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-rw-r--r--src/mbgl/renderer/render_layer.hpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index 485e5551c6..758412f932 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -96,6 +96,10 @@ protected:
// Code specific to RenderTiles sorting / filtering
virtual RenderTiles filterRenderTiles(RenderTiles) const;
virtual void sortRenderTiles(const TransformState&);
+ // For some layers, we want Buckets to cache their corresponding paint properties, so that outdated buckets (and
+ // the cached paint properties) can be still in use while the tile is loading new buckets (which will
+ // correpond to the current paint properties of the layer).
+ virtual void updateBucketPaintProperties(Bucket*) const;
using FilterFunctionPtr = bool (*)(RenderTile&);
RenderTiles filterRenderTiles(RenderTiles, FilterFunctionPtr) const;