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path: root/src/mbgl/renderer/renderer_impl.cpp
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Diffstat (limited to 'src/mbgl/renderer/renderer_impl.cpp')
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index d975d5d9a7..514d02808e 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -443,7 +443,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
program.draw(
parameters.context,
gfx::Triangles(),
- gl::DepthMode::disabled(),
+ gfx::DepthMode::disabled(),
gl::StencilMode {
gl::StencilMode::Always(),
static_cast<int32_t>(clipID.second.reference.to_ulong()),
@@ -478,7 +478,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
// Render tile clip boundaries, using stencil buffer to calculate fill color.
if (parameters.debugOptions & MapDebugOptions::StencilClip) {
parameters.context.setStencilMode(gl::StencilMode::disabled());
- parameters.context.setDepthMode(gl::DepthMode::disabled());
+ parameters.context.setDepthMode(gfx::DepthMode::disabled());
parameters.context.setColorMode(gfx::ColorMode::unblended());
parameters.context.program = 0;
@@ -561,7 +561,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
// Render the depth buffer.
if (parameters.debugOptions & MapDebugOptions::DepthBuffer) {
parameters.context.setStencilMode(gl::StencilMode::disabled());
- parameters.context.setDepthMode(gl::DepthMode::disabled());
+ parameters.context.setDepthMode(gfx::DepthMode::disabled());
parameters.context.setColorMode(gfx::ColorMode::unblended());
parameters.context.program = 0;