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-rw-r--r--src/mbgl/renderer/symbol_bucket.hpp114
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diff --git a/src/mbgl/renderer/symbol_bucket.hpp b/src/mbgl/renderer/symbol_bucket.hpp
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+#ifndef MBGL_RENDERER_SYMBOLBUCKET
+#define MBGL_RENDERER_SYMBOLBUCKET
+
+#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/geometry/vao.hpp>
+#include <mbgl/geometry/elements_buffer.hpp>
+#include <mbgl/geometry/text_buffer.hpp>
+#include <mbgl/geometry/icon_buffer.hpp>
+#include <mbgl/map/vector_tile.hpp>
+#include <mbgl/text/types.hpp>
+#include <mbgl/text/glyph.hpp>
+#include <mbgl/style/style_bucket.hpp>
+
+#include <memory>
+#include <map>
+#include <vector>
+
+namespace mbgl {
+
+class Style;
+class SDFShader;
+class IconShader;
+class DotShader;
+class Collision;
+class SpriteAtlas;
+class Sprite;
+class GlyphAtlas;
+class GlyphStore;
+class FontStack;
+
+class SymbolFeature {
+public:
+ pbf geometry;
+ std::u32string label;
+ std::string sprite;
+};
+
+
+class Symbol {
+public:
+ vec2<float> tl, tr, bl, br;
+ Rect<uint16_t> tex;
+ float angle;
+ float minScale = 0.0f;
+ float maxScale = std::numeric_limits<float>::infinity();
+ CollisionAnchor anchor;
+};
+
+typedef std::vector<Symbol> Symbols;
+
+
+class SymbolBucket : public Bucket {
+ typedef ElementGroup<1> TextElementGroup;
+ typedef ElementGroup<2> IconElementGroup;
+
+public:
+ SymbolBucket(const StyleBucketSymbol &properties, Collision &collision);
+
+ virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const Tile::ID &id, const mat4 &matrix);
+ virtual bool hasData() const;
+ virtual bool hasTextData() const;
+ virtual bool hasIconData() const;
+
+ void addFeatures(const VectorTileLayer &layer, const FilterExpression &filter,
+ const Tile::ID &id, SpriteAtlas &spriteAtlas, Sprite &sprite,
+ GlyphAtlas &glyphAtlas, GlyphStore &glyphStore);
+
+ void addGlyphs(const PlacedGlyphs &glyphs, float placementZoom, PlacementRange placementRange,
+ float zoom);
+
+ void drawGlyphs(SDFShader& shader);
+ void drawIcons(SDFShader& shader);
+ void drawIcons(IconShader& shader);
+
+private:
+
+ std::vector<SymbolFeature> processFeatures(const VectorTileLayer &layer, const FilterExpression &filter, GlyphStore &glyphStore, const Sprite &sprite);
+
+
+ void addFeature(const pbf &geom_pbf, const Shaping &shaping, const GlyphPositions &face, const Rect<uint16_t> &image);
+ void addFeature(const std::vector<Coordinate> &line, const Shaping &shaping, const GlyphPositions &face, const Rect<uint16_t> &image);
+
+
+ // Adds placed items to the buffer.
+ template <typename Buffer>
+ void addSymbols(Buffer &buffer, const PlacedGlyphs &symbols, float scale, PlacementRange placementRange);
+
+ // Adds glyphs to the glyph atlas so that they have a left/top/width/height coordinates associated to them that we can use for writing to a buffer.
+ static void addGlyphsToAtlas(uint64_t tileid, const std::string stackname, const std::u32string &string,
+ const FontStack &fontStack, GlyphAtlas &glyphAtlas, GlyphPositions &face);
+
+public:
+ const StyleBucketSymbol &properties;
+ bool sdfIcons = false;
+
+private:
+ Collision &collision;
+
+ struct {
+ TextVertexBuffer vertices;
+ TriangleElementsBuffer triangles;
+ std::vector<TextElementGroup> groups;
+ } text;
+
+ struct {
+ IconVertexBuffer vertices;
+ TriangleElementsBuffer triangles;
+ std::vector<IconElementGroup> groups;
+ } icon;
+
+};
+}
+
+#endif