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-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.cpp98
-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.hpp40
-rw-r--r--src/mbgl/renderer/buckets/hillshade_bucket.cpp2
-rw-r--r--src/mbgl/renderer/buckets/hillshade_bucket.hpp5
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.cpp178
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.hpp48
-rw-r--r--src/mbgl/renderer/layers/render_hillshade_layer.cpp12
-rw-r--r--src/mbgl/renderer/layers/render_hillshade_layer.hpp2
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp3
-rw-r--r--src/mbgl/renderer/render_layer.cpp3
-rw-r--r--src/mbgl/renderer/render_source.hpp2
-rw-r--r--src/mbgl/renderer/renderer.cpp4
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp17
-rw-r--r--src/mbgl/renderer/renderer_impl.hpp2
-rw-r--r--src/mbgl/renderer/renderer_observer.hpp35
-rw-r--r--src/mbgl/renderer/sources/render_custom_geometry_source.cpp4
-rw-r--r--src/mbgl/renderer/sources/render_custom_geometry_source.hpp2
-rw-r--r--src/mbgl/renderer/sources/render_geojson_source.cpp4
-rw-r--r--src/mbgl/renderer/sources/render_geojson_source.hpp2
-rw-r--r--src/mbgl/renderer/sources/render_image_source.hpp2
-rw-r--r--src/mbgl/renderer/sources/render_raster_dem_source.cpp21
-rw-r--r--src/mbgl/renderer/sources/render_raster_dem_source.hpp9
-rw-r--r--src/mbgl/renderer/sources/render_raster_source.cpp19
-rw-r--r--src/mbgl/renderer/sources/render_raster_source.hpp4
-rw-r--r--src/mbgl/renderer/sources/render_vector_source.cpp19
-rw-r--r--src/mbgl/renderer/sources/render_vector_source.hpp4
-rw-r--r--src/mbgl/renderer/tile_pyramid.cpp2
-rw-r--r--src/mbgl/renderer/tile_pyramid.hpp2
28 files changed, 451 insertions, 94 deletions
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.cpp b/src/mbgl/renderer/buckets/heatmap_bucket.cpp
new file mode 100644
index 0000000000..a185e04ad2
--- /dev/null
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.cpp
@@ -0,0 +1,98 @@
+#include <mbgl/renderer/buckets/heatmap_bucket.hpp>
+#include <mbgl/renderer/bucket_parameters.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
+#include <mbgl/util/constants.hpp>
+#include <mbgl/util/math.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+HeatmapBucket::HeatmapBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers)
+ : mode(parameters.mode) {
+ for (const auto& layer : layers) {
+ paintPropertyBinders.emplace(
+ std::piecewise_construct,
+ std::forward_as_tuple(layer->getID()),
+ std::forward_as_tuple(
+ layer->as<RenderHeatmapLayer>()->evaluated,
+ parameters.tileID.overscaledZ));
+ }
+}
+
+void HeatmapBucket::upload(gl::Context& context) {
+ vertexBuffer = context.createVertexBuffer(std::move(vertices));
+ indexBuffer = context.createIndexBuffer(std::move(triangles));
+
+ for (auto& pair : paintPropertyBinders) {
+ pair.second.upload(context);
+ }
+
+ uploaded = true;
+}
+
+bool HeatmapBucket::hasData() const {
+ return !segments.empty();
+}
+
+void HeatmapBucket::addFeature(const GeometryTileFeature& feature,
+ const GeometryCollection& geometry) {
+ constexpr const uint16_t vertexLength = 4;
+
+ for (auto& points : geometry) {
+ for(auto& point : points) {
+ auto x = point.x;
+ auto y = point.y;
+
+ // Do not include points that are outside the tile boundaries.
+ // Include all points in Still mode. You need to include points from
+ // neighbouring tiles so that they are not clipped at tile boundaries.
+ if ((mode == MapMode::Continuous) &&
+ (x < 0 || x >= util::EXTENT || y < 0 || y >= util::EXTENT)) continue;
+
+ if (segments.empty() || segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
+ // Move to a new segments because the old one can't hold the geometry.
+ segments.emplace_back(vertices.vertexSize(), triangles.indexSize());
+ }
+
+ // this geometry will be of the Point type, and we'll derive
+ // two triangles from it.
+ //
+ // ┌─────────┐
+ // │ 4 3 │
+ // │ │
+ // │ 1 2 │
+ // └─────────┘
+ //
+ vertices.emplace_back(HeatmapProgram::vertex(point, -1, -1)); // 1
+ vertices.emplace_back(HeatmapProgram::vertex(point, 1, -1)); // 2
+ vertices.emplace_back(HeatmapProgram::vertex(point, 1, 1)); // 3
+ vertices.emplace_back(HeatmapProgram::vertex(point, -1, 1)); // 4
+
+ auto& segment = segments.back();
+ assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max());
+ uint16_t index = segment.vertexLength;
+
+ // 1, 2, 3
+ // 1, 4, 3
+ triangles.emplace_back(index, index + 1, index + 2);
+ triangles.emplace_back(index, index + 3, index + 2);
+
+ segment.vertexLength += vertexLength;
+ segment.indexLength += 6;
+ }
+ }
+
+ for (auto& pair : paintPropertyBinders) {
+ pair.second.populateVertexVectors(feature, vertices.vertexSize());
+ }
+}
+
+float HeatmapBucket::getQueryRadius(const RenderLayer& layer) const {
+ (void)layer;
+ return 0;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.hpp b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
new file mode 100644
index 0000000000..3b9f1edb81
--- /dev/null
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
@@ -0,0 +1,40 @@
+#pragma once
+
+#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/map/mode.hpp>
+#include <mbgl/tile/geometry_tile_data.hpp>
+#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/programs/segment.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+
+namespace mbgl {
+
+class BucketParameters;
+
+class HeatmapBucket : public Bucket {
+public:
+ HeatmapBucket(const BucketParameters&, const std::vector<const RenderLayer*>&);
+
+ void addFeature(const GeometryTileFeature&,
+ const GeometryCollection&) override;
+ bool hasData() const override;
+
+ void upload(gl::Context&) override;
+
+ float getQueryRadius(const RenderLayer&) const override;
+
+ gl::VertexVector<HeatmapLayoutVertex> vertices;
+ gl::IndexVector<gl::Triangles> triangles;
+ SegmentVector<HeatmapAttributes> segments;
+
+ optional<gl::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+
+ std::map<std::string, HeatmapProgram::PaintPropertyBinders> paintPropertyBinders;
+
+ const MapMode mode;
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.cpp b/src/mbgl/renderer/buckets/hillshade_bucket.cpp
index 8011681ee0..00b9536894 100644
--- a/src/mbgl/renderer/buckets/hillshade_bucket.cpp
+++ b/src/mbgl/renderer/buckets/hillshade_bucket.cpp
@@ -8,7 +8,7 @@ namespace mbgl {
using namespace style;
-HillshadeBucket::HillshadeBucket(PremultipliedImage&& image_): demdata(image_) {
+HillshadeBucket::HillshadeBucket(PremultipliedImage&& image_, Tileset::DEMEncoding encoding): demdata(image_, encoding) {
}
HillshadeBucket::HillshadeBucket(DEMData&& demdata_) : demdata(std::move(demdata_)) {
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.hpp b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
index 3d9f6c61af..5335f7ceda 100644
--- a/src/mbgl/renderer/buckets/hillshade_bucket.hpp
+++ b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
@@ -8,6 +8,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/tile_mask.hpp>
#include <mbgl/geometry/dem_data.hpp>
+#include <mbgl/util/tileset.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/optional.hpp>
@@ -16,8 +17,8 @@ namespace mbgl {
class HillshadeBucket : public Bucket {
public:
- HillshadeBucket(PremultipliedImage&&);
- HillshadeBucket(std::shared_ptr<PremultipliedImage>);
+ HillshadeBucket(PremultipliedImage&&, Tileset::DEMEncoding encoding);
+ HillshadeBucket(std::shared_ptr<PremultipliedImage>, Tileset::DEMEncoding encoding);
HillshadeBucket(DEMData&&);
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
new file mode 100644
index 0000000000..0f9e3239ef
--- /dev/null
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
@@ -0,0 +1,178 @@
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
+#include <mbgl/renderer/buckets/heatmap_bucket.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/render_static_data.hpp>
+#include <mbgl/programs/programs.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/tile/tile.hpp>
+#include <mbgl/style/layers/heatmap_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+#include <mbgl/geometry/feature_index.hpp>
+#include <mbgl/util/math.hpp>
+#include <mbgl/util/intersection_tests.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+RenderHeatmapLayer::RenderHeatmapLayer(Immutable<style::HeatmapLayer::Impl> _impl)
+ : RenderLayer(style::LayerType::Heatmap, _impl),
+ unevaluated(impl().paint.untransitioned()), colorRamp({256, 1}) {
+}
+
+const style::HeatmapLayer::Impl& RenderHeatmapLayer::impl() const {
+ return static_cast<const style::HeatmapLayer::Impl&>(*baseImpl);
+}
+
+std::unique_ptr<Bucket> RenderHeatmapLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
+ return std::make_unique<HeatmapBucket>(parameters, layers);
+}
+
+void RenderHeatmapLayer::transition(const TransitionParameters& parameters) {
+ unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
+}
+
+void RenderHeatmapLayer::evaluate(const PropertyEvaluationParameters& parameters) {
+ evaluated = unevaluated.evaluate(parameters);
+
+ passes = (evaluated.get<style::HeatmapOpacity>() > 0)
+ ? (RenderPass::Translucent | RenderPass::Pass3D)
+ : RenderPass::None;
+}
+
+bool RenderHeatmapLayer::hasTransition() const {
+ return unevaluated.hasTransition();
+}
+
+void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
+ if (parameters.pass == RenderPass::Opaque) {
+ return;
+ }
+
+ if (parameters.pass == RenderPass::Pass3D) {
+ const auto& viewportSize = parameters.staticData.backendSize;
+ const auto size = Size{viewportSize.width / 4, viewportSize.height / 4};
+
+ if (!renderTexture || renderTexture->getSize() != size) {
+ if (parameters.context.supportsHalfFloatTextures) {
+ renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::HalfFloat);
+
+ try {
+ renderTexture->bind();
+ } catch (const std::runtime_error& ex) {
+ // can't render to a half-float texture; falling back to unsigned byte one
+ renderTexture = nullopt;
+ parameters.context.supportsHalfFloatTextures = false;
+ }
+ }
+
+ if (!renderTexture) {
+ renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::UnsignedByte);
+ renderTexture->bind();
+ }
+
+ } else {
+ renderTexture->bind();
+ }
+
+ if (!colorRampTexture) {
+ colorRampTexture = parameters.context.createTexture(colorRamp, 1, gl::TextureType::UnsignedByte);
+ }
+
+ parameters.context.clear(Color{ 0.0f, 0.0f, 0.0f, 1.0f }, {}, {});
+
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<HeatmapBucket*>(tile.tile.getBucket(*baseImpl)));
+ HeatmapBucket& bucket = *reinterpret_cast<HeatmapBucket*>(tile.tile.getBucket(*baseImpl));
+
+ const auto extrudeScale = tile.id.pixelsToTileUnits(1, parameters.state.getZoom());
+
+ const auto stencilMode = parameters.mapMode != MapMode::Continuous
+ ? parameters.stencilModeForClipping(tile.clip)
+ : gl::StencilMode::disabled();
+
+ parameters.programs.heatmap.get(evaluated).draw(
+ parameters.context,
+ gl::Triangles(),
+ parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ stencilMode,
+ gl::ColorMode::additive(),
+ HeatmapProgram::UniformValues {
+ uniforms::u_intensity::Value{evaluated.get<style::HeatmapIntensity>()},
+ uniforms::u_matrix::Value{tile.matrix},
+ uniforms::heatmap::u_extrude_scale::Value{extrudeScale}
+ },
+ *bucket.vertexBuffer,
+ *bucket.indexBuffer,
+ bucket.segments,
+ bucket.paintPropertyBinders.at(getID()),
+ evaluated,
+ parameters.state.getZoom(),
+ getID()
+ );
+ }
+
+ } else if (parameters.pass == RenderPass::Translucent) {
+ parameters.context.bindTexture(renderTexture->getTexture(), 0, gl::TextureFilter::Linear);
+ parameters.context.bindTexture(*colorRampTexture, 1, gl::TextureFilter::Linear);
+
+ const auto& size = parameters.staticData.backendSize;
+
+ mat4 viewportMat;
+ matrix::ortho(viewportMat, 0, size.width, size.height, 0, 0, 1);
+
+ const Properties<>::PossiblyEvaluated properties;
+
+ parameters.programs.heatmapTexture.draw(
+ parameters.context, gl::Triangles(), gl::DepthMode::disabled(),
+ gl::StencilMode::disabled(), parameters.colorModeForRenderPass(),
+ HeatmapTextureProgram::UniformValues{
+ uniforms::u_matrix::Value{ viewportMat }, uniforms::u_world::Value{ size },
+ uniforms::u_image::Value{ 0 },
+ uniforms::u_color_ramp::Value{ 1 },
+ uniforms::u_opacity::Value{ evaluated.get<HeatmapOpacity>() } },
+ parameters.staticData.extrusionTextureVertexBuffer,
+ parameters.staticData.quadTriangleIndexBuffer,
+ parameters.staticData.extrusionTextureSegments,
+ HeatmapTextureProgram::PaintPropertyBinders{ properties, 0 }, properties,
+ parameters.state.getZoom(), getID());
+ }
+}
+
+void RenderHeatmapLayer::updateColorRamp() {
+ auto colorValue = unevaluated.get<HeatmapColor>().getValue();
+ if (colorValue.isUndefined()) {
+ colorValue = HeatmapLayer::getDefaultHeatmapColor();
+ }
+
+ const auto length = colorRamp.bytes();
+
+ for (uint32_t i = 0; i < length; i += 4) {
+ const auto color = colorValue.evaluate(static_cast<double>(i) / length);
+ colorRamp.data[i + 0] = std::floor(color.r * 255);
+ colorRamp.data[i + 1] = std::floor(color.g * 255);
+ colorRamp.data[i + 2] = std::floor(color.b * 255);
+ colorRamp.data[i + 3] = std::floor(color.a * 255);
+ }
+
+ if (colorRampTexture) {
+ colorRampTexture = nullopt;
+ }
+}
+
+bool RenderHeatmapLayer::queryIntersectsFeature(
+ const GeometryCoordinates& queryGeometry,
+ const GeometryTileFeature& feature,
+ const float zoom,
+ const float bearing,
+ const float pixelsToTileUnits) const {
+ (void) queryGeometry;
+ (void) feature;
+ (void) zoom;
+ (void) bearing;
+ (void) pixelsToTileUnits;
+ return false;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.hpp b/src/mbgl/renderer/layers/render_heatmap_layer.hpp
new file mode 100644
index 0000000000..3f0b1f91b4
--- /dev/null
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.hpp
@@ -0,0 +1,48 @@
+#pragma once
+
+#include <mbgl/renderer/render_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+#include <mbgl/util/optional.hpp>
+#include <mbgl/util/offscreen_texture.hpp>
+
+namespace mbgl {
+
+class RenderHeatmapLayer: public RenderLayer {
+public:
+ RenderHeatmapLayer(Immutable<style::HeatmapLayer::Impl>);
+ ~RenderHeatmapLayer() final = default;
+
+ void transition(const TransitionParameters&) override;
+ void evaluate(const PropertyEvaluationParameters&) override;
+ bool hasTransition() const override;
+ void render(PaintParameters&, RenderSource*) override;
+
+ bool queryIntersectsFeature(
+ const GeometryCoordinates&,
+ const GeometryTileFeature&,
+ const float,
+ const float,
+ const float) const override;
+
+ void updateColorRamp();
+
+ std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
+
+ // Paint properties
+ style::HeatmapPaintProperties::Unevaluated unevaluated;
+ style::HeatmapPaintProperties::PossiblyEvaluated evaluated;
+
+ const style::HeatmapLayer::Impl& impl() const;
+
+ PremultipliedImage colorRamp;
+ optional<OffscreenTexture> renderTexture;
+ optional<gl::Texture> colorRampTexture;
+};
+
+template <>
+inline bool RenderLayer::is<RenderHeatmapLayer>() const {
+ return type == style::LayerType::Heatmap;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
index 7a767522c0..bcfd4ffe99 100644
--- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp
+++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
@@ -1,6 +1,7 @@
#include <mbgl/renderer/layers/render_hillshade_layer.hpp>
#include <mbgl/renderer/buckets/hillshade_bucket.hpp>
#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/sources/render_raster_dem_source.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/render_static_data.hpp>
#include <mbgl/programs/programs.hpp>
@@ -55,10 +56,14 @@ bool RenderHillshadeLayer::hasTransition() const {
return unevaluated.hasTransition();
}
-void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource*) {
+void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src) {
if (parameters.pass != RenderPass::Translucent && parameters.pass != RenderPass::Pass3D)
return;
+ RenderRasterDEMSource* demsrc = dynamic_cast<RenderRasterDEMSource*>(src);
+ const uint8_t TERRAIN_RGB_MAXZOOM = 15;
+ const uint8_t maxzoom = demsrc != nullptr ? demsrc->getMaxZoom() : TERRAIN_RGB_MAXZOOM;
+
auto draw = [&] (const mat4& matrix,
const auto& vertexBuffer,
const auto& indexBuffer,
@@ -118,6 +123,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource*) {
uniforms::u_matrix::Value { mat },
uniforms::u_dimension::Value { {{uint16_t(tilesize * 2), uint16_t(tilesize * 2) }} },
uniforms::u_zoom::Value{ float(tile.id.canonical.z) },
+ uniforms::u_maxzoom::Value{ float(maxzoom) },
uniforms::u_image::Value{ 0 }
},
parameters.staticData.rasterVertexBuffer,
@@ -136,14 +142,14 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource*) {
if (bucket.vertexBuffer && bucket.indexBuffer && !bucket.segments.empty()) {
// Draw only the parts of the tile that aren't drawn by another tile in the layer.
- draw(tile.matrix,
+ draw(parameters.matrixForTile(tile.id, true),
*bucket.vertexBuffer,
*bucket.indexBuffer,
bucket.segments,
tile.id);
} else {
// Draw the full tile.
- draw(tile.matrix,
+ draw(parameters.matrixForTile(tile.id, true),
parameters.staticData.rasterVertexBuffer,
parameters.staticData.quadTriangleIndexBuffer,
parameters.staticData.rasterSegments,
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.hpp b/src/mbgl/renderer/layers/render_hillshade_layer.hpp
index e9b9db1ec3..13093ee7ef 100644
--- a/src/mbgl/renderer/layers/render_hillshade_layer.hpp
+++ b/src/mbgl/renderer/layers/render_hillshade_layer.hpp
@@ -16,7 +16,7 @@ public:
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
- void render(PaintParameters&, RenderSource*) override;
+ void render(PaintParameters&, RenderSource* src) override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index 04fcb2c3ab..9e493003c0 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -268,9 +268,10 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
gl::DepthMode::disabled(),
gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
- CollisionBoxProgram::UniformValues {
+ CollisionCircleProgram::UniformValues {
uniforms::u_matrix::Value{ tile.matrix },
uniforms::u_extrude_scale::Value{ extrudeScale },
+ uniforms::u_overscale_factor::Value{ float(tile.tile.id.overscaleFactor()) },
uniforms::u_camera_to_center_distance::Value{ parameters.state.getCameraToCenterDistance() }
},
*bucket.collisionCircle.vertexBuffer,
diff --git a/src/mbgl/renderer/render_layer.cpp b/src/mbgl/renderer/render_layer.cpp
index 248905f834..bcdc175f14 100644
--- a/src/mbgl/renderer/render_layer.cpp
+++ b/src/mbgl/renderer/render_layer.cpp
@@ -8,6 +8,7 @@
#include <mbgl/renderer/layers/render_line_layer.hpp>
#include <mbgl/renderer/layers/render_raster_layer.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/renderer/render_tile.hpp>
@@ -35,6 +36,8 @@ std::unique_ptr<RenderLayer> RenderLayer::create(Immutable<Layer::Impl> impl) {
return std::make_unique<RenderCustomLayer>(staticImmutableCast<CustomLayer::Impl>(impl));
case LayerType::FillExtrusion:
return std::make_unique<RenderFillExtrusionLayer>(staticImmutableCast<FillExtrusionLayer::Impl>(impl));
+ case LayerType::Heatmap:
+ return std::make_unique<RenderHeatmapLayer>(staticImmutableCast<HeatmapLayer::Impl>(impl));
}
// Not reachable, but placate GCC.
diff --git a/src/mbgl/renderer/render_source.hpp b/src/mbgl/renderer/render_source.hpp
index db88230e53..53519c763e 100644
--- a/src/mbgl/renderer/render_source.hpp
+++ b/src/mbgl/renderer/render_source.hpp
@@ -70,7 +70,7 @@ public:
virtual std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const = 0;
- virtual void onLowMemory() = 0;
+ virtual void reduceMemoryUse() = 0;
virtual void dumpDebugLogs() const = 0;
diff --git a/src/mbgl/renderer/renderer.cpp b/src/mbgl/renderer/renderer.cpp
index 6d086c70b1..1d2f2bb522 100644
--- a/src/mbgl/renderer/renderer.cpp
+++ b/src/mbgl/renderer/renderer.cpp
@@ -94,9 +94,9 @@ void Renderer::dumpDebugLogs() {
impl->dumDebugLogs();
}
-void Renderer::onLowMemory() {
+void Renderer::reduceMemoryUse() {
BackendScope guard { impl->backend };
- impl->onLowMemory();
+ impl->reduceMemoryUse();
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index 61e7d17242..2ac714e122 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -14,6 +14,7 @@
#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
#include <mbgl/renderer/layers/render_hillshade_layer.hpp>
#include <mbgl/renderer/style_diff.hpp>
#include <mbgl/renderer/query.hpp>
@@ -185,6 +186,10 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
if (layerAdded || layerChanged) {
layer.transition(transitionParameters);
+
+ if (layer.is<RenderHeatmapLayer>()) {
+ layer.as<RenderHeatmapLayer>()->updateColorRamp();
+ }
}
if (layerAdded || layerChanged || zoomChanged || layer.hasTransition()) {
@@ -290,7 +295,11 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
RenderLayer* layer = getRenderLayer(layerImpl->id);
assert(layer);
- if (!parameters.staticData.has3D && (layer->is<RenderFillExtrusionLayer>() || layer->is<RenderHillshadeLayer>())) {
+ if (!parameters.staticData.has3D && (
+ layer->is<RenderFillExtrusionLayer>() ||
+ layer->is<RenderHillshadeLayer>() ||
+ layer->is<RenderHeatmapLayer>())) {
+
parameters.staticData.has3D = true;
}
@@ -722,12 +731,12 @@ std::vector<Feature> Renderer::Impl::querySourceFeatures(const std::string& sour
return source->querySourceFeatures(options);
}
-void Renderer::Impl::onLowMemory() {
+void Renderer::Impl::reduceMemoryUse() {
assert(BackendScope::exists());
- backend.getContext().performCleanup();
for (const auto& entry : renderSources) {
- entry.second->onLowMemory();
+ entry.second->reduceMemoryUse();
}
+ backend.getContext().performCleanup();
observer->onInvalidate();
}
diff --git a/src/mbgl/renderer/renderer_impl.hpp b/src/mbgl/renderer/renderer_impl.hpp
index 4f45d514a5..4675ac79ea 100644
--- a/src/mbgl/renderer/renderer_impl.hpp
+++ b/src/mbgl/renderer/renderer_impl.hpp
@@ -53,7 +53,7 @@ public:
std::vector<Feature> querySourceFeatures(const std::string& sourceID, const SourceQueryOptions&) const;
std::vector<Feature> queryShapeAnnotations(const ScreenLineString&) const;
- void onLowMemory();
+ void reduceMemoryUse();
void dumDebugLogs();
private:
diff --git a/src/mbgl/renderer/renderer_observer.hpp b/src/mbgl/renderer/renderer_observer.hpp
deleted file mode 100644
index 551b5c803e..0000000000
--- a/src/mbgl/renderer/renderer_observer.hpp
+++ /dev/null
@@ -1,35 +0,0 @@
-#pragma once
-
-#include <exception>
-
-namespace mbgl {
-
-class RendererObserver {
-public:
- virtual ~RendererObserver() = default;
-
- enum class RenderMode : uint32_t {
- Partial,
- Full
- };
-
- // Signals that a repaint is required
- virtual void onInvalidate() {}
-
- // Resource failed to download / parse
- virtual void onResourceError(std::exception_ptr) {}
-
- // First frame
- virtual void onWillStartRenderingMap() {}
-
- // Start of frame, initial is the first frame for this map
- virtual void onWillStartRenderingFrame() {}
-
- // End of frame, boolean flags that a repaint is required
- virtual void onDidFinishRenderingFrame(RenderMode, bool) {}
-
- // Final frame
- virtual void onDidFinishRenderingMap() {}
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_custom_geometry_source.cpp b/src/mbgl/renderer/sources/render_custom_geometry_source.cpp
index df615a7e20..057ad5a4a7 100644
--- a/src/mbgl/renderer/sources/render_custom_geometry_source.cpp
+++ b/src/mbgl/renderer/sources/render_custom_geometry_source.cpp
@@ -76,8 +76,8 @@ std::vector<Feature> RenderCustomGeometrySource::querySourceFeatures(const Sourc
return tilePyramid.querySourceFeatures(options);
}
-void RenderCustomGeometrySource::onLowMemory() {
- tilePyramid.onLowMemory();
+void RenderCustomGeometrySource::reduceMemoryUse() {
+ tilePyramid.reduceMemoryUse();
}
void RenderCustomGeometrySource::dumpDebugLogs() const {
diff --git a/src/mbgl/renderer/sources/render_custom_geometry_source.hpp b/src/mbgl/renderer/sources/render_custom_geometry_source.hpp
index 82e691d5c9..033d731029 100644
--- a/src/mbgl/renderer/sources/render_custom_geometry_source.hpp
+++ b/src/mbgl/renderer/sources/render_custom_geometry_source.hpp
@@ -33,7 +33,7 @@ public:
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void onLowMemory() final;
+ void reduceMemoryUse() final;
void dumpDebugLogs() const final;
private:
diff --git a/src/mbgl/renderer/sources/render_geojson_source.cpp b/src/mbgl/renderer/sources/render_geojson_source.cpp
index 8ea80cd813..cbf4db70b5 100644
--- a/src/mbgl/renderer/sources/render_geojson_source.cpp
+++ b/src/mbgl/renderer/sources/render_geojson_source.cpp
@@ -94,8 +94,8 @@ std::vector<Feature> RenderGeoJSONSource::querySourceFeatures(const SourceQueryO
return tilePyramid.querySourceFeatures(options);
}
-void RenderGeoJSONSource::onLowMemory() {
- tilePyramid.onLowMemory();
+void RenderGeoJSONSource::reduceMemoryUse() {
+ tilePyramid.reduceMemoryUse();
}
void RenderGeoJSONSource::dumpDebugLogs() const {
diff --git a/src/mbgl/renderer/sources/render_geojson_source.hpp b/src/mbgl/renderer/sources/render_geojson_source.hpp
index 55166ea901..72fccbd043 100644
--- a/src/mbgl/renderer/sources/render_geojson_source.hpp
+++ b/src/mbgl/renderer/sources/render_geojson_source.hpp
@@ -37,7 +37,7 @@ public:
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void onLowMemory() final;
+ void reduceMemoryUse() final;
void dumpDebugLogs() const final;
private:
diff --git a/src/mbgl/renderer/sources/render_image_source.hpp b/src/mbgl/renderer/sources/render_image_source.hpp
index 72cf4cea61..85ee0ace11 100644
--- a/src/mbgl/renderer/sources/render_image_source.hpp
+++ b/src/mbgl/renderer/sources/render_image_source.hpp
@@ -37,7 +37,7 @@ public:
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const final;
- void onLowMemory() final {
+ void reduceMemoryUse() final {
}
void dumpDebugLogs() const final;
diff --git a/src/mbgl/renderer/sources/render_raster_dem_source.cpp b/src/mbgl/renderer/sources/render_raster_dem_source.cpp
index 76716518d7..b3153622c3 100644
--- a/src/mbgl/renderer/sources/render_raster_dem_source.cpp
+++ b/src/mbgl/renderer/sources/render_raster_dem_source.cpp
@@ -32,21 +32,22 @@ void RenderRasterDEMSource::update(Immutable<style::Source::Impl> baseImpl_,
enabled = needsRendering;
- optional<Tileset> tileset = impl().getTileset();
-
- if (!tileset) {
- return;
- }
-
- if (tileURLTemplates != tileset->tiles) {
- tileURLTemplates = tileset->tiles;
+ optional<Tileset> _tileset = impl().getTileset();
+ if (tileset != _tileset) {
+ tileset = _tileset;
+ maxzoom = tileset->zoomRange.max;
// TODO: this removes existing buckets, and will cause flickering.
// Should instead refresh tile data in place.
tilePyramid.tiles.clear();
tilePyramid.renderTiles.clear();
tilePyramid.cache.clear();
}
+ // Allow clearing the tile pyramid first, before the early return in case
+ // the new tileset is not yet available or has an error in loading
+ if (!_tileset) {
+ return;
+ }
tilePyramid.update(layers,
needsRendering,
@@ -154,8 +155,8 @@ std::vector<Feature> RenderRasterDEMSource::querySourceFeatures(const SourceQuer
return {};
}
-void RenderRasterDEMSource::onLowMemory() {
- tilePyramid.onLowMemory();
+void RenderRasterDEMSource::reduceMemoryUse() {
+ tilePyramid.reduceMemoryUse();
}
void RenderRasterDEMSource::dumpDebugLogs() const {
diff --git a/src/mbgl/renderer/sources/render_raster_dem_source.hpp b/src/mbgl/renderer/sources/render_raster_dem_source.hpp
index b6b8bf977c..741214a14d 100644
--- a/src/mbgl/renderer/sources/render_raster_dem_source.hpp
+++ b/src/mbgl/renderer/sources/render_raster_dem_source.hpp
@@ -33,14 +33,19 @@ public:
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void onLowMemory() final;
+ void reduceMemoryUse() final;
void dumpDebugLogs() const final;
+ uint8_t getMaxZoom() const {
+ return maxzoom;
+ };
+
private:
const style::RasterSource::Impl& impl() const;
TilePyramid tilePyramid;
- optional<std::vector<std::string>> tileURLTemplates;
+ optional<Tileset> tileset;
+ uint8_t maxzoom = 15;
protected:
void onTileChanged(Tile&) final;
diff --git a/src/mbgl/renderer/sources/render_raster_source.cpp b/src/mbgl/renderer/sources/render_raster_source.cpp
index e99cd040e9..60b3fa9a3b 100644
--- a/src/mbgl/renderer/sources/render_raster_source.cpp
+++ b/src/mbgl/renderer/sources/render_raster_source.cpp
@@ -29,14 +29,10 @@ void RenderRasterSource::update(Immutable<style::Source::Impl> baseImpl_,
enabled = needsRendering;
- optional<Tileset> tileset = impl().getTileset();
+ optional<Tileset> _tileset = impl().getTileset();
- if (!tileset) {
- return;
- }
-
- if (tileURLTemplates != tileset->tiles) {
- tileURLTemplates = tileset->tiles;
+ if (tileset != _tileset) {
+ tileset = _tileset;
// TODO: this removes existing buckets, and will cause flickering.
// Should instead refresh tile data in place.
@@ -44,6 +40,11 @@ void RenderRasterSource::update(Immutable<style::Source::Impl> baseImpl_,
tilePyramid.renderTiles.clear();
tilePyramid.cache.clear();
}
+ // Allow clearing the tile pyramid first, before the early return in case
+ // the new tileset is not yet available or has an error in loading
+ if (!_tileset) {
+ return;
+ }
tilePyramid.update(layers,
needsRendering,
@@ -84,8 +85,8 @@ std::vector<Feature> RenderRasterSource::querySourceFeatures(const SourceQueryOp
return {};
}
-void RenderRasterSource::onLowMemory() {
- tilePyramid.onLowMemory();
+void RenderRasterSource::reduceMemoryUse() {
+ tilePyramid.reduceMemoryUse();
}
void RenderRasterSource::dumpDebugLogs() const {
diff --git a/src/mbgl/renderer/sources/render_raster_source.hpp b/src/mbgl/renderer/sources/render_raster_source.hpp
index 25041fde43..78eda199ac 100644
--- a/src/mbgl/renderer/sources/render_raster_source.hpp
+++ b/src/mbgl/renderer/sources/render_raster_source.hpp
@@ -33,14 +33,14 @@ public:
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void onLowMemory() final;
+ void reduceMemoryUse() final;
void dumpDebugLogs() const final;
private:
const style::RasterSource::Impl& impl() const;
TilePyramid tilePyramid;
- optional<std::vector<std::string>> tileURLTemplates;
+ optional<Tileset> tileset;
};
template <>
diff --git a/src/mbgl/renderer/sources/render_vector_source.cpp b/src/mbgl/renderer/sources/render_vector_source.cpp
index d53023e4d0..e87bea5dcd 100644
--- a/src/mbgl/renderer/sources/render_vector_source.cpp
+++ b/src/mbgl/renderer/sources/render_vector_source.cpp
@@ -32,14 +32,10 @@ void RenderVectorSource::update(Immutable<style::Source::Impl> baseImpl_,
enabled = needsRendering;
- optional<Tileset> tileset = impl().getTileset();
+ optional<Tileset> _tileset = impl().getTileset();
- if (!tileset) {
- return;
- }
-
- if (tileURLTemplates != tileset->tiles) {
- tileURLTemplates = tileset->tiles;
+ if (tileset != _tileset) {
+ tileset = _tileset;
// TODO: this removes existing buckets, and will cause flickering.
// Should instead refresh tile data in place.
@@ -47,6 +43,11 @@ void RenderVectorSource::update(Immutable<style::Source::Impl> baseImpl_,
tilePyramid.renderTiles.clear();
tilePyramid.cache.clear();
}
+ // Allow clearing the tile pyramid first, before the early return in case
+ // the new tileset is not yet available or has an error in loading
+ if (!_tileset) {
+ return;
+ }
tilePyramid.update(layers,
needsRendering,
@@ -87,8 +88,8 @@ std::vector<Feature> RenderVectorSource::querySourceFeatures(const SourceQueryOp
return tilePyramid.querySourceFeatures(options);
}
-void RenderVectorSource::onLowMemory() {
- tilePyramid.onLowMemory();
+void RenderVectorSource::reduceMemoryUse() {
+ tilePyramid.reduceMemoryUse();
}
void RenderVectorSource::dumpDebugLogs() const {
diff --git a/src/mbgl/renderer/sources/render_vector_source.hpp b/src/mbgl/renderer/sources/render_vector_source.hpp
index 4a992e854f..592160dc16 100644
--- a/src/mbgl/renderer/sources/render_vector_source.hpp
+++ b/src/mbgl/renderer/sources/render_vector_source.hpp
@@ -33,14 +33,14 @@ public:
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void onLowMemory() final;
+ void reduceMemoryUse() final;
void dumpDebugLogs() const final;
private:
const style::VectorSource::Impl& impl() const;
TilePyramid tilePyramid;
- optional<std::vector<std::string>> tileURLTemplates;
+ optional<Tileset> tileset;
};
template <>
diff --git a/src/mbgl/renderer/tile_pyramid.cpp b/src/mbgl/renderer/tile_pyramid.cpp
index 07239b7a1c..c4372e7112 100644
--- a/src/mbgl/renderer/tile_pyramid.cpp
+++ b/src/mbgl/renderer/tile_pyramid.cpp
@@ -303,7 +303,7 @@ void TilePyramid::setCacheSize(size_t size) {
cache.setSize(size);
}
-void TilePyramid::onLowMemory() {
+void TilePyramid::reduceMemoryUse() {
cache.clear();
}
diff --git a/src/mbgl/renderer/tile_pyramid.hpp b/src/mbgl/renderer/tile_pyramid.hpp
index ad3f91bf88..2638599c38 100644
--- a/src/mbgl/renderer/tile_pyramid.hpp
+++ b/src/mbgl/renderer/tile_pyramid.hpp
@@ -59,7 +59,7 @@ public:
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const;
void setCacheSize(size_t);
- void onLowMemory();
+ void reduceMemoryUse();
void setObserver(TileObserver*);
void dumpDebugLogs() const;