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path: root/src/mbgl/renderer/sources/render_image_source.cpp
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Diffstat (limited to 'src/mbgl/renderer/sources/render_image_source.cpp')
-rw-r--r--src/mbgl/renderer/sources/render_image_source.cpp54
1 files changed, 26 insertions, 28 deletions
diff --git a/src/mbgl/renderer/sources/render_image_source.cpp b/src/mbgl/renderer/sources/render_image_source.cpp
index b5c42584e0..d215dc8d13 100644
--- a/src/mbgl/renderer/sources/render_image_source.cpp
+++ b/src/mbgl/renderer/sources/render_image_source.cpp
@@ -114,44 +114,43 @@ void RenderImageSource::update(Immutable<style::Source::Impl> baseImpl_,
return;
}
- auto size = transformState.getSize();
- const double viewportHeight = size.height;
-
- // Compute the screen coordinates at wrap=0 for the given LatLng
- ScreenCoordinate nePixel = { -INFINITY, -INFINITY };
- ScreenCoordinate swPixel = { INFINITY, INFINITY };
-
+ // Compute the z0 tile coordinates for the given LatLngs
+ TileCoordinatePoint nePoint = { -INFINITY, -INFINITY };
+ TileCoordinatePoint swPoint = { INFINITY, INFINITY };
+ std::vector<TileCoordinatePoint> tileCoordinates;
for (LatLng latLng : coords) {
- ScreenCoordinate pixel = transformState.latLngToScreenCoordinate(latLng);
- swPixel.x = std::min(swPixel.x, pixel.x);
- nePixel.x = std::max(nePixel.x, pixel.x);
- swPixel.y = std::min(swPixel.y, viewportHeight - pixel.y);
- nePixel.y = std::max(nePixel.y, viewportHeight - pixel.y);
- }
- const double width = nePixel.x - swPixel.x;
- const double height = nePixel.y - swPixel.y;
+ auto point = TileCoordinate::fromLatLng(0, latLng).p;
+ tileCoordinates.push_back(point);
+ swPoint.x = std::min(swPoint.x, point.x);
+ nePoint.x = std::max(nePoint.x, point.x);
+ swPoint.y = std::min(swPoint.y, point.y);
+ nePoint.y = std::max(nePoint.y, point.y);
+ }
- // Don't bother drawing the ImageSource unless it occupies >4 screen pixels
- enabled = (width * height > 4);
+ // Calculate the optimum zoom level to determine the tile ids to use for transforms
+ auto dx = nePoint.x - swPoint.x;
+ auto dy = nePoint.y - swPoint.y;
+ auto dMax = std::max(dx, dy);
+ double zoom = std::max(0.0, std::floor(-util::log2(dMax)));
+
+ // Only enable if the long side of the image is > 2 pixels. Resulting in a
+ // display of at least 2 x 1 px image
+ // A tile coordinate unit represents the length of one tile (tileSize) at a given zoom.
+ // To convert a tile coordinate to pixels, multiply by tileSize.
+ // Here dMax is in z0 tile units, so we also scale by 2^z to match current zoom.
+ enabled = dMax * std::pow(2.0, transformState.getZoom()) * util::tileSize > 2.0;
if (!enabled) {
return;
}
- // Calculate the optimum zoom level to determine the tile ids to use for transforms
- double minScale = INFINITY;
- double scaleX = double(size.width) / width;
- double scaleY = double(size.height) / height;
- minScale = util::min(scaleX, scaleY);
- double zoom = transformState.getZoom() + util::log2(minScale);
- zoom = std::floor(util::clamp(zoom, transformState.getMinZoom(), transformState.getMaxZoom()));
auto imageBounds = LatLngBounds::hull(coords[0], coords[1]);
imageBounds.extend(coords[2]);
imageBounds.extend(coords[3]);
auto tileCover = util::tileCover(imageBounds, zoom);
tileIds.clear();
tileIds.push_back(tileCover[0]);
- bool hasVisibleTile = false;
+ bool hasVisibleTile = false;
// Add additional wrapped tile ids if neccessary
auto idealTiles = util::tileCover(transformState, transformState.getZoom());
for (auto tile : idealTiles) {
@@ -177,9 +176,8 @@ void RenderImageSource::update(Immutable<style::Source::Impl> baseImpl_,
// Calculate Geometry Coordinates based on tile cover at ideal zoom
GeometryCoordinates geomCoords;
- for (auto latLng : coords) {
- auto tc = TileCoordinate::fromLatLng(0, latLng);
- auto gc = TileCoordinate::toGeometryCoordinate(tileIds[0], tc.p);
+ for (auto tileCoords : tileCoordinates) {
+ auto gc = TileCoordinate::toGeometryCoordinate(tileIds[0], tileCoords);
geomCoords.push_back(gc);
}
if (!bucket) {