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-rw-r--r--src/mbgl/renderer/render_layer.hpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index 3a762947db..692fc85f29 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -92,11 +92,6 @@ protected:
// in the console to inform the developer.
void checkRenderability(const PaintParameters&, uint32_t activeBindingCount);
- // For some layers, we want Buckets to cache their corresponding paint properties, so that outdated buckets (and
- // the cached paint properties) can be still in use while the tile is loading new buckets (which will
- // correpond to the current paint properties of the layer).
- virtual void updateBucketPaintProperties(Bucket*) const;
-
using FilterFunctionPtr = bool (*)(RenderTile&);
RenderTiles filterRenderTiles(RenderTiles, FilterFunctionPtr) const;