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path: root/src/mbgl/renderer/sources/render_vector_source.cpp
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-rw-r--r--src/mbgl/renderer/sources/render_vector_source.cpp60
1 files changed, 32 insertions, 28 deletions
diff --git a/src/mbgl/renderer/sources/render_vector_source.cpp b/src/mbgl/renderer/sources/render_vector_source.cpp
index 732969db64..869d87b0b7 100644
--- a/src/mbgl/renderer/sources/render_vector_source.cpp
+++ b/src/mbgl/renderer/sources/render_vector_source.cpp
@@ -22,24 +22,15 @@ bool RenderVectorSource::isLoaded() const {
return tilePyramid.isLoaded();
}
-void RenderVectorSource::invalidateTiles() {
- tilePyramid.invalidateTiles();
-}
-
-void RenderVectorSource::startRender(algorithm::ClipIDGenerator& generator, const mat4& projMatrix, const mat4& clipMatrix, const TransformState& transform) {
- generator.update(tilePyramid.getRenderTiles());
- tilePyramid.startRender(projMatrix, clipMatrix, transform);
-}
+void RenderVectorSource::update(Immutable<style::Source::Impl> baseImpl_,
+ const std::vector<Immutable<Layer::Impl>>& layers,
+ const bool needsRendering,
+ const bool needsRelayout,
+ const TileParameters& parameters) {
+ std::swap(baseImpl, baseImpl_);
-void RenderVectorSource::finishRender(Painter& painter) {
- tilePyramid.finishRender(painter);
-}
+ enabled = needsRendering;
-std::map<UnwrappedTileID, RenderTile>& RenderVectorSource::getRenderTiles() {
- return tilePyramid.getRenderTiles();
-}
-
-void RenderVectorSource::updateTiles(const TileParameters& parameters) {
optional<Tileset> tileset = impl().getTileset();
if (!tileset) {
@@ -48,24 +39,37 @@ void RenderVectorSource::updateTiles(const TileParameters& parameters) {
if (tileURLTemplates != tileset->tiles) {
tileURLTemplates = tileset->tiles;
- tilePyramid.invalidateTiles();
+
+ // TODO: this removes existing buckets, and will cause flickering.
+ // Should instead refresh tile data in place.
+ tilePyramid.tiles.clear();
+ tilePyramid.renderTiles.clear();
+ tilePyramid.cache.clear();
}
- tilePyramid.updateTiles(parameters,
- SourceType::Vector,
- util::tileSize,
- tileset->zoomRange,
- [&] (const OverscaledTileID& tileID) {
- return std::make_unique<VectorTile>(tileID, impl().id, parameters, *tileset);
- });
+ tilePyramid.update(layers,
+ needsRendering,
+ needsRelayout,
+ parameters,
+ SourceType::Vector,
+ util::tileSize,
+ tileset->zoomRange,
+ [&] (const OverscaledTileID& tileID) {
+ return std::make_unique<VectorTile>(tileID, impl().id, parameters, *tileset);
+ });
}
-void RenderVectorSource::removeTiles() {
- tilePyramid.removeTiles();
+void RenderVectorSource::startRender(algorithm::ClipIDGenerator& generator, const mat4& projMatrix, const mat4& clipMatrix, const TransformState& transform) {
+ generator.update(tilePyramid.getRenderTiles());
+ tilePyramid.startRender(projMatrix, clipMatrix, transform);
}
-void RenderVectorSource::reloadTiles() {
- tilePyramid.reloadTiles();
+void RenderVectorSource::finishRender(Painter& painter) {
+ tilePyramid.finishRender(painter);
+}
+
+std::map<UnwrappedTileID, RenderTile>& RenderVectorSource::getRenderTiles() {
+ return tilePyramid.getRenderTiles();
}
std::unordered_map<std::string, std::vector<Feature>>