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Diffstat (limited to 'src/mbgl/renderer/renderer_impl.cpp')
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp114
1 files changed, 77 insertions, 37 deletions
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index 5987e69374..aa138df662 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -56,7 +56,8 @@ Renderer::Impl::Impl(RendererBackend& backend_,
, imageImpls(makeMutable<std::vector<Immutable<style::Image::Impl>>>())
, sourceImpls(makeMutable<std::vector<Immutable<style::Source::Impl>>>())
, layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>())
- , renderLight(makeMutable<Light::Impl>()) {
+ , renderLight(makeMutable<Light::Impl>())
+ , placement(std::make_unique<Placement>(TransformState{}, MapMode::Static)) {
glyphManager->setObserver(this);
}
@@ -80,7 +81,7 @@ void Renderer::Impl::setObserver(RendererObserver* observer_) {
}
void Renderer::Impl::render(const UpdateParameters& updateParameters) {
- if (updateParameters.mode == MapMode::Still) {
+ if (updateParameters.mode != MapMode::Continuous) {
// Don't load/render anyting in still mode until explicitly requested.
if (!updateParameters.stillImageRequest) {
return;
@@ -252,13 +253,12 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
updateParameters,
renderLight.getEvaluated(),
*staticData,
- frameHistory,
*imageManager,
*lineAtlas
};
bool loaded = updateParameters.styleLoaded && isLoaded();
- if (updateParameters.mode == MapMode::Still && !loaded) {
+ if (updateParameters.mode != MapMode::Continuous && !loaded) {
return;
}
@@ -334,11 +334,15 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
auto par = util::rotate(pa, parameters.state.getAngle());
auto pbr = util::rotate(pb, parameters.state.getAngle());
- return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x);
+ return std::tie(b.id.canonical.z, par.y, par.x) < std::tie(a.id.canonical.z, pbr.y, pbr.x);
});
} else {
std::sort(sortedTiles.begin(), sortedTiles.end(),
[](const auto& a, const auto& b) { return a.get().id < b.get().id; });
+ // Don't render non-symbol layers for tiles that we're only holding on to for symbol fading
+ sortedTiles.erase(std::remove_if(sortedTiles.begin(), sortedTiles.end(),
+ [](const auto& tile) { return tile.get().tile.holdForFade(); }),
+ sortedTiles.end());
}
std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;
@@ -348,35 +352,13 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
continue;
}
- // We're not clipping symbol layers, so when we have both parents and children of symbol
- // layers, we drop all children in favor of their parent to avoid duplicate labels.
- // See https://github.com/mapbox/mapbox-gl-native/issues/2482
- if (symbolLayer) {
- bool skip = false;
- // Look back through the buckets we decided to render to find out whether there is
- // already a bucket from this layer that is a parent of this tile. Tiles are ordered
- // by zoom level when we obtain them from getTiles().
- for (auto it = sortedTilesForInsertion.rbegin();
- it != sortedTilesForInsertion.rend(); ++it) {
- if (tile.tile.id.isChildOf(it->get().tile.id)) {
- skip = true;
- break;
- }
- }
- if (skip) {
- continue;
- }
- }
-
auto bucket = tile.tile.getBucket(*layer->baseImpl);
if (bucket) {
sortedTilesForInsertion.emplace_back(tile);
tile.used = true;
- // We only need clipping when we're _not_ drawing a symbol layer. The only exception
- // for symbol layers is when we're rendering still images. See render_symbol_layer.cpp
- // for the exception we make there.
- if (!symbolLayer || parameters.mapMode == MapMode::Still) {
+ // We only need clipping when we're _not_ drawing a symbol layer.
+ if (!symbolLayer) {
tile.needsClipping = true;
}
}
@@ -385,9 +367,47 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
order.emplace_back(RenderItem { *layer, source });
}
- frameHistory.record(parameters.timePoint,
- parameters.state.getZoom(),
- parameters.mapMode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Milliseconds(0));
+ bool symbolBucketsChanged = false;
+ if (parameters.mapMode != MapMode::Continuous) {
+ // TODO: Think about right way for symbol index to handle still rendering
+ crossTileSymbolIndex.reset();
+ }
+ for (auto it = order.rbegin(); it != order.rend(); ++it) {
+ if (it->layer.is<RenderSymbolLayer>()) {
+ if (crossTileSymbolIndex.addLayer(*it->layer.as<RenderSymbolLayer>())) symbolBucketsChanged = true;
+ }
+ }
+
+ bool placementChanged = false;
+ if (!placement->stillRecent(parameters.timePoint)) {
+ auto newPlacement = std::make_unique<Placement>(parameters.state, parameters.mapMode);
+ for (auto it = order.rbegin(); it != order.rend(); ++it) {
+ if (it->layer.is<RenderSymbolLayer>()) {
+ newPlacement->placeLayer(*it->layer.as<RenderSymbolLayer>(), parameters.projMatrix, parameters.debugOptions & MapDebugOptions::Collision);
+ }
+ }
+
+ placementChanged = newPlacement->commit(*placement, parameters.timePoint);
+ if (placementChanged || symbolBucketsChanged) {
+ placement = std::move(newPlacement);
+ }
+
+ placement->setRecent(parameters.timePoint);
+
+ updateFadingTiles();
+ } else {
+ placement->setStale();
+ }
+
+ parameters.symbolFadeChange = placement->symbolFadeChange(parameters.timePoint);
+
+ if (placementChanged || symbolBucketsChanged) {
+ for (auto it = order.rbegin(); it != order.rend(); ++it) {
+ if (it->layer.is<RenderSymbolLayer>()) {
+ placement->updateLayerOpacities(*it->layer.as<RenderSymbolLayer>());
+ }
+ }
+ }
// - UPLOAD PASS -------------------------------------------------------------------------------
// Uploads all required buffers and images before we do any actual rendering.
@@ -396,8 +416,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
parameters.imageManager.upload(parameters.context, 0);
parameters.lineAtlas.upload(parameters.context, 0);
- parameters.frameHistory.upload(parameters.context, 0);
-
+
// Update all clipping IDs + upload buckets.
for (const auto& entry : renderSources) {
if (entry.second->isEnabled()) {
@@ -607,7 +626,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
observer->onDidFinishRenderingFrame(
loaded ? RendererObserver::RenderMode::Full : RendererObserver::RenderMode::Partial,
- updateParameters.mode == MapMode::Continuous && (hasTransitions() || frameHistory.needsAnimation(util::DEFAULT_TRANSITION_DURATION))
+ updateParameters.mode == MapMode::Continuous && hasTransitions(parameters.timePoint)
);
if (!loaded) {
@@ -647,7 +666,7 @@ std::vector<Feature> Renderer::Impl::queryRenderedFeatures(const ScreenLineStrin
std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
for (const auto& sourceID : sourceIDs) {
if (RenderSource* renderSource = getRenderSource(sourceID)) {
- auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, layers, options);
+ auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, layers, options, placement->getCollisionIndex());
std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
}
}
@@ -727,7 +746,7 @@ RenderSource* Renderer::Impl::getRenderSource(const std::string& id) const {
return it != renderSources.end() ? it->second.get() : nullptr;
}
-bool Renderer::Impl::hasTransitions() const {
+bool Renderer::Impl::hasTransitions(TimePoint timePoint) const {
if (renderLight.hasTransition()) {
return true;
}
@@ -738,9 +757,30 @@ bool Renderer::Impl::hasTransitions() const {
}
}
+ if (placement->hasTransitions(timePoint)) {
+ return true;
+ }
+
+ if (fadingTiles) {
+ return true;
+ }
+
return false;
}
+void Renderer::Impl::updateFadingTiles() {
+ fadingTiles = false;
+ for (auto& source : renderSources) {
+ for (auto& renderTile : source.second->getRenderTiles()) {
+ Tile& tile = renderTile.get().tile;
+ if (tile.holdForFade()) {
+ fadingTiles = true;
+ tile.performedFadePlacement();
+ }
+ }
+ }
+}
+
bool Renderer::Impl::isLoaded() const {
for (const auto& entry: renderSources) {
if (!entry.second->isLoaded()) {