diff options
Diffstat (limited to 'src/mbgl/renderer/renderer_impl.cpp')
-rw-r--r-- | src/mbgl/renderer/renderer_impl.cpp | 613 |
1 files changed, 12 insertions, 601 deletions
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp index ef8afadb35..c536497c30 100644 --- a/src/mbgl/renderer/renderer_impl.cpp +++ b/src/mbgl/renderer/renderer_impl.cpp @@ -1,35 +1,17 @@ -#include <mbgl/annotation/annotation_manager.hpp> -#include <mbgl/layermanager/layer_manager.hpp> #include <mbgl/renderer/renderer_impl.hpp> -#include <mbgl/renderer/renderer_observer.hpp> -#include <mbgl/renderer/render_source.hpp> -#include <mbgl/renderer/render_layer.hpp> -#include <mbgl/renderer/render_static_data.hpp> -#include <mbgl/renderer/render_tree.hpp> -#include <mbgl/renderer/update_parameters.hpp> -#include <mbgl/renderer/upload_parameters.hpp> -#include <mbgl/renderer/pattern_atlas.hpp> -#include <mbgl/renderer/paint_parameters.hpp> -#include <mbgl/renderer/transition_parameters.hpp> -#include <mbgl/renderer/property_evaluation_parameters.hpp> -#include <mbgl/renderer/tile_parameters.hpp> -#include <mbgl/renderer/render_tile.hpp> -#include <mbgl/renderer/style_diff.hpp> -#include <mbgl/renderer/query.hpp> + +#include <mbgl/geometry/line_atlas.hpp> #include <mbgl/gfx/backend_scope.hpp> -#include <mbgl/renderer/image_manager.hpp> #include <mbgl/gfx/renderer_backend.hpp> #include <mbgl/gfx/upload_pass.hpp> #include <mbgl/gfx/render_pass.hpp> #include <mbgl/gfx/cull_face_mode.hpp> #include <mbgl/gfx/context.hpp> #include <mbgl/gfx/renderable.hpp> -#include <mbgl/geometry/line_atlas.hpp> -#include <mbgl/style/source_impl.hpp> -#include <mbgl/style/transition_options.hpp> -#include <mbgl/text/glyph_manager.hpp> -#include <mbgl/tile/tile.hpp> -#include <mbgl/util/math.hpp> +#include <mbgl/renderer/pattern_atlas.hpp> +#include <mbgl/renderer/renderer_observer.hpp> +#include <mbgl/renderer/render_static_data.hpp> +#include <mbgl/renderer/render_tree.hpp> #include <mbgl/util/string.hpp> #include <mbgl/util/logging.hpp> @@ -42,382 +24,26 @@ static RendererObserver& nullObserver() { return observer; } -class LayerRenderItem final : public RenderItem { -public: - LayerRenderItem(RenderLayer& layer_, RenderSource* source_, uint32_t index_) - : layer(layer_), source(source_), index(index_) {} - bool operator<(const LayerRenderItem& other) const { return index < other.index; } - std::reference_wrapper<RenderLayer> layer; - RenderSource* source; - -private: - bool hasRenderPass(RenderPass pass) const override { return layer.get().hasRenderPass(pass); } - void upload(gfx::UploadPass& pass) const override { layer.get().upload(pass); } - void render(PaintParameters& parameters) const override { layer.get().render(parameters); } - const std::string& getName() const override { return layer.get().getID(); } - - uint32_t index; -}; - -class SourceRenderItem final : public RenderItem { -public: - explicit SourceRenderItem(RenderSource& source_) - : source(source_) {} - -private: - bool hasRenderPass(RenderPass) const override { return false; } - void upload(gfx::UploadPass& pass) const override { source.get().upload(pass); } - void render(PaintParameters& parameters) const override { source.get().finishRender(parameters); } - const std::string& getName() const override { return source.get().baseImpl->id; } - - std::reference_wrapper<RenderSource> source; -}; - -class RenderTreeImpl final : public RenderTree { -public: - RenderTreeImpl(std::unique_ptr<RenderTreeParameters> parameters_, - std::set<LayerRenderItem> layerRenderItems_, - std::vector<SourceRenderItem> sourceRenderItems_, - LineAtlas& lineAtlas_, - PatternAtlas& patternAtlas_) - : RenderTree(std::move(parameters_)), - layerRenderItems(std::move(layerRenderItems_)), - sourceRenderItems(std::move(sourceRenderItems_)), - lineAtlas(lineAtlas_), - patternAtlas(patternAtlas_) { - } - - RenderItems getLayerRenderItems() const override { - return { layerRenderItems.begin(), layerRenderItems.end() }; - } - RenderItems getSourceRenderItems() const override { - return { sourceRenderItems.begin(), sourceRenderItems.end() }; - } - LineAtlas& getLineAtlas() const override { return lineAtlas; } - PatternAtlas& getPatternAtlas() const override { return patternAtlas; } - - std::set<LayerRenderItem> layerRenderItems; - std::vector<SourceRenderItem> sourceRenderItems; - std::reference_wrapper<LineAtlas> lineAtlas; - std::reference_wrapper<PatternAtlas> patternAtlas; -}; - - Renderer::Impl::Impl(gfx::RendererBackend& backend_, float pixelRatio_, - const optional<std::string> programCacheDir_, - const optional<std::string> localFontFamily_) - : backend(backend_) + optional<std::string> programCacheDir_, + optional<std::string> localFontFamily_) + : orchestrator(!backend_.contextIsShared(), std::move(localFontFamily_)) + , backend(backend_) , observer(&nullObserver()) , pixelRatio(pixelRatio_) - , programCacheDir(std::move(programCacheDir_)) - , localFontFamily(std::move(localFontFamily_)) - , glyphManager(std::make_unique<GlyphManager>(std::make_unique<LocalGlyphRasterizer>(localFontFamily))) - , imageManager(std::make_unique<ImageManager>()) - , lineAtlas(std::make_unique<LineAtlas>(Size{ 256, 512 })) - , patternAtlas(std::make_unique<PatternAtlas>()) - , imageImpls(makeMutable<std::vector<Immutable<style::Image::Impl>>>()) - , sourceImpls(makeMutable<std::vector<Immutable<style::Source::Impl>>>()) - , layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>()) - , renderLight(makeMutable<Light::Impl>()) - , placement(std::make_unique<Placement>(TransformState{}, MapMode::Static, TransitionOptions{}, true)) { - glyphManager->setObserver(this); - imageManager->setObserver(this); + , programCacheDir(std::move(programCacheDir_)) { + } Renderer::Impl::~Impl() { assert(gfx::BackendScope::exists()); - - if (contextLost) { - // Signal all RenderLayers that the context was lost - // before cleaning up. At the moment, only CustomLayer is - // interested whether rendering context is lost. However, it would be - // beneficial for dynamically loaded or other custom built-in plugins. - for (const auto& entry : renderLayers) { - RenderLayer& layer = *entry.second; - layer.markContextDestroyed(); - } - } }; void Renderer::Impl::setObserver(RendererObserver* observer_) { observer = observer_ ? observer_ : &nullObserver(); } -std::unique_ptr<RenderTree> Renderer::Impl::createRenderTree(const UpdateParameters& updateParameters) { - const bool isMapModeContinuous = updateParameters.mode == MapMode::Continuous; - if (!isMapModeContinuous) { - // Reset zoom history state. - zoomHistory.first = true; - } - - if (LayerManager::annotationsEnabled) { - updateParameters.annotationManager.updateData(); - } - - const bool zoomChanged = zoomHistory.update(updateParameters.transformState.getZoom(), updateParameters.timePoint); - - const TransitionOptions transitionOptions = isMapModeContinuous ? updateParameters.transitionOptions : TransitionOptions(); - - const TransitionParameters transitionParameters { - updateParameters.timePoint, - transitionOptions - }; - - const PropertyEvaluationParameters evaluationParameters { - zoomHistory, - updateParameters.timePoint, - transitionOptions.duration.value_or(isMapModeContinuous ? util::DEFAULT_TRANSITION_DURATION : Duration::zero()) - }; - - const TileParameters tileParameters { - updateParameters.pixelRatio, - updateParameters.debugOptions, - updateParameters.transformState, - updateParameters.fileSource, - updateParameters.mode, - updateParameters.annotationManager, - *imageManager, - *glyphManager, - updateParameters.prefetchZoomDelta - }; - - glyphManager->setURL(updateParameters.glyphURL); - - // Update light. - const bool lightChanged = renderLight.impl != updateParameters.light; - - if (lightChanged) { - renderLight.impl = updateParameters.light; - renderLight.transition(transitionParameters); - } - - if (lightChanged || zoomChanged || renderLight.hasTransition()) { - renderLight.evaluate(evaluationParameters); - } - - - const ImageDifference imageDiff = diffImages(imageImpls, updateParameters.images); - imageImpls = updateParameters.images; - - // Only trigger tile reparse for changed images. Changed images only need a relayout when they have a different size. - bool hasImageDiff = !imageDiff.removed.empty(); - - // Remove removed images from sprite atlas. - for (const auto& entry : imageDiff.removed) { - imageManager->removeImage(entry.first); - patternAtlas->removePattern(entry.first); - } - - // Add added images to sprite atlas. - for (const auto& entry : imageDiff.added) { - imageManager->addImage(entry.second); - } - - // Update changed images. - for (const auto& entry : imageDiff.changed) { - if (imageManager->updateImage(entry.second.after)) { - patternAtlas->removePattern(entry.first); - hasImageDiff = true; - } - } - - imageManager->notifyIfMissingImageAdded(); - imageManager->setLoaded(updateParameters.spriteLoaded); - - const LayerDifference layerDiff = diffLayers(layerImpls, updateParameters.layers); - layerImpls = updateParameters.layers; - - // Remove render layers for removed layers. - for (const auto& entry : layerDiff.removed) { - renderLayers.erase(entry.first); - } - - // Create render layers for newly added layers. - for (const auto& entry : layerDiff.added) { - auto renderLayer = LayerManager::get()->createRenderLayer(entry.second); - renderLayer->transition(transitionParameters); - renderLayers.emplace(entry.first, std::move(renderLayer)); - } - - // Update render layers for changed layers. - for (const auto& entry : layerDiff.changed) { - renderLayers.at(entry.first)->transition(transitionParameters, entry.second.after); - } - - if (!layerDiff.removed.empty() || !layerDiff.added.empty() || !layerDiff.changed.empty()) { - glyphManager->evict(fontStacks(*updateParameters.layers)); - } - - // Update layers for class and zoom changes. - for (const auto& entry : renderLayers) { - RenderLayer& layer = *entry.second; - const bool layerAddedOrChanged = layerDiff.added.count(entry.first) || layerDiff.changed.count(entry.first); - if (layerAddedOrChanged || zoomChanged || layer.hasTransition() || layer.hasCrossfade()) { - layer.evaluate(evaluationParameters); - } - } - - const SourceDifference sourceDiff = diffSources(sourceImpls, updateParameters.sources); - sourceImpls = updateParameters.sources; - - // Remove render layers for removed sources. - for (const auto& entry : sourceDiff.removed) { - renderSources.erase(entry.first); - } - - // Create render sources for newly added sources. - for (const auto& entry : sourceDiff.added) { - std::unique_ptr<RenderSource> renderSource = RenderSource::create(entry.second); - renderSource->setObserver(this); - renderSources.emplace(entry.first, std::move(renderSource)); - } - transformState = updateParameters.transformState; - - // Create parameters for the render tree. - auto renderTreeParameters = std::make_unique<RenderTreeParameters>( - updateParameters.transformState, - updateParameters.mode, - updateParameters.debugOptions, - updateParameters.timePoint, - renderLight.getEvaluated()); - - std::set<LayerRenderItem> layerRenderItems; - std::vector<std::reference_wrapper<RenderLayer>> layersNeedPlacement; - auto renderItemsEmplaceHint = layerRenderItems.begin(); - - // Update all sources and initialize renderItems. - for (const auto& sourceImpl : *sourceImpls) { - RenderSource* source = renderSources.at(sourceImpl->id).get(); - std::vector<Immutable<LayerProperties>> filteredLayersForSource; - filteredLayersForSource.reserve(layerImpls->size()); - bool sourceNeedsRendering = false; - bool sourceNeedsRelayout = false; - - uint32_t index = 0u; - const auto begin = layerImpls->begin(); - const auto end = layerImpls->end(); - for (auto it = begin; it != end; ++it, ++index) { - const Immutable<Layer::Impl>& layerImpl = *it; - RenderLayer* layer = getRenderLayer(layerImpl->id); - const auto* layerInfo = layerImpl->getTypeInfo(); - const bool layerNeedsRendering = layer->needsRendering(); - const bool zoomFitsLayer = layer->supportsZoom(zoomHistory.lastZoom); - renderTreeParameters->has3D = (renderTreeParameters->has3D || layerInfo->pass3d == LayerTypeInfo::Pass3D::Required); - - if (layerInfo->source != LayerTypeInfo::Source::NotRequired) { - if (layerImpl->source == sourceImpl->id) { - sourceNeedsRelayout = (sourceNeedsRelayout || hasImageDiff || hasLayoutDifference(layerDiff, layerImpl->id)); - if (layerNeedsRendering) { - filteredLayersForSource.push_back(layer->evaluatedProperties); - if (zoomFitsLayer) { - sourceNeedsRendering = true; - renderItemsEmplaceHint = layerRenderItems.emplace_hint(renderItemsEmplaceHint, *layer, source, index); - } - } - } - continue; - } - - // Handle layers without source. - if (layerNeedsRendering && zoomFitsLayer && sourceImpl.get() == sourceImpls->at(0).get()) { - if (!backend.contextIsShared() && layerImpl.get() == layerImpls->at(0).get()) { - const auto& solidBackground = layer->getSolidBackground(); - if (solidBackground) { - renderTreeParameters->backgroundColor = *solidBackground; - continue; // This layer is shown with background color, and it shall not be added to render items. - } - } - renderItemsEmplaceHint = layerRenderItems.emplace_hint(renderItemsEmplaceHint, *layer, nullptr, index); - } - } - source->update(sourceImpl, - filteredLayersForSource, - sourceNeedsRendering, - sourceNeedsRelayout, - tileParameters); - } - - renderTreeParameters->loaded = updateParameters.styleLoaded && isLoaded(); - if (!isMapModeContinuous && !renderTreeParameters->loaded) { - return nullptr; - } - - std::vector<SourceRenderItem> sourceRenderItems; - // Update all matrices and generate data that we should upload to the GPU. - for (const auto& entry : renderSources) { - if (entry.second->isEnabled()) { - entry.second->prepare({renderTreeParameters->transformParams, updateParameters.debugOptions}); - sourceRenderItems.emplace_back(*entry.second); - } - } - - for (auto& renderItem : layerRenderItems) { - RenderLayer& renderLayer = renderItem.layer; - renderLayer.prepare({renderItem.source, *imageManager, *patternAtlas, *lineAtlas, updateParameters.transformState}); - if (renderLayer.needsPlacement()) { - layersNeedPlacement.emplace_back(renderLayer); - } - } - - { - if (!isMapModeContinuous) { - // TODO: Think about right way for symbol index to handle still rendering - crossTileSymbolIndex.reset(); - } - - bool symbolBucketsChanged = false; - const bool placementChanged = !placement->stillRecent(updateParameters.timePoint); - std::set<std::string> usedSymbolLayers; - if (placementChanged) { - placement = std::make_unique<Placement>( - updateParameters.transformState, updateParameters.mode, - updateParameters.transitionOptions, updateParameters.crossSourceCollisions, - std::move(placement)); - } - - for (auto it = layersNeedPlacement.rbegin(); it != layersNeedPlacement.rend(); ++it) { - const RenderLayer& layer = *it; - if (crossTileSymbolIndex.addLayer(layer, updateParameters.transformState.getLatLng().longitude())) symbolBucketsChanged = true; - - if (placementChanged) { - usedSymbolLayers.insert(layer.getID()); - placement->placeLayer(layer, renderTreeParameters->transformParams.projMatrix, updateParameters.debugOptions & MapDebugOptions::Collision); - } - } - - if (placementChanged) { - placement->commit(updateParameters.timePoint); - crossTileSymbolIndex.pruneUnusedLayers(usedSymbolLayers); - for (const auto& entry : renderSources) { - entry.second->updateFadingTiles(); - } - } else { - placement->setStale(); - } - - for (auto it = layersNeedPlacement.rbegin(); it != layersNeedPlacement.rend(); ++it) { - placement->updateLayerBuckets(*it, updateParameters.transformState, placementChanged || symbolBucketsChanged); - } - - renderTreeParameters->symbolFadeChange = placement->symbolFadeChange(updateParameters.timePoint); - } - - renderTreeParameters->needsRepaint = isMapModeContinuous && hasTransitions(updateParameters.timePoint); - if (!renderTreeParameters->needsRepaint && renderTreeParameters->loaded) { - // Notify observer about unused images when map is fully loaded - // and there are no ongoing transitions. - imageManager->reduceMemoryUseIfCacheSizeExceedsLimit(); - } - - return std::make_unique<RenderTreeImpl>( - std::move(renderTreeParameters), - std::move(layerRenderItems), - std::move(sourceRenderItems), - *lineAtlas, - *patternAtlas); -} - void Renderer::Impl::render(const RenderTree& renderTree) { if (renderState == RenderState::Never) { observer->onWillStartRenderingMap(); @@ -596,224 +222,9 @@ void Renderer::Impl::render(const RenderTree& renderTree) { } } -std::vector<Feature> Renderer::Impl::queryRenderedFeatures(const ScreenLineString& geometry, const RenderedQueryOptions& options) const { - std::vector<const RenderLayer*> layers; - if (options.layerIDs) { - for (const auto& layerID : *options.layerIDs) { - if (const RenderLayer* layer = getRenderLayer(layerID)) { - layers.emplace_back(layer); - } - } - } else { - for (const auto& entry : renderLayers) { - layers.emplace_back(entry.second.get()); - } - } - - return queryRenderedFeatures(geometry, options, layers); -} - -void Renderer::Impl::queryRenderedSymbols(std::unordered_map<std::string, std::vector<Feature>>& resultsByLayer, - const ScreenLineString& geometry, - const std::vector<const RenderLayer*>& layers, - const RenderedQueryOptions& options) const { - - auto renderedSymbols = placement->getCollisionIndex().queryRenderedSymbols(geometry); - std::vector<std::reference_wrapper<const RetainedQueryData>> bucketQueryData; - for (auto entry : renderedSymbols) { - bucketQueryData.emplace_back(placement->getQueryData(entry.first)); - } - // Although symbol query is global, symbol results are only sortable within a bucket - // For a predictable global sort renderItems, we sort the buckets based on their corresponding tile position - std::sort(bucketQueryData.begin(), bucketQueryData.end(), [](const RetainedQueryData& a, const RetainedQueryData& b) { - return - std::tie(a.tileID.canonical.z, a.tileID.canonical.y, a.tileID.wrap, a.tileID.canonical.x) < - std::tie(b.tileID.canonical.z, b.tileID.canonical.y, b.tileID.wrap, b.tileID.canonical.x); - }); - - for (auto wrappedQueryData : bucketQueryData) { - auto& queryData = wrappedQueryData.get(); - auto bucketSymbols = queryData.featureIndex->lookupSymbolFeatures(renderedSymbols[queryData.bucketInstanceId], - options, - layers, - queryData.tileID, - queryData.featureSortOrder); - - for (auto layer : bucketSymbols) { - auto& resultFeatures = resultsByLayer[layer.first]; - std::move(layer.second.begin(), layer.second.end(), std::inserter(resultFeatures, resultFeatures.end())); - } - } -} - -std::vector<Feature> Renderer::Impl::queryRenderedFeatures(const ScreenLineString& geometry, const RenderedQueryOptions& options, const std::vector<const RenderLayer*>& layers) const { - std::unordered_set<std::string> sourceIDs; - for (const RenderLayer* layer : layers) { - sourceIDs.emplace(layer->baseImpl->source); - } - - mat4 projMatrix; - transformState.getProjMatrix(projMatrix); - - std::unordered_map<std::string, std::vector<Feature>> resultsByLayer; - for (const auto& sourceID : sourceIDs) { - if (RenderSource* renderSource = getRenderSource(sourceID)) { - auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, layers, options, projMatrix); - std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin())); - } - } - - queryRenderedSymbols(resultsByLayer, geometry, layers, options); - - std::vector<Feature> result; - - if (resultsByLayer.empty()) { - return result; - } - - // Combine all results based on the style layer renderItems. - for (const auto& layerImpl : *layerImpls) { - const RenderLayer* layer = getRenderLayer(layerImpl->id); - if (!layer->needsRendering() || !layer->supportsZoom(zoomHistory.lastZoom)) { - continue; - } - - auto it = resultsByLayer.find(layer->baseImpl->id); - if (it != resultsByLayer.end()) { - std::move(it->second.begin(), it->second.end(), std::back_inserter(result)); - } - } - - return result; -} - -std::vector<Feature> Renderer::Impl::queryShapeAnnotations(const ScreenLineString& geometry) const { - assert(LayerManager::annotationsEnabled); - std::vector<const RenderLayer*> shapeAnnotationLayers; - RenderedQueryOptions options; - for (const auto& layerImpl : *layerImpls) { - if (std::mismatch(layerImpl->id.begin(), layerImpl->id.end(), - AnnotationManager::ShapeLayerID.begin(), AnnotationManager::ShapeLayerID.end()).second == AnnotationManager::ShapeLayerID.end()) { - if (const RenderLayer* layer = getRenderLayer(layerImpl->id)) { - shapeAnnotationLayers.emplace_back(layer); - } - } - } - - return queryRenderedFeatures(geometry, options, shapeAnnotationLayers); -} - -std::vector<Feature> Renderer::Impl::querySourceFeatures(const std::string& sourceID, const SourceQueryOptions& options) const { - const RenderSource* source = getRenderSource(sourceID); - if (!source) return {}; - - return source->querySourceFeatures(options); -} - -FeatureExtensionValue Renderer::Impl::queryFeatureExtensions(const std::string& sourceID, - const Feature& feature, - const std::string& extension, - const std::string& extensionField, - const optional<std::map<std::string, Value>>& args) const { - if (RenderSource* renderSource = getRenderSource(sourceID)) { - return renderSource->queryFeatureExtensions(feature, extension, extensionField, args); - } - return {}; -} - void Renderer::Impl::reduceMemoryUse() { assert(gfx::BackendScope::exists()); - for (const auto& entry : renderSources) { - entry.second->reduceMemoryUse(); - } backend.getContext().reduceMemoryUsage(); - imageManager->reduceMemoryUse(); - observer->onInvalidate(); -} - -void Renderer::Impl::dumpDebugLogs() { - for (const auto& entry : renderSources) { - entry.second->dumpDebugLogs(); - } - - imageManager->dumpDebugLogs(); -} - -RenderLayer* Renderer::Impl::getRenderLayer(const std::string& id) { - auto it = renderLayers.find(id); - return it != renderLayers.end() ? it->second.get() : nullptr; -} - -const RenderLayer* Renderer::Impl::getRenderLayer(const std::string& id) const { - auto it = renderLayers.find(id); - return it != renderLayers.end() ? it->second.get() : nullptr; -} - -RenderSource* Renderer::Impl::getRenderSource(const std::string& id) const { - auto it = renderSources.find(id); - return it != renderSources.end() ? it->second.get() : nullptr; -} - -bool Renderer::Impl::hasTransitions(TimePoint timePoint) const { - if (renderLight.hasTransition()) { - return true; - } - - for (const auto& entry : renderLayers) { - if (entry.second->hasTransition()) { - return true; - } - } - - if (placement->hasTransitions(timePoint)) { - return true; - } - - for (const auto& entry : renderSources) { - if (entry.second->hasFadingTiles()) { - return true; - } - } - - return false; -} - -bool Renderer::Impl::isLoaded() const { - for (const auto& entry: renderSources) { - if (!entry.second->isLoaded()) { - return false; - } - } - - if (!imageManager->isLoaded()) { - return false; - } - - return true; -} - -void Renderer::Impl::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) { - Log::Error(Event::Style, "Failed to load glyph range %d-%d for font stack %s: %s", - glyphRange.first, glyphRange.second, fontStackToString(fontStack).c_str(), util::toString(error).c_str()); - observer->onResourceError(error); -} - -void Renderer::Impl::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) { - Log::Error(Event::Style, "Failed to load tile %s for source %s: %s", - util::toString(tileID).c_str(), source.baseImpl->id.c_str(), util::toString(error).c_str()); - observer->onResourceError(error); -} - -void Renderer::Impl::onTileChanged(RenderSource&, const OverscaledTileID&) { - observer->onInvalidate(); -} - -void Renderer::Impl::onStyleImageMissing(const std::string& id, std::function<void()> done) { - observer->onStyleImageMissing(id, std::move(done)); -} - -void Renderer::Impl::onRemoveUnusedStyleImages(const std::vector<std::string>& unusedImageIDs) { - observer->onRemoveUnusedStyleImages(unusedImageIDs); } } // namespace mbgl |