diff options
Diffstat (limited to 'src/mbgl/renderer/render_layer.hpp')
-rw-r--r-- | src/mbgl/renderer/render_layer.hpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp index 11c7587893..c7efdceab4 100644 --- a/src/mbgl/renderer/render_layer.hpp +++ b/src/mbgl/renderer/render_layer.hpp @@ -1,6 +1,7 @@ #pragma once #include <mbgl/layout/layout.hpp> #include <mbgl/renderer/render_pass.hpp> +#include <mbgl/renderer/render_source.hpp> #include <mbgl/style/layer_properties.hpp> #include <mbgl/tile/geometry_tile_data.hpp> #include <mbgl/util/mat4.hpp> @@ -15,7 +16,6 @@ class TransitionParameters; class PropertyEvaluationParameters; class UploadParameters; class PaintParameters; -class RenderSource; class RenderTile; class TransformState; class PatternAtlas; @@ -43,8 +43,6 @@ public: const TransformState& state; }; -using RenderTiles = std::vector<std::reference_wrapper<const RenderTile>>; - class RenderLayer { protected: RenderLayer(Immutable<style::LayerProperties>); @@ -127,7 +125,6 @@ protected: std::vector<LayerPlacementData> placementData; private: - RenderTiles filterRenderTiles(RenderTiles) const; // Some layers may not render correctly on some hardware when the vertex attribute limit of // that GPU is exceeded. More attributes are used when adding many data driven paint properties // to a layer. |