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-rw-r--r--src/mbgl/renderer/render_tile.cpp27
1 files changed, 15 insertions, 12 deletions
diff --git a/src/mbgl/renderer/render_tile.cpp b/src/mbgl/renderer/render_tile.cpp
index 59c3ea076b..7e7e3e6d23 100644
--- a/src/mbgl/renderer/render_tile.cpp
+++ b/src/mbgl/renderer/render_tile.cpp
@@ -2,6 +2,7 @@
#include <mbgl/renderer/painter.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/tile/tile.hpp>
+#include <mbgl/util/math.hpp>
namespace mbgl {
@@ -10,24 +11,26 @@ using namespace style;
mat4 RenderTile::translateVtxMatrix(const mat4& tileMatrix,
const std::array<float, 2>& translation,
TranslateAnchorType anchor,
- const TransformState& state) const {
+ const TransformState& state,
+ const bool inViewportPixelUnits) const {
if (translation[0] == 0 && translation[1] == 0) {
return tileMatrix;
}
mat4 vtxMatrix;
- if (anchor == TranslateAnchorType::Viewport) {
- const double sin_a = std::sin(-state.getAngle());
- const double cos_a = std::cos(-state.getAngle());
- matrix::translate(vtxMatrix, tileMatrix,
- id.pixelsToTileUnits(translation[0] * cos_a - translation[1] * sin_a, state.getZoom()),
- id.pixelsToTileUnits(translation[0] * sin_a + translation[1] * cos_a, state.getZoom()),
- 0);
+ const float angle = inViewportPixelUnits ?
+ (anchor == TranslateAnchorType::Map ? state.getAngle() : 0) :
+ (anchor == TranslateAnchorType::Viewport ? -state.getAngle() : 0);
+
+ Point<float> translate = util::rotate(Point<float>{ translation[0], translation[1] }, angle);
+
+ if (inViewportPixelUnits) {
+ matrix::translate(vtxMatrix, tileMatrix, translate.x, translate.y, 0);
} else {
matrix::translate(vtxMatrix, tileMatrix,
- id.pixelsToTileUnits(translation[0], state.getZoom()),
- id.pixelsToTileUnits(translation[1], state.getZoom()),
+ id.pixelsToTileUnits(translate.x, state.getZoom()),
+ id.pixelsToTileUnits(translate.y, state.getZoom()),
0);
}
@@ -37,13 +40,13 @@ mat4 RenderTile::translateVtxMatrix(const mat4& tileMatrix,
mat4 RenderTile::translatedMatrix(const std::array<float, 2>& translation,
TranslateAnchorType anchor,
const TransformState& state) const {
- return translateVtxMatrix(matrix, translation, anchor, state);
+ return translateVtxMatrix(matrix, translation, anchor, state, false);
}
mat4 RenderTile::translatedClipMatrix(const std::array<float, 2>& translation,
TranslateAnchorType anchor,
const TransformState& state) const {
- return translateVtxMatrix(nearClippedMatrix, translation, anchor, state);
+ return translateVtxMatrix(nearClippedMatrix, translation, anchor, state, false);
}
void RenderTile::startRender(Painter& painter) {