diff options
Diffstat (limited to 'src/mbgl/renderer')
-rw-r--r-- | src/mbgl/renderer/circle_bucket.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/debug_bucket.hpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/fill_bucket.hpp | 6 | ||||
-rw-r--r-- | src/mbgl/renderer/fill_extrusion_bucket.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/line_bucket.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/paint_property_binder.hpp | 15 | ||||
-rw-r--r-- | src/mbgl/renderer/painter.cpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/painter.hpp | 8 | ||||
-rw-r--r-- | src/mbgl/renderer/symbol_bucket.hpp | 8 |
9 files changed, 28 insertions, 27 deletions
diff --git a/src/mbgl/renderer/circle_bucket.hpp b/src/mbgl/renderer/circle_bucket.hpp index b048fd7675..0f27e2a7e3 100644 --- a/src/mbgl/renderer/circle_bucket.hpp +++ b/src/mbgl/renderer/circle_bucket.hpp @@ -5,7 +5,7 @@ #include <mbgl/tile/geometry_tile_data.hpp> #include <mbgl/gl/vertex_buffer.hpp> #include <mbgl/gl/index_buffer.hpp> -#include <mbgl/gl/segment.hpp> +#include <mbgl/programs/segment.hpp> #include <mbgl/programs/circle_program.hpp> #include <mbgl/style/layers/circle_layer_properties.hpp> @@ -29,7 +29,7 @@ public: gl::VertexVector<CircleLayoutVertex> vertices; gl::IndexVector<gl::Triangles> triangles; - gl::SegmentVector<CircleAttributes> segments; + SegmentVector<CircleAttributes> segments; optional<gl::VertexBuffer<CircleLayoutVertex>> vertexBuffer; optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; diff --git a/src/mbgl/renderer/debug_bucket.hpp b/src/mbgl/renderer/debug_bucket.hpp index 756e58a6de..fc3128e944 100644 --- a/src/mbgl/renderer/debug_bucket.hpp +++ b/src/mbgl/renderer/debug_bucket.hpp @@ -33,7 +33,7 @@ public: const optional<Timestamp> expires; const MapDebugOptions debugMode; - gl::SegmentVector<DebugAttributes> segments; + SegmentVector<DebugAttributes> segments; optional<gl::VertexBuffer<DebugLayoutVertex>> vertexBuffer; optional<gl::IndexBuffer<gl::Lines>> indexBuffer; }; diff --git a/src/mbgl/renderer/fill_bucket.hpp b/src/mbgl/renderer/fill_bucket.hpp index 421d8b332b..d3cd92d451 100644 --- a/src/mbgl/renderer/fill_bucket.hpp +++ b/src/mbgl/renderer/fill_bucket.hpp @@ -4,7 +4,7 @@ #include <mbgl/tile/geometry_tile_data.hpp> #include <mbgl/gl/vertex_buffer.hpp> #include <mbgl/gl/index_buffer.hpp> -#include <mbgl/gl/segment.hpp> +#include <mbgl/programs/segment.hpp> #include <mbgl/programs/fill_program.hpp> #include <mbgl/style/layers/fill_layer_properties.hpp> @@ -30,8 +30,8 @@ public: gl::VertexVector<FillLayoutVertex> vertices; gl::IndexVector<gl::Lines> lines; gl::IndexVector<gl::Triangles> triangles; - gl::SegmentVector<FillAttributes> lineSegments; - gl::SegmentVector<FillAttributes> triangleSegments; + SegmentVector<FillAttributes> lineSegments; + SegmentVector<FillAttributes> triangleSegments; optional<gl::VertexBuffer<FillLayoutVertex>> vertexBuffer; optional<gl::IndexBuffer<gl::Lines>> lineIndexBuffer; diff --git a/src/mbgl/renderer/fill_extrusion_bucket.hpp b/src/mbgl/renderer/fill_extrusion_bucket.hpp index c54805d743..d1e695c5a3 100644 --- a/src/mbgl/renderer/fill_extrusion_bucket.hpp +++ b/src/mbgl/renderer/fill_extrusion_bucket.hpp @@ -4,7 +4,7 @@ #include <mbgl/tile/geometry_tile_data.hpp> #include <mbgl/gl/vertex_buffer.hpp> #include <mbgl/gl/index_buffer.hpp> -#include <mbgl/gl/segment.hpp> +#include <mbgl/programs/segment.hpp> #include <mbgl/programs/fill_extrusion_program.hpp> #include <mbgl/style/layers/fill_extrusion_layer_properties.hpp> @@ -27,7 +27,7 @@ public: gl::VertexVector<FillExtrusionLayoutVertex> vertices; gl::IndexVector<gl::Triangles> triangles; - gl::SegmentVector<FillExtrusionAttributes> triangleSegments; + SegmentVector<FillExtrusionAttributes> triangleSegments; optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer; optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; diff --git a/src/mbgl/renderer/line_bucket.hpp b/src/mbgl/renderer/line_bucket.hpp index c319548714..95ef2f9a6f 100644 --- a/src/mbgl/renderer/line_bucket.hpp +++ b/src/mbgl/renderer/line_bucket.hpp @@ -4,7 +4,7 @@ #include <mbgl/tile/geometry_tile_data.hpp> #include <mbgl/gl/vertex_buffer.hpp> #include <mbgl/gl/index_buffer.hpp> -#include <mbgl/gl/segment.hpp> +#include <mbgl/programs/segment.hpp> #include <mbgl/programs/line_program.hpp> #include <mbgl/style/layers/line_layer_properties.hpp> @@ -34,7 +34,7 @@ public: gl::VertexVector<LineLayoutVertex> vertices; gl::IndexVector<gl::Triangles> triangles; - gl::SegmentVector<LineAttributes> segments; + SegmentVector<LineAttributes> segments; optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer; optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; diff --git a/src/mbgl/renderer/paint_property_binder.hpp b/src/mbgl/renderer/paint_property_binder.hpp index 906a2ea07b..36d2e98082 100644 --- a/src/mbgl/renderer/paint_property_binder.hpp +++ b/src/mbgl/renderer/paint_property_binder.hpp @@ -3,6 +3,7 @@ #include <mbgl/programs/attributes.hpp> #include <mbgl/gl/attribute.hpp> #include <mbgl/gl/uniform.hpp> +#include <mbgl/gl/context.hpp> #include <mbgl/util/type_list.hpp> #include <mbgl/renderer/paint_property_statistics.hpp> @@ -80,7 +81,7 @@ public: virtual void populateVertexVector(const GeometryTileFeature& feature, std::size_t length) = 0; virtual void upload(gl::Context& context) = 0; - virtual AttributeBinding attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const = 0; + virtual optional<AttributeBinding> attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const = 0; virtual float interpolationFactor(float currentZoom) const = 0; virtual T uniformValue(const PossiblyEvaluatedPropertyValue<T>& currentValue) const = 0; @@ -102,8 +103,8 @@ public: void populateVertexVector(const GeometryTileFeature&, std::size_t) override {} void upload(gl::Context&) override {} - AttributeBinding attributeBinding(const PossiblyEvaluatedPropertyValue<T>&) const override { - return gl::DisabledAttribute(); + optional<AttributeBinding> attributeBinding(const PossiblyEvaluatedPropertyValue<T>&) const override { + return {}; } float interpolationFactor(float) const override { @@ -146,9 +147,9 @@ public: vertexBuffer = context.createVertexBuffer(std::move(vertexVector)); } - AttributeBinding attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override { + optional<AttributeBinding> attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override { if (currentValue.isConstant()) { - return gl::DisabledAttribute(); + return {}; } else { return Attribute::binding(*vertexBuffer, 0, BaseAttribute::Dimensions); } @@ -207,9 +208,9 @@ public: vertexBuffer = context.createVertexBuffer(std::move(vertexVector)); } - AttributeBinding attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override { + optional<AttributeBinding> attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override { if (currentValue.isConstant()) { - return gl::DisabledAttribute(); + return {}; } else { return Attribute::binding(*vertexBuffer, 0); } diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp index da4903864b..da3268ed76 100644 --- a/src/mbgl/renderer/painter.cpp +++ b/src/mbgl/renderer/painter.cpp @@ -278,7 +278,7 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp context.activeTexture = 0; context.texture[0] = 0; - context.vertexArrayObject = 0; + context.bindVertexArray = 0; } } @@ -312,7 +312,7 @@ void Painter::renderPass(PaintParameters& parameters, MBGL_DEBUG_GROUP(context, layer.baseImpl.id + " - custom"); // Reset GL state to a known state so the CustomLayer always has a clean slate. - context.vertexArrayObject = 0; + context.bindVertexArray = 0; context.setDepthMode(depthModeForSublayer(0, gl::DepthMode::ReadOnly)); context.setStencilMode(gl::StencilMode::disabled()); context.setColorMode(colorModeForRenderPass()); diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp index 4658f0c206..1919ad924e 100644 --- a/src/mbgl/renderer/painter.hpp +++ b/src/mbgl/renderer/painter.hpp @@ -177,10 +177,10 @@ private: gl::IndexBuffer<gl::Triangles> quadTriangleIndexBuffer; gl::IndexBuffer<gl::LineStrip> tileBorderIndexBuffer; - gl::SegmentVector<FillAttributes> tileTriangleSegments; - gl::SegmentVector<DebugAttributes> tileBorderSegments; - gl::SegmentVector<RasterAttributes> rasterSegments; - gl::SegmentVector<ExtrusionTextureAttributes> extrusionTextureSegments; + SegmentVector<FillAttributes> tileTriangleSegments; + SegmentVector<DebugAttributes> tileBorderSegments; + SegmentVector<RasterAttributes> rasterSegments; + SegmentVector<ExtrusionTextureAttributes> extrusionTextureSegments; }; } // namespace mbgl diff --git a/src/mbgl/renderer/symbol_bucket.hpp b/src/mbgl/renderer/symbol_bucket.hpp index f7e4bcfa20..a9bc868db0 100644 --- a/src/mbgl/renderer/symbol_bucket.hpp +++ b/src/mbgl/renderer/symbol_bucket.hpp @@ -4,7 +4,7 @@ #include <mbgl/map/mode.hpp> #include <mbgl/gl/vertex_buffer.hpp> #include <mbgl/gl/index_buffer.hpp> -#include <mbgl/gl/segment.hpp> +#include <mbgl/programs/segment.hpp> #include <mbgl/programs/symbol_program.hpp> #include <mbgl/programs/collision_box_program.hpp> #include <mbgl/text/glyph_range.hpp> @@ -45,7 +45,7 @@ public: struct TextBuffer { gl::VertexVector<SymbolLayoutVertex> vertices; gl::IndexVector<gl::Triangles> triangles; - gl::SegmentVector<SymbolTextAttributes> segments; + SegmentVector<SymbolTextAttributes> segments; optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; @@ -56,7 +56,7 @@ public: struct IconBuffer { gl::VertexVector<SymbolLayoutVertex> vertices; gl::IndexVector<gl::Triangles> triangles; - gl::SegmentVector<SymbolIconAttributes> segments; + SegmentVector<SymbolIconAttributes> segments; optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; @@ -65,7 +65,7 @@ public: struct CollisionBoxBuffer { gl::VertexVector<CollisionBoxVertex> vertices; gl::IndexVector<gl::Lines> lines; - gl::SegmentVector<CollisionBoxAttributes> segments; + SegmentVector<CollisionBoxAttributes> segments; optional<gl::VertexBuffer<CollisionBoxVertex>> vertexBuffer; optional<gl::IndexBuffer<gl::Lines>> indexBuffer; |