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path: root/src/mbgl/renderer/source_state.cpp
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Diffstat (limited to 'src/mbgl/renderer/source_state.cpp')
-rw-r--r--src/mbgl/renderer/source_state.cpp27
1 files changed, 18 insertions, 9 deletions
diff --git a/src/mbgl/renderer/source_state.cpp b/src/mbgl/renderer/source_state.cpp
index c1b95aca68..d057c211b5 100644
--- a/src/mbgl/renderer/source_state.cpp
+++ b/src/mbgl/renderer/source_state.cpp
@@ -1,11 +1,12 @@
+#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/source_state.hpp>
#include <mbgl/style/conversion_impl.hpp>
-#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/util/logging.hpp>
namespace mbgl {
-void SourceFeatureState::updateState(const optional<std::string>& sourceLayerID, const std::string& featureID, const FeatureState& newState) {
+void SourceFeatureState::updateState(const optional<std::string>& sourceLayerID, const std::string& featureID,
+ const FeatureState& newState) {
std::string sourceLayer = sourceLayerID.value_or(std::string());
for (const auto& state : newState) {
auto& layerStates = stateChanges[sourceLayer];
@@ -14,9 +15,11 @@ void SourceFeatureState::updateState(const optional<std::string>& sourceLayerID,
}
}
-void SourceFeatureState::getState(FeatureState& result, const optional<std::string>& sourceLayerID, const std::string& featureID) const {
+void SourceFeatureState::getState(FeatureState& result, const optional<std::string>& sourceLayerID,
+ const std::string& featureID) const {
std::string sourceLayer = sourceLayerID.value_or(std::string());
- FeatureState current, changes;
+ FeatureState current;
+ FeatureState changes;
auto layerStates = currentStates.find(sourceLayer);
if (layerStates != currentStates.end()) {
const auto currentStateEntry = layerStates->second.find(featureID);
@@ -61,7 +64,7 @@ void SourceFeatureState::coalesceChanges(std::vector<RenderTile>& tiles) {
for (const auto& layerStatesEntry : deletedStates) {
const auto& sourceLayer = layerStatesEntry.first;
- FeatureStates layerStates = { {}, {} };
+ FeatureStates layerStates = {{}, {}};
if (deletedStates[sourceLayer].empty()) {
for (const auto& featureStatesEntry : currentStates[sourceLayer]) {
@@ -89,25 +92,31 @@ void SourceFeatureState::coalesceChanges(std::vector<RenderTile>& tiles) {
stateChanges.clear();
deletedStates.clear();
- if (changes.empty()) return;
+ if (changes.empty()) {
+ return;
+ }
for (auto& tile : tiles) {
tile.setFeatureState(changes);
}
}
-void SourceFeatureState::removeState(const optional<std::string>& sourceLayerID, const optional<std::string>& featureID, const optional<std::string>& stateKey) {
+void SourceFeatureState::removeState(const optional<std::string>& sourceLayerID, const optional<std::string>& featureID,
+ const optional<std::string>& stateKey) {
std::string sourceLayer = sourceLayerID.value_or(std::string());
bool sourceLayerDeleted = (deletedStates.count(sourceLayer) > 0) && deletedStates[sourceLayer].empty();
- if (sourceLayerDeleted) return;
+ if (sourceLayerDeleted) {
+ return;
+ }
if (stateKey && featureID) {
if ((deletedStates.count(sourceLayer) == 0) && (deletedStates[sourceLayer].count(*featureID)) == 0) {
deletedStates[sourceLayer][*featureID][*stateKey] = {};
}
} else if (featureID) {
- bool updateInQueue = stateChanges.count(sourceLayer) && stateChanges[sourceLayer].count(*featureID);
+ bool updateInQueue =
+ (stateChanges.count(sourceLayer) != 0U) && (stateChanges[sourceLayer].count(*featureID) != 0U);
if (updateInQueue) {
for (const auto& changeEntry : stateChanges[sourceLayer][*featureID]) {
deletedStates[sourceLayer][*featureID][changeEntry.first] = {};