diff options
Diffstat (limited to 'src/mbgl/renderer/renderer_impl.cpp')
-rw-r--r-- | src/mbgl/renderer/renderer_impl.cpp | 82 |
1 files changed, 55 insertions, 27 deletions
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp index 2ac714e122..4380ef24a1 100644 --- a/src/mbgl/renderer/renderer_impl.cpp +++ b/src/mbgl/renderer/renderer_impl.cpp @@ -85,11 +85,6 @@ void Renderer::Impl::setObserver(RendererObserver* observer_) { void Renderer::Impl::render(const UpdateParameters& updateParameters) { if (updateParameters.mode != MapMode::Continuous) { - // Don't load/render anyting in still mode until explicitly requested. - if (!updateParameters.stillImageRequest) { - return; - } - // Reset zoom history state. zoomHistory.first = true; } @@ -401,10 +396,6 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) { } placementChanged = newPlacement->commit(*placement, parameters.timePoint); - // commitFeatureIndexes depends on the assumption that no new FeatureIndex has been loaded since placement - // started. If we violate this assumption, then we need to either make CollisionIndex completely independendent of - // FeatureIndex, or find a way for its entries to point to multiple FeatureIndexes. - commitFeatureIndexes(); crossTileSymbolIndex.pruneUnusedLayers(usedSymbolLayers); if (placementChanged || symbolBucketsChanged) { placement = std::move(newPlacement); @@ -495,7 +486,9 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) { static const ClippingMaskProgram::PaintPropertyBinders paintAttributeData(properties, 0); for (const auto& clipID : parameters.clipIDGenerator.getClipIDs()) { - parameters.staticData.programs.clippingMask.draw( + auto& program = parameters.staticData.programs.clippingMask; + + program.draw( parameters.context, gl::Triangles(), gl::DepthMode::disabled(), @@ -508,15 +501,21 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) { gl::StencilMode::Replace }, gl::ColorMode::disabled(), - ClippingMaskProgram::UniformValues { - uniforms::u_matrix::Value{ parameters.matrixForTile(clipID.first) }, - }, - parameters.staticData.tileVertexBuffer, parameters.staticData.quadTriangleIndexBuffer, parameters.staticData.tileTriangleSegments, - paintAttributeData, - properties, - parameters.state.getZoom(), + program.computeAllUniformValues( + ClippingMaskProgram::UniformValues { + uniforms::u_matrix::Value{ parameters.matrixForTile(clipID.first) }, + }, + paintAttributeData, + properties, + parameters.state.getZoom() + ), + program.computeAllAttributeBindings( + parameters.staticData.tileVertexBuffer, + paintAttributeData, + properties + ), "clipping" ); } @@ -673,6 +672,39 @@ std::vector<Feature> Renderer::Impl::queryRenderedFeatures(const ScreenLineStrin return queryRenderedFeatures(geometry, options, layers); } + +void Renderer::Impl::queryRenderedSymbols(std::unordered_map<std::string, std::vector<Feature>>& resultsByLayer, + const ScreenLineString& geometry, + const std::vector<const RenderLayer*>& layers, + const RenderedQueryOptions& options) const { + + auto renderedSymbols = placement->getCollisionIndex().queryRenderedSymbols(geometry); + std::vector<std::reference_wrapper<const RetainedQueryData>> bucketQueryData; + for (auto entry : renderedSymbols) { + bucketQueryData.push_back(placement->getQueryData(entry.first)); + } + // Although symbol query is global, symbol results are only sortable within a bucket + // For a predictable global sort order, we sort the buckets based on their corresponding tile position + std::sort(bucketQueryData.begin(), bucketQueryData.end(), [](const RetainedQueryData& a, const RetainedQueryData& b) { + return + std::tie(a.tileID.canonical.z, a.tileID.canonical.y, a.tileID.wrap, a.tileID.canonical.x) < + std::tie(b.tileID.canonical.z, b.tileID.canonical.y, b.tileID.wrap, b.tileID.canonical.x); + }); + + for (auto wrappedQueryData : bucketQueryData) { + auto& queryData = wrappedQueryData.get(); + auto bucketSymbols = queryData.featureIndex->lookupSymbolFeatures(renderedSymbols[queryData.bucketInstanceId], + options, + layers, + queryData.tileID, + queryData.featureSortOrder); + + for (auto layer : bucketSymbols) { + auto& resultFeatures = resultsByLayer[layer.first]; + std::move(layer.second.begin(), layer.second.end(), std::inserter(resultFeatures, resultFeatures.end())); + } + } +} std::vector<Feature> Renderer::Impl::queryRenderedFeatures(const ScreenLineString& geometry, const RenderedQueryOptions& options, const std::vector<const RenderLayer*>& layers) const { std::unordered_set<std::string> sourceIDs; @@ -680,13 +712,18 @@ std::vector<Feature> Renderer::Impl::queryRenderedFeatures(const ScreenLineStrin sourceIDs.emplace(layer->baseImpl->source); } + mat4 projMatrix; + transformState.getProjMatrix(projMatrix); + std::unordered_map<std::string, std::vector<Feature>> resultsByLayer; for (const auto& sourceID : sourceIDs) { if (RenderSource* renderSource = getRenderSource(sourceID)) { - auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, layers, options, placement->getCollisionIndex()); + auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, layers, options, projMatrix); std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin())); } } + + queryRenderedSymbols(resultsByLayer, geometry, layers, options); std::vector<Feature> result; @@ -785,15 +822,6 @@ bool Renderer::Impl::hasTransitions(TimePoint timePoint) const { return false; } -void Renderer::Impl::commitFeatureIndexes() { - for (auto& source : renderSources) { - for (auto& renderTile : source.second->getRenderTiles()) { - Tile& tile = renderTile.get().tile; - tile.commitFeatureIndex(); - } - } -} - void Renderer::Impl::updateFadingTiles() { fadingTiles = false; for (auto& source : renderSources) { |