_str());
+ continue;
+ }
+
+ auto& renderTiles = source->getRenderTiles();
+ const bool symbolLayer = layer->is<RenderSymbolLayer>();
+
+ // Sort symbol tiles in opposite y position, so tiles with overlapping
+ // symbols are drawn on top of each other, with lower symbols being
+ // drawn on top of higher symbols.
+ std::vector<std::reference_wrapper<RenderTile>> sortedTiles;
+ std::transform(renderTiles.begin(), renderTiles.end(), std::back_inserter(sortedTiles),
+ [](auto& pair) { return std::ref(pair.second); });
+ if (symbolLayer) {
+ std::sort(sortedTiles.begin(), sortedTiles.end(),
+ [angle](const RenderTile& a, const RenderTile& b) {
+ Point<float> pa(a.id.canonical.x, a.id.canonical.y);
+ Point<float> pb(b.id.canonical.x, b.id.canonical.y);
+
+ auto par = util::rotate(pa, angle);
+ auto pbr = util::rotate(pb, angle);
+
+ return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x);
+ });
+ }
+
+ std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;
+ for (auto& sortedTile : sortedTiles) {
+ auto& tile = sortedTile.get();
+ if (!tile.tile.isRenderable()) {
+ continue;
+ }
+
+ // We're not clipping symbol layers, so when we have both parents and children of symbol
+ // layers, we drop all children in favor of their parent to avoid duplicate labels.
+ // See https://github.com/mapbox/mapbox-gl-native/issues/2482
+ if (symbolLayer) {
+ bool skip = false;
+ // Look back through the buckets we decided to render to find out whether there is
+ // already a bucket from this layer that is a parent of this tile. Tiles are ordered
+ // by zoom level when we obtain them from getTiles().
+ for (auto it = sortedTilesForInsertion.rbegin();
+ it != sortedTilesForInsertion.rend(); ++it) {
+ if (tile.tile.id.isChildOf(it->get().tile.id)) {
+ skip = true;
+ break;
+ }
+ }
+ if (skip) {
+ continue;
+ }
+ }
+
+ auto bucket = tile.tile.getBucket(*layer->baseImpl);
+ if (bucket) {
+ sortedTilesForInsertion.emplace_back(tile);
+ tile.used = true;
+ }
+ }
+ layer->setRenderTiles(std::move(sortedTilesForInsertion));
+ result.order.emplace_back(*layer, source);
+ }
+
+ return result;
+}
+
+std::vector<Feature> RenderStyle::queryRenderedFeatures(const ScreenLineString& geometry,
+ const TransformState& transformState,
+ const RenderedQueryOptions& options) const {
+ std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
+
+ if (options.layerIDs) {
+ std::unordered_set<std::string> sourceIDs;
+ for (const auto& layerID : *options.layerIDs) {
+ if (const RenderLayer* layer = getRenderLayer(layerID)) {
+ sourceIDs.emplace(layer->baseImpl->source);
+ }
+ }
+ for (const auto& sourceID : sourceIDs) {
+ if (RenderSource* renderSource = getRenderSource(sourceID)) {
+ auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, *this, options);
+ std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
+ }
+ }
+ } else {
+ for (const auto& entry : renderSources) {
+ auto sourceResults = entry.second->queryRenderedFeatures(geometry, transformState, *this, options);
+ std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
+ }
+ }
+
+ std::vector<Feature> result;
+
+ if (resultsByLayer.empty()) {
+ return result;
+ }
+
+ // Combine all results based on the style layer order.
+ for (const auto& layerImpl : *layerImpls) {
+ const RenderLayer* layer = getRenderLayer(layerImpl->id);
+ if (!layer->needsRendering(zoomHistory.lastZoom)) {
+ continue;
+ }
+ auto it = resultsByLayer.find(layer->baseImpl->id);
+ if (it != resultsByLayer.end()) {
+ std::move(it->second.begin(), it->second.end(), std::back_inserter(result));
+ }
+ }
+
+ return result;
+}
+
+void RenderStyle::onLowMemory() {
+ for (const auto& entry : renderSources) {
+ entry.second->onLowMemory();
+ }
+}
+
+void RenderStyle::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) {
+ Log::Error(Event::Style, "Failed to load glyph range %d-%d for font stack %s: %s",
+ glyphRange.first, glyphRange.second, fontStackToString(fontStack).c_str(), util::toString(error).c_str());
+ observer->onResourceError(error);
+}
+
+void RenderStyle::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) {
+ Log::Error(Event::Style, "Failed to load tile %s for source %s: %s",
+ util::toString(tileID).c_str(), source.baseImpl->id.c_str(), util::toString(error).c_str());
+ observer->onResourceError(error);
+}
+
+void RenderStyle::onTileChanged(RenderSource&, const OverscaledTileID&) {
+ observer->onInvalidate();
+}
+
+void RenderStyle::dumpDebugLogs() const {
+ for (const auto& entry : renderSources) {
+ entry.second->dumpDebugLogs();
+ }
+
+ imageManager->dumpDebugLogs();
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/render_style.hpp b/src/mbgl/renderer/render_style.hpp
new file mode 100644
index 0000000000..23a640c482
--- /dev/null
+++ b/src/mbgl/renderer/render_style.hpp
@@ -0,0 +1,92 @@
+#pragma once
+
+#include <mbgl/style/image.hpp>
+#include <mbgl/renderer/render_source.hpp>
+#include <mbgl/renderer/render_source_observer.hpp>
+#include <mbgl/renderer/render_layer.hpp>
+#include <mbgl/renderer/render_light.hpp>
+#include <mbgl/text/glyph_manager_observer.hpp>
+#include <mbgl/map/zoom_history.hpp>
+#include <mbgl/map/mode.hpp>
+
+#include <memory>
+#include <string>
+#include <vector>
+
+namespace mbgl {
+
+class FileSource;
+class GlyphManager;
+class ImageManager;
+class LineAtlas;
+class RenderData;
+class TransformState;
+class RenderedQueryOptions;
+class Scheduler;
+class UpdateParameters;
+class RenderStyleObserver;
+
+namespace style {
+class Image;
+class Source;
+class Layer;
+} // namespace style
+
+class RenderStyle : public GlyphManagerObserver,
+ public RenderSourceObserver {
+public:
+ RenderStyle(Scheduler&, FileSource&);
+ ~RenderStyle() final;
+
+ void setObserver(RenderStyleObserver*);
+ void update(const UpdateParameters&);
+
+ bool isLoaded() const;
+ bool hasTransitions() const;
+
+ RenderSource* getRenderSource(const std::string& id) const;
+
+ std::vector<const RenderLayer*> getRenderLayers() const;
+
+ RenderLayer* getRenderLayer(const std::string& id);
+ const RenderLayer* getRenderLayer(const std::string& id) const;
+
+ const RenderLight& getRenderLight() const;
+
+ RenderData getRenderData(MapDebugOptions, float angle);
+
+ std::vector<Feature> queryRenderedFeatures(const ScreenLineString& geometry,
+ const TransformState& transformState,
+ const RenderedQueryOptions& options) const;
+
+ void onLowMemory();
+
+ void dumpDebugLogs() const;
+
+ Scheduler& scheduler;
+ FileSource& fileSource;
+ std::unique_ptr<GlyphManager> glyphManager;
+ std::unique_ptr<ImageManager> imageManager;
+ std::unique_ptr<LineAtlas> lineAtlas;
+
+private:
+ Immutable<std::vector<Immutable<style::Image::Impl>>> imageImpls;
+ Immutable<std::vector<Immutable<style::Source::Impl>>> sourceImpls;
+ Immutable<std::vector<Immutable<style::Layer::Impl>>> layerImpls;
+
+ std::unordered_map<std::string, std::unique_ptr<RenderSource>> renderSources;
+ std::unordered_map<std::string, std::unique_ptr<RenderLayer>> renderLayers;
+ RenderLight renderLight;
+
+ // GlyphManagerObserver implementation.
+ void onGlyphsError(const FontStack&, const GlyphRange&, std::exception_ptr) override;
+
+ // RenderSourceObserver implementation.
+ void onTileChanged(RenderSource&, const OverscaledTileID&) override;
+ void onTileError(RenderSource&, const OverscaledTileID&, std::exception_ptr) override;
+
+ RenderStyleObserver* observer;
+ ZoomHistory zoomHistory;
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/render_style_observer.hpp b/src/mbgl/renderer/render_style_observer.hpp
new file mode 100644
index 0000000000..5852dd68b8
--- /dev/null
+++ b/src/mbgl/renderer/render_style_observer.hpp
@@ -0,0 +1,14 @@
+#pragma once
+
+#include <exception>
+
+namespace mbgl {
+
+class RenderStyleObserver {
+public:
+ virtual ~RenderStyleObserver() = default;
+ virtual void onInvalidate() {}
+ virtual void onResourceError(std::exception_ptr) {}
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/render_tile.cpp b/src/mbgl/renderer/render_tile.cpp
index ce59186e61..59c3ea076b 100644
--- a/src/mbgl/renderer/render_tile.cpp
+++ b/src/mbgl/renderer/render_tile.cpp
@@ -1,5 +1,7 @@
#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/painter.hpp>
#include <mbgl/map/transform_state.hpp>
+#include <mbgl/tile/tile.hpp>
namespace mbgl {
@@ -44,15 +46,15 @@ mat4 RenderTile::translatedClipMatrix(const std::array<float, 2>& translation,
return translateVtxMatrix(nearClippedMatrix, translation, anchor, state);
}
-void RenderTile::calculateMatrices(const mat4& projMatrix,
- const mat4& projClipMatrix,
- const TransformState& transform) {
+void RenderTile::startRender(Painter& painter) {
+ tile.upload(painter.context);
+
// Calculate two matrices for this tile: matrix is the standard tile matrix; nearClippedMatrix
// clips the near plane to 100 to save depth buffer precision
- transform.matrixFor(matrix, id);
- transform.matrixFor(nearClippedMatrix, id);
- matrix::multiply(matrix, projMatrix, matrix);
- matrix::multiply(nearClippedMatrix, projClipMatrix, nearClippedMatrix);
+ painter.state.matrixFor(matrix, id);
+ painter.state.matrixFor(nearClippedMatrix, id);
+ matrix::multiply(matrix, painter.projMatrix, matrix);
+ matrix::multiply(nearClippedMatrix, painter.nearClippedProjMatrix, nearClippedMatrix);
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/render_tile.hpp b/src/mbgl/renderer/render_tile.hpp
index 02e8667eec..6677278873 100644
--- a/src/mbgl/renderer/render_tile.hpp
+++ b/src/mbgl/renderer/render_tile.hpp
@@ -11,6 +11,7 @@ namespace mbgl {
class Tile;
class TransformState;
+class Painter;
class RenderTile {
public:
@@ -35,9 +36,8 @@ public:
style::TranslateAnchorType anchor,
const TransformState&) const;
- void calculateMatrices(const mat4& projMatrix,
- const mat4& projClipMatrix,
- const TransformState&);
+ void startRender(Painter&);
+
private:
mat4 translateVtxMatrix(const mat4& tileMatrix,
const std::array<float, 2>& translation,
diff --git a/src/mbgl/renderer/sources/render_geojson_source.cpp b/src/mbgl/renderer/sources/render_geojson_source.cpp
index 2b1eeea73b..2c6935b273 100644
--- a/src/mbgl/renderer/sources/render_geojson_source.cpp
+++ b/src/mbgl/renderer/sources/render_geojson_source.cpp
@@ -1,5 +1,6 @@
#include <mbgl/renderer/sources/render_geojson_source.hpp>
#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/painter.hpp>
#include <mbgl/tile/geojson_tile.hpp>
#include <mbgl/algorithm/generate_clip_ids.hpp>
@@ -9,35 +10,29 @@ namespace mbgl {
using namespace style;
-RenderGeoJSONSource::RenderGeoJSONSource(const style::GeoJSONSource::Impl& impl_)
- : RenderSource(impl_),
- impl(impl_) {
+RenderGeoJSONSource::RenderGeoJSONSource(Immutable<style::GeoJSONSource::Impl> impl_)
+ : RenderSource(impl_) {
tilePyramid.setObserver(this);
}
-bool RenderGeoJSONSource::isLoaded() const {
- return tilePyramid.isLoaded();
+const style::GeoJSONSource::Impl& RenderGeoJSONSource::impl() const {
+ return static_cast<const style::GeoJSONSource::Impl&>(*baseImpl);
}
-void RenderGeoJSONSource::invalidateTiles() {
- tilePyramid.invalidateTiles();
-}
-
-void RenderGeoJSONSource::startRender(algorithm::ClipIDGenerator& generator, const mat4& projMatrix, const mat4& clipMatrix, const TransformState& transform) {
- generator.update(tilePyramid.getRenderTiles());
- tilePyramid.startRender(projMatrix, clipMatrix, transform);
+bool RenderGeoJSONSource::isLoaded() const {
+ return tilePyramid.isLoaded();
}
-void RenderGeoJSONSource::finishRender(Painter& painter) {
- tilePyramid.finishRender(painter);
-}
+void RenderGeoJSONSource::update(Immutable<style::Source::Impl> baseImpl_,
+ const std::vector<Immutable<Layer::Impl>>& layers,
+ const bool needsRendering,
+ const bool needsRelayout,
+ const TileParameters& parameters) {
+ std::swap(baseImpl, baseImpl_);
-std::map<UnwrappedTileID, RenderTile>& RenderGeoJSONSource::getRenderTiles() {
- return tilePyramid.getRenderTiles();
-}
+ enabled = needsRendering;
-void RenderGeoJSONSource::updateTiles(const TileParameters& parameters) {
- GeoJSONData* data_ = impl.getData();
+ GeoJSONData* data_ = impl().getData();
if (!data_) {
return;
@@ -52,38 +47,43 @@ void RenderGeoJSONSource::updateTiles(const TileParameters& parameters) {
}
}
- tilePyramid.updateTiles(parameters,
- SourceType::GeoJSON,
- util::tileSize,
- impl.getZoomRange(),
- [&] (const OverscaledTileID& tileID) {
- return std::make_unique<GeoJSONTile>(tileID, impl.id, parameters, data->getTile(tileID.canonical));
- });
+ tilePyramid.update(layers,
+ needsRendering,
+ needsRelayout,
+ parameters,
+ SourceType::GeoJSON,
+ util::tileSize,
+ impl().getZoomRange(),
+ [&] (const OverscaledTileID& tileID) {
+ return std::make_unique<GeoJSONTile>(tileID, impl().id, parameters, data->getTile(tileID.canonical));
+ });
}
-void RenderGeoJSONSource::removeTiles() {
- tilePyramid.removeTiles();
+void RenderGeoJSONSource::startRender(Painter& painter) {
+ painter.clipIDGenerator.update(tilePyramid.getRenderTiles());
+ tilePyramid.startRender(painter);
+}
+
+void RenderGeoJSONSource::finishRender(Painter& painter) {
+ tilePyramid.finishRender(painter);
}
-void RenderGeoJSONSource::reloadTiles() {
- tilePyramid.reloadTiles();
+std::map<UnwrappedTileID, RenderTile>& RenderGeoJSONSource::getRenderTiles() {
+ return tilePyramid.getRenderTiles();
}
std::unordered_map<std::string, std::vector<Feature>>
RenderGeoJSONSource::queryRenderedFeatures(const ScreenLineString& geometry,
- const TransformState& transformState,
- const RenderedQueryOptions& options) const {
- return tilePyramid.queryRenderedFeatures(geometry, transformState, options);
+ const TransformState& transformState,
+ const RenderStyle& style,
+ const RenderedQueryOptions& options) const {
+ return tilePyramid.queryRenderedFeatures(geometry, transformState, style, options);
}
std::vector<Feature> RenderGeoJSONSource::querySourceFeatures(const SourceQueryOptions& options) const {
return tilePyramid.querySourceFeatures(options);
}
-void RenderGeoJSONSource::setCacheSize(size_t size) {
- tilePyramid.setCacheSize(size);
-}
-
void RenderGeoJSONSource::onLowMemory() {
tilePyramid.onLowMemory();
}
diff --git a/src/mbgl/renderer/sources/render_geojson_source.hpp b/src/mbgl/renderer/sources/render_geojson_source.hpp
index 262ab29276..b7c5a3fa7f 100644
--- a/src/mbgl/renderer/sources/render_geojson_source.hpp
+++ b/src/mbgl/renderer/sources/render_geojson_source.hpp
@@ -12,28 +12,17 @@ class GeoJSONData;
class RenderGeoJSONSource : public RenderSource {
public:
- RenderGeoJSONSource(const style::GeoJSONSource::Impl&);
+ RenderGeoJSONSource(Immutable<style::GeoJSONSource::Impl>);
bool isLoaded() const final;
- // Called when the camera has changed. May load new tiles, unload obsolete tiles, or
- // trigger re-placement of existing complete tiles.
- void updateTiles(const TileParameters&) final;
+ void update(Immutable<style::Source::Impl>,
+ const std::vector<Immutable<style::Layer::Impl>>&,
+ bool needsRendering,
+ bool needsRelayout,
+ const TileParameters&) final;
- // Removes all tiles (by putting them into the cache).
- void removeTiles() final;
-
- // Remove all tiles and clear the cache.
- void invalidateTiles() final;
-
- // Request that all loaded tiles re-run the layout operation on the existing source
- // data with fresh style information.
- void reloadTiles() final;
-
- void startRender(algorithm::ClipIDGenerator&,
- const mat4& projMatrix,
- const mat4& clipMatrix,
- const TransformState&) final;
+ void startRender(Painter&) final;
void finishRender(Painter&) final;
std::map<UnwrappedTileID, RenderTile>& getRenderTiles() final;
@@ -41,19 +30,25 @@ public:
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
+ const RenderStyle& style,
const RenderedQueryOptions& options) const final;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void setCacheSize(size_t) final;
void onLowMemory() final;
void dumpDebugLogs() const final;
private:
- const style::GeoJSONSource::Impl& impl;
+ const style::GeoJSONSource::Impl& impl() const;
+
TilePyramid tilePyramid;
style::GeoJSONData* data;
};
+template <>
+inline bool RenderSource::is<RenderGeoJSONSource>() const {
+ return baseImpl->type == SourceType::GeoJSON;
+}
+
} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_image_source.cpp b/src/mbgl/renderer/sources/render_image_source.cpp
new file mode 100644
index 0000000000..f5068b9d7f
--- /dev/null
+++ b/src/mbgl/renderer/sources/render_image_source.cpp
@@ -0,0 +1,180 @@
+#include <mbgl/map/transform_state.hpp>
+#include <mbgl/math/log2.hpp>
+#include <mbgl/renderer/buckets/raster_bucket.hpp>
+#include <mbgl/renderer/painter.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/sources/render_image_source.hpp>
+#include <mbgl/renderer/tile_parameters.hpp>
+#include <mbgl/util/tile_coordinate.hpp>
+#include <mbgl/util/tile_cover.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+RenderImageSource::RenderImageSource(Immutable<style::ImageSource::Impl> impl_)
+ : RenderSource(impl_), shouldRender(false) {
+}
+
+RenderImageSource::~RenderImageSource() = default;
+
+const style::ImageSource::Impl& RenderImageSource::impl() const {
+ return static_cast<const style::ImageSource::Impl&>(*baseImpl);
+}
+
+bool RenderImageSource::isLoaded() const {
+ return !!bucket;
+}
+
+void RenderImageSource::startRender(Painter& painter) {
+ if (!isLoaded()) {
+ return;
+ }
+
+ matrices.clear();
+
+ for (size_t i = 0; i < tileIds.size(); i++) {
+ mat4 matrix;
+ matrix::identity(matrix);
+ painter.state.matrixFor(matrix, tileIds[i]);
+ matrix::multiply(matrix, painter.projMatrix, matrix);
+ matrices.push_back(matrix);
+ }
+
+ if (bucket->needsUpload() && shouldRender) {
+ bucket->upload(painter.context);
+ }
+}
+
+void RenderImageSource::finishRender(Painter& painter) {
+ if (!isLoaded() || !shouldRender) {
+ return;
+ }
+ for (auto matrix : matrices) {
+ painter.renderTileDebug(matrix);
+ }
+}
+
+std::unordered_map<std::string, std::vector<Feature>>
+RenderImageSource::queryRenderedFeatures(const ScreenLineString&,
+ const TransformState&,
+ const RenderStyle&,
+ const RenderedQueryOptions&) const {
+ return {};
+}
+
+std::vector<Feature> RenderImageSource::querySourceFeatures(const SourceQueryOptions&) const {
+ return {};
+}
+
+void RenderImageSource::update(Immutable<style::Source::Impl> baseImpl_,
+ const std::vector<Immutable<Layer::Impl>>&,
+ const bool needsRendering,
+ const bool,
+ const TileParameters& parameters) {
+ std::swap(baseImpl, baseImpl_);
+
+ enabled = needsRendering;
+
+ auto transformState = parameters.transformState;
+ auto size = transformState.getSize();
+ double viewportHeight = size.height;
+
+ auto coords = impl().getCoordinates();
+
+ // Compute the screen coordinates at wrap=0 for the given LatLng
+ ScreenCoordinate nePixel = { -INFINITY, -INFINITY };
+ ScreenCoordinate swPixel = { INFINITY, INFINITY };
+
+ for (LatLng latLng : coords) {
+ ScreenCoordinate pixel = transformState.latLngToScreenCoordinate(latLng);
+ swPixel.x = std::min(swPixel.x, pixel.x);
+ nePixel.x = std::max(nePixel.x, pixel.x);
+ swPixel.y = std::min(swPixel.y, viewportHeight - pixel.y);
+ nePixel.y = std::max(nePixel.y, viewportHeight - pixel.y);
+ }
+ double width = nePixel.x - swPixel.x;
+ double height = nePixel.y - swPixel.y;
+
+ // Don't bother drawing the ImageSource unless it occupies >4 screen pixels
+ shouldRender = (width * height > 4);
+ if (!shouldRender) {
+ return;
+ }
+
+ // Calculate the optimum zoom level to determine the tile ids to use for transforms
+ double minScale = INFINITY;
+ if (width > 0 || height > 0) {
+ double scaleX = double(size.width) / width;
+ double scaleY = double(size.height) / height;
+ minScale = util::min(scaleX, scaleY);
+ }
+ double zoom = transformState.getZoom() + util::log2(minScale);
+ zoom = util::clamp(zoom, transformState.getMinZoom(), transformState.getMaxZoom());
+
+ auto imageBounds = LatLngBounds::hull(coords[0], coords[1]);
+ imageBounds.extend(coords[2]);
+ imageBounds.extend(coords[3]);
+ auto tileCover = util::tileCover(imageBounds, ::floor(zoom));
+ tileIds.clear();
+ tileIds.push_back(tileCover[0]);
+
+ // Add additional wrapped tile ids if neccessary
+ auto idealTiles = util::tileCover(transformState, transformState.getZoom());
+ for (auto tile : idealTiles) {
+ if (tile.wrap != 0 && tileCover[0].canonical.isChildOf(tile.canonical)) {
+ tileIds.push_back({ tile.wrap, tileCover[0].canonical });
+ }
+ }
+
+ // Calculate Geometry Coordinates based on tile cover at ideal zoom
+ GeometryCoordinates geomCoords;
+ for (auto latLng : coords) {
+ auto tc = TileCoordinate::fromLatLng(0, latLng);
+ auto gc = TileCoordinate::toGeometryCoordinate(tileIds[0], tc.p);
+ geomCoords.push_back(gc);
+ }
+
+ const UnassociatedImage& image = impl().getImage();
+ if (!image.valid()) {
+ return;
+ }
+
+ if (!bucket || image != bucket->image) {
+ bucket = std::make_unique<RasterBucket>(image.clone());
+ } else {
+ bucket->clear();
+ }
+
+ // Set Bucket Vertices, Indices, and segments
+ bucket->vertices.emplace_back(
+ RasterProgram::layoutVertex({ geomCoords[0].x, geomCoords[0].y }, { 0, 0 }));
+ bucket->vertices.emplace_back(
+ RasterProgram::layoutVertex({ geomCoords[1].x, geomCoords[1].y }, { 32767, 0 }));
+ bucket->vertices.emplace_back(
+ RasterProgram::layoutVertex({ geomCoords[3].x, geomCoords[3].y }, { 0, 32767 }));
+ bucket->vertices.emplace_back(
+ RasterProgram::layoutVertex({ geomCoords[2].x, geomCoords[2].y }, { 32767, 32767 }));
+
+ bucket->indices.emplace_back(0, 1, 2);
+ bucket->indices.emplace_back(1, 2, 3);
+
+ bucket->segments.emplace_back(0, 0, 4, 6);
+}
+
+void RenderImageSource::render(Painter& painter,
+ PaintParameters& parameters,
+ const RenderLayer& layer) {
+ if (isLoaded() && !bucket->needsUpload() && shouldRender) {
+ for (auto matrix : matrices) {
+ bucket->render(painter, parameters, layer, matrix);
+ }
+ }
+}
+
+void RenderImageSource::dumpDebugLogs() const {
+ Log::Info(Event::General, "RenderImageSource::id: %s", impl().id.c_str());
+ Log::Info(Event::General, "RenderImageSource::loaded: %s", isLoaded() ? "yes" : "no");
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_image_source.hpp b/src/mbgl/renderer/sources/render_image_source.hpp
new file mode 100644
index 0000000000..88f1c56567
--- /dev/null
+++ b/src/mbgl/renderer/sources/render_image_source.hpp
@@ -0,0 +1,64 @@
+#pragma once
+
+#include <mbgl/renderer/render_source.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/style/sources/image_source_impl.hpp>
+
+namespace mbgl {
+class RenderLayer;
+class PaintParameters;
+class RasterBucket;
+
+namespace gl {
+class Context;
+} // namespace gl
+
+class RenderImageSource : public RenderSource {
+public:
+ RenderImageSource(Immutable<style::ImageSource::Impl>);
+ ~RenderImageSource() override;
+
+ bool isLoaded() const final;
+
+ void startRender(Painter&) final;
+ void render(Painter&, PaintParameters&, const RenderLayer&);
+ void finishRender(Painter&) final;
+
+ void update(Immutable<style::Source::Impl>,
+ const std::vector<Immutable<style::Layer::Impl>>&,
+ bool needsRendering,
+ bool needsRelayout,
+ const TileParameters&) final;
+
+ std::map<UnwrappedTileID, RenderTile>& getRenderTiles() final {
+ return tiles;
+ }
+
+ std::unordered_map<std::string, std::vector<Feature>>
+ queryRenderedFeatures(const ScreenLineString& geometry,
+ const TransformState& transformState,
+ const RenderStyle& style,
+ const RenderedQueryOptions& options) const final;
+
+ std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const final;
+
+ void onLowMemory() final {
+ }
+ void dumpDebugLogs() const final;
+
+private:
+ const style::ImageSource::Impl& impl() const;
+ std::map<UnwrappedTileID, RenderTile> tiles;
+
+ std::vector<UnwrappedTileID> tileIds;
+ std::unique_ptr<RasterBucket> bucket;
+ std::vector<mat4> matrices;
+ bool shouldRender;
+};
+
+template <>
+inline bool RenderSource::is<RenderImageSource>() const {
+ return baseImpl->type == SourceType::Image;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_raster_source.cpp b/src/mbgl/renderer/sources/render_raster_source.cpp
index c5a29eebf5..20c148870e 100644
--- a/src/mbgl/renderer/sources/render_raster_source.cpp
+++ b/src/mbgl/renderer/sources/render_raster_source.cpp
@@ -6,34 +6,29 @@ namespace mbgl {
using namespace style;
-RenderRasterSource::RenderRasterSource(const style::RasterSource::Impl& impl_)
- : RenderSource(impl_),
- impl(impl_) {
+RenderRasterSource::RenderRasterSource(Immutable<style::RasterSource::Impl> impl_)
+ : RenderSource(impl_) {
tilePyramid.setObserver(this);
}
+const style::RasterSource::Impl& RenderRasterSource::impl() const {
+ return static_cast<const style::RasterSource::Impl&>(*baseImpl);
+}
+
bool RenderRasterSource::isLoaded() const {
return tilePyramid.isLoaded();
}
-void RenderRasterSource::invalidateTiles() {
- tilePyramid.invalidateTiles();
-}
+void RenderRasterSource::update(Immutable<style::Source::Impl> baseImpl_,
+ const std::vector<Immutable<Layer::Impl>>& layers,
+ const bool needsRendering,
+ const bool needsRelayout,
+ const TileParameters& parameters) {
+ std::swap(baseImpl, baseImpl_);
-void RenderRasterSource::startRender(algorithm::ClipIDGenerator&, const mat4& projMatrix, const mat4& clipMatrix, const TransformState& transform) {
- tilePyramid.startRender(projMatrix, clipMatrix, transform);
-}
+ enabled = needsRendering;
-void RenderRasterSource::finishRender(Painter& painter) {
- tilePyramid.finishRender(painter);
-}
-
-std::map<UnwrappedTileID, RenderTile>& RenderRasterSource::getRenderTiles() {
- return tilePyramid.getRenderTiles();
-}
-
-void RenderRasterSource::updateTiles(const TileParameters& parameters) {
- optional<Tileset> tileset = impl.getTileset();
+ optional<Tileset> tileset = impl().getTileset();
if (!tileset) {
return;
@@ -41,29 +36,42 @@ void RenderRasterSource::updateTiles(const TileParameters& parameters) {
if (tileURLTemplates != tileset->tiles) {
tileURLTemplates = tileset->tiles;
- tilePyramid.invalidateTiles();
+
+ // TODO: this removes existing buckets, and will cause flickering.
+ // Should instead refresh tile data in place.
+ tilePyramid.tiles.clear();
+ tilePyramid.renderTiles.clear();
+ tilePyramid.cache.clear();
}
- tilePyramid.updateTiles(parameters,
- SourceType::Raster,
- impl.getTileSize(),
- tileset->zoomRange,
- [&] (const OverscaledTileID& tileID) {
- return std::make_unique<RasterTile>(tileID, parameters, *tileset);
- });
+ tilePyramid.update(layers,
+ needsRendering,
+ needsRelayout,
+ parameters,
+ SourceType::Raster,
+ impl().getTileSize(),
+ tileset->zoomRange,
+ [&] (const OverscaledTileID& tileID) {
+ return std::make_unique<RasterTile>(tileID, parameters, *tileset);
+ });
}
-void RenderRasterSource::removeTiles() {
- tilePyramid.removeTiles();
+void RenderRasterSource::startRender(Painter& painter) {
+ tilePyramid.startRender(painter);
+}
+
+void RenderRasterSource::finishRender(Painter& painter) {
+ tilePyramid.finishRender(painter);
}
-void RenderRasterSource::reloadTiles() {
- tilePyramid.reloadTiles();
+std::map<UnwrappedTileID, RenderTile>& RenderRasterSource::getRenderTiles() {
+ return tilePyramid.getRenderTiles();
}
std::unordered_map<std::string, std::vector<Feature>>
RenderRasterSource::queryRenderedFeatures(const ScreenLineString&,
const TransformState&,
+ const RenderStyle&,
const RenderedQueryOptions&) const {
return {};
}
@@ -72,10 +80,6 @@ std::vector<Feature> RenderRasterSource::querySourceFeatures(const SourceQueryOp
return {};
}
-void RenderRasterSource::setCacheSize(size_t size) {
- tilePyramid.setCacheSize(size);
-}
-
void RenderRasterSource::onLowMemory() {
tilePyramid.onLowMemory();
}
diff --git a/src/mbgl/renderer/sources/render_raster_source.hpp b/src/mbgl/renderer/sources/render_raster_source.hpp
index 5690ba80ea..7d0c245e45 100644
--- a/src/mbgl/renderer/sources/render_raster_source.hpp
+++ b/src/mbgl/renderer/sources/render_raster_source.hpp
@@ -8,28 +8,17 @@ namespace mbgl {
class RenderRasterSource : public RenderSource {
public:
- RenderRasterSource(const style::RasterSource::Impl&);
+ RenderRasterSource(Immutable<style::RasterSource::Impl>);
bool isLoaded() const final;
- // Called when the camera has changed. May load new tiles, unload obsolete tiles, or
- // trigger re-placement of existing complete tiles.
- void updateTiles(const TileParameters&) final;
+ void update(Immutable<style::Source::Impl>,
+ const std::vector<Immutable<style::Layer::Impl>>&,
+ bool needsRendering,
+ bool needsRelayout,
+ const TileParameters&) final;
- // Removes all tiles (by putting them into the cache).
- void removeTiles() final;
-
- // Remove all tiles and clear the cache.
- void invalidateTiles() final;
-
- // Request that all loaded tiles re-run the layout operation on the existing source
- // data with fresh style information.
- void reloadTiles() final;
-
- void startRender(algorithm::ClipIDGenerator&,
- const mat4& projMatrix,
- const mat4& clipMatrix,
- const TransformState&) final;
+ void startRender(Painter&) final;
void finishRender(Painter&) final;
std::map<UnwrappedTileID, RenderTile>& getRenderTiles() final;
@@ -37,19 +26,25 @@ public:
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
+ const RenderStyle& style,
const RenderedQueryOptions& options) const final;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void setCacheSize(size_t) final;
void onLowMemory() final;
void dumpDebugLogs() const final;
private:
- const style::RasterSource::Impl& impl;
+ const style::RasterSource::Impl& impl() const;
+
TilePyramid tilePyramid;
optional<std::vector<std::string>> tileURLTemplates;
};
+template <>
+inline bool RenderSource::is<RenderRasterSource>() const {
+ return baseImpl->type == SourceType::Raster;
+}
+
} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_vector_source.cpp b/src/mbgl/renderer/sources/render_vector_source.cpp
index 0db4698a81..4302fb21ee 100644
--- a/src/mbgl/renderer/sources/render_vector_source.cpp
+++ b/src/mbgl/renderer/sources/render_vector_source.cpp
@@ -1,5 +1,6 @@
#include <mbgl/renderer/sources/render_vector_source.hpp>
#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/painter.hpp>
#include <mbgl/tile/vector_tile.hpp>
#include <mbgl/algorithm/generate_clip_ids.hpp>
@@ -9,35 +10,29 @@ namespace mbgl {
using namespace style;
-RenderVectorSource::RenderVectorSource(const style::VectorSource::Impl& impl_)
- : RenderSource(impl_),
- impl(impl_) {
+RenderVectorSource::RenderVectorSource(Immutable<style::VectorSource::Impl> impl_)
+ : RenderSource(impl_) {
tilePyramid.setObserver(this);
}
+const style::VectorSource::Impl& RenderVectorSource::impl() const {
+ return static_cast<const style::VectorSource::Impl&>(*baseImpl);
+}
+
bool RenderVectorSource::isLoaded() const {
return tilePyramid.isLoaded();
}
-void RenderVectorSource::invalidateTiles() {
- tilePyramid.invalidateTiles();
-}
+void RenderVectorSource::update(Immutable<style::Source::Impl> baseImpl_,
+ const std::vector<Immutable<Layer::Impl>>& layers,
+ const bool needsRendering,
+ const bool needsRelayout,
+ const TileParameters& parameters) {
+ std::swap(baseImpl, baseImpl_);
-void RenderVectorSource::startRender(algorithm::ClipIDGenerator& generator, const mat4& projMatrix, const mat4& clipMatrix, const TransformState& transform) {
- generator.update(tilePyramid.getRenderTiles());
- tilePyramid.startRender(projMatrix, clipMatrix, transform);
-}
+ enabled = needsRendering;
-void RenderVectorSource::finishRender(Painter& painter) {
- tilePyramid.finishRender(painter);
-}
-
-std::map<UnwrappedTileID, RenderTile>& RenderVectorSource::getRenderTiles() {
- return tilePyramid.getRenderTiles();
-}
-
-void RenderVectorSource::updateTiles(const TileParameters& parameters) {
- optional<Tileset> tileset = impl.getTileset();
+ optional<Tileset> tileset = impl().getTileset();
if (!tileset) {
return;
@@ -45,41 +40,51 @@ void RenderVectorSource::updateTiles(const TileParameters& parameters) {
if (tileURLTemplates != tileset->tiles) {
tileURLTemplates = tileset->tiles;
- tilePyramid.invalidateTiles();
+
+ // TODO: this removes existing buckets, and will cause flickering.
+ // Should instead refresh tile data in place.
+ tilePyramid.tiles.clear();
+ tilePyramid.renderTiles.clear();
+ tilePyramid.cache.clear();
}
- tilePyramid.updateTiles(parameters,
- SourceType::Vector,
- util::tileSize,
- tileset->zoomRange,
- [&] (const OverscaledTileID& tileID) {
- return std::make_unique<VectorTile>(tileID, impl.id, parameters, *tileset);
- });
+ tilePyramid.update(layers,
+ needsRendering,
+ needsRelayout,
+ parameters,
+ SourceType::Vector,
+ util::tileSize,
+ tileset->zoomRange,
+ [&] (const OverscaledTileID& tileID) {
+ return std::make_unique<VectorTile>(tileID, impl().id, parameters, *tileset);
+ });
}
-void RenderVectorSource::removeTiles() {
- tilePyramid.removeTiles();
+void RenderVectorSource::startRender(Painter& painter) {
+ painter.clipIDGenerator.update(tilePyramid.getRenderTiles());
+ tilePyramid.startRender(painter);
+}
+
+void RenderVectorSource::finishRender(Painter& painter) {
+ tilePyramid.finishRender(painter);
}
-void RenderVectorSource::reloadTiles() {
- tilePyramid.reloadTiles();
+std::map<UnwrappedTileID, RenderTile>& RenderVectorSource::getRenderTiles() {
+ return tilePyramid.getRenderTiles();
}
std::unordered_map<std::string, std::vector<Feature>>
RenderVectorSource::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
+ const RenderStyle& style,
const RenderedQueryOptions& options) const {
- return tilePyramid.queryRenderedFeatures(geometry, transformState, options);
+ return tilePyramid.queryRenderedFeatures(geometry, transformState, style, options);
}
std::vector<Feature> RenderVectorSource::querySourceFeatures(const SourceQueryOptions& options) const {
return tilePyramid.querySourceFeatures(options);
}
-void RenderVectorSource::setCacheSize(size_t size) {
- tilePyramid.setCacheSize(size);
-}
-
void RenderVectorSource::onLowMemory() {
tilePyramid.onLowMemory();
}
diff --git a/src/mbgl/renderer/sources/render_vector_source.hpp b/src/mbgl/renderer/sources/render_vector_source.hpp
index 36d75e0982..5e15fee533 100644
--- a/src/mbgl/renderer/sources/render_vector_source.hpp
+++ b/src/mbgl/renderer/sources/render_vector_source.hpp
@@ -8,28 +8,17 @@ namespace mbgl {
class RenderVectorSource : public RenderSource {
public:
- RenderVectorSource(const style::VectorSource::Impl&);
+ RenderVectorSource(Immutable<style::VectorSource::Impl>);
bool isLoaded() const final;
- // Called when the camera has changed. May load new tiles, unload obsolete tiles, or
- // trigger re-placement of existing complete tiles.
- void updateTiles(const TileParameters&) final;
+ void update(Immutable<style::Source::Impl>,
+ const std::vector<Immutable<style::Layer::Impl>>&,
+ bool needsRendering,
+ bool needsRelayout,
+ const TileParameters&) final;
- // Removes all tiles (by putting them into the cache).
- void removeTiles() final;
-
- // Remove all tiles and clear the cache.
- void invalidateTiles() final;
-
- // Request that all loaded tiles re-run the layout operation on the existing source
- // data with fresh style information.
- void reloadTiles() final;
-
- void startRender(algorithm::ClipIDGenerator&,
- const mat4& projMatrix,
- const mat4& clipMatrix,
- const TransformState&) final;
+ void startRender(Painter&) final;
void finishRender(Painter&) final;
std::map<UnwrappedTileID, RenderTile>& getRenderTiles() final;
@@ -37,19 +26,25 @@ public:
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
+ const RenderStyle& style,
const RenderedQueryOptions& options) const final;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void setCacheSize(size_t) final;
void onLowMemory() final;
void dumpDebugLogs() const final;
private:
- const style::VectorSource::Impl& impl;
+ const style::VectorSource::Impl& impl() const;
+
TilePyramid tilePyramid;
optional<std::vector<std::string>> tileURLTemplates;
};
+template <>
+inline bool RenderSource::is<RenderVectorSource>() const {
+ return baseImpl->type == SourceType::Vector;
+}
+
} // namespace mbgl
diff --git a/src/mbgl/renderer/style_diff.cpp b/src/mbgl/renderer/style_diff.cpp
new file mode 100644
index 0000000000..0017280310
--- /dev/null
+++ b/src/mbgl/renderer/style_diff.cpp
@@ -0,0 +1,79 @@
+#include <mbgl/renderer/style_diff.hpp>
+#include <mbgl/style/layer_impl.hpp>
+#include <mbgl/util/immutable.hpp>
+#include <mbgl/util/variant.hpp>
+#include <mbgl/util/longest_common_subsequence.hpp>
+
+namespace mbgl {
+
+template <class T, class Eq>
+StyleDifference<T> diff(const Immutable<std::vector<T>>& a,
+ const Immutable<std::vector<T>>& b,
+ const Eq& eq) {
+ StyleDifference<T> result;
+
+ if (a == b) {
+ return result;
+ }
+
+ std::vector<T> lcs;
+
+ longest_common_subsequence(a->begin(), a->end(), b->begin(), b->end(), std::back_inserter(lcs), eq);
+
+ auto aIt = a->begin();
+ auto bIt = b->begin();
+ auto lIt = lcs.begin();
+
+ while (aIt != a->end() || bIt != b->end()) {
+ if (aIt != a->end() && (lIt == lcs.end() || !eq(*lIt, *aIt))) {
+ result.removed.emplace((*aIt)->id, *aIt);
+ aIt++;
+ } else if (bIt != b->end() && (lIt == lcs.end() || !eq(*lIt, *bIt))) {
+ result.added.emplace((*bIt)->id, *bIt);
+ bIt++;
+ } else {
+ if (aIt->get() != bIt->get()) {
+ result.changed.emplace((*bIt)->id, StyleChange<T> { *aIt, *bIt });
+ }
+ aIt++;
+ bIt++;
+ lIt++;
+ }
+ }
+
+ return result;
+}
+
+ImageDifference diffImages(const Immutable<std::vector<ImmutableImage>>& a,
+ const Immutable<std::vector<ImmutableImage>>& b) {
+ return diff(a, b, [] (const ImmutableImage& lhs, const ImmutableImage& rhs) {
+ return lhs->id == rhs->id;
+ });
+}
+
+SourceDifference diffSources(const Immutable<std::vector<ImmutableSource>>& a,
+ const Immutable<std::vector<ImmutableSource>>& b) {
+ return diff(a, b, [] (const ImmutableSource& lhs, const ImmutableSource& rhs) {
+ return std::tie(lhs->id, lhs->type)
+ == std::tie(rhs->id, rhs->type);
+ });
+}
+
+LayerDifference diffLayers(const Immutable<std::vector<ImmutableLayer>>& a,
+ const Immutable<std::vector<ImmutableLayer>>& b) {
+ return diff(a, b, [] (const ImmutableLayer& lhs, const ImmutableLayer& rhs) {
+ return std::tie(lhs->id, lhs->type)
+ == std::tie(rhs->id, rhs->type);
+ });
+}
+
+bool hasLayoutDifference(const LayerDifference& layerDiff, const std::string& layerID) {
+ if (layerDiff.added.count(layerID))
+ return true;
+ const auto it = layerDiff.changed.find(layerID);
+ if (it == layerDiff.changed.end())
+ return false;
+ return it->second.before->hasLayoutDifference(*it->second.after);
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/style_diff.hpp b/src/mbgl/renderer/style_diff.hpp
new file mode 100644
index 0000000000..a5b42fc662
--- /dev/null
+++ b/src/mbgl/renderer/style_diff.hpp
@@ -0,0 +1,48 @@
+#pragma once
+
+#include <mbgl/style/image_impl.hpp>
+#include <mbgl/style/source_impl.hpp>
+#include <mbgl/style/layer_impl.hpp>
+#include <mbgl/util/immutable.hpp>
+#include <mbgl/util/variant.hpp>
+
+#include <unordered_map>
+
+namespace mbgl {
+
+template <class T>
+class StyleChange {
+public:
+ T before;
+ T after;
+};
+
+template <class T>
+class StyleDifference {
+public:
+ std::unordered_map<std::string, T> added;
+ std::unordered_map<std::string, T> removed;
+ std::unordered_map<std::string, StyleChange<T>> changed;
+};
+
+using ImmutableImage = Immutable<style::Image::Impl>;
+using ImageDifference = StyleDifference<ImmutableImage>;
+
+ImageDifference diffImages(const Immutable<std::vector<ImmutableImage>>&,
+ const Immutable<std::vector<ImmutableImage>>&);
+
+using ImmutableSource = Immutable<style::Source::Impl>;
+using SourceDifference = StyleDifference<ImmutableSource>;
+
+SourceDifference diffSources(const Immutable<std::vector<ImmutableSource>>&,
+ const Immutable<std::vector<ImmutableSource>>&);
+
+using ImmutableLayer = Immutable<style::Layer::Impl>;
+using LayerDifference = StyleDifference<ImmutableLayer>;
+
+LayerDifference diffLayers(const Immutable<std::vector<ImmutableLayer>>&,
+ const Immutable<std::vector<ImmutableLayer>>&);
+
+bool hasLayoutDifference(const LayerDifference&, const std::string& layerID);
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/tile_parameters.hpp b/src/mbgl/renderer/tile_parameters.hpp
index 8f04baaec5..cf7a5b100a 100644
--- a/src/mbgl/renderer/tile_parameters.hpp
+++ b/src/mbgl/renderer/tile_parameters.hpp
@@ -8,30 +8,11 @@ class TransformState;
class Scheduler;
class FileSource;
class AnnotationManager;
-
-namespace style {
-class Style;
-} // namespace style
+class ImageManager;
+class GlyphManager;
class TileParameters {
public:
- TileParameters(float pixelRatio_,
- MapDebugOptions debugOptions_,
- const TransformState& transformState_,
- Scheduler& workerScheduler_,
- FileSource& fileSource_,
- const MapMode mode_,
- AnnotationManager& annotationManager_,
- style::Style& style_)
- : pixelRatio(pixelRatio_),
- debugOptions(debugOptions_),
- transformState(transformState_),
- workerScheduler(workerScheduler_),
- fileSource(fileSource_),
- mode(mode_),
- annotationManager(annotationManager_),
- style(style_) {}
-
float pixelRatio;
MapDebugOptions debugOptions;
const TransformState& transformState;
@@ -39,9 +20,8 @@ public:
FileSource& fileSource;
const MapMode mode;
AnnotationManager& annotationManager;
-
- // TODO: remove
- style::Style& style;
+ ImageManager& imageManager;
+ GlyphManager& glyphManager;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/tile_pyramid.cpp b/src/mbgl/renderer/tile_pyramid.cpp
index 144afcb4f6..c2806299e3 100644
--- a/src/mbgl/renderer/tile_pyramid.cpp
+++ b/src/mbgl/renderer/tile_pyramid.cpp
@@ -39,18 +39,9 @@ bool TilePyramid::isLoaded() const {
return true;
}
-void TilePyramid::invalidateTiles() {
- tiles.clear();
- renderTiles.clear();
- cache.clear();
-}
-
-void TilePyramid::startRender(const mat4& projMatrix,
- const mat4& clipMatrix,
- const TransformState& transform) {
+void TilePyramid::startRender(Painter& painter) {
for (auto& pair : renderTiles) {
- auto& tile = pair.second;
- tile.calculateMatrices(projMatrix, clipMatrix, transform);
+ pair.second.startRender(painter);
}
}
@@ -67,11 +58,34 @@ std::map<UnwrappedTileID, RenderTile>& TilePyramid::getRenderTiles() {
return renderTiles;
}
-void TilePyramid::updateTiles(const TileParameters& parameters,
- const SourceType type,
- const uint16_t tileSize,
- const Range<uint8_t> zoomRange,
- std::function<std::unique_ptr<Tile> (const OverscaledTileID&)> createTile) {
+void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layers,
+ const bool needsRendering,
+ const bool needsRelayout,
+ const TileParameters& parameters,
+ const SourceType type,
+ const uint16_t tileSize,
+ const Range<uint8_t> zoomRange,
+ std::function<std::unique_ptr<Tile> (const OverscaledTileID&)> createTile) {
+ // If we need a relayout, abandon any cached tiles; they're now stale.
+ if (needsRelayout) {
+ cache.clear();
+ }
+
+ // If we're not going to render anything, move our existing tiles into
+ // the cache (if they're not stale) or abandon them, and return.
+ if (!needsRendering) {
+ if (!needsRelayout) {
+ for (auto& entry : tiles) {
+ cache.add(entry.first, std::move(entry.second));
+ }
+ }
+
+ tiles.clear();
+ renderTiles.clear();
+
+ return;
+ }
+
// Determine the overzooming/underzooming amounts and required tiles.
int32_t overscaledZoom = util::coveringZoomLevel(parameters.transformState.getZoom(), type, tileSize);
int32_t tileZoom = overscaledZoom;
@@ -97,6 +111,9 @@ void TilePyramid::updateTiles(const TileParameters& parameters,
auto retainTileFn = [&](Tile& tile, Resource::Necessity necessity) -> void {
retain.emplace(tile.id);
tile.setNecessity(necessity);
+ if (needsRelayout) {
+ tile.setLayers(layers);
+ }
};
auto getTileFn = [&](const OverscaledTileID& tileID) -> Tile* {
auto it = tiles.find(tileID);
@@ -108,6 +125,7 @@ void TilePyramid::updateTiles(const TileParameters& parameters,
tile = createTile(tileID);
if (tile) {
tile->setObserver(observer);
+ tile->setLayers(layers);
}
}
if (!tile) {
@@ -163,23 +181,9 @@ void TilePyramid::removeStaleTiles(const std::set<OverscaledTileID>& retain) {
}
}
-void TilePyramid::removeTiles() {
- renderTiles.clear();
- if (!tiles.empty()) {
- removeStaleTiles({});
- }
-}
-
-void TilePyramid::reloadTiles() {
- cache.clear();
-
- for (auto& pair : tiles) {
- pair.second->redoLayout();
- }
-}
-
std::unordered_map<std::string, std::vector<Feature>> TilePyramid::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
+ const RenderStyle& style,
const RenderedQueryOptions& options) const {
std::unordered_map<std::string, std::vector<Feature>> result;
if (renderTiles.empty() || geometry.empty()) {
@@ -226,6 +230,7 @@ std::unordered_map<std::string, std::vector<Feature>> TilePyramid::queryRendered
renderTile.tile.queryRenderedFeatures(result,
tileSpaceQueryGeometry,
transformState,
+ style,
options);
}
diff --git a/src/mbgl/renderer/tile_pyramid.hpp b/src/mbgl/renderer/tile_pyramid.hpp
index b51c5342de..5846560808 100644
--- a/src/mbgl/renderer/tile_pyramid.hpp
+++ b/src/mbgl/renderer/tile_pyramid.hpp
@@ -5,6 +5,7 @@
#include <mbgl/tile/tile.hpp>
#include <mbgl/tile/tile_cache.hpp>
#include <mbgl/style/types.hpp>
+#include <mbgl/style/layer_impl.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/feature.hpp>
@@ -20,6 +21,7 @@ namespace mbgl {
class Painter;
class TransformState;
class RenderTile;
+class RenderStyle;
class RenderedQueryOptions;
class SourceQueryOptions;
class TileParameters;
@@ -31,27 +33,16 @@ public:
bool isLoaded() const;
- // Called when the camera has changed. May load new tiles, unload obsolete tiles, or
- // trigger re-placement of existing complete tiles.
- void updateTiles(const TileParameters&,
- SourceType type,
- uint16_t tileSize,
- Range<uint8_t> zoomRange,
- std::function<std::unique_ptr<Tile> (const OverscaledTileID&)> createTile);
+ void update(const std::vector<Immutable<style::Layer::Impl>>&,
+ bool needsRendering,
+ bool needsRelayout,
+ const TileParameters&,
+ SourceType type,
+ uint16_t tileSize,
+ Range<uint8_t> zoomRange,
+ std::function<std::unique_ptr<Tile> (const OverscaledTileID&)> createTile);
- // Removes all tiles (by putting them into the cache).
- void removeTiles();
-
- // Remove all tiles and clear the cache.
- void invalidateTiles();
-
- // Request that all loaded tiles re-run the layout operation on the existing source
- // data with fresh style information.
- void reloadTiles();
-
- void startRender(const mat4& projMatrix,
- const mat4& clipMatrix,
- const TransformState&);
+ void startRender(Painter&);
void finishRender(Painter&);
std::map<UnwrappedTileID, RenderTile>& getRenderTiles();
@@ -59,6 +50,7 @@ public:
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
+ const RenderStyle& style,
const RenderedQueryOptions& options) const;
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const;
diff --git a/src/mbgl/renderer/cascade_parameters.hpp b/src/mbgl/renderer/transition_parameters.hpp
index 4096cc5a6b..c47aa2e35f 100644
--- a/src/mbgl/renderer/cascade_parameters.hpp
+++ b/src/mbgl/renderer/transition_parameters.hpp
@@ -1,16 +1,14 @@
#pragma once
#include <mbgl/util/chrono.hpp>
-#include <mbgl/style/class_dictionary.hpp>
#include <mbgl/style/transition_options.hpp>
#include <vector>
namespace mbgl {
-class CascadeParameters {
+class TransitionParameters {
public:
- std::vector<style::ClassID> classes;
TimePoint now;
style::TransitionOptions transition;
};
diff --git a/src/mbgl/renderer/transitioning_property.hpp b/src/mbgl/renderer/transitioning_property.hpp
deleted file mode 100644
index c211ccf116..0000000000
--- a/src/mbgl/renderer/transitioning_property.hpp
+++ /dev/null
@@ -1,75 +0,0 @@
-#pragma once
-
-#include <mbgl/style/property_value.hpp>
-#include <mbgl/style/data_driven_property_value.hpp>
-#include <mbgl/style/transition_options.hpp>
-#include <mbgl/util/interpolate.hpp>
-
-#include <utility>
-
-namespace mbgl {
-
-template <class Value>
-class TransitioningProperty {
-public:
- TransitioningProperty() = default;
-
- TransitioningProperty(Value value_,
- TransitioningProperty<Value> prior_,
- style::TransitionOptions transition,
- TimePoint now)
- : begin(now + transition.delay.value_or(Duration::zero())),
- end(begin + transition.duration.value_or(Duration::zero())),
- value(std::move(value_)) {
- if (transition.isDefined()) {
- prior = { std::move(prior_) };
- }
- }
-
- template <class Evaluator>
- auto evaluate(const Evaluator& evaluator, TimePoint now) {
- auto finalValue = value.evaluate(evaluator);
- if (!prior) {
- // No prior value.
- return finalValue;
- } else if (now >= end) {
- // Transition from prior value is now complete.
- prior = {};
- return finalValue;
- } else if (value.isDataDriven()) {
- // Transitions to data-driven properties are not supported.
- // We snap immediately to the data-driven value so that, when we perform layout,
- // we see the data-driven function and can use it to populate vertex buffers.
- prior = {};
- return finalValue;
- } else if (now < begin) {
- // Transition hasn't started yet.
- return prior->get().evaluate(evaluator, now);
- } else {
- // Interpolate between recursively-calculated prior value and final.
- float t = std::chrono::duration<float>(now - begin) / (end - begin);
- return util::interpolate(prior->get().evaluate(evaluator, now), finalValue,
- util::DEFAULT_TRANSITION_EASE.solve(t, 0.001));
- }
- }
-
- bool hasTransition() const {
- return bool(prior);
- }
-
- bool isUndefined() const {
- return value.isUndefined();
- }
-
- const Value& getValue() const {
- return value;
- }
-
-private:
- optional<mapbox::util::recursive_wrapper<TransitioningProperty<Value>>> prior;
- TimePoint begin;
- TimePoint end;
- Value value;
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/update_parameters.hpp b/src/mbgl/renderer/update_parameters.hpp
index ae54ac09e7..ce79a4f31b 100644
--- a/src/mbgl/renderer/update_parameters.hpp
+++ b/src/mbgl/renderer/update_parameters.hpp
@@ -1,11 +1,15 @@
#pragma once
#include <mbgl/map/mode.hpp>
-#include <mbgl/map/update.hpp>
+#include <mbgl/map/transform_state.hpp>
+#include <mbgl/util/chrono.hpp>
+#include <mbgl/style/light.hpp>
+#include <mbgl/style/image.hpp>
+#include <mbgl/style/source.hpp>
+#include <mbgl/style/layer.hpp>
namespace mbgl {
-class TransformState;
class Scheduler;
class FileSource;
class AnnotationManager;
@@ -13,11 +17,19 @@ class AnnotationManager;
class UpdateParameters {
public:
const MapMode mode;
- const Update updateFlags;
const float pixelRatio;
const MapDebugOptions debugOptions;
const TimePoint timePoint;
- const TransformState& transformState;
+ const TransformState transformState;
+
+ const std::string glyphURL;
+ const bool spriteLoaded;
+ const style::TransitionOptions transitionOptions;
+ const Immutable<style::Light::Impl> light;
+ const Immutable<std::vector<Immutable<style::Image::Impl>>> images;
+ const Immutable<std::vector<Immutable<style::Source::Impl>>> sources;
+ const Immutable<std::vector<Immutable<style::Layer::Impl>>> layers;
+
Scheduler& scheduler;
FileSource& fileSource;
AnnotationManager& annotationManager;