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path: root/src/mbgl/renderer/sources/render_vector_source.cpp
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-rw-r--r--src/mbgl/renderer/sources/render_vector_source.cpp79
1 files changed, 42 insertions, 37 deletions
diff --git a/src/mbgl/renderer/sources/render_vector_source.cpp b/src/mbgl/renderer/sources/render_vector_source.cpp
index 0db4698a81..4302fb21ee 100644
--- a/src/mbgl/renderer/sources/render_vector_source.cpp
+++ b/src/mbgl/renderer/sources/render_vector_source.cpp
@@ -1,5 +1,6 @@
#include <mbgl/renderer/sources/render_vector_source.hpp>
#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/painter.hpp>
#include <mbgl/tile/vector_tile.hpp>
#include <mbgl/algorithm/generate_clip_ids.hpp>
@@ -9,35 +10,29 @@ namespace mbgl {
using namespace style;
-RenderVectorSource::RenderVectorSource(const style::VectorSource::Impl& impl_)
- : RenderSource(impl_),
- impl(impl_) {
+RenderVectorSource::RenderVectorSource(Immutable<style::VectorSource::Impl> impl_)
+ : RenderSource(impl_) {
tilePyramid.setObserver(this);
}
+const style::VectorSource::Impl& RenderVectorSource::impl() const {
+ return static_cast<const style::VectorSource::Impl&>(*baseImpl);
+}
+
bool RenderVectorSource::isLoaded() const {
return tilePyramid.isLoaded();
}
-void RenderVectorSource::invalidateTiles() {
- tilePyramid.invalidateTiles();
-}
+void RenderVectorSource::update(Immutable<style::Source::Impl> baseImpl_,
+ const std::vector<Immutable<Layer::Impl>>& layers,
+ const bool needsRendering,
+ const bool needsRelayout,
+ const TileParameters& parameters) {
+ std::swap(baseImpl, baseImpl_);
-void RenderVectorSource::startRender(algorithm::ClipIDGenerator& generator, const mat4& projMatrix, const mat4& clipMatrix, const TransformState& transform) {
- generator.update(tilePyramid.getRenderTiles());
- tilePyramid.startRender(projMatrix, clipMatrix, transform);
-}
+ enabled = needsRendering;
-void RenderVectorSource::finishRender(Painter& painter) {
- tilePyramid.finishRender(painter);
-}
-
-std::map<UnwrappedTileID, RenderTile>& RenderVectorSource::getRenderTiles() {
- return tilePyramid.getRenderTiles();
-}
-
-void RenderVectorSource::updateTiles(const TileParameters& parameters) {
- optional<Tileset> tileset = impl.getTileset();
+ optional<Tileset> tileset = impl().getTileset();
if (!tileset) {
return;
@@ -45,41 +40,51 @@ void RenderVectorSource::updateTiles(const TileParameters& parameters) {
if (tileURLTemplates != tileset->tiles) {
tileURLTemplates = tileset->tiles;
- tilePyramid.invalidateTiles();
+
+ // TODO: this removes existing buckets, and will cause flickering.
+ // Should instead refresh tile data in place.
+ tilePyramid.tiles.clear();
+ tilePyramid.renderTiles.clear();
+ tilePyramid.cache.clear();
}
- tilePyramid.updateTiles(parameters,
- SourceType::Vector,
- util::tileSize,
- tileset->zoomRange,
- [&] (const OverscaledTileID& tileID) {
- return std::make_unique<VectorTile>(tileID, impl.id, parameters, *tileset);
- });
+ tilePyramid.update(layers,
+ needsRendering,
+ needsRelayout,
+ parameters,
+ SourceType::Vector,
+ util::tileSize,
+ tileset->zoomRange,
+ [&] (const OverscaledTileID& tileID) {
+ return std::make_unique<VectorTile>(tileID, impl().id, parameters, *tileset);
+ });
}
-void RenderVectorSource::removeTiles() {
- tilePyramid.removeTiles();
+void RenderVectorSource::startRender(Painter& painter) {
+ painter.clipIDGenerator.update(tilePyramid.getRenderTiles());
+ tilePyramid.startRender(painter);
+}
+
+void RenderVectorSource::finishRender(Painter& painter) {
+ tilePyramid.finishRender(painter);
}
-void RenderVectorSource::reloadTiles() {
- tilePyramid.reloadTiles();
+std::map<UnwrappedTileID, RenderTile>& RenderVectorSource::getRenderTiles() {
+ return tilePyramid.getRenderTiles();
}
std::unordered_map<std::string, std::vector<Feature>>
RenderVectorSource::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
+ const RenderStyle& style,
const RenderedQueryOptions& options) const {
- return tilePyramid.queryRenderedFeatures(geometry, transformState, options);
+ return tilePyramid.queryRenderedFeatures(geometry, transformState, style, options);
}
std::vector<Feature> RenderVectorSource::querySourceFeatures(const SourceQueryOptions& options) const {
return tilePyramid.querySourceFeatures(options);
}
-void RenderVectorSource::setCacheSize(size_t size) {
- tilePyramid.setCacheSize(size);
-}
-
void RenderVectorSource::onLowMemory() {
tilePyramid.onLowMemory();
}