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-rw-r--r--src/mbgl/renderer/bucket.hpp3
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.cpp6
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp3
-rw-r--r--src/mbgl/renderer/render_orchestrator.cpp39
4 files changed, 29 insertions, 22 deletions
diff --git a/src/mbgl/renderer/bucket.hpp b/src/mbgl/renderer/bucket.hpp
index 3dae53408b..6da0f280e6 100644
--- a/src/mbgl/renderer/bucket.hpp
+++ b/src/mbgl/renderer/bucket.hpp
@@ -61,7 +61,8 @@ public:
}
// Places this bucket to the given placement.
virtual void place(Placement&, const BucketPlacementParameters&, std::set<uint32_t>&) {}
- virtual void updateVertices(const Placement&, bool /*updateOpacities*/, const TransformState&, const RenderTile&, std::set<uint32_t>&) {}
+ virtual void updateVertices(
+ const Placement&, bool /*updateOpacities*/, const TransformState&, const RenderTile&, std::set<uint32_t>&) {}
protected:
Bucket() = default;
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp
index c3e4adfab6..5835dd9b86 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.cpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp
@@ -303,7 +303,11 @@ void SymbolBucket::place(Placement& placement, const BucketPlacementParameters&
placement.placeBucket(*this, params, seenIds);
}
-void SymbolBucket::updateVertices(const Placement& placement, bool updateOpacities, const TransformState& state, const RenderTile& tile, std::set<uint32_t>& seenIds) {
+void SymbolBucket::updateVertices(const Placement& placement,
+ bool updateOpacities,
+ const TransformState& state,
+ const RenderTile& tile,
+ std::set<uint32_t>& seenIds) {
if (updateOpacities) {
placement.updateBucketOpacities(*this, state, seenIds);
placementChangesUploaded = false;
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index c2bbcd40a0..3fe6cf20c4 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -68,7 +68,8 @@ public:
bool hasData() const override;
std::pair<uint32_t, bool> registerAtCrossTileIndex(CrossTileSymbolLayerIndex&, const OverscaledTileID&, uint32_t& maxCrossTileID) override;
void place(Placement&, const BucketPlacementParameters&, std::set<uint32_t>&) override;
- void updateVertices(const Placement&, bool updateOpacities, const TransformState&, const RenderTile&, std::set<uint32_t>&) override;
+ void updateVertices(
+ const Placement&, bool updateOpacities, const TransformState&, const RenderTile&, std::set<uint32_t>&) override;
bool hasTextData() const;
bool hasIconData() const;
bool hasSdfIconData() const;
diff --git a/src/mbgl/renderer/render_orchestrator.cpp b/src/mbgl/renderer/render_orchestrator.cpp
index 832fd461ab..28f6ab3199 100644
--- a/src/mbgl/renderer/render_orchestrator.cpp
+++ b/src/mbgl/renderer/render_orchestrator.cpp
@@ -72,8 +72,7 @@ public:
patternAtlas(patternAtlas_),
layersNeedPlacement(std::move(layersNeedPlacement_)),
placement(std::move(placement_)),
- updateSymbolOpacities(updateSymbolOpacities_) {
- }
+ updateSymbolOpacities(updateSymbolOpacities_) {}
void prepare() override {
for (auto it = layersNeedPlacement.rbegin(); it != layersNeedPlacement.rend(); ++it) {
@@ -375,7 +374,7 @@ std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(const UpdatePar
crossTileSymbolIndex.reset();
}
- bool symbolBucketsAdded = false;
+ bool symbolBucketsAdded = false;
for (auto it = layersNeedPlacement.rbegin(); it != layersNeedPlacement.rend(); ++it) {
auto result = crossTileSymbolIndex.addLayer(*it, updateParameters.transformState.getLatLng().longitude());
symbolBucketsAdded = symbolBucketsAdded || (result & CrossTileSymbolIndex::AddLayerResult::BucketsAdded);
@@ -386,15 +385,17 @@ std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(const UpdatePar
// a short period of time. Instead, we squeeze placement update period to coalesce buckets updates from several tiles.
optional<Duration> maximumPlacementUpdatePeriod;
if (symbolBucketsAdded) maximumPlacementUpdatePeriod = optional<Duration>(Milliseconds(30));
- renderTreeParameters->placementChanged = !placementController.placementIsRecent(updateParameters.timePoint, updateParameters.transformState.getZoom(), maximumPlacementUpdatePeriod);
+ renderTreeParameters->placementChanged = !placementController.placementIsRecent(
+ updateParameters.timePoint, updateParameters.transformState.getZoom(), maximumPlacementUpdatePeriod);
symbolBucketsChanged |= renderTreeParameters->placementChanged;
std::set<std::string> usedSymbolLayers;
if (renderTreeParameters->placementChanged) {
- Mutable<Placement> placement = makeMutable<Placement>(
- updateParameters.transformState, updateParameters.mode,
- updateParameters.transitionOptions, updateParameters.crossSourceCollisions,
- placementController.getPlacement());
+ Mutable<Placement> placement = makeMutable<Placement>(updateParameters.transformState,
+ updateParameters.mode,
+ updateParameters.transitionOptions,
+ updateParameters.crossSourceCollisions,
+ placementController.getPlacement());
for (auto it = layersNeedPlacement.rbegin(); it != layersNeedPlacement.rend(); ++it) {
const RenderLayer& layer = *it;
@@ -410,8 +411,9 @@ std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(const UpdatePar
placementController.setPlacement(std::move(placement));
} else {
placementController.setPlacementStale();
- }
- renderTreeParameters->symbolFadeChange = placementController.getPlacement()->symbolFadeChange(updateParameters.timePoint);
+ }
+ renderTreeParameters->symbolFadeChange =
+ placementController.getPlacement()->symbolFadeChange(updateParameters.timePoint);
}
renderTreeParameters->needsRepaint = isMapModeContinuous && hasTransitions(updateParameters.timePoint);
@@ -428,15 +430,14 @@ std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(const UpdatePar
}
}
- return std::make_unique<RenderTreeImpl>(
- std::move(renderTreeParameters),
- std::move(layerRenderItems),
- std::move(sourceRenderItems),
- *lineAtlas,
- *patternAtlas,
- std::move(layersNeedPlacement),
- placementController.getPlacement(),
- symbolBucketsChanged);
+ return std::make_unique<RenderTreeImpl>(std::move(renderTreeParameters),
+ std::move(layerRenderItems),
+ std::move(sourceRenderItems),
+ *lineAtlas,
+ *patternAtlas,
+ std::move(layersNeedPlacement),
+ placementController.getPlacement(),
+ symbolBucketsChanged);
}
std::vector<Feature> RenderOrchestrator::queryRenderedFeatures(const ScreenLineString& geometry, const RenderedQueryOptions& options) const {