diff options
Diffstat (limited to 'src/mbgl/renderer')
-rw-r--r-- | src/mbgl/renderer/buckets/symbol_bucket.cpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/symbol_bucket.hpp | 24 | ||||
-rw-r--r-- | src/mbgl/renderer/frame_history.cpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/frame_history.hpp | 1 | ||||
-rw-r--r-- | src/mbgl/renderer/layers/render_symbol_layer.cpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/layers/render_symbol_layer.hpp | 1 | ||||
-rw-r--r-- | src/mbgl/renderer/painters/painter_symbol.cpp | 29 | ||||
-rw-r--r-- | src/mbgl/renderer/render_tile.cpp | 27 | ||||
-rw-r--r-- | src/mbgl/renderer/render_tile.hpp | 4 |
9 files changed, 75 insertions, 21 deletions
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp index 28e6a47250..194a5d6bd8 100644 --- a/src/mbgl/renderer/buckets/symbol_bucket.cpp +++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp @@ -38,14 +38,14 @@ SymbolBucket::SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated layo void SymbolBucket::upload(gl::Context& context) { if (hasTextData()) { text.vertexBuffer = context.createVertexBuffer(std::move(text.vertices)); + text.dynamicVertexBuffer = context.createVertexBuffer(std::move(text.dynamicVertices), gl::BufferUsageType::StreamDraw); text.indexBuffer = context.createIndexBuffer(std::move(text.triangles)); - textSizeBinder->upload(context); } if (hasIconData()) { icon.vertexBuffer = context.createVertexBuffer(std::move(icon.vertices)); + icon.dynamicVertexBuffer = context.createVertexBuffer(std::move(icon.dynamicVertices), gl::BufferUsageType::StreamDraw); icon.indexBuffer = context.createIndexBuffer(std::move(icon.triangles)); - iconSizeBinder->upload(context); } if (!collisionBox.vertices.empty()) { diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp index 002b6e28b3..ffa22e9021 100644 --- a/src/mbgl/renderer/buckets/symbol_bucket.hpp +++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp @@ -15,6 +15,23 @@ namespace mbgl { +class PlacedSymbol { +public: + PlacedSymbol(Point<float> anchorPoint_, uint16_t segment_, float lowerSize_, float upperSize_, + std::array<float, 2> lineOffset_, float placementZoom_, bool useVerticalMode_, GeometryCoordinates line_) : + anchorPoint(anchorPoint_), segment(segment_), lowerSize(lowerSize_), upperSize(upperSize_), + lineOffset(lineOffset_), placementZoom(placementZoom_), useVerticalMode(useVerticalMode_), line(std::move(line_)) {} + Point<float> anchorPoint; + uint16_t segment; + float lowerSize; + float upperSize; + std::array<float, 2> lineOffset; + float placementZoom; + bool useVerticalMode; + GeometryCoordinates line; + std::vector<float> glyphOffsets; +}; + class SymbolBucket : public Bucket { public: SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated, @@ -44,10 +61,13 @@ public: struct TextBuffer { gl::VertexVector<SymbolLayoutVertex> vertices; + gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices; gl::IndexVector<gl::Triangles> triangles; gl::SegmentVector<SymbolTextAttributes> segments; + std::vector<PlacedSymbol> placedSymbols; optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; + optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer; optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; } text; @@ -55,11 +75,14 @@ public: struct IconBuffer { gl::VertexVector<SymbolLayoutVertex> vertices; + gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices; gl::IndexVector<gl::Triangles> triangles; gl::SegmentVector<SymbolIconAttributes> segments; + std::vector<PlacedSymbol> placedSymbols; PremultipliedImage atlasImage; optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; + optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer; optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; } icon; @@ -69,6 +92,7 @@ public: gl::SegmentVector<CollisionBoxAttributes> segments; optional<gl::VertexBuffer<CollisionBoxVertex>> vertexBuffer; + optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer; optional<gl::IndexBuffer<gl::Lines>> indexBuffer; } collisionBox; }; diff --git a/src/mbgl/renderer/frame_history.cpp b/src/mbgl/renderer/frame_history.cpp index 869222b4eb..de153b6963 100644 --- a/src/mbgl/renderer/frame_history.cpp +++ b/src/mbgl/renderer/frame_history.cpp @@ -74,4 +74,8 @@ void FrameHistory::bind(gl::Context& context, uint32_t unit) { context.bindTexture(*texture, unit); } +bool FrameHistory::isVisible(const float zoom) const { + return opacities.data[std::floor(zoom * 10)] != 0; +} + } // namespace mbgl diff --git a/src/mbgl/renderer/frame_history.hpp b/src/mbgl/renderer/frame_history.hpp index f2b11f5f41..75a8b60a71 100644 --- a/src/mbgl/renderer/frame_history.hpp +++ b/src/mbgl/renderer/frame_history.hpp @@ -22,6 +22,7 @@ public: bool needsAnimation(const Duration&) const; void bind(gl::Context&, uint32_t); void upload(gl::Context&, uint32_t); + bool isVisible(const float zoom) const; private: std::array<TimePoint, 256> changeTimes; diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp index 573e9db72e..2fe6dd971e 100644 --- a/src/mbgl/renderer/layers/render_symbol_layer.cpp +++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp @@ -84,6 +84,7 @@ style::SymbolPropertyValues RenderSymbolLayer::iconPropertyValues(const style::S return style::SymbolPropertyValues { layout_.get<style::IconRotationAlignment>(), // icon-pitch-alignment is not yet implemented; inherit the rotation alignment layout_.get<style::IconRotationAlignment>(), + layout_.get<style::IconKeepUpright>(), evaluated.get<style::IconTranslate>(), evaluated.get<style::IconTranslateAnchor>(), evaluated.get<style::IconHaloColor>().constantOr(Color::black()).a > 0 && @@ -109,6 +110,7 @@ style::SymbolPropertyValues RenderSymbolLayer::textPropertyValues(const style::S return style::SymbolPropertyValues { layout_.get<style::TextPitchAlignment>(), layout_.get<style::TextRotationAlignment>(), + layout_.get<style::TextKeepUpright>(), evaluated.get<style::TextTranslate>(), evaluated.get<style::TextTranslateAnchor>(), evaluated.get<style::TextHaloColor>().constantOr(Color::black()).a > 0 && diff --git a/src/mbgl/renderer/layers/render_symbol_layer.hpp b/src/mbgl/renderer/layers/render_symbol_layer.hpp index e788336cbd..a201b6298f 100644 --- a/src/mbgl/renderer/layers/render_symbol_layer.hpp +++ b/src/mbgl/renderer/layers/render_symbol_layer.hpp @@ -40,6 +40,7 @@ public: // Layout AlignmentType pitchAlignment; AlignmentType rotationAlignment; + bool keepUpright; // Paint std::array<float, 2> translate; diff --git a/src/mbgl/renderer/painters/painter_symbol.cpp b/src/mbgl/renderer/painters/painter_symbol.cpp index dc80f096f4..51c3967ae7 100644 --- a/src/mbgl/renderer/painters/painter_symbol.cpp +++ b/src/mbgl/renderer/painters/painter_symbol.cpp @@ -10,6 +10,7 @@ #include <mbgl/programs/collision_box_program.hpp> #include <mbgl/util/math.hpp> #include <mbgl/tile/geometry_tile.hpp> +#include <mbgl/layout/symbol_projection.hpp> #include <cmath> @@ -52,6 +53,7 @@ void Painter::renderSymbol(PaintParameters& parameters, colorModeForRenderPass(), std::move(uniformValues), *buffers.vertexBuffer, + *buffers.dynamicVertexBuffer, *symbolSizeBinder, *buffers.indexBuffer, buffers.segments, @@ -64,10 +66,19 @@ void Painter::renderSymbol(PaintParameters& parameters, assert(dynamic_cast<GeometryTile*>(&tile.tile)); GeometryTile& geometryTile = static_cast<GeometryTile&>(tile.tile); + if (bucket.hasIconData()) { auto values = layer.iconPropertyValues(layout); auto paintPropertyValues = layer.iconPaintProperties(); + const bool alongLine = bucket.layout.get<SymbolPlacement>() == SymbolPlacementType::Line && + bucket.layout.get<IconRotationAlignment>() == AlignmentType::Map; + + if (alongLine) { + reprojectLineLabels(bucket.icon.dynamicVertices, bucket.icon.placedSymbols, tile.matrix, values, tile, *(bucket.iconSizeBinder), state, frameHistory); + context.updateVertexBuffer(*bucket.icon.dynamicVertexBuffer, std::move(bucket.icon.dynamicVertices)); + } + const bool iconScaled = layout.get<IconSize>().constantOr(1.0) != 1.0 || bucket.iconsNeedLinear; const bool iconTransformed = values.rotationAlignment == AlignmentType::Map || state.getPitch() != 0; @@ -80,7 +91,7 @@ void Painter::renderSymbol(PaintParameters& parameters, if (bucket.sdfIcons) { if (values.hasHalo) { draw(parameters.programs.symbolIconSDF, - SymbolSDFIconProgram::uniformValues(false, values, texsize, pixelsToGLUnits, tile, state, SymbolSDFPart::Halo), + SymbolSDFIconProgram::uniformValues(false, values, texsize, pixelsToGLUnits, alongLine, tile, state, SymbolSDFPart::Halo), bucket.icon, bucket.iconSizeBinder, values, @@ -90,7 +101,7 @@ void Painter::renderSymbol(PaintParameters& parameters, if (values.hasFill) { draw(parameters.programs.symbolIconSDF, - SymbolSDFIconProgram::uniformValues(false, values, texsize, pixelsToGLUnits, tile, state, SymbolSDFPart::Fill), + SymbolSDFIconProgram::uniformValues(false, values, texsize, pixelsToGLUnits, alongLine, tile, state, SymbolSDFPart::Fill), bucket.icon, bucket.iconSizeBinder, values, @@ -99,7 +110,7 @@ void Painter::renderSymbol(PaintParameters& parameters, } } else { draw(parameters.programs.symbolIcon, - SymbolIconProgram::uniformValues(false, values, texsize, pixelsToGLUnits, tile, state), + SymbolIconProgram::uniformValues(false, values, texsize, pixelsToGLUnits, alongLine, tile, state), bucket.icon, bucket.iconSizeBinder, values, @@ -114,11 +125,19 @@ void Painter::renderSymbol(PaintParameters& parameters, auto values = layer.textPropertyValues(layout); auto paintPropertyValues = layer.textPaintProperties(); + const bool alongLine = bucket.layout.get<SymbolPlacement>() == SymbolPlacementType::Line && + bucket.layout.get<TextRotationAlignment>() == AlignmentType::Map; + + if (alongLine) { + reprojectLineLabels(bucket.text.dynamicVertices, bucket.text.placedSymbols, tile.matrix, values, tile, *(bucket.textSizeBinder), state, frameHistory); + context.updateVertexBuffer(*bucket.text.dynamicVertexBuffer, std::move(bucket.text.dynamicVertices)); + } + const Size texsize = geometryTile.glyphAtlasTexture->size; if (values.hasHalo) { draw(parameters.programs.symbolGlyph, - SymbolSDFTextProgram::uniformValues(true, values, texsize, pixelsToGLUnits, tile, state, SymbolSDFPart::Halo), + SymbolSDFTextProgram::uniformValues(true, values, texsize, pixelsToGLUnits, alongLine, tile, state, SymbolSDFPart::Halo), bucket.text, bucket.textSizeBinder, values, @@ -128,7 +147,7 @@ void Painter::renderSymbol(PaintParameters& parameters, if (values.hasFill) { draw(parameters.programs.symbolGlyph, - SymbolSDFTextProgram::uniformValues(true, values, texsize, pixelsToGLUnits, tile, state, SymbolSDFPart::Fill), + SymbolSDFTextProgram::uniformValues(true, values, texsize, pixelsToGLUnits, alongLine, tile, state, SymbolSDFPart::Fill), bucket.text, bucket.textSizeBinder, values, diff --git a/src/mbgl/renderer/render_tile.cpp b/src/mbgl/renderer/render_tile.cpp index 59c3ea076b..7e7e3e6d23 100644 --- a/src/mbgl/renderer/render_tile.cpp +++ b/src/mbgl/renderer/render_tile.cpp @@ -2,6 +2,7 @@ #include <mbgl/renderer/painter.hpp> #include <mbgl/map/transform_state.hpp> #include <mbgl/tile/tile.hpp> +#include <mbgl/util/math.hpp> namespace mbgl { @@ -10,24 +11,26 @@ using namespace style; mat4 RenderTile::translateVtxMatrix(const mat4& tileMatrix, const std::array<float, 2>& translation, TranslateAnchorType anchor, - const TransformState& state) const { + const TransformState& state, + const bool inViewportPixelUnits) const { if (translation[0] == 0 && translation[1] == 0) { return tileMatrix; } mat4 vtxMatrix; - if (anchor == TranslateAnchorType::Viewport) { - const double sin_a = std::sin(-state.getAngle()); - const double cos_a = std::cos(-state.getAngle()); - matrix::translate(vtxMatrix, tileMatrix, - id.pixelsToTileUnits(translation[0] * cos_a - translation[1] * sin_a, state.getZoom()), - id.pixelsToTileUnits(translation[0] * sin_a + translation[1] * cos_a, state.getZoom()), - 0); + const float angle = inViewportPixelUnits ? + (anchor == TranslateAnchorType::Map ? state.getAngle() : 0) : + (anchor == TranslateAnchorType::Viewport ? -state.getAngle() : 0); + + Point<float> translate = util::rotate(Point<float>{ translation[0], translation[1] }, angle); + + if (inViewportPixelUnits) { + matrix::translate(vtxMatrix, tileMatrix, translate.x, translate.y, 0); } else { matrix::translate(vtxMatrix, tileMatrix, - id.pixelsToTileUnits(translation[0], state.getZoom()), - id.pixelsToTileUnits(translation[1], state.getZoom()), + id.pixelsToTileUnits(translate.x, state.getZoom()), + id.pixelsToTileUnits(translate.y, state.getZoom()), 0); } @@ -37,13 +40,13 @@ mat4 RenderTile::translateVtxMatrix(const mat4& tileMatrix, mat4 RenderTile::translatedMatrix(const std::array<float, 2>& translation, TranslateAnchorType anchor, const TransformState& state) const { - return translateVtxMatrix(matrix, translation, anchor, state); + return translateVtxMatrix(matrix, translation, anchor, state, false); } mat4 RenderTile::translatedClipMatrix(const std::array<float, 2>& translation, TranslateAnchorType anchor, const TransformState& state) const { - return translateVtxMatrix(nearClippedMatrix, translation, anchor, state); + return translateVtxMatrix(nearClippedMatrix, translation, anchor, state, false); } void RenderTile::startRender(Painter& painter) { diff --git a/src/mbgl/renderer/render_tile.hpp b/src/mbgl/renderer/render_tile.hpp index 07e2d699f7..6d374c29cb 100644 --- a/src/mbgl/renderer/render_tile.hpp +++ b/src/mbgl/renderer/render_tile.hpp @@ -38,11 +38,11 @@ public: void startRender(Painter&); -private: mat4 translateVtxMatrix(const mat4& tileMatrix, const std::array<float, 2>& translation, style::TranslateAnchorType anchor, - const TransformState& state) const; + const TransformState& state, + const bool inViewportPixelUnits) const; }; } // namespace mbgl |