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-rw-r--r--src/mbgl/renderer/render_layer.hpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index eea2ec1f61..a877405564 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -16,14 +16,12 @@ class CascadeParameters;
class PropertyEvaluationParameters;
class RenderLayer {
-
protected:
- RenderLayer(style::LayerType, const style::Layer::Impl&);
+ RenderLayer(style::LayerType, Immutable<style::Layer::Impl>);
const style::LayerType type;
public:
-
virtual ~RenderLayer() = default;
// Create an identical copy of this layer.
@@ -73,11 +71,12 @@ public:
virtual std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const = 0;
// Private implementation
- const style::Layer::Impl& baseImpl;
+ Immutable<style::Layer::Impl> baseImpl;
+ void setImpl(Immutable<style::Layer::Impl>);
friend std::string layoutKey(const RenderLayer&);
-protected:
+protected:
// Stores what render passes this layer is currently enabled for. This depends on the
// evaluated StyleProperties object and is updated accordingly.
RenderPass passes = RenderPass::None;