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path: root/src/mbgl/renderer/render_layer.hpp
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-rw-r--r--src/mbgl/renderer/render_layer.hpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index b335a468b0..349b5d412a 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -17,6 +17,7 @@ class TransitionParameters;
class PropertyEvaluationParameters;
class PaintParameters;
class RenderSource;
+class RenderLayerSymbolInterface;
class RenderTile;
class TransformState;
@@ -43,6 +44,9 @@ public:
// Returns true if the layer has a pattern property and is actively crossfading.
virtual bool hasCrossfade() const = 0;
+ // Returns instance of RenderLayerSymbolInterface if RenderLayer supports it.
+ virtual const RenderLayerSymbolInterface* getSymbolInterface() const;
+
// Check whether this layer is of the given subtype.
template <class T>
bool is() const;
@@ -118,10 +122,6 @@ protected:
RenderTiles filterRenderTiles(RenderTiles, FilterFunctionPtr) const;
protected:
- // renderTiles are exposed directly to CrossTileSymbolIndex and Placement so they
- // can update opacities in the symbol buckets immediately before rendering
- friend class CrossTileSymbolIndex;
- friend class Placement;
// Stores current set of tiles to be rendered for this layer.
std::vector<std::reference_wrapper<RenderTile>> renderTiles;