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-rw-r--r--src/mbgl/renderer/sources/render_image_source.cpp176
1 files changed, 176 insertions, 0 deletions
diff --git a/src/mbgl/renderer/sources/render_image_source.cpp b/src/mbgl/renderer/sources/render_image_source.cpp
new file mode 100644
index 0000000000..975b08eb47
--- /dev/null
+++ b/src/mbgl/renderer/sources/render_image_source.cpp
@@ -0,0 +1,176 @@
+#include <mbgl/map/transform_state.hpp>
+#include <mbgl/math/log2.hpp>
+#include <mbgl/renderer/buckets/raster_bucket.hpp>
+#include <mbgl/renderer/painter.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/sources/render_image_source.hpp>
+#include <mbgl/renderer/tile_parameters.hpp>
+#include <mbgl/util/tile_coordinate.hpp>
+#include <mbgl/util/tile_cover.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+RenderImageSource::RenderImageSource(Immutable<style::ImageSource::Impl> impl_)
+ : RenderSource(impl_), shouldRender(false) {
+}
+
+const style::ImageSource::Impl& RenderImageSource::impl() const {
+ return static_cast<const style::ImageSource::Impl&>(*baseImpl);
+}
+
+bool RenderImageSource::isLoaded() const {
+ return !!bucket;
+}
+
+void RenderImageSource::startRender(algorithm::ClipIDGenerator&,
+ const mat4& projMatrix,
+ const mat4&,
+ const TransformState& transformState) {
+
+ if (!isLoaded()) {
+ return;
+ }
+ matrices.clear();
+
+ for (size_t i = 0; i < tileIds.size(); i++) {
+ mat4 matrix;
+ matrix::identity(matrix);
+ transformState.matrixFor(matrix, tileIds[i]);
+ matrix::multiply(matrix, projMatrix, matrix);
+ matrices.push_back(matrix);
+ }
+}
+
+void RenderImageSource::finishRender(Painter& painter) {
+ if (!isLoaded() || !shouldRender) {
+ return;
+ }
+ for (auto matrix : matrices) {
+ painter.renderTileDebug(matrix);
+ }
+}
+
+std::unordered_map<std::string, std::vector<Feature>> RenderImageSource::queryRenderedFeatures(
+ const ScreenLineString&, const TransformState&, const RenderedQueryOptions&) const {
+ return {};
+}
+
+std::vector<Feature> RenderImageSource::querySourceFeatures(const SourceQueryOptions&) const {
+ return {};
+}
+
+void RenderImageSource::upload(gl::Context& context) {
+ if (isLoaded() && bucket->needsUpload() && shouldRender) {
+ bucket->upload(context);
+ }
+}
+
+void RenderImageSource::updateTiles(const TileParameters& parameters) {
+
+ auto transformState = parameters.transformState;
+ auto size = transformState.getSize();
+ double viewportHeight = size.height;
+
+ auto coords = impl().getCoordinates();
+
+ // Compute the screen coordinates at wrap=0 for the given LatLng
+ ScreenCoordinate nePixel = { -INFINITY, -INFINITY };
+ ScreenCoordinate swPixel = { INFINITY, INFINITY };
+
+ for (LatLng latLng : coords) {
+ ScreenCoordinate pixel = transformState.latLngToScreenCoordinate(latLng);
+ swPixel.x = std::min(swPixel.x, pixel.x);
+ nePixel.x = std::max(nePixel.x, pixel.x);
+ swPixel.y = std::min(swPixel.y, viewportHeight - pixel.y);
+ nePixel.y = std::max(nePixel.y, viewportHeight - pixel.y);
+ }
+ double width = nePixel.x - swPixel.x;
+ double height = nePixel.y - swPixel.y;
+
+ // Don't bother drawing the ImageSource unless it occupies >4 screen pixels
+ shouldRender = (width * height > 4);
+ if (!shouldRender) {
+ return;
+ }
+
+ // Calculate the optimum zoom level to determine the tile ids to use for transforms
+ double minScale = INFINITY;
+ if (width > 0 || height > 0) {
+ double scaleX = double(size.width) / width;
+ double scaleY = double(size.height) / height;
+ minScale = util::min(scaleX, scaleY);
+ }
+ double zoom = transformState.getZoom() + util::log2(minScale);
+ zoom = util::clamp(zoom, transformState.getMinZoom(), transformState.getMaxZoom());
+
+ auto imageBounds = LatLngBounds::hull(coords[0], coords[1]);
+ imageBounds.extend(coords[2]);
+ imageBounds.extend(coords[3]);
+ auto tileCover = util::tileCover(imageBounds, ::floor(zoom));
+ tileIds.clear();
+ tileIds.push_back(tileCover[0]);
+
+ // Add additional wrapped tile ids if neccessary
+ auto idealTiles = util::tileCover(transformState, transformState.getZoom());
+ for (auto tile : idealTiles) {
+ if (tile.wrap != 0 && tileCover[0].canonical.isChildOf(tile.canonical)) {
+ tileIds.push_back({ tile.wrap, tileCover[0].canonical });
+ }
+ }
+
+ // Calculate Geometry Coordinates based on tile cover at ideal zoom
+ GeometryCoordinates geomCoords;
+ for (auto latLng : coords) {
+ auto tc = TileCoordinate::fromLatLng(0, latLng);
+ auto gc = TileCoordinate::toGeometryCoordinate(tileIds[0], tc.p);
+ geomCoords.push_back(gc);
+ }
+ setupBucket(geomCoords);
+}
+
+void RenderImageSource::setupBucket(GeometryCoordinates& geomCoords) {
+ if (!bucket) {
+ UnassociatedImage img = impl().getImage().clone();
+ if (!img.valid()) {
+ return;
+ }
+ bucket = std::make_unique<RasterBucket>(std::move(img));
+ } else {
+ // Reuse the bucket
+ bucket = std::make_unique<RasterBucket>(std::move(*bucket));
+ }
+
+ // Set Bucket Vertices, Indices, and segments
+ bucket->vertices.emplace_back(
+ RasterProgram::layoutVertex({ geomCoords[0].x, geomCoords[0].y }, { 0, 0 }));
+ bucket->vertices.emplace_back(
+ RasterProgram::layoutVertex({ geomCoords[1].x, geomCoords[1].y }, { 32767, 0 }));
+ bucket->vertices.emplace_back(
+ RasterProgram::layoutVertex({ geomCoords[3].x, geomCoords[3].y }, { 0, 32767 }));
+ bucket->vertices.emplace_back(
+ RasterProgram::layoutVertex({ geomCoords[2].x, geomCoords[2].y }, { 32767, 32767 }));
+
+ bucket->indices.emplace_back(0, 1, 2);
+ bucket->indices.emplace_back(1, 2, 3);
+
+ bucket->segments.emplace_back(0, 0, 4, 6);
+}
+
+void RenderImageSource::render(Painter& painter,
+ PaintParameters& parameters,
+ const RenderLayer& layer) {
+ if (isLoaded() && !bucket->needsUpload() && shouldRender) {
+ for (auto matrix : matrices) {
+ bucket->render(painter, parameters, layer, matrix);
+ }
+ }
+}
+
+void RenderImageSource::dumpDebugLogs() const {
+ Log::Info(Event::General, "RenderImageSource::id: %s", impl().id.c_str());
+ Log::Info(Event::General, "RenderImageSource::loaded: %s", isLoaded() ? "yes" : "no");
+}
+
+} // namespace mbgl