diff options
Diffstat (limited to 'src/mbgl/renderer/render_layer.cpp')
-rw-r--r-- | src/mbgl/renderer/render_layer.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/mbgl/renderer/render_layer.cpp b/src/mbgl/renderer/render_layer.cpp index 32236d0f24..0bec14a0da 100644 --- a/src/mbgl/renderer/render_layer.cpp +++ b/src/mbgl/renderer/render_layer.cpp @@ -99,22 +99,25 @@ void RenderLayer::checkRenderability(const PaintParameters& parameters, return; } - if (activeBindingCount > parameters.context.maximumVertexBindingCount) { + // TODO: remove cast + auto& glContext = reinterpret_cast<gl::Context&>(parameters.context); + + if (activeBindingCount > glContext.maximumVertexBindingCount) { Log::Error(Event::OpenGL, "The layer '%s' uses more data-driven properties than the current device " "supports, and will have rendering errors. To ensure compatibility with this " "device, use %d fewer data driven properties in this layer.", getID().c_str(), - activeBindingCount - parameters.context.minimumRequiredVertexBindingCount); + activeBindingCount - glContext.minimumRequiredVertexBindingCount); hasRenderFailures = true; - } else if (activeBindingCount > parameters.context.minimumRequiredVertexBindingCount) { + } else if (activeBindingCount > glContext.minimumRequiredVertexBindingCount) { Log::Warning(Event::OpenGL, "The layer '%s' uses more data-driven properties than some devices may support. " "Though it will render correctly on this device, it may have rendering errors " "on other devices. To ensure compatibility with all devices, use %d fewer " "data-driven properties in this layer.", getID().c_str(), - activeBindingCount - parameters.context.minimumRequiredVertexBindingCount); + activeBindingCount - glContext.minimumRequiredVertexBindingCount); hasRenderFailures = true; } } |