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-rw-r--r--src/mbgl/renderer/sources/render_raster_dem_source.cpp42
1 files changed, 12 insertions, 30 deletions
diff --git a/src/mbgl/renderer/sources/render_raster_dem_source.cpp b/src/mbgl/renderer/sources/render_raster_dem_source.cpp
index b86b0bba7b..fb6e343670 100644
--- a/src/mbgl/renderer/sources/render_raster_dem_source.cpp
+++ b/src/mbgl/renderer/sources/render_raster_dem_source.cpp
@@ -11,50 +11,32 @@ namespace mbgl {
using namespace style;
RenderRasterDEMSource::RenderRasterDEMSource(Immutable<style::RasterSource::Impl> impl_)
- : RenderTileSource(std::move(impl_)) {
+ : RenderTileSetSource(std::move(impl_)) {
}
const style::RasterSource::Impl& RenderRasterDEMSource::impl() const {
return static_cast<const style::RasterSource::Impl&>(*baseImpl);
}
-void RenderRasterDEMSource::update(Immutable<style::Source::Impl> baseImpl_,
- const std::vector<Immutable<LayerProperties>>& layers,
- const bool needsRendering,
- const bool needsRelayout,
- const TileParameters& parameters) {
- std::swap(baseImpl, baseImpl_);
-
- enabled = needsRendering;
-
- const optional<Tileset>& implTileset = impl().tileset;
- // In Continuous mode, keep the existing tiles if the new tileset is not
- // yet available, thus providing smart style transitions without flickering.
- // In other modes, allow clearing the tile pyramid first, before the early
- // return in order to avoid render tests being flaky.
- bool canUpdateTileset = implTileset || parameters.mode != MapMode::Continuous;
- if (canUpdateTileset && tileset != implTileset) {
- tileset = implTileset;
- maxzoom = tileset->zoomRange.max;
- // TODO: this removes existing buckets, and will cause flickering.
- // Should instead refresh tile data in place.
- tilePyramid.clearAll();
- }
-
- if (!implTileset) {
- return;
- }
+const optional<Tileset>& RenderRasterDEMSource::getTileset() const {
+ return impl().tileset;
+}
+void RenderRasterDEMSource::updateInternal(const Tileset& tileset,
+ const std::vector<Immutable<LayerProperties>>& layers,
+ const bool needsRendering,
+ const bool needsRelayout,
+ const TileParameters& parameters) {
tilePyramid.update(layers,
needsRendering,
needsRelayout,
parameters,
SourceType::RasterDEM,
impl().getTileSize(),
- tileset->zoomRange,
- tileset->bounds,
+ tileset.zoomRange,
+ tileset.bounds,
[&] (const OverscaledTileID& tileID) {
- return std::make_unique<RasterDEMTile>(tileID, parameters, *tileset);
+ return std::make_unique<RasterDEMTile>(tileID, parameters, tileset);
});
algorithm::updateTileMasks(tilePyramid.getRenderedTiles());
}