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-rw-r--r--src/mbgl/renderer/raster_bucket.hpp38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/mbgl/renderer/raster_bucket.hpp b/src/mbgl/renderer/raster_bucket.hpp
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+++ b/src/mbgl/renderer/raster_bucket.hpp
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+#ifndef MBGL_RENDERER_RASTERBUCKET
+#define MBGL_RENDERER_RASTERBUCKET
+
+#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/util/raster.hpp>
+#include <mbgl/renderer/prerendered_texture.hpp>
+#include <mbgl/style/style_bucket.hpp>
+
+
+
+namespace mbgl {
+
+class RasterShader;
+class StaticVertexBuffer;
+class VertexArrayObject;
+
+class RasterBucket : public Bucket {
+public:
+ RasterBucket(TexturePool&, const StyleBucketRaster&);
+
+ virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
+ virtual bool hasData() const;
+
+ bool setImage(const std::string &data);
+
+ const StyleBucketRaster &properties;
+ PrerenderedTexture texture;
+
+ void drawRaster(RasterShader& shader, StaticVertexBuffer &vertices, VertexArrayObject &array);
+
+ void drawRaster(RasterShader& shader, StaticVertexBuffer &vertices, VertexArrayObject &array, GLuint texture);
+
+ Raster raster;
+};
+
+}
+
+#endif