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-rw-r--r--src/mbgl/renderer/renderer_impl.cpp586
1 files changed, 487 insertions, 99 deletions
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index dd3c0d41a1..6a8c18792e 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -1,13 +1,32 @@
+#include <mbgl/annotation/annotation_manager.hpp>
#include <mbgl/renderer/renderer_impl.hpp>
-#include <mbgl/renderer/render_style.hpp>
+#include <mbgl/renderer/renderer_backend.hpp>
+#include <mbgl/renderer/renderer_observer.hpp>
+#include <mbgl/renderer/render_source.hpp>
+#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/render_static_data.hpp>
-#include <mbgl/renderer/render_item.hpp>
#include <mbgl/renderer/update_parameters.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/transition_parameters.hpp>
+#include <mbgl/renderer/property_evaluation_parameters.hpp>
+#include <mbgl/renderer/tile_parameters.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/layers/render_background_layer.hpp>
+#include <mbgl/renderer/layers/render_custom_layer.hpp>
+#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
+#include <mbgl/renderer/style_diff.hpp>
+#include <mbgl/renderer/query.hpp>
#include <mbgl/renderer/backend_scope.hpp>
#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/gl/debugging.hpp>
#include <mbgl/geometry/line_atlas.hpp>
+#include <mbgl/style/source_impl.hpp>
+#include <mbgl/style/transition_options.hpp>
+#include <mbgl/text/glyph_manager.hpp>
+#include <mbgl/tile/tile.hpp>
+#include <mbgl/util/math.hpp>
+#include <mbgl/util/string.hpp>
+#include <mbgl/util/logging.hpp>
namespace mbgl {
@@ -24,20 +43,36 @@ Renderer::Impl::Impl(RendererBackend& backend_,
Scheduler& scheduler_,
GLContextMode contextMode_,
const optional<std::string> programCacheDir_)
- : backend(backend_)
- , observer(&nullObserver())
- , contextMode(contextMode_)
- , pixelRatio(pixelRatio_)
- , programCacheDir(programCacheDir_)
- , renderStyle(std::make_unique<RenderStyle>(scheduler_, fileSource_)) {
-
- renderStyle->setObserver(this);
+ : backend(backend_)
+ , scheduler(scheduler_)
+ , fileSource(fileSource_)
+ , observer(&nullObserver())
+ , contextMode(contextMode_)
+ , pixelRatio(pixelRatio_)
+ , programCacheDir(programCacheDir_)
+ , glyphManager(std::make_unique<GlyphManager>(fileSource))
+ , imageManager(std::make_unique<ImageManager>())
+ , lineAtlas(std::make_unique<LineAtlas>(Size{ 256, 512 }))
+ , imageImpls(makeMutable<std::vector<Immutable<style::Image::Impl>>>())
+ , sourceImpls(makeMutable<std::vector<Immutable<style::Source::Impl>>>())
+ , layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>())
+ , renderLight(makeMutable<Light::Impl>()) {
+ glyphManager->setObserver(this);
}
Renderer::Impl::~Impl() {
- BackendScope guard { backend };
- renderStyle.reset();
- staticData.reset();
+ assert(BackendScope::exists());
+
+ if (contextLost) {
+ // Signal all RenderCustomLayers that the context was lost
+ // before cleaning up
+ for (const auto& entry : renderLayers) {
+ RenderLayer& layer = *entry.second;
+ if (layer.is<RenderCustomLayer>()) {
+ layer.as<RenderCustomLayer>()->markContextDestroyed();
+ }
+ }
+ }
};
void Renderer::Impl::setObserver(RendererObserver* observer_) {
@@ -45,12 +80,164 @@ void Renderer::Impl::setObserver(RendererObserver* observer_) {
}
void Renderer::Impl::render(const UpdateParameters& updateParameters) {
- // Don't load/render anyting in still mode until explicitly requested.
- if (updateParameters.mode == MapMode::Still && !updateParameters.stillImageRequest) return;
+ if (updateParameters.mode == MapMode::Still) {
+ // Don't load/render anyting in still mode until explicitly requested.
+ if (!updateParameters.stillImageRequest) {
+ return;
+ }
+
+ // Reset zoom history state.
+ zoomHistory.first = true;
+ }
assert(BackendScope::exists());
+
+ updateParameters.annotationManager.updateData();
+
+ const bool zoomChanged = zoomHistory.update(updateParameters.transformState.getZoom(), updateParameters.timePoint);
+
+ const TransitionParameters transitionParameters {
+ updateParameters.timePoint,
+ updateParameters.mode == MapMode::Continuous ? updateParameters.transitionOptions : TransitionOptions()
+ };
+
+ const PropertyEvaluationParameters evaluationParameters {
+ zoomHistory,
+ updateParameters.timePoint,
+ updateParameters.mode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Duration::zero()
+ };
+
+ const TileParameters tileParameters {
+ updateParameters.pixelRatio,
+ updateParameters.debugOptions,
+ updateParameters.transformState,
+ scheduler,
+ fileSource,
+ updateParameters.mode,
+ updateParameters.annotationManager,
+ *imageManager,
+ *glyphManager,
+ updateParameters.prefetchZoomDelta
+ };
+
+ glyphManager->setURL(updateParameters.glyphURL);
+
+ // Update light.
+ const bool lightChanged = renderLight.impl != updateParameters.light;
+
+ if (lightChanged) {
+ renderLight.impl = updateParameters.light;
+ renderLight.transition(transitionParameters);
+ }
+
+ if (lightChanged || zoomChanged || renderLight.hasTransition()) {
+ renderLight.evaluate(evaluationParameters);
+ }
+
+
+ const ImageDifference imageDiff = diffImages(imageImpls, updateParameters.images);
+ imageImpls = updateParameters.images;
+
+ // Remove removed images from sprite atlas.
+ for (const auto& entry : imageDiff.removed) {
+ imageManager->removeImage(entry.first);
+ }
+
+ // Add added images to sprite atlas.
+ for (const auto& entry : imageDiff.added) {
+ imageManager->addImage(entry.second);
+ }
+
+ // Update changed images.
+ for (const auto& entry : imageDiff.changed) {
+ imageManager->updateImage(entry.second.after);
+ }
+
+ imageManager->setLoaded(updateParameters.spriteLoaded);
+
+
+ const LayerDifference layerDiff = diffLayers(layerImpls, updateParameters.layers);
+ layerImpls = updateParameters.layers;
+
+ // Remove render layers for removed layers.
+ for (const auto& entry : layerDiff.removed) {
+ renderLayers.erase(entry.first);
+ }
+
+ // Create render layers for newly added layers.
+ for (const auto& entry : layerDiff.added) {
+ renderLayers.emplace(entry.first, RenderLayer::create(entry.second));
+ }
+
+ // Update render layers for changed layers.
+ for (const auto& entry : layerDiff.changed) {
+ renderLayers.at(entry.first)->setImpl(entry.second.after);
+ }
+
+ // Update layers for class and zoom changes.
+ for (const auto& entry : renderLayers) {
+ RenderLayer& layer = *entry.second;
+ const bool layerAdded = layerDiff.added.count(entry.first);
+ const bool layerChanged = layerDiff.changed.count(entry.first);
+
+ if (layerAdded || layerChanged) {
+ layer.transition(transitionParameters);
+ }
+
+ if (layerAdded || layerChanged || zoomChanged || layer.hasTransition()) {
+ layer.evaluate(evaluationParameters);
+ }
+ }
+
+
+ const SourceDifference sourceDiff = diffSources(sourceImpls, updateParameters.sources);
+ sourceImpls = updateParameters.sources;
+
+ // Remove render layers for removed sources.
+ for (const auto& entry : sourceDiff.removed) {
+ renderSources.erase(entry.first);
+ }
+
+ // Create render sources for newly added sources.
+ for (const auto& entry : sourceDiff.added) {
+ std::unique_ptr<RenderSource> renderSource = RenderSource::create(entry.second);
+ renderSource->setObserver(this);
+ renderSources.emplace(entry.first, std::move(renderSource));
+ }
+
+ const bool hasImageDiff = !(imageDiff.added.empty() && imageDiff.removed.empty() && imageDiff.changed.empty());
+
+ // Update all sources.
+ for (const auto& source : *sourceImpls) {
+ std::vector<Immutable<Layer::Impl>> filteredLayers;
+ bool needsRendering = false;
+ bool needsRelayout = false;
+
+ for (const auto& layer : *layerImpls) {
+ if (layer->type == LayerType::Background ||
+ layer->type == LayerType::Custom ||
+ layer->source != source->id) {
+ continue;
+ }
+
+ if (!needsRendering && getRenderLayer(layer->id)->needsRendering(zoomHistory.lastZoom)) {
+ needsRendering = true;
+ }
+
+ if (!needsRelayout && (hasImageDiff || hasLayoutDifference(layerDiff, layer->id))) {
+ needsRelayout = true;
+ }
+
+ filteredLayers.push_back(layer);
+ }
+
+ renderSources.at(source->id)->update(source,
+ filteredLayers,
+ needsRendering,
+ needsRelayout,
+ tileParameters);
+ }
- renderStyle->update(updateParameters);
transformState = updateParameters.transformState;
if (!staticData) {
@@ -63,60 +250,138 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
contextMode,
backend,
updateParameters,
- *renderStyle,
+ renderLight.getEvaluated(),
*staticData,
- frameHistory
+ frameHistory,
+ *imageManager,
+ *lineAtlas
};
- bool loaded = updateParameters.styleLoaded && renderStyle->isLoaded();
+ bool loaded = updateParameters.styleLoaded && isLoaded();
+ if (updateParameters.mode == MapMode::Still && !loaded) {
+ return;
+ }
- if (updateParameters.mode == MapMode::Continuous) {
- if (renderState == RenderState::Never) {
- observer->onWillStartRenderingMap();
- }
+ if (renderState == RenderState::Never) {
+ observer->onWillStartRenderingMap();
+ }
+
+ observer->onWillStartRenderingFrame();
+
+ backend.updateAssumedState();
- observer->onWillStartRenderingFrame();
+ if (parameters.contextMode == GLContextMode::Shared) {
+ parameters.context.setDirtyState();
+ }
- backend.updateAssumedState();
+ Color backgroundColor;
- doRender(parameters);
- parameters.context.performCleanup();
+ class RenderItem {
+ public:
+ RenderLayer& layer;
+ RenderSource* source;
+ };
+
+ std::vector<RenderItem> order;
- observer->onDidFinishRenderingFrame(
- loaded ? RendererObserver::RenderMode::Full : RendererObserver::RenderMode::Partial,
- renderStyle->hasTransitions() || frameHistory.needsAnimation(util::DEFAULT_TRANSITION_DURATION)
- );
+ for (auto& layerImpl : *layerImpls) {
+ RenderLayer* layer = getRenderLayer(layerImpl->id);
+ assert(layer);
- if (!loaded) {
- renderState = RenderState::Partial;
- } else if (renderState != RenderState::Fully) {
- renderState = RenderState::Fully;
- observer->onDidFinishRenderingMap();
+ if (!parameters.staticData.has3D && layer->is<RenderFillExtrusionLayer>()) {
+ parameters.staticData.has3D = true;
}
- } else if (loaded) {
- observer->onWillStartRenderingMap();
- observer->onWillStartRenderingFrame();
- backend.updateAssumedState();
+ if (!layer->needsRendering(zoomHistory.lastZoom)) {
+ continue;
+ }
- doRender(parameters);
+ if (const RenderBackgroundLayer* background = layer->as<RenderBackgroundLayer>()) {
+ const BackgroundPaintProperties::PossiblyEvaluated& paint = background->evaluated;
+ if (layerImpl.get() == layerImpls->at(0).get() && paint.get<BackgroundPattern>().from.empty()) {
+ // This is a solid background. We can use glClear().
+ backgroundColor = paint.get<BackgroundColor>() * paint.get<BackgroundOpacity>();
+ } else {
+ // This is a textured background, or not the bottommost layer. We need to render it with a quad.
+ order.emplace_back(RenderItem { *layer, nullptr });
+ }
+ continue;
+ }
- observer->onDidFinishRenderingFrame(RendererObserver::RenderMode::Full, false);
- observer->onDidFinishRenderingMap();
+ if (layer->is<RenderCustomLayer>()) {
+ order.emplace_back(RenderItem { *layer, nullptr });
+ continue;
+ }
- // Cleanup only after signaling completion
- parameters.context.performCleanup();
- }
-}
+ RenderSource* source = getRenderSource(layer->baseImpl->source);
+ if (!source) {
+ Log::Warning(Event::Render, "can't find source for layer '%s'", layer->getID().c_str());
+ continue;
+ }
-void Renderer::Impl::doRender(PaintParameters& parameters) {
- if (parameters.contextMode == GLContextMode::Shared) {
- parameters.context.setDirtyState();
- }
+ const bool symbolLayer = layer->is<RenderSymbolLayer>();
+
+ auto sortedTiles = source->getRenderTiles();
+ if (symbolLayer) {
+ // Sort symbol tiles in opposite y position, so tiles with overlapping symbols are drawn
+ // on top of each other, with lower symbols being drawn on top of higher symbols.
+ std::sort(sortedTiles.begin(), sortedTiles.end(), [&](const RenderTile& a, const RenderTile& b) {
+ Point<float> pa(a.id.canonical.x, a.id.canonical.y);
+ Point<float> pb(b.id.canonical.x, b.id.canonical.y);
- RenderData renderData = renderStyle->getRenderData(parameters.debugOptions, parameters.state.getAngle());
- const std::vector<RenderItem>& order = renderData.order;
- const std::unordered_set<RenderSource*>& sources = renderData.sources;
+ auto par = util::rotate(pa, parameters.state.getAngle());
+ auto pbr = util::rotate(pb, parameters.state.getAngle());
+
+ return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x);
+ });
+ } else {
+ std::sort(sortedTiles.begin(), sortedTiles.end(),
+ [](const auto& a, const auto& b) { return a.get().id < b.get().id; });
+ }
+
+ std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;
+ for (auto& sortedTile : sortedTiles) {
+ auto& tile = sortedTile.get();
+ if (!tile.tile.isRenderable()) {
+ continue;
+ }
+
+ // We're not clipping symbol layers, so when we have both parents and children of symbol
+ // layers, we drop all children in favor of their parent to avoid duplicate labels.
+ // See https://github.com/mapbox/mapbox-gl-native/issues/2482
+ if (symbolLayer) {
+ bool skip = false;
+ // Look back through the buckets we decided to render to find out whether there is
+ // already a bucket from this layer that is a parent of this tile. Tiles are ordered
+ // by zoom level when we obtain them from getTiles().
+ for (auto it = sortedTilesForInsertion.rbegin();
+ it != sortedTilesForInsertion.rend(); ++it) {
+ if (tile.tile.id.isChildOf(it->get().tile.id)) {
+ skip = true;
+ break;
+ }
+ }
+ if (skip) {
+ continue;
+ }
+ }
+
+ auto bucket = tile.tile.getBucket(*layer->baseImpl);
+ if (bucket) {
+ sortedTilesForInsertion.emplace_back(tile);
+ tile.used = true;
+
+ // We only need clipping when we're _not_ drawing a symbol layer. The only exception
+ // for symbol layers is when we're rendering still images. See render_symbol_layer.cpp
+ // for the exception we make there.
+ if (!symbolLayer || parameters.mapMode == MapMode::Still) {
+ tile.needsClipping = true;
+ }
+ }
+ }
+ layer->setRenderTiles(std::move(sortedTilesForInsertion));
+ order.emplace_back(RenderItem { *layer, source });
+ }
frameHistory.record(parameters.timePoint,
parameters.state.getZoom(),
@@ -130,6 +395,39 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
parameters.imageManager.upload(parameters.context, 0);
parameters.lineAtlas.upload(parameters.context, 0);
parameters.frameHistory.upload(parameters.context, 0);
+
+ // Update all clipping IDs + upload buckets.
+ for (const auto& entry : renderSources) {
+ if (entry.second->isEnabled()) {
+ entry.second->startRender(parameters);
+ }
+ }
+ }
+
+ // - 3D PASS -------------------------------------------------------------------------------------
+ // Renders any 3D layers bottom-to-top to unique FBOs with texture attachments, but share the same
+ // depth rbo between them.
+ if (parameters.staticData.has3D) {
+ parameters.staticData.backendSize = parameters.backend.getFramebufferSize();
+
+ MBGL_DEBUG_GROUP(parameters.context, "3d");
+ parameters.pass = RenderPass::Pass3D;
+
+ if (!parameters.staticData.depthRenderbuffer ||
+ parameters.staticData.depthRenderbuffer->size != parameters.staticData.backendSize) {
+ parameters.staticData.depthRenderbuffer =
+ parameters.context.createRenderbuffer<gl::RenderbufferType::DepthComponent>(parameters.staticData.backendSize);
+ }
+ parameters.staticData.depthRenderbuffer->shouldClear(true);
+
+ uint32_t i = static_cast<uint32_t>(order.size()) - 1;
+ for (auto it = order.begin(); it != order.end(); ++it, --i) {
+ parameters.currentLayer = i;
+ if (it->layer.hasRenderPass(parameters.pass)) {
+ MBGL_DEBUG_GROUP(parameters.context, it->layer.getID());
+ it->layer.render(parameters, it->source);
+ }
+ }
}
// - CLEAR -------------------------------------------------------------------------------------
@@ -140,7 +438,7 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
parameters.backend.bind();
parameters.context.clear((parameters.debugOptions & MapDebugOptions::Overdraw)
? Color::black()
- : renderData.backgroundColor,
+ : backgroundColor,
1.0f,
0);
}
@@ -148,13 +446,6 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
// - CLIPPING MASKS ----------------------------------------------------------------------------
// Draws the clipping masks to the stencil buffer.
{
- MBGL_DEBUG_GROUP(parameters.context, "clip");
-
- // Update all clipping IDs.
- for (const auto& source : sources) {
- source->startRender(parameters);
- }
-
MBGL_DEBUG_GROUP(parameters.context, "clipping masks");
static const style::FillPaintProperties::PossiblyEvaluated properties {};
@@ -220,10 +511,7 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
}
#endif
- int indent = 0;
-
// Actually render the layers
- if (debug::renderTree) { Log::Info(Event::Render, "{"); indent++; }
parameters.depthRangeSize = 1 - (order.size() + 2) * parameters.numSublayers * parameters.depthEpsilon;
@@ -233,10 +521,6 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
parameters.pass = RenderPass::Opaque;
MBGL_DEBUG_GROUP(parameters.context, "opaque");
- if (debug::renderTree) {
- Log::Info(Event::Render, "%*s%s {", indent++ * 4, "", "opaque");
- }
-
uint32_t i = 0;
for (auto it = order.rbegin(); it != order.rend(); ++it, ++i) {
parameters.currentLayer = i;
@@ -245,10 +529,6 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
it->layer.render(parameters, it->source);
}
}
-
- if (debug::renderTree) {
- Log::Info(Event::Render, "%*s%s", --indent * 4, "", "}");
- }
}
// - TRANSLUCENT PASS --------------------------------------------------------------------------
@@ -257,10 +537,6 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
parameters.pass = RenderPass::Translucent;
MBGL_DEBUG_GROUP(parameters.context, "translucent");
- if (debug::renderTree) {
- Log::Info(Event::Render, "%*s%s {", indent++ * 4, "", "translucent");
- }
-
uint32_t i = static_cast<uint32_t>(order.size()) - 1;
for (auto it = order.begin(); it != order.end(); ++it, --i) {
parameters.currentLayer = i;
@@ -269,14 +545,8 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
it->layer.render(parameters, it->source);
}
}
-
- if (debug::renderTree) {
- Log::Info(Event::Render, "%*s%s", --indent * 4, "", "}");
- }
}
- if (debug::renderTree) { Log::Info(Event::Render, "}"); indent--; }
-
// - DEBUG PASS --------------------------------------------------------------------------------
// Renders debug overlays.
{
@@ -286,8 +556,10 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
// This guarantees that we have at least one function per tile called.
// When only rendering layers via the stylesheet, it's possible that we don't
// ever visit a tile during rendering.
- for (const auto& source : sources) {
- source->finishRender(parameters);
+ for (const auto& entry : renderSources) {
+ if (entry.second->isEnabled()) {
+ entry.second->finishRender(parameters);
+ }
}
}
@@ -319,43 +591,159 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
{
MBGL_DEBUG_GROUP(parameters.context, "cleanup");
- parameters.context.activeTexture = 1;
+ parameters.context.activeTextureUnit = 1;
parameters.context.texture[1] = 0;
- parameters.context.activeTexture = 0;
+ parameters.context.activeTextureUnit = 0;
parameters.context.texture[0] = 0;
parameters.context.bindVertexArray = 0;
}
+
+ observer->onDidFinishRenderingFrame(
+ loaded ? RendererObserver::RenderMode::Full : RendererObserver::RenderMode::Partial,
+ updateParameters.mode == MapMode::Continuous && (hasTransitions() || frameHistory.needsAnimation(util::DEFAULT_TRANSITION_DURATION))
+ );
+
+ if (!loaded) {
+ renderState = RenderState::Partial;
+ } else if (renderState != RenderState::Fully) {
+ renderState = RenderState::Fully;
+ observer->onDidFinishRenderingMap();
+ }
+
+ // Cleanup only after signaling completion
+ parameters.context.performCleanup();
}
std::vector<Feature> Renderer::Impl::queryRenderedFeatures(const ScreenLineString& geometry, const RenderedQueryOptions& options) const {
- return renderStyle->queryRenderedFeatures(geometry, transformState, options);
+ std::vector<const RenderLayer*> layers;
+ if (options.layerIDs) {
+ for (const auto& layerID : *options.layerIDs) {
+ if (const RenderLayer* layer = getRenderLayer(layerID)) {
+ layers.emplace_back(layer);
+ }
+ }
+ } else {
+ for (const auto& entry : renderLayers) {
+ layers.emplace_back(entry.second.get());
+ }
+ }
+
+ std::unordered_set<std::string> sourceIDs;
+ for (const RenderLayer* layer : layers) {
+ sourceIDs.emplace(layer->baseImpl->source);
+ }
+
+ std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
+ for (const auto& sourceID : sourceIDs) {
+ if (RenderSource* renderSource = getRenderSource(sourceID)) {
+ auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, layers, options);
+ std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
+ }
+ }
+
+ std::vector<Feature> result;
+
+ if (resultsByLayer.empty()) {
+ return result;
+ }
+
+ // Combine all results based on the style layer order.
+ for (const auto& layerImpl : *layerImpls) {
+ const RenderLayer* layer = getRenderLayer(layerImpl->id);
+ if (!layer->needsRendering(zoomHistory.lastZoom)) {
+ continue;
+ }
+ auto it = resultsByLayer.find(layer->baseImpl->id);
+ if (it != resultsByLayer.end()) {
+ std::move(it->second.begin(), it->second.end(), std::back_inserter(result));
+ }
+ }
+
+ return result;
}
std::vector<Feature> Renderer::Impl::querySourceFeatures(const std::string& sourceID, const SourceQueryOptions& options) const {
- const RenderSource* source = renderStyle->getRenderSource(sourceID);
+ const RenderSource* source = getRenderSource(sourceID);
if (!source) return {};
return source->querySourceFeatures(options);
}
-void Renderer::Impl::onInvalidate() {
+void Renderer::Impl::onLowMemory() {
+ assert(BackendScope::exists());
+ backend.getContext().performCleanup();
+ for (const auto& entry : renderSources) {
+ entry.second->onLowMemory();
+ }
observer->onInvalidate();
}
-void Renderer::Impl::onResourceError(std::exception_ptr ptr) {
- observer->onResourceError(ptr);
+void Renderer::Impl::dumDebugLogs() {
+ for (const auto& entry : renderSources) {
+ entry.second->dumpDebugLogs();
+ }
+
+ imageManager->dumpDebugLogs();
}
-void Renderer::Impl::onLowMemory() {
- BackendScope guard { backend };
- backend.getContext().performCleanup();
- renderStyle->onLowMemory();
- observer->onInvalidate();
+RenderLayer* Renderer::Impl::getRenderLayer(const std::string& id) {
+ auto it = renderLayers.find(id);
+ return it != renderLayers.end() ? it->second.get() : nullptr;
}
-void Renderer::Impl::dumDebugLogs() {
- renderStyle->dumpDebugLogs();
+const RenderLayer* Renderer::Impl::getRenderLayer(const std::string& id) const {
+ auto it = renderLayers.find(id);
+ return it != renderLayers.end() ? it->second.get() : nullptr;
+}
+
+RenderSource* Renderer::Impl::getRenderSource(const std::string& id) const {
+ auto it = renderSources.find(id);
+ return it != renderSources.end() ? it->second.get() : nullptr;
+}
+
+bool Renderer::Impl::hasTransitions() const {
+ if (renderLight.hasTransition()) {
+ return true;
+ }
+
+ for (const auto& entry : renderLayers) {
+ if (entry.second->hasTransition()) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool Renderer::Impl::isLoaded() const {
+ for (const auto& entry: renderSources) {
+ if (!entry.second->isLoaded()) {
+ return false;
+ }
+ }
+
+ if (!imageManager->isLoaded()) {
+ return false;
+ }
+
+ return true;
+}
+
+void Renderer::Impl::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) {
+ Log::Error(Event::Style, "Failed to load glyph range %d-%d for font stack %s: %s",
+ glyphRange.first, glyphRange.second, fontStackToString(fontStack).c_str(), util::toString(error).c_str());
+ observer->onResourceError(error);
+}
+
+void Renderer::Impl::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) {
+ Log::Error(Event::Style, "Failed to load tile %s for source %s: %s",
+ util::toString(tileID).c_str(), source.baseImpl->id.c_str(), util::toString(error).c_str());
+ observer->onResourceError(error);
+}
+
+void Renderer::Impl::onTileChanged(RenderSource&, const OverscaledTileID&) {
+ observer->onInvalidate();
}
} // namespace mbgl