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Diffstat (limited to 'src/mbgl/renderer/render_layer.hpp')
-rw-r--r-- | src/mbgl/renderer/render_layer.hpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp index 3a762947db..692fc85f29 100644 --- a/src/mbgl/renderer/render_layer.hpp +++ b/src/mbgl/renderer/render_layer.hpp @@ -92,11 +92,6 @@ protected: // in the console to inform the developer. void checkRenderability(const PaintParameters&, uint32_t activeBindingCount); - // For some layers, we want Buckets to cache their corresponding paint properties, so that outdated buckets (and - // the cached paint properties) can be still in use while the tile is loading new buckets (which will - // correpond to the current paint properties of the layer). - virtual void updateBucketPaintProperties(Bucket*) const; - using FilterFunctionPtr = bool (*)(RenderTile&); RenderTiles filterRenderTiles(RenderTiles, FilterFunctionPtr) const; |