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-rw-r--r--src/mbgl/renderer/sources/render_vector_source.cpp44
1 files changed, 11 insertions, 33 deletions
diff --git a/src/mbgl/renderer/sources/render_vector_source.cpp b/src/mbgl/renderer/sources/render_vector_source.cpp
index 7035be9cf2..6e4fdede10 100644
--- a/src/mbgl/renderer/sources/render_vector_source.cpp
+++ b/src/mbgl/renderer/sources/render_vector_source.cpp
@@ -9,50 +9,28 @@ namespace mbgl {
using namespace style;
RenderVectorSource::RenderVectorSource(Immutable<style::VectorSource::Impl> impl_)
- : RenderTileSource(impl_) {
+ : RenderTileSetSource(std::move(impl_)) {
}
-const style::VectorSource::Impl& RenderVectorSource::impl() const {
- return static_cast<const style::VectorSource::Impl&>(*baseImpl);
+const optional<Tileset>& RenderVectorSource::getTileset() const {
+ return static_cast<const style::VectorSource::Impl&>(*baseImpl).tileset;
}
-void RenderVectorSource::update(Immutable<style::Source::Impl> baseImpl_,
- const std::vector<Immutable<style::LayerProperties>>& layers,
- const bool needsRendering,
- const bool needsRelayout,
- const TileParameters& parameters) {
- std::swap(baseImpl, baseImpl_);
-
- enabled = needsRendering;
-
- const optional<Tileset>& implTileset = impl().tileset;
- // In Continuous mode, keep the existing tiles if the new tileset is not
- // yet available, thus providing smart style transitions without flickering.
- // In other modes, allow clearing the tile pyramid first, before the early
- // return in order to avoid render tests being flaky.
- bool canUpdateTileset = implTileset || parameters.mode != MapMode::Continuous;
- if (canUpdateTileset && tileset != implTileset) {
- tileset = implTileset;
-
- // TODO: this removes existing buckets, and will cause flickering.
- // Should instead refresh tile data in place.
- tilePyramid.clearAll();
- }
-
- if (!implTileset) {
- return;
- }
-
+void RenderVectorSource::updateInternal(const Tileset& tileset,
+ const std::vector<Immutable<style::LayerProperties>>& layers,
+ const bool needsRendering,
+ const bool needsRelayout,
+ const TileParameters& parameters) {
tilePyramid.update(layers,
needsRendering,
needsRelayout,
parameters,
SourceType::Vector,
util::tileSize,
- tileset->zoomRange,
- tileset->bounds,
+ tileset.zoomRange,
+ tileset.bounds,
[&] (const OverscaledTileID& tileID) {
- return std::make_unique<VectorTile>(tileID, impl().id, parameters, *tileset);
+ return std::make_unique<VectorTile>(tileID, baseImpl->id, parameters, tileset);
});
}