diff options
Diffstat (limited to 'src/mbgl/renderer/sources/render_vector_source.cpp')
-rw-r--r-- | src/mbgl/renderer/sources/render_vector_source.cpp | 79 |
1 files changed, 42 insertions, 37 deletions
diff --git a/src/mbgl/renderer/sources/render_vector_source.cpp b/src/mbgl/renderer/sources/render_vector_source.cpp index 0db4698a81..4302fb21ee 100644 --- a/src/mbgl/renderer/sources/render_vector_source.cpp +++ b/src/mbgl/renderer/sources/render_vector_source.cpp @@ -1,5 +1,6 @@ #include <mbgl/renderer/sources/render_vector_source.hpp> #include <mbgl/renderer/render_tile.hpp> +#include <mbgl/renderer/painter.hpp> #include <mbgl/tile/vector_tile.hpp> #include <mbgl/algorithm/generate_clip_ids.hpp> @@ -9,35 +10,29 @@ namespace mbgl { using namespace style; -RenderVectorSource::RenderVectorSource(const style::VectorSource::Impl& impl_) - : RenderSource(impl_), - impl(impl_) { +RenderVectorSource::RenderVectorSource(Immutable<style::VectorSource::Impl> impl_) + : RenderSource(impl_) { tilePyramid.setObserver(this); } +const style::VectorSource::Impl& RenderVectorSource::impl() const { + return static_cast<const style::VectorSource::Impl&>(*baseImpl); +} + bool RenderVectorSource::isLoaded() const { return tilePyramid.isLoaded(); } -void RenderVectorSource::invalidateTiles() { - tilePyramid.invalidateTiles(); -} +void RenderVectorSource::update(Immutable<style::Source::Impl> baseImpl_, + const std::vector<Immutable<Layer::Impl>>& layers, + const bool needsRendering, + const bool needsRelayout, + const TileParameters& parameters) { + std::swap(baseImpl, baseImpl_); -void RenderVectorSource::startRender(algorithm::ClipIDGenerator& generator, const mat4& projMatrix, const mat4& clipMatrix, const TransformState& transform) { - generator.update(tilePyramid.getRenderTiles()); - tilePyramid.startRender(projMatrix, clipMatrix, transform); -} + enabled = needsRendering; -void RenderVectorSource::finishRender(Painter& painter) { - tilePyramid.finishRender(painter); -} - -std::map<UnwrappedTileID, RenderTile>& RenderVectorSource::getRenderTiles() { - return tilePyramid.getRenderTiles(); -} - -void RenderVectorSource::updateTiles(const TileParameters& parameters) { - optional<Tileset> tileset = impl.getTileset(); + optional<Tileset> tileset = impl().getTileset(); if (!tileset) { return; @@ -45,41 +40,51 @@ void RenderVectorSource::updateTiles(const TileParameters& parameters) { if (tileURLTemplates != tileset->tiles) { tileURLTemplates = tileset->tiles; - tilePyramid.invalidateTiles(); + + // TODO: this removes existing buckets, and will cause flickering. + // Should instead refresh tile data in place. + tilePyramid.tiles.clear(); + tilePyramid.renderTiles.clear(); + tilePyramid.cache.clear(); } - tilePyramid.updateTiles(parameters, - SourceType::Vector, - util::tileSize, - tileset->zoomRange, - [&] (const OverscaledTileID& tileID) { - return std::make_unique<VectorTile>(tileID, impl.id, parameters, *tileset); - }); + tilePyramid.update(layers, + needsRendering, + needsRelayout, + parameters, + SourceType::Vector, + util::tileSize, + tileset->zoomRange, + [&] (const OverscaledTileID& tileID) { + return std::make_unique<VectorTile>(tileID, impl().id, parameters, *tileset); + }); } -void RenderVectorSource::removeTiles() { - tilePyramid.removeTiles(); +void RenderVectorSource::startRender(Painter& painter) { + painter.clipIDGenerator.update(tilePyramid.getRenderTiles()); + tilePyramid.startRender(painter); +} + +void RenderVectorSource::finishRender(Painter& painter) { + tilePyramid.finishRender(painter); } -void RenderVectorSource::reloadTiles() { - tilePyramid.reloadTiles(); +std::map<UnwrappedTileID, RenderTile>& RenderVectorSource::getRenderTiles() { + return tilePyramid.getRenderTiles(); } std::unordered_map<std::string, std::vector<Feature>> RenderVectorSource::queryRenderedFeatures(const ScreenLineString& geometry, const TransformState& transformState, + const RenderStyle& style, const RenderedQueryOptions& options) const { - return tilePyramid.queryRenderedFeatures(geometry, transformState, options); + return tilePyramid.queryRenderedFeatures(geometry, transformState, style, options); } std::vector<Feature> RenderVectorSource::querySourceFeatures(const SourceQueryOptions& options) const { return tilePyramid.querySourceFeatures(options); } -void RenderVectorSource::setCacheSize(size_t size) { - tilePyramid.setCacheSize(size); -} - void RenderVectorSource::onLowMemory() { tilePyramid.onLowMemory(); } |