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-rw-r--r--src/mbgl/renderer/render_orchestrator.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mbgl/renderer/render_orchestrator.cpp b/src/mbgl/renderer/render_orchestrator.cpp
index 1e2541c4d4..a62ccb0a0a 100644
--- a/src/mbgl/renderer/render_orchestrator.cpp
+++ b/src/mbgl/renderer/render_orchestrator.cpp
@@ -367,7 +367,11 @@ std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(const UpdatePar
symbolBucketsAdded = symbolBucketsAdded || (result & CrossTileSymbolIndex::AddLayerResult::BucketsAdded);
symbolBucketsChanged = symbolBucketsChanged || (result != CrossTileSymbolIndex::AddLayerResult::NoChanges);
}
- renderTreeParameters->placementChanged = !placement->stillRecent(updateParameters.timePoint, updateParameters.transformState.getZoom()) || symbolBucketsAdded;
+ // We want new symbols to show up faster, however simple setting `placementChanged` to `true` would
+ // initiate placement too often as new buckets ususally come from several rendered tiles in a row within
+ // a short period of time. Instead, we squeeze placement update period to coalesce buckets updates from several tiles.
+ if (symbolBucketsAdded) placement->setMaximumUpdatePeriod(Milliseconds(30));
+ renderTreeParameters->placementChanged = !placement->stillRecent(updateParameters.timePoint, updateParameters.transformState.getZoom());
std::set<std::string> usedSymbolLayers;
if (renderTreeParameters->placementChanged) {