diff options
Diffstat (limited to 'src/mbgl/renderer/renderer_impl.cpp')
-rw-r--r-- | src/mbgl/renderer/renderer_impl.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp index 8e5968d4c2..c38f1d56cb 100644 --- a/src/mbgl/renderer/renderer_impl.cpp +++ b/src/mbgl/renderer/renderer_impl.cpp @@ -382,8 +382,10 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) { bool placementChanged = false; if (!placement->stillRecent(parameters.timePoint)) { auto newPlacement = std::make_unique<Placement>(parameters.state, parameters.mapMode); + std::set<std::string> usedSymbolLayers; for (auto it = order.rbegin(); it != order.rend(); ++it) { if (it->layer.is<RenderSymbolLayer>()) { + usedSymbolLayers.insert(it->layer.getID()); newPlacement->placeLayer(*it->layer.as<RenderSymbolLayer>(), parameters.projMatrix, parameters.debugOptions & MapDebugOptions::Collision); } } @@ -393,6 +395,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) { // started. If we violate this assumption, then we need to either make CollisionIndex completely independendent of // FeatureIndex, or find a way for its entries to point to multiple FeatureIndexes. commitFeatureIndexes(); + crossTileSymbolIndex.pruneUnusedLayers(usedSymbolLayers); if (placementChanged || symbolBucketsChanged) { placement = std::move(newPlacement); } |