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-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/debug_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/fill_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/hillshade_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/line_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/raster_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp18
-rw-r--r--src/mbgl/renderer/paint_property_binder.hpp10
-rw-r--r--src/mbgl/renderer/render_static_data.hpp8
11 files changed, 34 insertions, 34 deletions
diff --git a/src/mbgl/renderer/buckets/circle_bucket.hpp b/src/mbgl/renderer/buckets/circle_bucket.hpp
index 9495a9650c..27fdd5339c 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.hpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.hpp
@@ -3,7 +3,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
-#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/circle_program.hpp>
@@ -34,7 +34,7 @@ public:
gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<CircleAttributes> segments;
- optional<gl::VertexBuffer<CircleLayoutVertex>> vertexBuffer;
+ optional<gfx::VertexBuffer<CircleLayoutVertex>> vertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
std::map<std::string, CircleProgram::Binders> paintPropertyBinders;
diff --git a/src/mbgl/renderer/buckets/debug_bucket.hpp b/src/mbgl/renderer/buckets/debug_bucket.hpp
index e30d580df4..5623e9697d 100644
--- a/src/mbgl/renderer/buckets/debug_bucket.hpp
+++ b/src/mbgl/renderer/buckets/debug_bucket.hpp
@@ -5,7 +5,7 @@
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/optional.hpp>
#include <mbgl/util/noncopyable.hpp>
-#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/debug_program.hpp>
@@ -34,7 +34,7 @@ public:
const MapDebugOptions debugMode;
SegmentVector<DebugAttributes> segments;
- optional<gl::VertexBuffer<DebugLayoutVertex>> vertexBuffer;
+ optional<gfx::VertexBuffer<DebugLayoutVertex>> vertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
};
diff --git a/src/mbgl/renderer/buckets/fill_bucket.hpp b/src/mbgl/renderer/buckets/fill_bucket.hpp
index dc7180ee3d..3ff3ecc1aa 100644
--- a/src/mbgl/renderer/buckets/fill_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_bucket.hpp
@@ -2,7 +2,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
-#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/fill_program.hpp>
@@ -46,7 +46,7 @@ public:
SegmentVector<FillAttributes> lineSegments;
SegmentVector<FillAttributes> triangleSegments;
- optional<gl::VertexBuffer<FillLayoutVertex>> vertexBuffer;
+ optional<gfx::VertexBuffer<FillLayoutVertex>> vertexBuffer;
optional<gfx::IndexBuffer> lineIndexBuffer;
optional<gfx::IndexBuffer> triangleIndexBuffer;
diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
index 840ed70b4c..0065231b9e 100644
--- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
@@ -2,7 +2,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
-#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
@@ -43,7 +43,7 @@ public:
gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<FillExtrusionAttributes> triangleSegments;
- optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer;
+ optional<gfx::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
std::unordered_map<std::string, FillExtrusionProgram::Binders> paintPropertyBinders;
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.hpp b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
index ad0ad7b99d..7b3fdacd77 100644
--- a/src/mbgl/renderer/buckets/heatmap_bucket.hpp
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
@@ -3,7 +3,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
-#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/heatmap_program.hpp>
@@ -33,7 +33,7 @@ public:
gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<HeatmapAttributes> segments;
- optional<gl::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer;
+ optional<gfx::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
std::map<std::string, HeatmapProgram::Binders> paintPropertyBinders;
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.hpp b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
index 89da41d174..50b05aaeef 100644
--- a/src/mbgl/renderer/buckets/hillshade_bucket.hpp
+++ b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
@@ -2,7 +2,7 @@
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/gl/texture.hpp>
-#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/programs/hillshade_program.hpp>
#include <mbgl/programs/hillshade_prepare_program.hpp>
#include <mbgl/renderer/bucket.hpp>
@@ -50,7 +50,7 @@ public:
gfx::IndexVector<gfx::Triangles> indices;
SegmentVector<HillshadeAttributes> segments;
- optional<gl::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer;
+ optional<gfx::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
private:
DEMData demdata;
diff --git a/src/mbgl/renderer/buckets/line_bucket.hpp b/src/mbgl/renderer/buckets/line_bucket.hpp
index 1faf775d55..069e27bfd9 100644
--- a/src/mbgl/renderer/buckets/line_bucket.hpp
+++ b/src/mbgl/renderer/buckets/line_bucket.hpp
@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
-#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/line_program.hpp>
@@ -47,7 +47,7 @@ public:
gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<LineAttributes> segments;
- optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer;
+ optional<gfx::VertexBuffer<LineLayoutVertex>> vertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
std::map<std::string, LineProgram::Binders> paintPropertyBinders;
diff --git a/src/mbgl/renderer/buckets/raster_bucket.hpp b/src/mbgl/renderer/buckets/raster_bucket.hpp
index 510dbf1f8f..ea48a0c235 100644
--- a/src/mbgl/renderer/buckets/raster_bucket.hpp
+++ b/src/mbgl/renderer/buckets/raster_bucket.hpp
@@ -2,7 +2,7 @@
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/gl/texture.hpp>
-#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/programs/raster_program.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/tile_mask.hpp>
@@ -36,7 +36,7 @@ public:
gfx::IndexVector<gfx::Triangles> indices;
SegmentVector<RasterAttributes> segments;
- optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
+ optional<gfx::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
};
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index c28a2cbc95..67662927ba 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -2,7 +2,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/map/mode.hpp>
-#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/symbol_program.hpp>
@@ -95,9 +95,9 @@ public:
SegmentVector<SymbolTextAttributes> segments;
std::vector<PlacedSymbol> placedSymbols;
- optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
- optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
- optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
+ optional<gfx::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
+ optional<gfx::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
+ optional<gfx::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
} text;
@@ -112,9 +112,9 @@ public:
std::vector<PlacedSymbol> placedSymbols;
PremultipliedImage atlasImage;
- optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
- optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
- optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
+ optional<gfx::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
+ optional<gfx::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
+ optional<gfx::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
} icon;
@@ -123,8 +123,8 @@ public:
gfx::VertexVector<gfx::Vertex<CollisionBoxDynamicAttributes>> dynamicVertices;
SegmentVector<CollisionBoxProgram::Attributes> segments;
- optional<gl::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>> vertexBuffer;
- optional<gl::VertexBuffer<gfx::Vertex<CollisionBoxDynamicAttributes>>> dynamicVertexBuffer;
+ optional<gfx::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>> vertexBuffer;
+ optional<gfx::VertexBuffer<gfx::Vertex<CollisionBoxDynamicAttributes>>> dynamicVertexBuffer;
};
struct CollisionBoxBuffer : public CollisionBuffer {
diff --git a/src/mbgl/renderer/paint_property_binder.hpp b/src/mbgl/renderer/paint_property_binder.hpp
index cb4c3b5519..da317f93e8 100644
--- a/src/mbgl/renderer/paint_property_binder.hpp
+++ b/src/mbgl/renderer/paint_property_binder.hpp
@@ -223,7 +223,7 @@ private:
style::PropertyExpression<T> expression;
T defaultValue;
gfx::VertexVector<BaseVertex> vertexVector;
- optional<gl::VertexBuffer<BaseVertex>> vertexBuffer;
+ optional<gfx::VertexBuffer<BaseVertex>> vertexBuffer;
};
template <class T, class A>
@@ -288,7 +288,7 @@ private:
T defaultValue;
Range<float> zoomRange;
gfx::VertexVector<Vertex> vertexVector;
- optional<gl::VertexBuffer<Vertex>> vertexBuffer;
+ optional<gfx::VertexBuffer<Vertex>> vertexBuffer;
};
template <class T, class A1, class A2>
@@ -377,9 +377,9 @@ private:
gfx::VertexVector<Vertex> patternToVertexVector;
gfx::VertexVector<Vertex2> zoomInVertexVector;
gfx::VertexVector<Vertex2> zoomOutVertexVector;
- optional<gl::VertexBuffer<Vertex>> patternToVertexBuffer;
- optional<gl::VertexBuffer<Vertex2>> zoomInVertexBuffer;
- optional<gl::VertexBuffer<Vertex2>> zoomOutVertexBuffer;
+ optional<gfx::VertexBuffer<Vertex>> patternToVertexBuffer;
+ optional<gfx::VertexBuffer<Vertex2>> zoomInVertexBuffer;
+ optional<gfx::VertexBuffer<Vertex2>> zoomOutVertexBuffer;
CrossfadeParameters crossfade;
};
diff --git a/src/mbgl/renderer/render_static_data.hpp b/src/mbgl/renderer/render_static_data.hpp
index 3d4f3e7dbe..da887dff22 100644
--- a/src/mbgl/renderer/render_static_data.hpp
+++ b/src/mbgl/renderer/render_static_data.hpp
@@ -1,6 +1,6 @@
#pragma once
-#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/background_program.hpp>
#include <mbgl/programs/extrusion_texture_program.hpp>
@@ -16,9 +16,9 @@ class RenderStaticData {
public:
RenderStaticData(gl::Context&, float pixelRatio, const optional<std::string>& programCacheDir);
- gl::VertexBuffer<gfx::Vertex<PositionOnlyLayoutAttributes>> tileVertexBuffer;
- gl::VertexBuffer<RasterLayoutVertex> rasterVertexBuffer;
- gl::VertexBuffer<ExtrusionTextureLayoutVertex> extrusionTextureVertexBuffer;
+ gfx::VertexBuffer<gfx::Vertex<PositionOnlyLayoutAttributes>> tileVertexBuffer;
+ gfx::VertexBuffer<RasterLayoutVertex> rasterVertexBuffer;
+ gfx::VertexBuffer<ExtrusionTextureLayoutVertex> extrusionTextureVertexBuffer;
gfx::IndexBuffer quadTriangleIndexBuffer;
gfx::IndexBuffer tileBorderIndexBuffer;