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Diffstat (limited to 'src/mbgl/renderer/renderer_impl.cpp')
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp47
1 files changed, 38 insertions, 9 deletions
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index a5d23333ac..c45295b693 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -13,6 +13,7 @@
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/renderer/layers/render_custom_layer.hpp>
+#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
#include <mbgl/renderer/style_diff.hpp>
#include <mbgl/renderer/query.hpp>
#include <mbgl/renderer/backend_scope.hpp>
@@ -276,6 +277,10 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
RenderLayer* layer = getRenderLayer(layerImpl->id);
assert(layer);
+ if (!parameters.staticData.has3D && layer->is<RenderFillExtrusionLayer>()) {
+ parameters.staticData.has3D = true;
+ }
+
if (!layer->needsRendering(zoomHistory.lastZoom)) {
continue;
}
@@ -372,6 +377,39 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
parameters.imageManager.upload(parameters.context, 0);
parameters.lineAtlas.upload(parameters.context, 0);
parameters.frameHistory.upload(parameters.context, 0);
+
+ // Update all clipping IDs + upload buckets.
+ for (const auto& entry : renderSources) {
+ if (entry.second->isEnabled()) {
+ entry.second->startRender(parameters);
+ }
+ }
+ }
+
+ // - 3D PASS -------------------------------------------------------------------------------------
+ // Renders any 3D layers bottom-to-top to unique FBOs with texture attachments, but share the same
+ // depth rbo between them.
+ if (parameters.staticData.has3D) {
+ parameters.staticData.backendSize = parameters.backend.getFramebufferSize();
+
+ MBGL_DEBUG_GROUP(parameters.context, "3d");
+ parameters.pass = RenderPass::Pass3D;
+
+ if (!parameters.staticData.depthRenderbuffer ||
+ parameters.staticData.depthRenderbuffer->size != parameters.staticData.backendSize) {
+ parameters.staticData.depthRenderbuffer =
+ parameters.context.createRenderbuffer<gl::RenderbufferType::DepthComponent>(parameters.staticData.backendSize);
+ }
+ parameters.staticData.depthRenderbuffer->shouldClear(true);
+
+ uint32_t i = static_cast<uint32_t>(order.size()) - 1;
+ for (auto it = order.begin(); it != order.end(); ++it, --i) {
+ parameters.currentLayer = i;
+ if (it->layer.hasRenderPass(parameters.pass)) {
+ MBGL_DEBUG_GROUP(parameters.context, it->layer.getID());
+ it->layer.render(parameters, it->source);
+ }
+ }
}
// - CLEAR -------------------------------------------------------------------------------------
@@ -390,15 +428,6 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
// - CLIPPING MASKS ----------------------------------------------------------------------------
// Draws the clipping masks to the stencil buffer.
{
- MBGL_DEBUG_GROUP(parameters.context, "clip");
-
- // Update all clipping IDs.
- for (const auto& entry : renderSources) {
- if (entry.second->isEnabled()) {
- entry.second->startRender(parameters);
- }
- }
-
MBGL_DEBUG_GROUP(parameters.context, "clipping masks");
static const style::FillPaintProperties::PossiblyEvaluated properties {};