summaryrefslogtreecommitdiff
path: root/src/mbgl/renderer
diff options
context:
space:
mode:
Diffstat (limited to 'src/mbgl/renderer')
-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.cpp2
-rw-r--r--src/mbgl/renderer/layers/render_circle_layer.cpp2
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp7
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp14
4 files changed, 9 insertions, 16 deletions
diff --git a/src/mbgl/renderer/buckets/circle_bucket.cpp b/src/mbgl/renderer/buckets/circle_bucket.cpp
index 04126990b3..d23f0861f4 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.cpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.cpp
@@ -49,7 +49,7 @@ void CircleBucket::addFeature(const GeometryTileFeature& feature,
// Do not include points that are outside the tile boundaries.
// Include all points in Still mode. You need to include points from
// neighbouring tiles so that they are not clipped at tile boundaries.
- if ((mode != MapMode::Still) &&
+ if ((mode == MapMode::Continuous) &&
(x < 0 || x >= util::EXTENT || y < 0 || y >= util::EXTENT)) continue;
if (segments.empty() || segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
diff --git a/src/mbgl/renderer/layers/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp
index e7b022f3ee..fe2e7cd42d 100644
--- a/src/mbgl/renderer/layers/render_circle_layer.cpp
+++ b/src/mbgl/renderer/layers/render_circle_layer.cpp
@@ -63,7 +63,7 @@ void RenderCircleLayer::render(PaintParameters& parameters, RenderSource*) {
parameters.context,
gl::Triangles(),
parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
- parameters.mapMode == MapMode::Still
+ parameters.mapMode != MapMode::Continuous
? parameters.stencilModeForClipping(tile.clip)
: gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index e194c9c857..04fcb2c3ab 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -88,18 +88,13 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
const auto& binders,
const auto& paintProperties)
{
- // We clip symbols to their tile extent in still mode.
- const bool needsClipping = false; // TODO parameters.mapMode == MapMode::Still;
-
program.get(paintProperties).draw(
parameters.context,
gl::Triangles(),
values_.pitchAlignment == AlignmentType::Map
? parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly)
: gl::DepthMode::disabled(),
- needsClipping
- ? parameters.stencilModeForClipping(tile.clip)
- : gl::StencilMode::disabled(),
+ gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
std::move(uniformValues),
*buffers.vertexBuffer,
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index 529d1f438d..5d0ffed65f 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -59,7 +59,7 @@ Renderer::Impl::Impl(RendererBackend& backend_,
, layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>())
, renderLight(makeMutable<Light::Impl>())
, crossTileSymbolIndex(std::make_unique<CrossTileSymbolIndex>())
- , placement(std::make_unique<Placement>(TransformState{}, MapMode::Still)) {
+ , placement(std::make_unique<Placement>(TransformState{}, MapMode::Static)) {
glyphManager->setObserver(this);
}
@@ -83,7 +83,7 @@ void Renderer::Impl::setObserver(RendererObserver* observer_) {
}
void Renderer::Impl::render(const UpdateParameters& updateParameters) {
- if (updateParameters.mode == MapMode::Still) {
+ if (updateParameters.mode != MapMode::Continuous) {
// Don't load/render anyting in still mode until explicitly requested.
if (!updateParameters.stillImageRequest) {
return;
@@ -260,7 +260,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
};
bool loaded = updateParameters.styleLoaded && isLoaded();
- if (updateParameters.mode == MapMode::Still && !loaded) {
+ if (updateParameters.mode != MapMode::Continuous && !loaded) {
return;
}
@@ -355,10 +355,8 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
sortedTilesForInsertion.emplace_back(tile);
tile.used = true;
- // We only need clipping when we're _not_ drawing a symbol layer. The only exception
- // for symbol layers is when we're rendering still images. See render_symbol_layer.cpp
- // for the exception we make there.
- if (!symbolLayer || parameters.mapMode == MapMode::Still) {
+ // We only need clipping when we're _not_ drawing a symbol layer.
+ if (!symbolLayer) {
tile.needsClipping = true;
}
}
@@ -368,7 +366,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
}
bool symbolBucketsChanged = false;
- if (parameters.mapMode == MapMode::Still) {
+ if (parameters.mapMode != MapMode::Continuous) {
// TODO: Think about right way for symbol index to handle still rendering
crossTileSymbolIndex->reset();
}