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Diffstat (limited to 'src/mbgl/renderer/render_layer.hpp')
-rw-r--r-- | src/mbgl/renderer/render_layer.hpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp index 04a1608564..3e2f1d7525 100644 --- a/src/mbgl/renderer/render_layer.hpp +++ b/src/mbgl/renderer/render_layer.hpp @@ -85,6 +85,11 @@ public: friend std::string layoutKey(const RenderLayer&); protected: + // Checks whether the current hardware can render this layer. If it can't, we'll show a warning + // in the console to inform the developer. + void checkRenderability(const PaintParameters&, uint32_t activeBindingCount); + +protected: // renderTiles are exposed directly to CrossTileSymbolIndex and Placement so they // can update opacities in the symbol buckets immediately before rendering friend class CrossTileSymbolIndex; @@ -95,6 +100,12 @@ protected: // Stores what render passes this layer is currently enabled for. This depends on the // evaluated StyleProperties object and is updated accordingly. RenderPass passes = RenderPass::None; + +private: + // Some layers may not render correctly on some hardware when the vertex attribute limit of + // that GPU is exceeded. More attributes are used when adding many data driven paint properties + // to a layer. + bool hasRenderFailures = false; }; } // namespace mbgl |